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Super Cool Tech

Super Cool Tech PDF Author: DK
Publisher: Penguin
ISBN: 1465462155
Category : Juvenile Nonfiction
Languages : en
Pages : 192

Book Description
See today's best innovations and imagine tomorrow's big ideas in Super Cool Tech. This cutting-edge guide explores how incredible new technologies are shaping the modern world and its future, from familiar smartwatches to intelligent, driverless cars. Packed with more than 250 full-color images, X-rays, thermal imaging, digital artworks, cross-sections, and cutaways, Super Cool Tech reveals the secrets behind the latest gadgets and gizmos, state-of-the-art buildings, and life-changing technologies. Learn about incredible architectural concepts around the world, such as the Hydropolis Underwater Hotel and Resort in Dubai, and the River Gym, a human-powered floating gym in New York City. Discover how a wheelchair adapts to its surroundings and learn how a cutting board can give the nutritional information of the food being prepared on it. From 3-D-printed cars to robot vacuum cleaners, Super Cool Tech reveals today's amazing inventions and looks ahead to the future of technology, including hologram traffic lights and the Galactic Suite Hotel in space. Perfect for STEAM education initiatives, Super Cool Tech makes technology easy to understand, following the history of each invention and how they impact our everyday lives, and "How It Works" panels explain the design and function of each item using clear explanations and images. Designed in DK's signature style, Super Cool Tech is the ultimate guide to exploring and understanding the latest gadgets and inventions while looking ahead to the future of technology.

Super Cool Tech

Super Cool Tech PDF Author: DK
Publisher: Penguin
ISBN: 1465462155
Category : Juvenile Nonfiction
Languages : en
Pages : 192

Book Description
See today's best innovations and imagine tomorrow's big ideas in Super Cool Tech. This cutting-edge guide explores how incredible new technologies are shaping the modern world and its future, from familiar smartwatches to intelligent, driverless cars. Packed with more than 250 full-color images, X-rays, thermal imaging, digital artworks, cross-sections, and cutaways, Super Cool Tech reveals the secrets behind the latest gadgets and gizmos, state-of-the-art buildings, and life-changing technologies. Learn about incredible architectural concepts around the world, such as the Hydropolis Underwater Hotel and Resort in Dubai, and the River Gym, a human-powered floating gym in New York City. Discover how a wheelchair adapts to its surroundings and learn how a cutting board can give the nutritional information of the food being prepared on it. From 3-D-printed cars to robot vacuum cleaners, Super Cool Tech reveals today's amazing inventions and looks ahead to the future of technology, including hologram traffic lights and the Galactic Suite Hotel in space. Perfect for STEAM education initiatives, Super Cool Tech makes technology easy to understand, following the history of each invention and how they impact our everyday lives, and "How It Works" panels explain the design and function of each item using clear explanations and images. Designed in DK's signature style, Super Cool Tech is the ultimate guide to exploring and understanding the latest gadgets and inventions while looking ahead to the future of technology.

How Super Cool Tech Works

How Super Cool Tech Works PDF Author: DK
Publisher: Penguin
ISBN: 0744036836
Category : Juvenile Nonfiction
Languages : en
Pages : 192

Book Description
Discover the mind-blowing high-tech inventions of the future! Incredible images reveal the secret inner workings of everything from drones and supercomputers to underwater hotels and flying cars. How Super Cool Tech Works explains how incredible technologies will shape the world of tomorrow. Explore robotics, space rockets, artificial intelligence, and even game consoles in this cutting-edge non-fiction science book for kids aged 9 and over. Also featured are state-of-the-art buildings, new ways of traveling, imaginative entertainment gadgets, and even how teleportation and invisibility cloaks might be possible in the future. Each exciting subject is explained in detail, via crisp images and engaging, child-friendly text. "How it works" panels explain each subject’s secret inner workings. New and updated for 2020, How Super Cool Tech Works is a one-stop shop for kids who want to know what the latest and greatest technologies are, and how they will shape our world in the years to come.

How Super Cool Stuff Works

How Super Cool Stuff Works PDF Author: DK
Publisher: Dorling Kindersley Ltd
ISBN: 0241293936
Category : Juvenile Nonfiction
Languages : en
Pages : 192

Book Description
What's the coolest stuff you can think of? There are robots and rockets for starters. Imagine flying cars and underwater hotels. Don't forget your Playstation console. Whatever you like, this seriously cool book lifts the lid on all this and much, much more so you can see inside for yourself. Following on from the original multi-million seller How Cool Stuff Works, this cutting-edge visual guide for children comes packed with top-notch technology for state-of-the-art buildings, record-breaking transport, mind-blowing entertainment devices, and advanced Artificial Intelligence. What's more, this jam-packed book even looks into fantastic future technologies, including teleportation and invisibility cloaks. ?The eye-catching laptop-style book is full of breathtaking images that reveal the secret workings of the latest and greatest gadgets, alongside easily accessible text to help young readers get to grips with the tricky subject of technology. For total techies and gizmo geeks, books don't come cooler than this.

How to Be an Engineer

How to Be an Engineer PDF Author: Carol Vorderman
Publisher: Penguin
ISBN: 1465477551
Category : Juvenile Nonfiction
Languages : en
Pages : 144

Book Description
Clearly explained engineering concepts and fun, simple projects give kids ages 7-9 the chance to put their STEAM knowledge to the test! Teach kids to think like an engineer! The engaging projects in this book will encourage kids to investigate using items from around the house. Build a robot arm out of rulers; learn about jet propulsion with balloons; crush toilet-paper rolls to explore materials; and much more. Read about how engineers use STEAM subjects and their imaginations to think critically and solve problems. Be inspired by engineering heroes such as Leonardo da Vinci, Mae Jemison, and Elon Musk. Fun questions, engineering experiments, and real-life scenarios come together to make engineering relevant. In How to Be an Engineer, the emphasis is on inspiring kids, which means less time at a computer and more time exploring in the real world.

How to Be Good at Science, Technology, and Engineering

How to Be Good at Science, Technology, and Engineering PDF Author: DK
Publisher: Penguin
ISBN: 1465479708
Category : Juvenile Nonfiction
Languages : en
Pages : 322

Book Description
With a visual approach to the STEM subjects, this book makes science easy to understand and shows kids how things work. From molecules and magnetism to rockets and radio waves, How to Be Good at Science, Technology, and Engineering makes complex scientific concepts simple to grasp. Dynamic, visual explanations break down even the trickiest of topics into small steps. Find out how a hot-air balloon rises, how erosion flattens mountains, how light waves zip through space, and how the human eye sees colors. Cool illustrations show the application of science in the real world: see how microchips, tractors, and suspension bridges work. "Try it out" boxes suggest ways children can see the science for themselves. Hands-on projects feature fun experiments to try at home or school: polish up old coins in vinegar, make an erupting volcano with baking soda, learn about different types of solutions, and more. With STEM (science, technology, engineering, and math) subjects ever more important in today's technological world, here is the perfect book to inspire and educate kids and prepare them for the future. All core curriculum areas of science are covered, including physics, biology, chemistry, earth science, and space science.

Maker Lab

Maker Lab PDF Author: Jack Challoner
Publisher: Penguin
ISBN: 1465458727
Category : Juvenile Nonfiction
Languages : en
Pages : 162

Book Description
Build, create, invent, and discover 28 awesome experiments and activities with Maker Lab. Created in association with the Smithsonian Institution and supporting STEAM education initiatives, Maker Lab has 28 kid-safe projects and crafts that will get young inventors' wheels turning and make science pure fun. Explaining science through photographs and facts that carefully detail the "why" and "how" of each experiment using real-world examples to provide context, each activity is appropriate for kids ages 8-12 years old and ranked easy, medium, or hard, with an estimated time frame for completion. Requiring only household materials, young makers can build an exploding volcano, make bath fizzies, construct a solar system, make an eggshell geode, and more. With a foreword by Jack Andraka, a teen award-winning inventor, Maker Lab will help kids find their inner inventor to impress friends, family, and teachers and create winning projects for science fairs and school projects.

3D Printing Projects

3D Printing Projects PDF Author: DK
Publisher: Penguin
ISBN: 1465472509
Category : Computers
Languages : en
Pages : 98

Book Description
From a simple desk tidy to an elaborate castle, this step-by-step guide to 3D printing is perfect for children and beginners who want to learn how to design and print anything even if they do not own a printer. 3D Printing Projects provides an introduction to the exciting and ever-expanding world of 3D designing and printing. Learn how a 3D printer works and the different types of 3D printers on the market. Understand the basic 3D printing and designing terms, how to create and prepare files for printing, and also how to scan things to create a 3D model! You will also find out the common troubles faced while 3D printing and simple tricks to fix them. All the projects included in the book can be made using freely available online 3D modeling/CAD programs. Each project has a print time, details of filament or material needed, and a difficulty rating - from "easy" for beginners to "difficult" for those looking for a new challenge. Step-by-step instructions walk you through the 3D design process, from digital modeling and sculpting to slicing, printing, and painting so that children can make their own shark-shaped phone stand, customized lamps, and much more. The book also gives inspiration to further enhance your projects once you've mastered the basics. Join the 3D printing revolution today with DK's 3D Printing Projects book.

Modern Software Engineering

Modern Software Engineering PDF Author: David Farley
Publisher: Addison-Wesley Professional
ISBN: 0137314868
Category : Computers
Languages : en
Pages : 479

Book Description
Improve Your Creativity, Effectiveness, and Ultimately, Your Code In Modern Software Engineering, continuous delivery pioneer David Farley helps software professionals think about their work more effectively, manage it more successfully, and genuinely improve the quality of their applications, their lives, and the lives of their colleagues. Writing for programmers, managers, and technical leads at all levels of experience, Farley illuminates durable principles at the heart of effective software development. He distills the discipline into two core exercises: learning and exploration and managing complexity. For each, he defines principles that can help you improve everything from your mindset to the quality of your code, and describes approaches proven to promote success. Farley's ideas and techniques cohere into a unified, scientific, and foundational approach to solving practical software development problems within realistic economic constraints. This general, durable, and pervasive approach to software engineering can help you solve problems you haven't encountered yet, using today's technologies and tomorrow's. It offers you deeper insight into what you do every day, helping you create better software, faster, with more pleasure and personal fulfillment. Clarify what you're trying to accomplish Choose your tools based on sensible criteria Organize work and systems to facilitate continuing incremental progress Evaluate your progress toward thriving systems, not just more "legacy code" Gain more value from experimentation and empiricism Stay in control as systems grow more complex Achieve rigor without too much rigidity Learn from history and experience Distinguish "good" new software development ideas from "bad" ones Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Virtual Reality

Virtual Reality PDF Author: Jack Challoner
Publisher: DK Children
ISBN: 9781465465481
Category : Augmented reality
Languages : en
Pages : 0

Book Description
This book explores the realities of virtual reality, explaining what VR is and how it works, and even includes an app download for five exclusive VR experiences and a cardboard viewer with stickers so kids can make it their own. Full color. 8 1/2 x 10 15/16. Consumable.

Cool Stuff 2.0

Cool Stuff 2.0 PDF Author: Chris Woodford
Publisher: Penguin
ISBN: 0756640652
Category : Juvenile Nonfiction
Languages : en
Pages : 260

Book Description
Cool Stuff 2.0: And How it Works shows and explains, in a brilliantly visual and easy-to-understand way, exactly how the technology that shapes our world works. Find out when and how things were invented-from mobile phones and games consoles to smart cards and space planes. Cool Stuff 2.0: And How it Works will take you on an eye-opening journey from the engine of a hydrogen-fuelled car, into the virtual world of Second Life, and up the earthquake-proofed structure of the world's tallest office building. Cool Stuff 2.0: And How it Works will help you learn about the science behind every machine and gadget.