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The Summer Game

The Summer Game PDF Author: Roger Angell
Publisher: Open Road Media
ISBN: 1453297820
Category : Sports & Recreation
Languages : en
Pages : 336

Book Description
This New York Times bestseller “takes you into the heart of baseball as it was in the 1960s, conveyed with humor and insight” (Tim McCarver, The Wall Street Journal). Acclaimed New Yorker writer Roger Angell’s first book on baseball, The Summer Game, originally published in 1972, is a stunning collection of his essays on the major leagues, covering a span of ten seasons. Angell brilliantly captures the nation’s most beloved sport through the 1960s, spanning both the winning teams and the “horrendous losers,” and including famed players Sandy Koufax, Bob Gibson, Brooks Robinson, Frank Robinson, Willie Mays, and more. With the panache of a seasoned sportswriter and the energy of an avid baseball fan, Angell’s sports journalism is an insightful and compelling look at the great American pastime.

The Summer Game

The Summer Game PDF Author: Roger Angell
Publisher: Open Road Media
ISBN: 1453297820
Category : Sports & Recreation
Languages : en
Pages : 336

Book Description
This New York Times bestseller “takes you into the heart of baseball as it was in the 1960s, conveyed with humor and insight” (Tim McCarver, The Wall Street Journal). Acclaimed New Yorker writer Roger Angell’s first book on baseball, The Summer Game, originally published in 1972, is a stunning collection of his essays on the major leagues, covering a span of ten seasons. Angell brilliantly captures the nation’s most beloved sport through the 1960s, spanning both the winning teams and the “horrendous losers,” and including famed players Sandy Koufax, Bob Gibson, Brooks Robinson, Frank Robinson, Willie Mays, and more. With the panache of a seasoned sportswriter and the energy of an avid baseball fan, Angell’s sports journalism is an insightful and compelling look at the great American pastime.

The Kids Summer Games Book

The Kids Summer Games Book PDF Author: Jane Drake
Publisher: Buffalo ; Toronto : Kids Can Press
ISBN: 9781550744651
Category : Juvenile Nonfiction
Languages : en
Pages : 180

Book Description


Teen Games Rule!

Teen Games Rule! PDF Author: Julie Scordato
Publisher: Bloomsbury Publishing USA
ISBN: 1598847058
Category : Language Arts & Disciplines
Languages : en
Pages : 159

Book Description
Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.

Curious George and the Summer Games

Curious George and the Summer Games PDF Author: H. A. Rey
Publisher: HMH Books For Young Readers
ISBN: 0358242215
Category : Games
Languages : en
Pages : 29

Book Description
Paperback edition includes bonus activities.

No Place I Would Rather Be

No Place I Would Rather Be PDF Author: Joe Bonomo
Publisher: U of Nebraska Press
ISBN: 1496234782
Category : Biography & Autobiography
Languages : en
Pages : 236

Book Description
​No Place I Would Rather Be is a look at Roger Angell's writing over the decades, including his early short stories, pieces for the New Yorker, and later autobiographical essays, and at the common threads that run through it.

Pattern Language for Game Design

Pattern Language for Game Design PDF Author: Christopher Barney
Publisher: CRC Press
ISBN: 1000259587
Category : Computers
Languages : en
Pages : 301

Book Description
Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.

Collected Stories

Collected Stories PDF Author: Tennessee Williams
Publisher: New Directions Publishing
ISBN: 0811220818
Category : Fiction
Languages : en
Pages : 610

Book Description
This definitive collection establishes Williams as a major American fiction writer of the twentieth century. Tennessee Williams’ Collected Stories combines the four short-story volumes published during Williams’ lifetime with previously unpublished or uncollected stories. Arranged chronologically, the forty-nine stories, when taken together with the memoir of his father that serves as a preface, not only establish Williams as a major American fiction writer of the twentieth century, but also, in Gore Vidal’s view, constitute the real autobiography of Williams’ "art and inner life."

Making Money Grow 6-Pack

Making Money Grow 6-Pack PDF Author: Kathleen Bradley
Publisher: Teacher Created Materials
ISBN: 1433349310
Category : Juvenile Nonfiction
Languages : en
Pages : 36

Book Description
Making money takes hard work and determination. This informative nonfiction book encourages readers learn some of the basic skills for earning and saving money through moneymaking projects, entrepreneurship, patents on their own creative ideas, and fund-raising. With an emphasis on mathematic concepts such as interest and percentage, readers will have the tools they need to kick start responsible personal finances. Through bright images, informational text, accommodating charts and diagrams, readers will be inspired to earn and save money in ways they find fun and exciting! This 6-Pack includes six copies of this title and a lesson plan.

Janet Frame in Her Own Words

Janet Frame in Her Own Words PDF Author: Janet Frame
Publisher: Penguin Random House New Zealand Limited
ISBN: 1742532349
Category : Literary Collections
Languages : en
Pages : 235

Book Description
'It is the desire really to make myself a first person. For many years I was a third person – as children are, 'they', 'she', and as probably oppressed minorities become, 'they'. - Janet Frame, radio interview about writing her autobiography (1983) For the first time ever, this collection brings together Janet Frame's published short non-fiction in one collected volume, as well as material never seen before. Letters spanning 50 years of Frame's life are published alongside essays, reviews, speeches and extracts from interviews. This startling collection provides an unprecedented range of factual writings about herself, her life and her work. It reveals many aspects Janet Frame's character that will challenge some long-standing myths and preconceptions about New Zealand's most famous author.

Games in Libraries

Games in Libraries PDF Author: Breanne A. Kirsch
Publisher: McFarland
ISBN: 1476613249
Category : Language Arts & Disciplines
Languages : en
Pages : 498

Book Description
Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.