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Geometric Modeling and Reasoning of Human-Centered Freeform Products

Geometric Modeling and Reasoning of Human-Centered Freeform Products PDF Author: Charlie C. L. Wang
Publisher: Springer Science & Business Media
ISBN: 1447143604
Category : Technology & Engineering
Languages : en
Pages : 231

Book Description
The recent trend in user-customized product design requires the shape of products to be automatically adjusted according to the human body’s shape, so that people will feel more comfortable when wearing these products. Geometric approaches can be used to design the freeform shape of products worn by people, which can greatly improve the efficiency of design processes in various industries involving customized products (e.g., garment design, toy design, jewel design, shoe design, and design of medical devices, etc.). These products are usually composed of very complex geometric shapes (represented by free-form surfaces), and are not driven by a parameter table but a digital human model with free-form shapes or part of human bodies (e.g., wrist, foot, and head models). Geometric Modeling and Reasoning of Human-Centered Freeform Products introduces the algorithms of human body reconstruction, freeform product modeling, constraining and reconstructing freeform products, and shape optimization for improving the manufacturability of freeform products. Based on these techniques, the design automation problem for human-centered freeform products can be fundamentally solved. Researchers and developers working on problems of automatic designing individually customized products can use this book as a reference, and it can also be used in courses in computer-aided product design at the graduate level.

Geometric Modeling and Reasoning of Human-Centered Freeform Products

Geometric Modeling and Reasoning of Human-Centered Freeform Products PDF Author: Charlie C. L. Wang
Publisher: Springer Science & Business Media
ISBN: 1447143604
Category : Technology & Engineering
Languages : en
Pages : 231

Book Description
The recent trend in user-customized product design requires the shape of products to be automatically adjusted according to the human body’s shape, so that people will feel more comfortable when wearing these products. Geometric approaches can be used to design the freeform shape of products worn by people, which can greatly improve the efficiency of design processes in various industries involving customized products (e.g., garment design, toy design, jewel design, shoe design, and design of medical devices, etc.). These products are usually composed of very complex geometric shapes (represented by free-form surfaces), and are not driven by a parameter table but a digital human model with free-form shapes or part of human bodies (e.g., wrist, foot, and head models). Geometric Modeling and Reasoning of Human-Centered Freeform Products introduces the algorithms of human body reconstruction, freeform product modeling, constraining and reconstructing freeform products, and shape optimization for improving the manufacturability of freeform products. Based on these techniques, the design automation problem for human-centered freeform products can be fundamentally solved. Researchers and developers working on problems of automatic designing individually customized products can use this book as a reference, and it can also be used in courses in computer-aided product design at the graduate level.

Advances in Visual Computing

Advances in Visual Computing PDF Author: Richard Boyle
Publisher: Springer
ISBN: 3540768564
Category : Computers
Languages : en
Pages : 851

Book Description
The two volume set LNCS 4841 and LNCS 4842 constitutes the refereed proceedings of the Third International Symposium on Visual Computing, ISVC 2007, held in Lake Tahoe, NV, USA, in November 2007. The 77 revised full papers and 42 poster papers presented together with 32 full and five poster papers of six special tracks were carefully reviewed and selected. The papers cover the four main areas of visual computing: vision, graphics, visualization, and virtual reality.

Advances in Multimedia Information Processing - PCM 2005

Advances in Multimedia Information Processing - PCM 2005 PDF Author: Yo-Sung Ho
Publisher: Springer Science & Business Media
ISBN: 3540300279
Category : Computers
Languages : en
Pages : 1049

Book Description
We are delighted to welcome readers to the proceedings of the 6th Pacific-Rim Conference on Multimedia (PCM). The first PCM was held in Sydney, Australia, in 2000. Since then, it has been hosted successfully by Beijing, China, in 2001, Hsinchu, Taiwan, in 2002, Singapore in 2003, and Tokyo, Japan, in 2004, and finally Jeju, one of the most beautiful and fantastic islands in Korea. This year, we accepted 181 papers out of 570 submissions including regular and special session papers. The acceptance rate of 32% indicates our commitment to ensuring a very high-quality conference. This would not be possible without the full support of the excellent Technical Committee and anonymous reviewers that provided timely and insightful reviews. We would therefore like to thank the Program Committee and all reviewers. The program of this year reflects the current interests of the PCM’s. The accepted papers cover a range of topics, including, all aspects of multimedia, both technical and artistic perspectives and both theoretical and practical issues. The PCM 2005 program covers tutorial sessions and plenary lectures as well as regular presentations in three tracks of oral sessions and a poster session in a single track. We have tried to expand the scope of PCM to the artistic papers which need not to be strictly technical.

Motion in Games

Motion in Games PDF Author: Arjan Egges
Publisher: Springer
ISBN: 3540892206
Category : Computers
Languages : en
Pages : 265

Book Description
This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.

From Space to Place

From Space to Place PDF Author: Stefano Campana
Publisher: British Archaeological Reports Oxford Limited
ISBN:
Category : History
Languages : en
Pages : 676

Book Description
This conference at Rome in December 2006, promoted the use of integrated methodologies in remote sensing archaeology so as to help in the creation of new and sustainable policies in the monitoring, interpretation, fruition and communication of the cultural heritage. Including 67 papers from 10 sessions.

Geometric Modeling and Processing - GMP 2006

Geometric Modeling and Processing - GMP 2006 PDF Author: Myung-Soo Kim
Publisher: Springer Science & Business Media
ISBN: 354036711X
Category : Computers
Languages : en
Pages : 709

Book Description
This book constitutes the refereed proceedings of the 4th International Conference on Geometric Modeling and Processing, GMP 2006, held in Pittsburgh, PA, USA in July 2006. The 36 revised full papers and 21 revised short papers presented were carefully reviewed and selected from a total of 84 submissions. All current issues in the area of geometric modeling and processing are addressed and the impact in such areas as computer graphics, computer vision, machining, robotics, and scientific visualization is shown. The papers are organized in topical sections on shape reconstruction, curves and surfaces, geometric processing, shape deformation, shape description, shape recognition, geometric modeling, subdivision surfaces, and engineering applications.

Modeling, Stylization, and Rendering of 3D Scanned Outdoor Environments

Modeling, Stylization, and Rendering of 3D Scanned Outdoor Environments PDF Author: Hui Xu
Publisher:
ISBN:
Category :
Languages : en
Pages : 348

Book Description


GPU Pro

GPU Pro PDF Author: Wolfgang Engel
Publisher: CRC Press
ISBN: 1439865531
Category : Computers
Languages : en
Pages : 741

Book Description
This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasi

Visual Signal Quality Assessment

Visual Signal Quality Assessment PDF Author: Chenwei Deng
Publisher: Springer
ISBN: 3319103687
Category : Technology & Engineering
Languages : en
Pages : 311

Book Description
This book provides comprehensive coverage of the latest trends/advances in subjective and objective quality evaluation for traditional visual signals, such as 2D images and video, as well as the most recent challenges for the field of multimedia quality assessment and processing, such as mobile video and social media. Readers will learn how to ensure the highest storage/delivery/ transmission quality of visual content (including image, video, graphics, animation, etc.) from the server to the consumer, under resource constraints, such as computation, bandwidth, storage space, battery life, etc.

Computing Handbook, Third Edition

Computing Handbook, Third Edition PDF Author: Teofilo Gonzalez
Publisher: CRC Press
ISBN: 1439898529
Category : Mathematics
Languages : en
Pages : 2330

Book Description
Computing Handbook, Third Edition: Computer Science and Software Engineering mirrors the modern taxonomy of computer science and software engineering as described by the Association for Computing Machinery (ACM) and the IEEE Computer Society (IEEE-CS). Written by established leading experts and influential young researchers, the first volume of this popular handbook examines the elements involved in designing and implementing software, new areas in which computers are being used, and ways to solve computing problems. The book also explores our current understanding of software engineering and its effect on the practice of software development and the education of software professionals. Like the second volume, this first volume describes what occurs in research laboratories, educational institutions, and public and private organizations to advance the effective development and use of computers and computing in today’s world. Research-level survey articles provide deep insights into the computing discipline, enabling readers to understand the principles and practices that drive computing education, research, and development in the twenty-first century.