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Sports and Games of the Renaissance

Sports and Games of the Renaissance PDF Author: Andrew Leibs
Publisher: Greenwood
ISBN: 0313327726
Category : Social Science
Languages : en
Pages : 0

Book Description
The Renaissance was a period of extraordinary spirit and development that marked a critical stage in the history of sports and games. In Europe the development of a moneyed economy and more refined methods of timekeeping ushered in a new era of leisure and leisure-activity, in which the old tradition of the Shrove Tuesday Football match deepened in the cultural consciousness. In Asia, Sumo's gradual codification began to develop alongside ancestors of the modern game of hackey-sack. In North and South America, European explorers saw how traditional team sports and games such as lacrosse and pelota could serve as an integrating and uniting phenomenon. Series editor Andrew Leibs provides narrative chapters on Africa, Asia, Europe, Latin America, the Middle East, North America, and Oceania, each of which shows how modern-day form of recreation evolved during the Renaissance. In addition, readers will learn how to play games that had been previously lost to history. This volume is the latest installment in the Sports and Games Through History series. Each geographically arranged chapter describes sports, games, and rituals of play, along with descriptions on equipment and instructions for making or adapting game pieces.

Sports and Games of the Renaissance

Sports and Games of the Renaissance PDF Author: Andrew Leibs
Publisher: Greenwood
ISBN: 0313327726
Category : Social Science
Languages : en
Pages : 0

Book Description
The Renaissance was a period of extraordinary spirit and development that marked a critical stage in the history of sports and games. In Europe the development of a moneyed economy and more refined methods of timekeeping ushered in a new era of leisure and leisure-activity, in which the old tradition of the Shrove Tuesday Football match deepened in the cultural consciousness. In Asia, Sumo's gradual codification began to develop alongside ancestors of the modern game of hackey-sack. In North and South America, European explorers saw how traditional team sports and games such as lacrosse and pelota could serve as an integrating and uniting phenomenon. Series editor Andrew Leibs provides narrative chapters on Africa, Asia, Europe, Latin America, the Middle East, North America, and Oceania, each of which shows how modern-day form of recreation evolved during the Renaissance. In addition, readers will learn how to play games that had been previously lost to history. This volume is the latest installment in the Sports and Games Through History series. Each geographically arranged chapter describes sports, games, and rituals of play, along with descriptions on equipment and instructions for making or adapting game pieces.

Body and Mind

Body and Mind PDF Author: John McClelland
Publisher: Sport in the Global Society
ISBN: 9780714653570
Category : History
Languages : en
Pages : 187

Book Description
This is the first book to address the gap in the literature linking the physical culture of the ancient world with the beginnings of modern sport, this original book traces the history of the evolution of a variety of sport, games and physical education from 450-1650AD across Western Europe. Drawing on primary sources, this book takes a thematic approach, looking at the changing nature of geopolitical structures, educational systems, religious institutions and the practice of warfare and medicine and goes on to trace the disappearance of ancient physical culture with its gymnasia, gladiators and chariot races, the invention of a new physical culture based on chivalry around 1000AD, the transformation of that culture in the Renaissance, and its disappearance around 1650 under the influences of new science. Offering a new and original perspective on the relationship between sport and society, this unique study will be of great interest to all historians of sport and culture.

Games and Visual Culture in the Middle Ages and the Renaissance

Games and Visual Culture in the Middle Ages and the Renaissance PDF Author: Vanina Kopp
Publisher:
ISBN: 9782503588728
Category :
Languages : en
Pages : 356

Book Description
During the Middle Ages and the Renaissance, games were not an idle pastime, but were in fact important tools for exploring, transmitting, enhancing, subverting, and challenging social practices and their rules. Their study, through both visual and material sources, offers a unique insight into medieval and early modern gaming culture, shedding light not only on why, where, when, with whom and in what conditions and circumstances people played games, but also on the variety of interpretations that they had of games and play. Representations of games, and of artefacts associated with games, also often served to communicate complex ideas on topics that ranged from war to love, and from politics to theology.00This volume offers a particular focus onto the type of games that required little or no physical exertion and that, consequently, all people could enjoy, regardless of age, gender, status, occupation, or religion. The representations and artefacts discussed here by contributors, who come from varied disciplines including history, literary studies, art history, and archaeology, cover a wide geographical and chronological range, from Spain to Scandinavia to the Ottoman Turkey and from the early medieval period to the seventeenth century and beyond. Far from offering the ?last word? on the subject, it is hoped that this volume will encourage further studies.

Body and Mind

Body and Mind PDF Author: John McClelland
Publisher: Routledge
ISBN: 1135773246
Category : History
Languages : en
Pages : 206

Book Description
Describes and analyzes the varieties of sport, games and physical education practiced in Western Europe between 450-1650 AD in their historical and cultural context.

Parlour Games and the Public Life of Women in Renaissance Italy

Parlour Games and the Public Life of Women in Renaissance Italy PDF Author: George W. McClure
Publisher: University of Toronto Press
ISBN: 1442646594
Category : History
Languages : en
Pages : 337

Book Description
Confined by behavioural norms and professional restrictions, women in Renaissance Italy found a welcome escape in an alternative world of play. This book examines the role of games of wit in the social and cultural experience of patrician women from the early sixteenth to the early eighteenth century. Beneath the frivolous exterior of such games as occasions for idle banter, flirtation, and seduction, there often lay a lively contest for power and agency, and the opportunity for conventional women to demonstrate their intellect, to achieve a public identity, and even to model new behaviour and institutions in the non-ludic world. By tapping into the records and cultural artifacts of these games, George McClure recovers a realm of female fame that has largely escaped the notice of modern historians, and in so doing, reveals a cohort of spirited, intellectual women outside of the courts.

The Philosophers' Game

The Philosophers' Game PDF Author: Ann Elizabeth Moyer
Publisher: University of Michigan Press
ISBN: 9780472112289
Category : Games & Activities
Languages : en
Pages : 222

Book Description
An exploration of the history of a mathematical board game played in medieval and Renaissance Europe

The Culture of Sports in the Harlem Renaissance

The Culture of Sports in the Harlem Renaissance PDF Author: Daniel Anderson
Publisher: McFarland
ISBN: 147662898X
Category : Sports & Recreation
Languages : en
Pages : 220

Book Description
During the African American cultural resurgence of the 1920s and 1930s, professional athletes shared the spotlight with artists and intellectuals. Negro League baseball teams played in New York City's major-league stadiums and basketball clubs shared the bill with jazz bands at late night casinos. Yet sports rarely appear in the literature on the Harlem Renaissance. Although the black intelligentsia largely dismissed the popularity of sports, the press celebrated athletics as a means to participate in the debates of the day. A few prominent writers, such as Claude McKay and James Weldon Johnson, used sports in distinctive ways to communicate their vision of the Renaissance. Meanwhile, the writers of the Harlem press promoted sports with community consciousness, insightful analysis and a playful love of language, and argued for their importance in the fight for racial equality.

The Renaissance Art Game

The Renaissance Art Game PDF Author: Wenda B. O'Reilly
Publisher:
ISBN: 9781889613024
Category :
Languages : en
Pages : 0

Book Description
Discover 5 great Renaissance artists as you play 2 fun card games: Go Fish and a new version of Concentration. Collect 6 works of art by da Vinci, Michelangelo, Raphael, Fra Angelico, and Botticelli as you play. Learn the story behind each painting in the 76-page full-color book that comes with the game.

Sport, Politics, and Literature in the English Renaissance

Sport, Politics, and Literature in the English Renaissance PDF Author: Gregory M. Colón Semenza
Publisher: University of Delaware Press
ISBN: 9780874138443
Category : History
Languages : en
Pages : 248

Book Description
This is the first book-length study of the crucial relationship between sport and the political and imaginative literature of Renaissance England. In the sixteenth and seventeenth centuries, educators, medical practitioners, and military scientists were among the many contemporaries who praised sport as necessary and functional - physiologically beneficial to the individual practitioner, vital to the preparedness of the military, and necessary to the maintenance of traditional class hierarchy. Sport's significance in the period is perhaps best registered by its literal and metaphorical centrality in such popular works of literature as Shakespeare's histories, Walton's Compleat Angler, and Milton's Samson Agonistes, as well as its prominence in ecclesiastical and secular legislation and polemics. By reconstructing a cultural history of sport and investigating representations of it in contemporary prose, poetry, and drama, the book demonstrates sport's pivotal position in the interlocking spheres of Renaissance science, politics, and art. Gregory M. Colon Semenza is Assistant Professor of English at the University of Connecticut.

Royal Tennis in Renaissance Italy

Royal Tennis in Renaissance Italy PDF Author: Cees de Bondt
Publisher: Brepols Publishers
ISBN:
Category : History
Languages : en
Pages : 304

Book Description
Italy has a long history of competitive games and sports, which was to a great extent inspired by the athletic contests of Antiquity. The human educators and the Renaissance rulers attempted to recreate the grandeur of Imperial Rome. Athletic excellence became an equally strong component of Italian culture during the Renaissance as in ancient Greece and Rome. Italy was the place to be for spectators and to train to be proficient in a variety of physical exercises. The main focus of this study is on how Renaissance Italy became the playground where royal tennis, the ancestor of the modern game, developed into a high cultural form of private court entertainment. The book regularly quotes from the text of the first book on tennis, Antonio Scaino's Trattato del giuoco della palla (Treatise of the Ball Game) of 1555 which was written as an instructive manual for the ballplaying courtier. Scaino's introduction of tennis laws enabled the aristocracy to draw a line between themselves and the populace who continued to play a crude type of the game in the streets.