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Star Trek Starship Simulators

Star Trek Starship Simulators PDF Author: Source Wikipedia
Publisher: University-Press.org
ISBN: 9781230506920
Category :
Languages : en
Pages : 38

Book Description
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 37. Chapters: Star Fleet Battles, Star Trek: Klingon Academy, Star Trek Online, Star Trek: Legacy, Netrek, Federation Commander, Star Trek: Bridge Commander, Star Trek: Starfleet Command, Star Trek: Starfleet Command III, Decwar, Star Trek: Starfleet Command II: Empires at War, Trek73, Star Trek: Starfleet Academy, Begin, Star Trek: Tactical Assault, Star Trek: Starfleet Academy Starship Bridge Simulator, Video Trek 88, Apple Trek, Star Trek: Starship Tactical Combat Simulator, Star Trek: Starship Creator, Star Trek: Starship Creator Warp II. Excerpt: Star Fleet Battles (SFB) is a tactical board wargame set in an offshoot of the Star Trek setting called the Star Fleet Universe. Originally created in 1979 by Stephen V. Cole, it has had four major editions. The current edition is published by Amarillo Design Bureau Inc. as Star Fleet Battles, Captain's Edition. Star Fleet Battles was inducted into the Academy of Adventure Gaming, Arts, & Design Hall of Fame in 2005 where they stated that "Star Fleet Battles literally defined the genre of spaceship combat games in the early 1980s, and was the first game that combined a major license with 'high re-playability'." In his 2007 essay, Bruce Nesmith stated "No other game in hobby game history so completely captures the feel of ship-to-ship combat in space than Star Fleet Battles. The fact that it does so in the Star Fleet Universe is icing on the cake." Star Fleet Battles is a ship-to-ship warfare simulation game, which uses cardboard counters to represent the ships, shuttles, seeking weapons, terrain, and information on a hexagonal map. It is not simply a game, but rather a detailed game system for two or more players (there are some solitaire scenarios). Typically, a player will have one ship in a game, though he can control an entire fleet, if he can keep track of the paperwork and...

Star Trek Starship Simulators

Star Trek Starship Simulators PDF Author: Source Wikipedia
Publisher: University-Press.org
ISBN: 9781230506920
Category :
Languages : en
Pages : 38

Book Description
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 37. Chapters: Star Fleet Battles, Star Trek: Klingon Academy, Star Trek Online, Star Trek: Legacy, Netrek, Federation Commander, Star Trek: Bridge Commander, Star Trek: Starfleet Command, Star Trek: Starfleet Command III, Decwar, Star Trek: Starfleet Command II: Empires at War, Trek73, Star Trek: Starfleet Academy, Begin, Star Trek: Tactical Assault, Star Trek: Starfleet Academy Starship Bridge Simulator, Video Trek 88, Apple Trek, Star Trek: Starship Tactical Combat Simulator, Star Trek: Starship Creator, Star Trek: Starship Creator Warp II. Excerpt: Star Fleet Battles (SFB) is a tactical board wargame set in an offshoot of the Star Trek setting called the Star Fleet Universe. Originally created in 1979 by Stephen V. Cole, it has had four major editions. The current edition is published by Amarillo Design Bureau Inc. as Star Fleet Battles, Captain's Edition. Star Fleet Battles was inducted into the Academy of Adventure Gaming, Arts, & Design Hall of Fame in 2005 where they stated that "Star Fleet Battles literally defined the genre of spaceship combat games in the early 1980s, and was the first game that combined a major license with 'high re-playability'." In his 2007 essay, Bruce Nesmith stated "No other game in hobby game history so completely captures the feel of ship-to-ship combat in space than Star Fleet Battles. The fact that it does so in the Star Fleet Universe is icing on the cake." Star Fleet Battles is a ship-to-ship warfare simulation game, which uses cardboard counters to represent the ships, shuttles, seeking weapons, terrain, and information on a hexagonal map. It is not simply a game, but rather a detailed game system for two or more players (there are some solitaire scenarios). Typically, a player will have one ship in a game, though he can control an entire fleet, if he can keep track of the paperwork and...

The Complete Star Ship

The Complete Star Ship PDF Author: Roger Garrett
Publisher:
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 142

Book Description


The Kobayashi Maru

The Kobayashi Maru PDF Author: Julia Ecklar
Publisher: Simon and Schuster
ISBN: 0743419987
Category : Fiction
Languages : en
Pages : 124

Book Description
A freak shuttlecraft accident -- and suddenly Captain Kirk and most of his senior officers find themselves adrift in space, with no hope of rescue, no hope of repairing their craft, or restoring communications -- with nothing, in short but time on their hands. Time enough for each to tell the story of the Kobayashi Maru -- the Starfleet Academy test given to command cadets. Nominally a tactical exercise, the Kobayashi Maru is in fact a test of character revealed in the choices each man makes -- and does not make. Discover now how Starfleet Cadets Kirk, Chekov, Scotty, and Sulu each faced the Kobayashi Maru...and became in turn Starfleet officers.

Star Trek Video Games

Star Trek Video Games PDF Author: Mat Bradley-Tschirgi
Publisher: White Owl
ISBN: 1399050745
Category : Games & Activities
Languages : en
Pages : 170

Book Description
Star Trek video games have been around almost as long as Star Trek itself. From humble beginnings as an unofficial text-based game playable on mainframe computers to modern multi-million dollar spectacles, Star Trek video games span the history of gaming itself. In Star Trek Video Games: An Unofficial Guide to the Final Frontier, author Mat Bradley-Tschirgi dives into notable Star Trek games across a variety of genres in his fun, humorous style with loads of aplomb. Whether they are based on the live-action or animated TV series, movies, or crossover scenarios, dozens of games (some memorable, some not so memorable) are covered in rich detail with proper historical context along the way. Aside from its sometimes snarky text, this book features over 100 color photos showing off the wide variety of Star Trek video games covered within. There's also interviews with game designers, writers, producers, and gaming journalists on select titles offering a behind the scenes look or color commentary on such fan favorites as Star Trek: Starfleet Command, Star Trek: Judgment Rites, Star Trek: Legacy, Star Trek: Resurgence, and more! Relive memories of playing Star Trek games on Mac, PCs, consoles, handhelds, and mobile phones or discover new favorites to add to your collection. Whether you've played all the Star Trek games or are curious as to what the world of Trek gaming holds, Star Trek Video Games: An Unofficial Guide to the Final Frontier will make a fun addition to your home library.

The Final Reflection

The Final Reflection PDF Author: John M. Ford
Publisher: Simon and Schuster
ISBN: 0671038532
Category :
Languages : en
Pages : 262

Book Description
Klingon Capt. Krenn is a ruthless war strategist. But on a mission to Earth, Krenn learns a lesson in peace when his empire hatches a covert plan to shatter the Federation. Only Krenn can prevent a war--at the risk of his own life!

Retro Gaming Hacks

Retro Gaming Hacks PDF Author: Chris Kohler
Publisher: "O'Reilly Media, Inc."
ISBN: 1449303900
Category : Games & Activities
Languages : en
Pages : 568

Book Description
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.

Fathom

Fathom PDF Author:
Publisher:
ISBN:
Category : Ships
Languages : en
Pages : 36

Book Description


Star Trek: Signature Edition: Worlds in Collision

Star Trek: Signature Edition: Worlds in Collision PDF Author: Judith Reeves-Stevens
Publisher: Simon and Schuster
ISBN: 0743488148
Category : Fiction
Languages : en
Pages : 429

Book Description
The Star Trek: Signature Edition series continues with this thrilling adventure featuring Commander Spock, Captain Kirk, and the U.S.S. Enterprise. Of all the experiences shared by Captain Kirk and the crew of the Starship Enterprise™ during their first five-year mission, two were among the most perilous: a journey to the nonphysical realm of Transition where the massive computer known as Memory Prime was situated, and the nightmarish mission to Talin IV, a world poised on the brink of destruction that Kirk was forbidden to save. In the twenty-third century, a hundred years before a sentient artificial life-form would be allowed to earn a Starfleet commission, the Federation considers the use of self-aware artificial intelligences to be little more than slavery, except for the immense computer system of Memory Prime—the key hub in the Federation's vast network of interstellar library planets. There, the A.I.s known as Pathfinders inhabit Transition—a virtual world so different from our universe that the A.I.s themselves debate whether or not the physical universe is real. But when an ancient enemy reaches out from the shadows of Vulcan's darkest history and threatens to destroy the Federation, Spock must risk his career, and his life, to enter the Pathfinders' realm. Technologically and politically, Talin IV is little different from late-twentieth century Earth. But as a series of mysterious events pushes that world closer to self-annihilation, the Prime Directive prevents Captain Kirk and his crew from doing anything to prevent it. When the worst appears to happen and Kirk takes desperate action to give the Talin a chance to step back from the nuclear abyss, Talin IV is consumed by radioactive fire. Now, with a world destroyed and the Enterprise dead in space, the careers of Kirk and his crew are over. Disgraced and despised, Kirk has only one chance to redeem himself and his crew: Somehow, he must make his way back to Talin IV and discover what really happened, even if it means proving that a world died because he broke Starfleet's most sacred law.

Star Trek Adventures Alpha Quadrant Star Trek RPG Supp., Hardback

Star Trek Adventures Alpha Quadrant Star Trek RPG Supp., Hardback PDF Author: Modiphius
Publisher: Modiphius
ISBN: 9781910132906
Category :
Languages : en
Pages :

Book Description
HOME, SWEET HOME. WE ARE ALL EXPLORERS DRIVEN TO KNOW WHAT'S OVER THE HORIZON, WHAT'S BEYOND OUR OWN SHORES. The Alpha Quadrant Sourcebook provides Gamemasters and Players with a wealth of information to aid in playing or running adventures set within the Star Trek universe. Made in the UK.

The Routledge Handbook of Star Trek

The Routledge Handbook of Star Trek PDF Author: Leimar Garcia-Siino
Publisher: Taylor & Francis
ISBN: 1000569969
Category : Literary Criticism
Languages : en
Pages : 673

Book Description
The Routledge Handbook of Star Trek offers a synoptic overview of Star Trek, its history, its influence, and the scholarly response to the franchise, as well as possibilities for further study. This volume aims to bridge the fields of science fiction and (trans)media studies, bringing together the many ways in which Star Trek franchising, fandom, storytelling, politics, history, and society have been represented. Seeking to propel further scholarly engagement, this Handbook offers new critical insights into the vast range of Star Trek texts, narrative strategies, audience responses, and theoretical themes and issues. This compilation includes both established and emerging scholars to foster a spirit of communal, trans-generational growth in the field and to present diversity to a traditional realm of science fiction studies.