Author: Nathan Reese Maher Publisher: Nathan Reese Maher ISBN: Category : Games & Activities Languages : en Pages : 362
Book Description
Spooks! Welcome to the Great Beyond Tabletop Role-playing in the Afterlife The gates to paradise are shut, the dead are restless and a shadow war between the pharaohs threatens to consume the Great Beyond... and you just got here. Congratulations, you're dead! and the afterlife isn't what we thought. In this fantastical game you play as a spook, otherwise known as the dearly departed, in an Ancient Egyptian inspired hereafter known as the Great Beyond. Play as a bhoot, doll, ghost, ghoul, skeleton, vampire, wraith or zombie in a predominate Victorian society. Meet people from history, explore a rich and infinite world under the shinning lights of Necropolis, city of the dead. Tour infamous locations such as the River of Styx, manifest into the Spirit Realm to haunt the living, unravel the dreams of yesterday and today through the Dream Veil, brave the dangers of the Hellfire Lands or quest for the lost paradises of old such as Elysium, Valhalla or Avalon. How will you spend your afterlife? Game Features d6 mechanic that pools dice for purposes of determining fate and skill rolls. Non-class system where players choose their spook, select their skills and buy equipment without feeling restricted by class abilities. Watch this video for how to make a character: https://www.youtube.com/watch?v=pfsOEKxQ9G4 Statistic point-buy system that is determined on character level and not a variety of rolls. Characters don't die, they just faint. Improvise-friendly game where challenges and denizens can be created in a manner of minutes without spending hours ahead of game in preparation or cause large amounts of in-game downtime. Spell card magic system, where players can either use an official Spooks! WTTGB spell deck or use any playing card deck to track their spells. No memorization or spell slots on how often a spell can be used. Magic is tracked by magic points, much like hit points, and regenerate quickly. 24 historical non-player characters (NPCs) that the players can meet including George Washington, Ada Lovelace, Lord Byron, Edgar Allan Poe and more. 12 organizations characters can encounter or possibly join in the afterlife. 34 magic items specific to the game 41 denizens to incorporate into your stories Plus all the rules you need to create your own spells, equipment, magic items and denizens.
Author: Source Wikipedia Publisher: University-Press.org ISBN: 9781230488257 Category : Languages : en Pages : 28
Book Description
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 26. Chapters: Lucas North, Adam Carter, Tom Quinn, Maya Lahan, Ros Myers, Harry Pearce, Beth Bailey, Nicholas Blake, Jo Portman, List of Spooks characters, Malcolm Wynn-Jones, Ruth Evershed, Zafar Younis, Fiona Carter, Helen Flynn, Zoe Reynolds, Ben Kaplan, Andrew Lawrence, Danny Hunter, Dimitri Levendis, Vaughn Edwards, Juliet Shaw, Connie James, Colin Wells, Bernard Qualtrough, Tessa Phillips, Jed Kelley, Bob Hogan, Tariq Masood, William Towers. Excerpt: Lucas North, formerly known as John Bateman, is a fictional character from the BBC espionage television series Spooks, which follows the exploits of Section D, a counter-terrorism division in MI5. He is portrayed by British actor Richard Armitage. North is introduced in Spooks seventh series as the former head of Section D, who has been captured and imprisoned during an operation in Russia. He returns to the UK after eight years and is eventually reinstated into MI5. He is described as once the best in his field, and is now trying to regain his former brilliance. Lucas is a main character in the seventh, eighth and ninth series; the ninth series reveals that Lucas "isn't who you think he is." Following the character's creation, Armitage was chosen early in the casting process, since the producers believed he could carry the mystery of the character. A tentative viewer of Spooks, he was approached for the role following the completion of the second series of Robin Hood, in which he portrayed series regular Sir Guy of Gisbourne. After agreeing to appear in the series, Armitage learned how to speak fluent Russian and lost a stone in weight in order to fit the description of his character. With regard to the show's notorious habit of killing off major characters, Armitage said he had no preference on Lucas' possible exit. He performs his own stunts, which includes filming a...
Author: William Gibson Publisher: Penguin ISBN: 1101147288 Category : Fiction Languages : en Pages : 496
Book Description
The “cool and scary”(San Francisco Chronicle) New York Times bestseller from the author of Pattern Recognition and Neuromancer. • spook (spo͞ok) n.: A specter; a ghost. Slang for “intelligence agent.” • country (ˈkən-trē) n.: In the mind or in reality. The World. The United States of America, New Improved Edition. What lies before you. What lies behind. • spook country (spo͞ok ˈkən-trē) n.: The place where we all have landed, few by choice. The place we are learning to live. Hollis Henry is a journalist, on investigative assignment for a magazine called Node, which doesn’t exist yet. Bobby Chombo apparently does exist, as a producer. But in his day job, Bobby is a troubleshooter for military navigation equipment. He refuses to sleep in the same place twice. He meets no one. And Hollis Henry has been told to find him... “A devastatingly precise reflection of the American zeitgeist.”—The Washington Post Book World
Author: Joseph Delaney Publisher: Perfection Learning ISBN: 9780756968946 Category : Juvenile Fiction Languages : en Pages :
Book Description
Young Tom, the seventh son of a seventh son, starts work as an apprentice for the village spook, whose job is to protect ordinary folk from ghouls, boggarts, and all manner of wicked beasties. The Last Apprentice.
Author: Mick Herron Publisher: Soho Press ISBN: 161695647X Category : Fiction Languages : en Pages : 321
Book Description
"What happens when an old spook starts to lose his mind? Do the Services have a retirement home for people who know too many secrets but don't remember their secrets? Or does someone come to take care of the senile spy for good? These are the questions River Cartwright must ask himself as his grandfather--David Cartwright, a Cold War-era operative--starts to forget to wear pants, and starts believing everyone in his life is someone sent by Services to watch him. However, River has other things to worry about. A bomb goes off in the middle of a flash mob performance in a busy shopping center and kills forty innocent civilians. The agents of Slough House have to figure out who is behind this act of terror before the situation escalates"--
Author: K. udos Publisher: ISBN: 9780755333974 Category : Spooks (Television program) Languages : en Pages : 0
Book Description
This is a look at the complete personnel files of eight of the most popular characters from the BBC TV hit series, 'Spooks'. The files contain all the information that fans could wish for.
Author: Karin Fast Publisher: Routledge ISBN: 1351402226 Category : Social Science Languages : en Pages : 174
Book Description
In Transmedia Work ̧ Karin Fast and André Jansson explore several key questions that frame the study of the social and cultural implications of a digital, connected workforce. How might we understand ‘privilege’ and ‘precariousness’ in today’s digitalized work market? What does it mean to be a privileged worker under the so-called connectivity imperative? What are the social and cultural forces that normalize the appropriation of new media in, and beyond, the workplace? These key questions come together in the notion of transmedia work – a term through which a social critique of work under digital modernity can be formulated. Transmedia work refers to the rise of a new social condition that saturates many different types of work, with various outcomes. In some social groups, and in certain professions, transmedia work is wholeheartedly embraced, while it is questioned and resisted elsewhere. There are also variations in terms of control; who can maintain a sense of mastery over transmedia work and who cannot? Through interviews with cultural workers, expatriates, and mobile business workers, and ancillary empirical data such as corporate technology and coworking discourse, Transmedia Work is an important addition to the study of mediatization and digital culture.