Author: David Sheff
Publisher: Vintage
ISBN: 0307800741
Category : Business & Economics
Languages : en
Pages : 558
Book Description
More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.
Game Over
Author: David Sheff
Publisher: Vintage
ISBN: 0307800741
Category : Business & Economics
Languages : en
Pages : 558
Book Description
More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.
Publisher: Vintage
ISBN: 0307800741
Category : Business & Economics
Languages : en
Pages : 558
Book Description
More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.
Game Design
Author: Lewis Pulsipher
Publisher: McFarland
ISBN: 0786491051
Category : Games & Activities
Languages : en
Pages : 277
Book Description
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Publisher: McFarland
ISBN: 0786491051
Category : Games & Activities
Languages : en
Pages : 277
Book Description
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Program Arcade Games
Author: Paul Craven
Publisher: Apress
ISBN: 148421790X
Category : Computers
Languages : en
Pages : 403
Book Description
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.
Publisher: Apress
ISBN: 148421790X
Category : Computers
Languages : en
Pages : 403
Book Description
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.
End-to-End Game Development
Author: Nick Iuppa
Publisher: CRC Press
ISBN: 1136137181
Category : Art
Languages : en
Pages : 360
Book Description
You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.
Publisher: CRC Press
ISBN: 1136137181
Category : Art
Languages : en
Pages : 360
Book Description
You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.
Start Your Video Game Career
Author: Jason W. Bay
Publisher:
ISBN: 9780692920923
Category : Business & Economics
Languages : en
Pages : 124
Book Description
Learn how to start your career making video games from game industry expert Jason W. Bay! This practical "question and answer" book offers insider advice, information, and inspiration on how to get a job and grow your career making video games.
Publisher:
ISBN: 9780692920923
Category : Business & Economics
Languages : en
Pages : 124
Book Description
Learn how to start your career making video games from game industry expert Jason W. Bay! This practical "question and answer" book offers insider advice, information, and inspiration on how to get a job and grow your career making video games.
Starting with a Perfect Game
Author: Todd Sliss
Publisher: iUniverse
ISBN: 0595385117
Category : Poetry
Languages : en
Pages : 54
Book Description
Step up to the turnstile-this is your ticket to the game. Sit back with some peanuts and Cracker Jacks or put yourself on the pitcher's mound. Starting with a Perfect Game illustrates baseball's stronghold and intrigue, past and present, using a poetic lineup of all-star anecdotes, tales and reflections. Just like the game's forefathers intended, Starting with a Perfect Game is divided into nine innings with a ceremonial first pitch, seventh-inning stretch and even an extra inning for diehard fans. It starts with a clean slate, just as every pitcher does when he takes to the mound on game day, and, of course, there are obstacles throughout, especially in the later innings of the so-called perfect game. For the once-yearly ballpark visitor, the serious fan who grew up smelling his or her mitt and everyone in-between, Starting with a Perfect Game shows an appreciation for all things baseball-well, almost all things-and this collection is only the beginning.
Publisher: iUniverse
ISBN: 0595385117
Category : Poetry
Languages : en
Pages : 54
Book Description
Step up to the turnstile-this is your ticket to the game. Sit back with some peanuts and Cracker Jacks or put yourself on the pitcher's mound. Starting with a Perfect Game illustrates baseball's stronghold and intrigue, past and present, using a poetic lineup of all-star anecdotes, tales and reflections. Just like the game's forefathers intended, Starting with a Perfect Game is divided into nine innings with a ceremonial first pitch, seventh-inning stretch and even an extra inning for diehard fans. It starts with a clean slate, just as every pitcher does when he takes to the mound on game day, and, of course, there are obstacles throughout, especially in the later innings of the so-called perfect game. For the once-yearly ballpark visitor, the serious fan who grew up smelling his or her mitt and everyone in-between, Starting with a Perfect Game shows an appreciation for all things baseball-well, almost all things-and this collection is only the beginning.
World Seed
Author: Justin Miller
Publisher: Justin Miller
ISBN:
Category :
Languages : en
Pages : 260
Book Description
The year is 2245, and the world has undergone explosive growth in multiple industries. The age of Virtual Reality came long ago, opening up new fields for people to enjoy and seek employment. There were even those that chose to sacrifice their physical bodies, becoming digital existences that lived within internet communities.
Publisher: Justin Miller
ISBN:
Category :
Languages : en
Pages : 260
Book Description
The year is 2245, and the world has undergone explosive growth in multiple industries. The age of Virtual Reality came long ago, opening up new fields for people to enjoy and seek employment. There were even those that chose to sacrifice their physical bodies, becoming digital existences that lived within internet communities.
Pillars of Eternity Guidebook Volume One
Author: Obsidian Entertainment
Publisher: Dark Horse Books
ISBN: 1616558091
Category : Art
Languages : en
Pages : 115
Book Description
Pillars of Eternity (original working title Project Eternity) is an upcoming old-school fantasy role-playing video game from Obsidian Entertainment. It is notable for its crowd funding campaign, which raised £3,986,929, at the time the highest funded crowd sourced video game on Kickstarter. The game will be released in 2015. Packed with never-before-seen art and in-depth lore, this is the definitive exploration of the acclaimed new video game, Pillars of Eternity, from Obsidian Entertainment!
Publisher: Dark Horse Books
ISBN: 1616558091
Category : Art
Languages : en
Pages : 115
Book Description
Pillars of Eternity (original working title Project Eternity) is an upcoming old-school fantasy role-playing video game from Obsidian Entertainment. It is notable for its crowd funding campaign, which raised £3,986,929, at the time the highest funded crowd sourced video game on Kickstarter. The game will be released in 2015. Packed with never-before-seen art and in-depth lore, this is the definitive exploration of the acclaimed new video game, Pillars of Eternity, from Obsidian Entertainment!
Unlocking the Small Business Game
Author: W James Dennis
Publisher: W. James Dennis
ISBN: 9780991558711
Category :
Languages : en
Pages : 152
Book Description
A business book for the rest of us. Get over your fears and anxieties by getting the know-how you need. You have an idea or a concept but going from where you are now (point A) to being an independent business owner (point Z) still seems like a tremendous task. You've read books, articles, listened to the experts and taken courses only to find yourself overwhelmed. The truth is you don't know the real "Game" of business, what operates behind the scenes. By reading, Unlocking the Small Business Game, you soon will. A true Hustler is not a con-man. The CEOs of the business world hustle everyday. A Hustler knows how and when to take advantage of every opportunity (or create their own) and move forward in such a way that they are eventually guaranteed success. This book is the truth about the Game; are you prepared to play? - Master the Uncommon Sense principles that allow you to win - Learn to start your small business from nothing - no bank loans or investors - Discover the Three Tools you must use to build your business - Conquer fear, doubt and anxiety through proven tactics and strategies - Learn the secrets of marketing, advertising and remove the mystery out of social media - Understand how to sell without selling - never be afraid to hear, "no" again - Dig into the depths of buyer's psychology and understand why they spend money - And much, much more...
Publisher: W. James Dennis
ISBN: 9780991558711
Category :
Languages : en
Pages : 152
Book Description
A business book for the rest of us. Get over your fears and anxieties by getting the know-how you need. You have an idea or a concept but going from where you are now (point A) to being an independent business owner (point Z) still seems like a tremendous task. You've read books, articles, listened to the experts and taken courses only to find yourself overwhelmed. The truth is you don't know the real "Game" of business, what operates behind the scenes. By reading, Unlocking the Small Business Game, you soon will. A true Hustler is not a con-man. The CEOs of the business world hustle everyday. A Hustler knows how and when to take advantage of every opportunity (or create their own) and move forward in such a way that they are eventually guaranteed success. This book is the truth about the Game; are you prepared to play? - Master the Uncommon Sense principles that allow you to win - Learn to start your small business from nothing - no bank loans or investors - Discover the Three Tools you must use to build your business - Conquer fear, doubt and anxiety through proven tactics and strategies - Learn the secrets of marketing, advertising and remove the mystery out of social media - Understand how to sell without selling - never be afraid to hear, "no" again - Dig into the depths of buyer's psychology and understand why they spend money - And much, much more...
Game Over, Super Rabbit Boy!: A Branches Book (Press Start! #1)
Author: Thomas Flintham
Publisher: Scholastic Inc.
ISBN: 1338035258
Category : Juvenile Fiction
Languages : en
Pages : 88
Book Description
Super Rabbit Boy is the strongest, bravest, fastest animal in all the land...and he's also the star in a video game! Pick a book. Grow a Reader!This series is part of Scholastic's early chapter book line, Branches, aimed at newly independent readers. With easy-to-read text, high-interest content, fast-paced plots, and illustrations on every page, these books will boost reading confidence and stamina. Branches books help readers grow!Uh-oh, Animal Town is in trouble! Meanie King Viking has created a dreaded robot army to spread No Fun across the land. On top of that, he has stolen the happiest and most fun animal ever, Singing Dog. There is only one person who can save the day -- Super Rabbit Boy! Super Rabbit Boy is super fast and super brave, but he's also a video game character living in a video game world. What will happen when Sunny, the boy playing the game, loses each level? Will it be game over for Super Rabbit Boy and all his friends?With full-color art by Thomas Flintham!
Publisher: Scholastic Inc.
ISBN: 1338035258
Category : Juvenile Fiction
Languages : en
Pages : 88
Book Description
Super Rabbit Boy is the strongest, bravest, fastest animal in all the land...and he's also the star in a video game! Pick a book. Grow a Reader!This series is part of Scholastic's early chapter book line, Branches, aimed at newly independent readers. With easy-to-read text, high-interest content, fast-paced plots, and illustrations on every page, these books will boost reading confidence and stamina. Branches books help readers grow!Uh-oh, Animal Town is in trouble! Meanie King Viking has created a dreaded robot army to spread No Fun across the land. On top of that, he has stolen the happiest and most fun animal ever, Singing Dog. There is only one person who can save the day -- Super Rabbit Boy! Super Rabbit Boy is super fast and super brave, but he's also a video game character living in a video game world. What will happen when Sunny, the boy playing the game, loses each level? Will it be game over for Super Rabbit Boy and all his friends?With full-color art by Thomas Flintham!