Author: Jory John
Publisher: Random House Studio
ISBN: 0553513389
Category : Juvenile Fiction
Languages : en
Pages : 19
Book Description
Have you ever thought: I have so many problems and nobody even cares? Well, penguins have problems too! Discover them in this hilarious collaboration from Jory John (All my friends are dead. and Quit Calling Me a Monster!) and Lane Smith (The Stinky Cheese Man and Other Fairly Stupid Tales)! This penguin has come to tell you that life in Antarctica is no paradise. For starters, it is FREEZING. Also, penguins have a ton of natural predators. Plus, can you imagine trying to find your mom in a big ol’ crowd of identical penguins? No, thank you. Yes, it seems there is no escaping the drudgery of your daily grind, whatever it might be. Or perhaps we’ve just learned that grumps are everywhere. . . . This book is sure to tickle kids’ funny bones and will elicit appreciative sighs from the adults reading it aloud. "We are all Mortimer [the main character in Penguin Problems]." —The New York Times “Bursting with humor.” —Kirkus Reviews “The snark level is cranked up high.” —The Horn Book, Starred “Will be right at home with fans of Jon Klassen’s This Is Not My Hat.” —Booklist “Classic comedy.” —Publishers Weekly “Rib-tickling.” —School Library Journal
Penguin Problems
Author: Jory John
Publisher: Random House Studio
ISBN: 0553513389
Category : Juvenile Fiction
Languages : en
Pages : 19
Book Description
Have you ever thought: I have so many problems and nobody even cares? Well, penguins have problems too! Discover them in this hilarious collaboration from Jory John (All my friends are dead. and Quit Calling Me a Monster!) and Lane Smith (The Stinky Cheese Man and Other Fairly Stupid Tales)! This penguin has come to tell you that life in Antarctica is no paradise. For starters, it is FREEZING. Also, penguins have a ton of natural predators. Plus, can you imagine trying to find your mom in a big ol’ crowd of identical penguins? No, thank you. Yes, it seems there is no escaping the drudgery of your daily grind, whatever it might be. Or perhaps we’ve just learned that grumps are everywhere. . . . This book is sure to tickle kids’ funny bones and will elicit appreciative sighs from the adults reading it aloud. "We are all Mortimer [the main character in Penguin Problems]." —The New York Times “Bursting with humor.” —Kirkus Reviews “The snark level is cranked up high.” —The Horn Book, Starred “Will be right at home with fans of Jon Klassen’s This Is Not My Hat.” —Booklist “Classic comedy.” —Publishers Weekly “Rib-tickling.” —School Library Journal
Publisher: Random House Studio
ISBN: 0553513389
Category : Juvenile Fiction
Languages : en
Pages : 19
Book Description
Have you ever thought: I have so many problems and nobody even cares? Well, penguins have problems too! Discover them in this hilarious collaboration from Jory John (All my friends are dead. and Quit Calling Me a Monster!) and Lane Smith (The Stinky Cheese Man and Other Fairly Stupid Tales)! This penguin has come to tell you that life in Antarctica is no paradise. For starters, it is FREEZING. Also, penguins have a ton of natural predators. Plus, can you imagine trying to find your mom in a big ol’ crowd of identical penguins? No, thank you. Yes, it seems there is no escaping the drudgery of your daily grind, whatever it might be. Or perhaps we’ve just learned that grumps are everywhere. . . . This book is sure to tickle kids’ funny bones and will elicit appreciative sighs from the adults reading it aloud. "We are all Mortimer [the main character in Penguin Problems]." —The New York Times “Bursting with humor.” —Kirkus Reviews “The snark level is cranked up high.” —The Horn Book, Starred “Will be right at home with fans of Jon Klassen’s This Is Not My Hat.” —Booklist “Classic comedy.” —Publishers Weekly “Rib-tickling.” —School Library Journal
Steam Using
Author: Charles Augustus Smith
Publisher:
ISBN:
Category : Steam engineering
Languages : en
Pages : 324
Book Description
Publisher:
ISBN:
Category : Steam engineering
Languages : en
Pages : 324
Book Description
An Educator's Guide to STEAM
Author: Cassie F. Quigley
Publisher: Teachers College Press
ISBN: 0807761389
Category : Education
Languages : en
Pages : 169
Book Description
This practical book will help readers understand what STEAM is, how it differs from STEM, and how it can be used to engage students in K–8 classrooms. The authors present a conceptual model with recommendations and classroom examples illustrating various key aspects of STEAM teaching in action, including creating the correct teaching environment, integrating STEAM content, and supporting students as they develop STEAM-related skills. The model includes specific strategies such as problem-based learning, student choice, technology integration, and teacher facilitation. Each chapter incorporates elements of connected learning—a type of learning that draws on students interests that teachers can capitalize on when using STEAM to address real-world problems.Readers will find easy-to-understand examples of what STEAM education looks like in a variety of classrooms, and will hear from teachers, instructional coaches, principals, and administrators about what it takes to ensure that STEAM is a schoolwide success. “Provides inspiration to sustain readers through this challenging work by emphasizing the rewards for both students and educators who engage in STEAM education.” —From the Foreword by Deborah Hanuscin, Western Washington University “This text will be appreciated by school and district staff interested in implementing STEAM education for students.” —Kevin OGorman, chief academic officer, Berkeley County School District, SC “This book will become a go-to for crafting meaningful STEAM learning experiences for students.” —Nicole Beeman-Cadwallader, National Math and Science Initiative
Publisher: Teachers College Press
ISBN: 0807761389
Category : Education
Languages : en
Pages : 169
Book Description
This practical book will help readers understand what STEAM is, how it differs from STEM, and how it can be used to engage students in K–8 classrooms. The authors present a conceptual model with recommendations and classroom examples illustrating various key aspects of STEAM teaching in action, including creating the correct teaching environment, integrating STEAM content, and supporting students as they develop STEAM-related skills. The model includes specific strategies such as problem-based learning, student choice, technology integration, and teacher facilitation. Each chapter incorporates elements of connected learning—a type of learning that draws on students interests that teachers can capitalize on when using STEAM to address real-world problems.Readers will find easy-to-understand examples of what STEAM education looks like in a variety of classrooms, and will hear from teachers, instructional coaches, principals, and administrators about what it takes to ensure that STEAM is a schoolwide success. “Provides inspiration to sustain readers through this challenging work by emphasizing the rewards for both students and educators who engage in STEAM education.” —From the Foreword by Deborah Hanuscin, Western Washington University “This text will be appreciated by school and district staff interested in implementing STEAM education for students.” —Kevin OGorman, chief academic officer, Berkeley County School District, SC “This book will become a go-to for crafting meaningful STEAM learning experiences for students.” —Nicole Beeman-Cadwallader, National Math and Science Initiative
Step Into STEAM, Grades K-5
Author: Sarah B. Bush
Publisher: Corwin Press
ISBN: 1544337213
Category : Education
Languages : en
Pages : 233
Book Description
Create meaningful and transformative K-5 STEAM learning experiences for each and every student Make the most of your limited instructional time and become part of the Step into STEAM movement! Seamlessly design and implement K-5 STEAM inquiries that align carefully to key mathematics and science content and practices and prepare elementary students for their bright futures. Taking an opposite approach to existing resources that provide collections of disjointed STEAM activities, this book empowers teachers and schools to build cohesive and sustainable STEAM infrastructures—grounded in grade-level standards and purposeful assessment—to deepen the mathematics and science learning of each and every student.
Publisher: Corwin Press
ISBN: 1544337213
Category : Education
Languages : en
Pages : 233
Book Description
Create meaningful and transformative K-5 STEAM learning experiences for each and every student Make the most of your limited instructional time and become part of the Step into STEAM movement! Seamlessly design and implement K-5 STEAM inquiries that align carefully to key mathematics and science content and practices and prepare elementary students for their bright futures. Taking an opposite approach to existing resources that provide collections of disjointed STEAM activities, this book empowers teachers and schools to build cohesive and sustainable STEAM infrastructures—grounded in grade-level standards and purposeful assessment—to deepen the mathematics and science learning of each and every student.
STEAM Meets Story
Author: Gloria D. Campbell-Whatley
Publisher: Teachers College Press
ISBN: 0807765449
Category : Education
Languages : en
Pages : 161
Book Description
This innovative STEAM guide will help general and special education teachers to increase effective instruction with adolescents (grades 5-10). The authors show teachers how to link STEM concepts with popular fiction and film selections as a catalyst to launch student interactions, discussions, projects, and investigations. This approach will promote problem solving and reasoning skills by initiating the scientific process, rather than simply presenting established facts. The book includes a wealth of lesson plans that connect abstract STEM ideas to realistic experiences that students encounter. Sample lessons call on students to produce drawings and models that move STEM to STEAM. Grounded in popular film and some of the most-read young adult books, the text includes teaching strategies found to be effective with traditionally underserved students and those with disabilities. Book Features: Standards-based STEM lessons interrelated and interwoven with writing, reading, speaking, and other skills. Practical ideas and hands-on activities for engaging adolescents in both traditional and virtual environments. Guidance for working with diverse populations, such as students with different abilities, culturally and linguistically diverse students, translingual students, and transnational students. Templates, handouts, and lessons linked to Star Wars, The Giver, The Immortal Life of Henrietta Lacks, Harry Potter, To Kill a Mockingbird, Star Trek, The Matrix, Holes, and more.
Publisher: Teachers College Press
ISBN: 0807765449
Category : Education
Languages : en
Pages : 161
Book Description
This innovative STEAM guide will help general and special education teachers to increase effective instruction with adolescents (grades 5-10). The authors show teachers how to link STEM concepts with popular fiction and film selections as a catalyst to launch student interactions, discussions, projects, and investigations. This approach will promote problem solving and reasoning skills by initiating the scientific process, rather than simply presenting established facts. The book includes a wealth of lesson plans that connect abstract STEM ideas to realistic experiences that students encounter. Sample lessons call on students to produce drawings and models that move STEM to STEAM. Grounded in popular film and some of the most-read young adult books, the text includes teaching strategies found to be effective with traditionally underserved students and those with disabilities. Book Features: Standards-based STEM lessons interrelated and interwoven with writing, reading, speaking, and other skills. Practical ideas and hands-on activities for engaging adolescents in both traditional and virtual environments. Guidance for working with diverse populations, such as students with different abilities, culturally and linguistically diverse students, translingual students, and transnational students. Templates, handouts, and lessons linked to Star Wars, The Giver, The Immortal Life of Henrietta Lacks, Harry Potter, To Kill a Mockingbird, Star Trek, The Matrix, Holes, and more.
Steam Point
Author: Susan M. Riley
Publisher: Createspace Independent Pub
ISBN: 9781481165730
Category : Education
Languages : en
Pages : 124
Book Description
STEAM Point is a guide for teachers and administrators who are looking to leverage Science, Technology, Engineering, the Arts and Mathematics to close the achievement gap for all students and authentically teach practices embedded within the Common Core State Standards. Specifically included in this guide: *Curriculum maps integrating Common Core English Language Arts and Math Standards, STEM practices and Fine Arts Standards, as well as Lesson Thread Ideas. *Integrated Lesson Seeds *Assessment strategies to measure student growth with integrity in performance-based tasks and processes, which are key to 21st century skills and STEAM practices. This essential guide provides you with the tools you need to engage all learners and provide relevant and rigorous opportunities that your students will be excited about long after they leave your classroom. Reviews "Wow is the first thing that comes to mind after reading the STEAM book! There are so many great ideas that make so much sense. I like the way your writing addresses the questions your readers will have before those questions get a chance to fully form in their mind. Reading the assessment part has given me a new and much more positive outlook on assessment. You do a great job of helping others see ways to fit things together, even the things that others may not see ways to connect at first. The way you present information in this book makes it understandable when it may seem way too complicated otherwise." - Melissa Edwards, Instructional Technology Specialist "So much work has been done here for the educator. Susan has created curriculum maps that align the Common Core State Standards with the National Arts Standards and intertwine with both STEM concepts and lesson ideas in one reference. This is followed by 10 complete and attractively presented lesson seeds, where Susan explains in more detail an integration lesson idea which includes all the information a teacher would need to modify the idea for his or her group of students and implement the lesson into his or her classroom. The section on assessment takes the pressure off the idea that assessment is finite and poses it as more of a natural process of growth for teacher and student. Included are many practical and useful options for teachers who may be weary of the idea of assessing something they may not feel qualified to teach. These assessments include formative, portfolios, and performance. Susan includes ideas for each type of assessment, again making it easy for a teacher to make true integration happen in their classroom. Steam Point is the type of book I want at my fingertips as I plan my lessons and collaborate with colleagues. It is easy to reference and is full of quality, integrated ideas spanning all the major driving forces of educational curriculum. Susan has written the book I have wanted to write, read and share with my colleagues and adult students!" - Elizabeth Peterson, Teacher and Arts Integration Specialist
Publisher: Createspace Independent Pub
ISBN: 9781481165730
Category : Education
Languages : en
Pages : 124
Book Description
STEAM Point is a guide for teachers and administrators who are looking to leverage Science, Technology, Engineering, the Arts and Mathematics to close the achievement gap for all students and authentically teach practices embedded within the Common Core State Standards. Specifically included in this guide: *Curriculum maps integrating Common Core English Language Arts and Math Standards, STEM practices and Fine Arts Standards, as well as Lesson Thread Ideas. *Integrated Lesson Seeds *Assessment strategies to measure student growth with integrity in performance-based tasks and processes, which are key to 21st century skills and STEAM practices. This essential guide provides you with the tools you need to engage all learners and provide relevant and rigorous opportunities that your students will be excited about long after they leave your classroom. Reviews "Wow is the first thing that comes to mind after reading the STEAM book! There are so many great ideas that make so much sense. I like the way your writing addresses the questions your readers will have before those questions get a chance to fully form in their mind. Reading the assessment part has given me a new and much more positive outlook on assessment. You do a great job of helping others see ways to fit things together, even the things that others may not see ways to connect at first. The way you present information in this book makes it understandable when it may seem way too complicated otherwise." - Melissa Edwards, Instructional Technology Specialist "So much work has been done here for the educator. Susan has created curriculum maps that align the Common Core State Standards with the National Arts Standards and intertwine with both STEM concepts and lesson ideas in one reference. This is followed by 10 complete and attractively presented lesson seeds, where Susan explains in more detail an integration lesson idea which includes all the information a teacher would need to modify the idea for his or her group of students and implement the lesson into his or her classroom. The section on assessment takes the pressure off the idea that assessment is finite and poses it as more of a natural process of growth for teacher and student. Included are many practical and useful options for teachers who may be weary of the idea of assessing something they may not feel qualified to teach. These assessments include formative, portfolios, and performance. Susan includes ideas for each type of assessment, again making it easy for a teacher to make true integration happen in their classroom. Steam Point is the type of book I want at my fingertips as I plan my lessons and collaborate with colleagues. It is easy to reference and is full of quality, integrated ideas spanning all the major driving forces of educational curriculum. Susan has written the book I have wanted to write, read and share with my colleagues and adult students!" - Elizabeth Peterson, Teacher and Arts Integration Specialist
From STEM to STEAM
Author: David A. Sousa
Publisher: Corwin Press
ISBN: 1506336760
Category : Education
Languages : en
Pages : 265
Book Description
This book presents a collection of exciting ideas, suggestions, and real lesson plans from teachers who are already using STEAM in their classrooms.
Publisher: Corwin Press
ISBN: 1506336760
Category : Education
Languages : en
Pages : 265
Book Description
This book presents a collection of exciting ideas, suggestions, and real lesson plans from teachers who are already using STEAM in their classrooms.
From STEM to STEAM
Author: David A. Sousa
Publisher: Corwin Press
ISBN: 1452258333
Category : Education
Languages : en
Pages : 281
Book Description
Research shows that activities associated with the arts can enhance creativity, problem-solving, memory systems, motor coordination, and analytical skills. Best-selling author David A. Sousa and veteran arts educator Thomas J. Pilecki demonstrate how arts education is integral to the development of the brain and to students′ overall academic achievement. This book provides: " Classroom-tested strategies and techniques for both integrating the arts in STEM instruction " Data from schools that have already integrated the arts into STEM subjects, plus anecdotes and student success stories " How-to′s for organizing curriculum and instructional strategies to allow for the integration of STEM subjects and the arts " Strategies for getting the entire staff and community involved in STEAM initiatives
Publisher: Corwin Press
ISBN: 1452258333
Category : Education
Languages : en
Pages : 281
Book Description
Research shows that activities associated with the arts can enhance creativity, problem-solving, memory systems, motor coordination, and analytical skills. Best-selling author David A. Sousa and veteran arts educator Thomas J. Pilecki demonstrate how arts education is integral to the development of the brain and to students′ overall academic achievement. This book provides: " Classroom-tested strategies and techniques for both integrating the arts in STEM instruction " Data from schools that have already integrated the arts into STEM subjects, plus anecdotes and student success stories " How-to′s for organizing curriculum and instructional strategies to allow for the integration of STEM subjects and the arts " Strategies for getting the entire staff and community involved in STEAM initiatives
STEAM Activities in 30 Minutes for Elementary Learners
Author: Deborah Rinio
Publisher: ALA Editions
ISBN: 9780838946800
Category : Language Arts & Disciplines
Languages : en
Pages : 0
Book Description
This tool will inspire school librarians and other educators to create opportunities to engage in STEAM practices, collaboratively writing and assessing their own scaffolded lesson plans.
Publisher: ALA Editions
ISBN: 9780838946800
Category : Language Arts & Disciplines
Languages : en
Pages : 0
Book Description
This tool will inspire school librarians and other educators to create opportunities to engage in STEAM practices, collaboratively writing and assessing their own scaffolded lesson plans.
The STEAM Team
Author: Lisa Burke
Publisher: Penguin
ISBN: 1465477586
Category : Juvenile Nonfiction
Languages : en
Pages : 80
Book Description
The zany characters of The STEAM Team will guide kids through this engaging, fact packed kid's book all about the key subjects - science, technology, engineering, art, and math. An excellent introduction for children ages 5-7 to understanding these concepts, The STEAM Team is a colorful, well-presented education book for children that will get your little ones crazy for STEAM subjects! This brightly illustrated science book for kids breaks down STEAM subjects and complicated ideas into fun and easily understandable pieces. Join The STEAM Team to unravel the mysteries of science for kids - find out how robots work, what a food chain is, where lightning comes from, and much more! The STEAM Team characters (Science, Technology, Engineering, Art, and Math) guide the reader through the book and are always on hand with tips, fun facts, and simple explanations. The ingeniousness of The STEAM Team is the characters - keeping little ones engaged and engrossed throughout. In these pages the Team cover living things, the human body, space, physics, geography, math, engineering, and chemistry. This book is a fantastic first children's book for kids starting to learn STEAM subjects in school, or who are developing an insatiable interest in the world around them. Meet The Steam Team! The STEAM Team is made up of five cool characters (subjects) that work together to show you how the world works. Science is all about asking questions and discovering the answers to explain how things work. Technology uses science to create new machines and effective ways of doing things. Engineering is all about finding and designing solutions to problems - using science, technology, and math. Art is all about using your imagination and style to create brilliant new things. Math is about numbers, patterns, and problem solving. They are the perfect team to teach you all about STEAM - Science, Technology, Engineering, Art, and Math! Find out what science is, why it is so important, and how it relates to the world around you. Discover how machines work, what a food web is, why boats float, where lightning comes from, and much much more! From Amphibians to Darwin to the Internet, this book is full of interesting STEAM facts covering: - The Universe - Plants - Robots - The human body - Measuring - Climate Change - And so much more! If you are looking to add more books to your collection that answer the questions about the world, give Ask A Scientist a try for the little "why?" askers in your life.
Publisher: Penguin
ISBN: 1465477586
Category : Juvenile Nonfiction
Languages : en
Pages : 80
Book Description
The zany characters of The STEAM Team will guide kids through this engaging, fact packed kid's book all about the key subjects - science, technology, engineering, art, and math. An excellent introduction for children ages 5-7 to understanding these concepts, The STEAM Team is a colorful, well-presented education book for children that will get your little ones crazy for STEAM subjects! This brightly illustrated science book for kids breaks down STEAM subjects and complicated ideas into fun and easily understandable pieces. Join The STEAM Team to unravel the mysteries of science for kids - find out how robots work, what a food chain is, where lightning comes from, and much more! The STEAM Team characters (Science, Technology, Engineering, Art, and Math) guide the reader through the book and are always on hand with tips, fun facts, and simple explanations. The ingeniousness of The STEAM Team is the characters - keeping little ones engaged and engrossed throughout. In these pages the Team cover living things, the human body, space, physics, geography, math, engineering, and chemistry. This book is a fantastic first children's book for kids starting to learn STEAM subjects in school, or who are developing an insatiable interest in the world around them. Meet The Steam Team! The STEAM Team is made up of five cool characters (subjects) that work together to show you how the world works. Science is all about asking questions and discovering the answers to explain how things work. Technology uses science to create new machines and effective ways of doing things. Engineering is all about finding and designing solutions to problems - using science, technology, and math. Art is all about using your imagination and style to create brilliant new things. Math is about numbers, patterns, and problem solving. They are the perfect team to teach you all about STEAM - Science, Technology, Engineering, Art, and Math! Find out what science is, why it is so important, and how it relates to the world around you. Discover how machines work, what a food web is, why boats float, where lightning comes from, and much much more! From Amphibians to Darwin to the Internet, this book is full of interesting STEAM facts covering: - The Universe - Plants - Robots - The human body - Measuring - Climate Change - And so much more! If you are looking to add more books to your collection that answer the questions about the world, give Ask A Scientist a try for the little "why?" askers in your life.