Author: Nadia Magnenat-Thalmann
Publisher: Springer Science & Business Media
ISBN: 4431682937
Category : Computers
Languages : en
Pages : 224
Book Description
Selected topics and papers from the first international workshop on computer animation, held in Geneva in 1989, provide a comprehensive overview of the problems encountered in the rising field of computer animation. To foster interactive links between researchers, end-users, and artists, roundtables and discussions have been included as well as presentations of concepts and research themes such as keyframe to task-level animation, artificial intelligence, natural language and simulation for human animation, choreography, anthropometry for animated human figures, facial animation and expressions, the use of dynamic simulation, motion control and blur, and data-base oriented animation design.
State-of-the-art in Computer Animation
Author: Nadia Magnenat-Thalmann
Publisher: Springer Science & Business Media
ISBN: 4431682937
Category : Computers
Languages : en
Pages : 224
Book Description
Selected topics and papers from the first international workshop on computer animation, held in Geneva in 1989, provide a comprehensive overview of the problems encountered in the rising field of computer animation. To foster interactive links between researchers, end-users, and artists, roundtables and discussions have been included as well as presentations of concepts and research themes such as keyframe to task-level animation, artificial intelligence, natural language and simulation for human animation, choreography, anthropometry for animated human figures, facial animation and expressions, the use of dynamic simulation, motion control and blur, and data-base oriented animation design.
Publisher: Springer Science & Business Media
ISBN: 4431682937
Category : Computers
Languages : en
Pages : 224
Book Description
Selected topics and papers from the first international workshop on computer animation, held in Geneva in 1989, provide a comprehensive overview of the problems encountered in the rising field of computer animation. To foster interactive links between researchers, end-users, and artists, roundtables and discussions have been included as well as presentations of concepts and research themes such as keyframe to task-level animation, artificial intelligence, natural language and simulation for human animation, choreography, anthropometry for animated human figures, facial animation and expressions, the use of dynamic simulation, motion control and blur, and data-base oriented animation design.
Stop Staring
Author: Jason Osipa
Publisher: John Wiley & Sons
ISBN: 0470609907
Category : Computers
Languages : en
Pages : 432
Book Description
The de facto official source on facial animation—now updated! If you want to do character facial modeling and animation at the high levels achieved in today’s films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks. Shows you how to create facial animation for movies, games, and more Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field Features the author’s valuable insights from his own extensive experience in the field Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python Includes a CD with sample projects from the book, models, and textures Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation.
Publisher: John Wiley & Sons
ISBN: 0470609907
Category : Computers
Languages : en
Pages : 432
Book Description
The de facto official source on facial animation—now updated! If you want to do character facial modeling and animation at the high levels achieved in today’s films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks. Shows you how to create facial animation for movies, games, and more Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field Features the author’s valuable insights from his own extensive experience in the field Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python Includes a CD with sample projects from the book, models, and textures Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation.
Data-Driven 3D Facial Animation
Author: Zhigang Deng
Publisher: Springer Science & Business Media
ISBN: 1846289068
Category : Computers
Languages : en
Pages : 303
Book Description
Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field.
Publisher: Springer Science & Business Media
ISBN: 1846289068
Category : Computers
Languages : en
Pages : 303
Book Description
Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field.
Computer Facial Animation
Author: Frederic I. Parke
Publisher: CRC Press
ISBN: 143986540X
Category : Computers
Languages : en
Pages : 454
Book Description
This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming mainstream in the industry. Over the past decade, since the publication of the first edition, there have been significant developments by academic research groups and in the film and games industries leading to t
Publisher: CRC Press
ISBN: 143986540X
Category : Computers
Languages : en
Pages : 454
Book Description
This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming mainstream in the industry. Over the past decade, since the publication of the first edition, there have been significant developments by academic research groups and in the film and games industries leading to t
Soft Computing and Industry
Author: Rajkumar Roy
Publisher: Springer Science & Business Media
ISBN: 1447101235
Category : Technology & Engineering
Languages : en
Pages : 862
Book Description
Soft computing embraces various methodologies for the development of intelligent systems that have been successfully applied to a large number of real-world problems. Soft Computing in Industry contains a collection of papers that were presented at the 6th On-line World Conference on Soft Computing in Industrial Applications that was held in September 2001. It provides a comprehensive overview of recent theoretical developments in soft computing as well as of successful industrial applications. It is divided into seven parts covering material on: keynote papers on various subjects ranging from computing with autopoietic systems to the effects of the Internet on education; intelligent control; classification, clustering and optimization; image and signal processing; agents, multimedia and Internet; theoretical advances; prediction, design and diagnosis. The book is aimed at researchers and professional engineers who develop and apply intelligent systems in computer engineering.
Publisher: Springer Science & Business Media
ISBN: 1447101235
Category : Technology & Engineering
Languages : en
Pages : 862
Book Description
Soft computing embraces various methodologies for the development of intelligent systems that have been successfully applied to a large number of real-world problems. Soft Computing in Industry contains a collection of papers that were presented at the 6th On-line World Conference on Soft Computing in Industrial Applications that was held in September 2001. It provides a comprehensive overview of recent theoretical developments in soft computing as well as of successful industrial applications. It is divided into seven parts covering material on: keynote papers on various subjects ranging from computing with autopoietic systems to the effects of the Internet on education; intelligent control; classification, clustering and optimization; image and signal processing; agents, multimedia and Internet; theoretical advances; prediction, design and diagnosis. The book is aimed at researchers and professional engineers who develop and apply intelligent systems in computer engineering.
The Artist's Complete Guide to Facial Expression
Author: Gary Faigin
Publisher:
ISBN: 9780823016280
Category : Art
Languages : en
Pages : 287
Book Description
Describes the facial muscles and the structure of the head, and provides variations on the six basic facial expressions of sadness, anger, joy, fear, disgust, and surprise
Publisher:
ISBN: 9780823016280
Category : Art
Languages : en
Pages : 287
Book Description
Describes the facial muscles and the structure of the head, and provides variations on the six basic facial expressions of sadness, anger, joy, fear, disgust, and surprise
Advances in Computer Graphics
Author: Bin Sheng
Publisher: Springer Nature
ISBN: 3031500725
Category : Computers
Languages : en
Pages : 518
Book Description
This 4-volume set of LNCS 14495-14498 constitutes the proceedings of the 40th Computer Graphics International Conference, CGI 2023, held in Shanghai, China, August 28 – September 1, 2023. The 149 papers in this set were carefully reviewed and selected from 385 submissions. They are organized in topical sections as follows: Detection and Recognition; Image Analysis and Processing; Image Restoration and Enhancement; Image Attention and Perception; Reconstruction; Rendering and Animation; Synthesis and Generation; Visual Analytics and Modeling; Graphics and AR/VR; Medical Imaging and Robotics; Theoretical Analysis; Image Analysis and Visualization in Advanced Medical Imaging Technology; Empowering Novel Geometric Algebra for Graphics and Engineering.
Publisher: Springer Nature
ISBN: 3031500725
Category : Computers
Languages : en
Pages : 518
Book Description
This 4-volume set of LNCS 14495-14498 constitutes the proceedings of the 40th Computer Graphics International Conference, CGI 2023, held in Shanghai, China, August 28 – September 1, 2023. The 149 papers in this set were carefully reviewed and selected from 385 submissions. They are organized in topical sections as follows: Detection and Recognition; Image Analysis and Processing; Image Restoration and Enhancement; Image Attention and Perception; Reconstruction; Rendering and Animation; Synthesis and Generation; Visual Analytics and Modeling; Graphics and AR/VR; Medical Imaging and Robotics; Theoretical Analysis; Image Analysis and Visualization in Advanced Medical Imaging Technology; Empowering Novel Geometric Algebra for Graphics and Engineering.
Advanced Intelligent Computing Theories and Applications
Author: De-Shuang Huang
Publisher: Springer
ISBN: 3319220535
Category : Computers
Languages : en
Pages : 802
Book Description
This book - in conjunction with the double volume LNCS 9225-9226 - constitutes the refereed proceedings of the 11th International Conference on Intelligent Computing, ICIC 2015, held in Fuzhou, China, in August 2015. The total of 191 full and 42 short papers presented in the three ICIC 2015 volumes was carefully reviewed and selected from 671 submissions. Original contributions related to this theme were especially solicited, including theories, methodologies, and applications in science and technology. This year, the conference concentrated mainly on machine learning theory and methods, soft computing, image processing and computer vision, knowledge discovery and data mining, natural language processing and computational linguistics, intelligent control and automation, intelligent communication networks and web applications, bioinformatics theory and methods, healthcare and medical methods, and information security.
Publisher: Springer
ISBN: 3319220535
Category : Computers
Languages : en
Pages : 802
Book Description
This book - in conjunction with the double volume LNCS 9225-9226 - constitutes the refereed proceedings of the 11th International Conference on Intelligent Computing, ICIC 2015, held in Fuzhou, China, in August 2015. The total of 191 full and 42 short papers presented in the three ICIC 2015 volumes was carefully reviewed and selected from 671 submissions. Original contributions related to this theme were especially solicited, including theories, methodologies, and applications in science and technology. This year, the conference concentrated mainly on machine learning theory and methods, soft computing, image processing and computer vision, knowledge discovery and data mining, natural language processing and computational linguistics, intelligent control and automation, intelligent communication networks and web applications, bioinformatics theory and methods, healthcare and medical methods, and information security.
Encyclopedia of Computer Science and Technology
Author: Phillip A. Laplante
Publisher: CRC Press
ISBN: 1351652494
Category : Computers
Languages : en
Pages : 1013
Book Description
With breadth and depth of coverage, the Encyclopedia of Computer Science and Technology, Second Edition has a multi-disciplinary scope, drawing together comprehensive coverage of the inter-related aspects of computer science and technology. The topics covered in this encyclopedia include: General and reference Hardware Computer systems organization Networks Software and its engineering Theory of computation Mathematics of computing Information systems Security and privacy Human-centered computing Computing methodologies Applied computing Professional issues Leading figures in the history of computer science The encyclopedia is structured according to the ACM Computing Classification System (CCS), first published in 1988 but subsequently revised in 2012. This classification system is the most comprehensive and is considered the de facto ontological framework for the computing field. The encyclopedia brings together the information and historical context that students, practicing professionals, researchers, and academicians need to have a strong and solid foundation in all aspects of computer science and technology.
Publisher: CRC Press
ISBN: 1351652494
Category : Computers
Languages : en
Pages : 1013
Book Description
With breadth and depth of coverage, the Encyclopedia of Computer Science and Technology, Second Edition has a multi-disciplinary scope, drawing together comprehensive coverage of the inter-related aspects of computer science and technology. The topics covered in this encyclopedia include: General and reference Hardware Computer systems organization Networks Software and its engineering Theory of computation Mathematics of computing Information systems Security and privacy Human-centered computing Computing methodologies Applied computing Professional issues Leading figures in the history of computer science The encyclopedia is structured according to the ACM Computing Classification System (CCS), first published in 1988 but subsequently revised in 2012. This classification system is the most comprehensive and is considered the de facto ontological framework for the computing field. The encyclopedia brings together the information and historical context that students, practicing professionals, researchers, and academicians need to have a strong and solid foundation in all aspects of computer science and technology.
Affective Computing and Interaction: Psychological, Cognitive and Neuroscientific Perspectives
Author: Gkay, Didem
Publisher: IGI Global
ISBN: 1616928948
Category : Computers
Languages : en
Pages : 458
Book Description
Since interactions may occur between animals, humans, or computational agents, an interdisciplinary approach which investigates foundations of affective communication in a variety of platforms is indispensable. In the field of affective computing, a collection of research, merging decades of research on emotions in psychology, cognition and neuroscience will inspire creative future research projects and contribute to the prosperity of this emerging field. Affective Computing and Interaction: Psychological, Cognitive and Neuroscientific Perspectives examines the current state and the future prospects of affect in computing within the context of interactions. Uniting several aspects of affective interactions and topics in affective computing, this reference reviews basic foundations of emotions, furthers an understanding of the contribution of affect to our lives and concludes by revealing current trends and promising technologies for reducing the emotional gap between humans and machines, all within the context of interactions.
Publisher: IGI Global
ISBN: 1616928948
Category : Computers
Languages : en
Pages : 458
Book Description
Since interactions may occur between animals, humans, or computational agents, an interdisciplinary approach which investigates foundations of affective communication in a variety of platforms is indispensable. In the field of affective computing, a collection of research, merging decades of research on emotions in psychology, cognition and neuroscience will inspire creative future research projects and contribute to the prosperity of this emerging field. Affective Computing and Interaction: Psychological, Cognitive and Neuroscientific Perspectives examines the current state and the future prospects of affect in computing within the context of interactions. Uniting several aspects of affective interactions and topics in affective computing, this reference reviews basic foundations of emotions, furthers an understanding of the contribution of affect to our lives and concludes by revealing current trends and promising technologies for reducing the emotional gap between humans and machines, all within the context of interactions.