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Stay Awhile and Listen: Book I

Stay Awhile and Listen: Book I PDF Author: David L. Craddock
Publisher: Digital Monument Press, LLC
ISBN: 0988409909
Category : Computers
Languages : en
Pages : 498

Book Description


Stay Awhile and Listen: Book I

Stay Awhile and Listen: Book I PDF Author: David L. Craddock
Publisher: Digital Monument Press, LLC
ISBN: 0988409909
Category : Computers
Languages : en
Pages : 498

Book Description


Dungeon Hacks

Dungeon Hacks PDF Author: David L. Craddock
Publisher: CRC Press
ISBN: 1000425673
Category : Computers
Languages : en
Pages : 172

Book Description
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics. Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster videogames of today—and beyond.

Shovel Knight

Shovel Knight PDF Author: David L. Craddock
Publisher: Boss Fight Books
ISBN: 1940535190
Category : Computers
Languages : en
Pages : 192

Book Description
In 2014, Yacht Club Games released its very first game, Shovel Knight, a joyful 2D platformer that wears its NES influences on its sleeve. This unlikely pastiche of 8-bit inspirations manages to emulate the look, feel, and even the technical limitations of nostalgic titles like Mega Man, Zelda II, and Castlevania III-imbued with a contemporary sense of humor and self-awareness. But how is a fundamentally retro game created in the modern era? And what do the games of the past have to teach today's game designers? Based on extensive original interviews with the entire Yacht Club Games team, writer David L. Craddock unearths the story of five game developers who worked so well together while at WayForward Games that they decided to start their own studio. From the high highs of Shovel Knight's groundbreaking Kickstarter to the low lows of its unexpectedly lengthy development, Boss Fight presents a new master class in how a great game gets made. Get ready to steel your shovel and dig into this fascinating oral history. For Shovelry!

Fires of Azeroth

Fires of Azeroth PDF Author: C. J. Cherryh
Publisher: New York : Daw Books ; [Scarborough, Ont.] : New American Library of Canada
ISBN: 9780879974664
Category : Fiction
Languages : en
Pages : 0

Book Description
There was a star Gate in Azeroth marked by alien fires that Morgaine must seal. But Morgaine and Vanye have brought devastation to the peaceful land. For the hordes of Shiuan were on their heels, determined to conquer a new land for themselves and to avenge their lost planet.

Seven Thousand Ways to Listen

Seven Thousand Ways to Listen PDF Author: Mark Nepo
Publisher: Simon and Schuster
ISBN: 1471131009
Category : Body, Mind & Spirit
Languages : en
Pages : 372

Book Description
In Seven Thousand Ways to Listen, Nepo offers ancient and contemporary practices to help us stay close to what is sacred. In this beautifully written spiritual memoir, Nepo explores the transformational journey with his characteristic insight and grace. He unfolds the many gifts and challenges of deep listening as we are asked to reflect on the life we are given. A moving exploration of self and our relationship to others and the world around us, Seven Thousand Ways to Listen unpacks the many ways we are called to redefine ourselves and to name what is meaningful, as we move through the changes that come from experience and ageing and the challenge of surviving loss. Filled with questions to reflect on and discuss with others, and meditations on how to return to what matters throughout the day, this enlightening book teaches us how to act wholeheartedly so we can inhabit the gifts we are born with and find the language of our own wisdom. Seven Thousand Ways to Listen weaves a tapestry of deep reflection, memoir and meditation to create a remarkable guide on how to listen to life and live more fully.

The Diablo: The Sin War #1: Birthright

The Diablo: The Sin War #1: Birthright PDF Author: Richard A. Knaak
Publisher: Simon and Schuster
ISBN: 1416559922
Category : Fiction
Languages : en
Pages : 339

Book Description
Since the beginning of time, the angelic forces of the High Heavens and the demonic hordes of the Burning Hells have been locked in an eternal conflict for the fate of all Creation. That struggle has now spilled over into Sanctuary -- the world of men. Determined to win mankind over to their respective causes, the forces of good and evil wage a secret war for mortal souls. This is the tale of the Sin War -- the conflict that would forever change the destiny of man. Three thousand years before the darkening of Tristram, Uldyssian, son of Diomedes, was a simple farmer from the village of Seram. Content with his quiet, idyllic life, Uldyssian is shocked as dark events rapidly unfold around him. Mistakenly blamed for the grisly murders of two traveling missionaries, Uldyssian is forced to flee his homeland and set out on a perilous quest to redeem his good name. To his horror, he has begun to manifest strange new powers -- powers no mortal man has ever dreamed of. Now, Uldyssian must grapple with the energies building within him -- lest they consume the last vestiges of his humanity.

The Diablo: The Kingdom of Shadow

The Diablo: The Kingdom of Shadow PDF Author: Richard A. Knaak
Publisher: Simon and Schuster
ISBN: 0743423135
Category : Fiction
Languages : en
Pages : 355

Book Description
Since the beginning of time, the angelic hosts of the High Heavens and the demonic hordes of the Burning Hells have been locked in a struggle for the fate of all Creation. That struggle has now come to the mortal realm...and neither Man nor Demon nor Angel will be left unscathed.... Legend speaks of a long-dead city known as Ureh, thought by many to have been a gateway to the High Heavens. It is believed that every two thousand years, when the stars align and the shadow of Mount Nymyr falls upon the ruins, Ureh is reborn -- and all its lost riches are revealed to those brave enough to seek them out. Now, after a lifetime of research and intense calculation, the Vizjerei sorcerer, Quov Tsin, has come to witness Ureh's rebirth for himself. But that which awaits Tsin and his hired band of mercenaries is nothing like what they expected. They will find that the dream of radiant Ureh is, in fact, a twisted nightmare of horror -- one that will draw them inexorably into The Kingdom of Shadow An original tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning M-rated computer game from Blizzard Entertainment. Intended for mature readers.

Game Dev Stories Volume 1

Game Dev Stories Volume 1 PDF Author: David L. Craddock
Publisher: CRC Press
ISBN: 1000433927
Category : Art
Languages : en
Pages : 190

Book Description
Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams. Author Bio David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.

One-Week Dungeons

One-Week Dungeons PDF Author: David L. Craddock
Publisher: CRC Press
ISBN: 100042717X
Category : Computers
Languages : en
Pages : 130

Book Description
"An entertaining, race-against-time narrative." —Kobo review "A fast-paced look into seven-day roguelikes, something so niche most people wouldn't have heard about, but the book is well written and shows how important it is to get your thoughts down so you can sort out your ideas." —Goodreads review Eleven game designers. Eight grand ideas. Seven days to will them into reality. Every year, programmers around the world compete in the 7-day roguelike challenge, or 7DRL, a weeklong game jam where participants endeavor to design and program a roguelike role-playing game. Their obstacles: day jobs, family responsibilities, sleep deprivation, and visionary concepts too big for 168 hours to contain. Told over a series of daily journal logs, One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge chronicles the journeys of eleven 7DRL participants as they race to build their dream games before the clock expires. David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series and Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.

Rocket Jump

Rocket Jump PDF Author: David L Craddock
Publisher:
ISBN: 9781070183602
Category :
Languages : en
Pages : 396

Book Description
In 1992, Wolfenstein 3D ushered gamers into the ultra-fast, ultra-bloody third world of first-person gaming. One year later, Doom opened a portal to hell that flooded university and office networks with rocket launchers and cyberdemons. Then came Quake, a CD-ROM packed with slick 3D graphics and online-ready gameplay that shook the games industry to its core.For some of the designers at id Software, Quake marked the end of an era. Others were just getting warmed up. Rocket Jump: Quake and the Golden Age of First-Person Shooters explores the making of id Software's seminal trilogy, uncovers the internal culture that simultaneously shaped and fractured id Software, and reveals the indelible mark Quake left on game designers, computing technology, and popular culture.●Follow id Software designers John Carmack, John Romero, American McGee, Jennell Jaquays, Tim Willits, and more as Quake evolves from a medieval fantasy to the granddaddy of competitive shooters●Learn about the making of other influential first-person shooters (FPS) games including Duke Nukem 3D, Star Wars: Dark Forces, and Team Fortress●Sit in on the private meetings that decided the fate of legendary game designers