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Story Time Success

Story Time Success PDF Author: Katie Fitzgerald
Publisher: Rowman & Littlefield
ISBN: 1442263881
Category : Language Arts & Disciplines
Languages : en
Pages : 187

Book Description
Story time is a popular activity in public libraries. Unfortunately, many librarians (and not just children’s librarians) are thrust into the role of providing this service have not taken a course or had the necessary experience of performing story times. Story times are so popular that they are now offered to children of many ages, not just to preschoolers. This book will help librarians who have never done story time to learn to promote, plan, and perform story times, and will be useful to experienced librarians to build on their story time repertoires. Because story times are essential components of library service to children and in such demand, in many libraries, even librarians who have never done story time before are being asked to step into that role. Story Time Success: A Practical Guide for Librarians is comprehensive handbook which can help any librarian learn to promote, plan, and perform story times even with no prior training or experience. Key elements include: Customizable planning templates Hints for choosing appropriate books and other materials Suggestions for overcoming performance anxiety Troubleshooting for common story time problems and pitfalls Evaluation rubrics for performers and supervisors Veterans and beginners alike will find many useful pointers for establishing and improving their story time skills and repertoires.

Story Time Success

Story Time Success PDF Author: Katie Fitzgerald
Publisher: Rowman & Littlefield
ISBN: 1442263881
Category : Language Arts & Disciplines
Languages : en
Pages : 187

Book Description
Story time is a popular activity in public libraries. Unfortunately, many librarians (and not just children’s librarians) are thrust into the role of providing this service have not taken a course or had the necessary experience of performing story times. Story times are so popular that they are now offered to children of many ages, not just to preschoolers. This book will help librarians who have never done story time to learn to promote, plan, and perform story times, and will be useful to experienced librarians to build on their story time repertoires. Because story times are essential components of library service to children and in such demand, in many libraries, even librarians who have never done story time before are being asked to step into that role. Story Time Success: A Practical Guide for Librarians is comprehensive handbook which can help any librarian learn to promote, plan, and perform story times even with no prior training or experience. Key elements include: Customizable planning templates Hints for choosing appropriate books and other materials Suggestions for overcoming performance anxiety Troubleshooting for common story time problems and pitfalls Evaluation rubrics for performers and supervisors Veterans and beginners alike will find many useful pointers for establishing and improving their story time skills and repertoires.

Story Hour

Story Hour PDF Author: Jeri Kladder
Publisher: McFarland
ISBN: 9780786417056
Category : Language Arts & Disciplines
Languages : en
Pages : 236

Book Description
Story time at the public library is the first exposure to books outside the home for many preschool children. For the librarian, it is an exciting opportunity to instill in youngsters a love of reading and books. But coming up with new ideas that hold the children’s attention can be trying. Until now. Here are 55 tried-and-true story hour programs with a thematic approach. All are highly flexible and adaptable across the full preschool age range. Most of the ideas are arranged under one of eight specific themes that include four to eight one-hour programs: barnyard animals, the Caldecott Medal, colors, families, a storytelling feast, the five senses, reptiles and amphibians, and around the world. There are also 18 individual holiday and seasonal programs. All story hours provide ideas for name tags, suggested audiovisual materials, recommended story, poetry and song selections, additional titles and a full description of the activity.

Storytime

Storytime PDF Author: Maddix Gyver
Publisher: Lulu.com
ISBN: 1430308370
Category : Games & Activities
Languages : en
Pages : 110

Book Description
Storytime the game is a way to open your mind and imagination. Compete against other players, or teams and write your way to the win. Your brain needs to be used and this is a great way to start your creative juices.

Story Time Games

Story Time Games PDF Author:
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 0

Book Description


The Storytime Handbook

The Storytime Handbook PDF Author: Nina Schatzkamer Miller
Publisher: McFarland
ISBN: 1476603537
Category : Language Arts & Disciplines
Languages : en
Pages : 279

Book Description
Fresh, fun ideas for children's storytime fill this book. The author, a long-time storytime facilitator, has put together 52 weekly themes plus additional plans for holidays, all with detailed instructions for talking about the theme and choosing the books, crafts, songs, poems, games and snacks. Each storytime idea is illustrated with photographs of a suggested craft and snack for easy reference. Libraries, bookstores, preschools and parents alike can use this book to offer themed storytimes that include discussion, literature, art, music, movement and food. Options are provided for each storytime, so the ideas can be used year after year.

Storytime Stretchers

Storytime Stretchers PDF Author: Naomi Baltuck
Publisher: august house
ISBN: 9780874838046
Category : Education
Languages : en
Pages : 148

Book Description
Includes more than forty selections, including action songs, chants, tongue twisters, musical games, and audience participation tales. Whether you are working with preschoolers or high schoolers, a story stretcher is a great way to create immediate rapport with your audience and within your group. These "two-minute miracles" from storyteller Naomi Baltuck will have children and adults, singing, moving, laughing, and begging for more. For each stretcher, she has included music, hand motions, tips for telling, or other personal touches developed during the countless times she has used it to hold the attention of her audiences. Time lengths and target audiences are also included so that you can select the best stretchers for every situation. Naomi has gathered these gems from her own childhood, from other storytellers, as well as from her children who bring home new activities from camp. Tried and true, these stretchers are a wonderful way to bring together family, friends, classes, Scout troops, and audiences everywhere.

Story Time at Hanwel

Story Time at Hanwel PDF Author: Agaba Samuel Rujumba
Publisher: AuthorHouse
ISBN: 1524633283
Category : Fiction
Languages : en
Pages : 128

Book Description
Storytime at Hanwel is a collection of twenty-one bedtime stories for children with a moral lesson embedded in each one of them. Children will find these stories captivating, breathtaking, and fascinating while they easily grasp their unforgettable lessons. These lessons will help them to grow up into confident and responsible adults.

In-Game

In-Game PDF Author: Gordon Calleja
Publisher: MIT Press
ISBN: 0262294540
Category : Games & Activities
Languages : en
Pages : 235

Book Description
An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion. Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences that are considerably different from a reader's engagement with literature or a moviegoer's experience of a movie. In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion—a player's sensation of inhabiting the space represented onscreen. Overuse of this term has diminished its analytical value and confused its meaning, both in analysis and design. Rather than conceiving of immersion as a single experience, Calleja views it as blending different experiential phenomena afforded by involving gameplay. He proposes a framework (based on qualitative research) to describe these phenomena: the player involvement model. This model encompasses two constituent temporal phases—the macro, representing offline involvement, and the micro, representing moment-to-moment involvement during gameplay—as well as six dimensions of player involvement: kinesthetic, spatial, shared, narrative, affective, and ludic. The intensified and internalized experiential blend can culminate in incorporation—a concept that Calleja proposes as an alternative to the problematic immersion. Incorporation, he argues, is a more accurate metaphor, providing a robust foundation for future research and design.

Digital Games and Learning

Digital Games and Learning PDF Author: Nicola Whitton
Publisher: Routledge
ISBN: 1136216448
Category : Education
Languages : en
Pages : 231

Book Description
In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship between games and learning, and has a diverse multi-disciplinary background. Digital Games and Learning: Research and Theory provides a clear and concise critical theoretical overview of the field of digital games and learning from a cross-disciplinary perspective. Taking into account research and theory from areas as varied as computer science, psychology, education, neuroscience, and game design, this book aims to synthesise work that is relevant to the study of games and learning. It focuses on four aspects of digital games: games as active learning environments, games as motivational tools, games as playgrounds, and games as learning technologies, and explores each of these areas in detail. This book is an essential guide for researchers, designers, teachers, practitioners, and policy makers who want to better understand the relationship between games and learning.

Games and Narrative: Theory and Practice

Games and Narrative: Theory and Practice PDF Author: Barbaros Bostan
Publisher: Springer Nature
ISBN: 3030815382
Category : Computers
Languages : en
Pages : 347

Book Description
This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.