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Studies in Medievalism XXXIII

Studies in Medievalism XXXIII PDF Author: Karl Fugelso
Publisher: Boydell & Brewer
ISBN: 1843847175
Category : Literary Collections
Languages : en
Pages : 271

Book Description
Essays on the post-modern reception and interpretation of the Middle Ages. Though Studies in Medievalism has hosted many essays on gender, this is the first volume devoted specifically to that theme. The first part features four short essays that directly address manifestations of sexism in postmedieval responses to the Middle Ages: gender substitutions in a Grail Quest episode of the 2023 television series Mrs. Davis, repurposed misogyny in the last two episodes of Game of Thrones (2011-19), traditional gender stereotypes in Capital One's credit card commercials from 2000 to 2013, and "shaggy" medievalism in Robert Eggers' 2022 film The Northman. The second part contains ten longer essays, which collectively continue to demonstrate the ubiquity of gender issues and the extraordinary flexibility of approaches to them. The authors discuss the misogynistic sexualization of Grendel's mother in Parke Godwin's 1995 fantasy novel The Tower of Beowulf, in Graham Baker's 1999 film Beowulf, in three episodes from the television series Xena: Warrior Princess, and in Robert Zemeckis's 2007 film Beowulf; gender substitution in David Lowery's 2021 film The Green Knight and in Kinoku Nasu's and Takashi Takeuchi's anime series Fate (2004-); female authorship of three early-nineteenth-century plays about court ladies' medieval empowerment; extraordinary violence in medievalist video games; nationalism in fake nineteenth-century medievalist documents and in contemporary online fora; racial discrimination in video gaming and in Jim Crow literature; and the condemnation of racism in Maria Dahvana Headley's 2018 novel The Mere Wife.

Studies in Medievalism XXXIII

Studies in Medievalism XXXIII PDF Author: Karl Fugelso
Publisher: Boydell & Brewer
ISBN: 1843847175
Category : Literary Collections
Languages : en
Pages : 271

Book Description
Essays on the post-modern reception and interpretation of the Middle Ages. Though Studies in Medievalism has hosted many essays on gender, this is the first volume devoted specifically to that theme. The first part features four short essays that directly address manifestations of sexism in postmedieval responses to the Middle Ages: gender substitutions in a Grail Quest episode of the 2023 television series Mrs. Davis, repurposed misogyny in the last two episodes of Game of Thrones (2011-19), traditional gender stereotypes in Capital One's credit card commercials from 2000 to 2013, and "shaggy" medievalism in Robert Eggers' 2022 film The Northman. The second part contains ten longer essays, which collectively continue to demonstrate the ubiquity of gender issues and the extraordinary flexibility of approaches to them. The authors discuss the misogynistic sexualization of Grendel's mother in Parke Godwin's 1995 fantasy novel The Tower of Beowulf, in Graham Baker's 1999 film Beowulf, in three episodes from the television series Xena: Warrior Princess, and in Robert Zemeckis's 2007 film Beowulf; gender substitution in David Lowery's 2021 film The Green Knight and in Kinoku Nasu's and Takashi Takeuchi's anime series Fate (2004-); female authorship of three early-nineteenth-century plays about court ladies' medieval empowerment; extraordinary violence in medievalist video games; nationalism in fake nineteenth-century medievalist documents and in contemporary online fora; racial discrimination in video gaming and in Jim Crow literature; and the condemnation of racism in Maria Dahvana Headley's 2018 novel The Mere Wife.

The Middle Ages in Computer Games

The Middle Ages in Computer Games PDF Author: Robert Houghton
Publisher: Boydell & Brewer
ISBN: 1843847299
Category : Games & Activities
Languages : en
Pages : 373

Book Description
Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.

Medievalisms in a Global Age

Medievalisms in a Global Age PDF Author: Robert Squillace
Publisher: Boydell & Brewer
ISBN: 1843847035
Category : Literary Criticism
Languages : en
Pages : 283

Book Description
Discusses contemporary medievalism in studies ranging from Brazil to West Africa, from Manila to New York. Across the world, revivals of medieval practices, images, and tales flourish as never before. The essays collected here, informed by approaches from Global Studies and the critical discourse on the concept of a "Global Middle Ages", explore the many facets of contemporary medievalism: post-colonial responses to the enforced dissemination of Western medievalisms, attempts to retrieve pre-modern cultural traditions that were interrupted by colonialism, the tentative forging of a global "medieval" imaginary from the world's repository of magical tales and figures, and the deployment across borders of medieval imagery for political purposes. The volume is divided into two sections, dealing with "Local Spaces" and "Global Geographies". The contributions in the first consider a variety of medievalisms tied to particular places across a broad geography, but as part of a larger transnational medievalist dynamic. Those in the second focus on explicitly globalist medievalist phenomena whether concerning the projection of a particular medievalist trope across borders or the integration of "medieval" pasts from different parts of the globe in a contemporary incarnation of medievalism. A wide range of topics are addressed, from Japanese manga and Arthurian tales to The O-Trilogy of Maurice Gee, Camus, and Dungeons and Dragons.

Studies in Medieval Thought and Learning From Abelard to Wyclif

Studies in Medieval Thought and Learning From Abelard to Wyclif PDF Author: Beryl Smalley FBA
Publisher: Bloomsbury Publishing
ISBN: 0826446507
Category : History
Languages : en
Pages : 445

Book Description
These fifteen essays range from Peter Abelard to John Wyclif. Beryl Smalley brings these men to life, uncovering what they read and what they thought and putting them into their historical context.

Defining Neomedievalism(s)

Defining Neomedievalism(s) PDF Author: Karl Fugelso
Publisher: Boydell & Brewer
ISBN: 1843842289
Category : History
Languages : en
Pages : 248

Book Description
The focus on neomedievalism at the 2007 International Conference on Medievalism, in ever more sessions at the annual International Congress on Medieval Studies, and by many recent or forthcoming publications, has left little doubt that this important new area of study is here to stay, and that medievalism must come to terms with it. In response to an essay in Studies in Medievalism XVIII defining medievalism in relationship to neomedievalism, this volume therefore begins with seven essays defining neomedievalism in relationship to medievalism. --

Studies in Medieval Legal Thought

Studies in Medieval Legal Thought PDF Author: Gaines Post
Publisher: Princeton University Press
ISBN: 1400879981
Category : History
Languages : en
Pages : 650

Book Description
This volume brings together eleven articles by a distinguished medieval scholar. The major emphasis is on legal thought that resulted from the revival of Roman law at Bologna and on the influence this thought had on medieval "constitutionalism." Includes such important studies as “A Romano-Canonical Maxim, Quod Omnes Tangit, in Bracton,” and “Status Regis and Lestat du Roi in the Statute of York.” Originally published in 1964. The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.

The Study of History

The Study of History PDF Author:
Publisher: Manchester University Press
ISBN: 9780719058998
Category : History
Languages : en
Pages : 168

Book Description
History is a subject which never stands still. It is always changing its philosophies, its contours, its leading questions, its politics, its conceptual status and its methodologies. This bibliographical guide to the study of history is wide-ranging in scope extending from the ancient world to the 20th century. It deliberately concentrates on modern historians' views, provides a substantial section on the philosophy of history, charts controversies and highlights the continual evolution and diversification of history. The material is logically organized in major areas and subsections, and cross-references are given where appropriate. An index of authors, editors and compilers is also provided.

Ecomedievalism

Ecomedievalism PDF Author: Karl Fugelso
Publisher: D. S. Brewer
ISBN: 9781843844655
Category : History
Languages : en
Pages : 0

Book Description
Essays on the post-modern reception and interpretation of the Middle Ages, with a particular concentration on environmental matters.

Anglo-Norman Studies XXXIII

Anglo-Norman Studies XXXIII PDF Author: C. P. Lewis
Publisher:
ISBN: 9781843836582
Category : History
Languages : en
Pages : 224

Book Description
A series which is a model of its kind EDMUND KING, HISTORY

Playing the Middle Ages

Playing the Middle Ages PDF Author: Robert Houghton
Publisher: Bloomsbury Publishing
ISBN: 1350242896
Category : History
Languages : en
Pages : 289

Book Description
The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.