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Windows Phone 7 Game Development

Windows Phone 7 Game Development PDF Author: Adam Dawes
Publisher: Apress
ISBN: 1430233079
Category : Computers
Languages : en
Pages : 579

Book Description
Windows Phone 7 is a powerful mobile computing platform with huge potential for gaming. With "instant on" capabilities, the promise of gaming on the move is a reality with these devices. The platform is an ideal environment for .NET developers looking to create fun, sophisticated games. Windows Phone 7 Game Development gives you everything you need to maximize your creativity and produce fantastic mobile games. With a gaming device always in your pocket, as a phone always is, this is too good an opportunity to miss!

Windows Phone 7 Game Development

Windows Phone 7 Game Development PDF Author: Adam Dawes
Publisher: Apress
ISBN: 1430233079
Category : Computers
Languages : en
Pages : 579

Book Description
Windows Phone 7 is a powerful mobile computing platform with huge potential for gaming. With "instant on" capabilities, the promise of gaming on the move is a reality with these devices. The platform is an ideal environment for .NET developers looking to create fun, sophisticated games. Windows Phone 7 Game Development gives you everything you need to maximize your creativity and produce fantastic mobile games. With a gaming device always in your pocket, as a phone always is, this is too good an opportunity to miss!

iPhone for Programmers

iPhone for Programmers PDF Author: Paul J. Deitel
Publisher: Pearson Education
ISBN: 0137058187
Category : Computers
Languages : en
Pages : 644

Book Description
The professional programmer’s DEITEL® guide to iPhone app development using iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa® More than 1.5 billion iPhone apps were downloaded from Apple’s App Store in just one year! This book gives you everything you’ll need to start developing great iPhone apps quickly and–once you’ve joined Apple’s fee-based iPhone Developer Program–to get them up and running on the App Store. The book uses an app-driven approach–each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you’ll develop include: Welcome Spot-On Game Route Tracker Tip Calculator Cannon Game Slideshow Favorite Twitter® Searches Painter Voice Recorder Flag Quiz Game Address Book Twitter® Discount Airfares By Chapter 3 you’ll be building apps using Xcode®, Cocoa® and Interface Builder. You’ll learn object-oriented programming in Objective-C® and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more. iPhone for Programmers include practical, example-rich coverage of: • iPhone SDK 3.x, XCode®, Interface Builder • Object-Oriented Programming in Objective-C® and Cocoa® • Collections, GUI, Event Handling • Controllers, Application Templates • UIView, Multi-Touch™ • Core Audio, Core Animation, NSTimer • Tables, UINavigationController • Map Kit, Core Location, GPS, Compass • Photos, iPod Library Access • Serialization

Advanced Multimedia Programming

Advanced Multimedia Programming PDF Author: Steve Rimmer
Publisher: TAB/Electronics
ISBN:
Category : Computers
Languages : en
Pages : 474

Book Description
Shows programmers how to create state-of-the-art multimedia programs incorporating full-motion video, sound, music, graphics and text. Step-by-step instructions and screen shots demonstrate how to play back multimedia program elements, as well as how to record them.

Beginning Xcode

Beginning Xcode PDF Author: Matthew Knott
Publisher: Apress
ISBN: 1430250054
Category : Computers
Languages : en
Pages : 476

Book Description
Get up and running with Apple's latest version of Xcode, and see how to use Swift in Xcode to build a variety of projects. If you already have some programming experience with iOS SDK and Objective-C, but want a more in-depth tutorial on Xcode, especially Xcode with Apple’s new programming language, Swift, then Beginning Xcode: Swift Edition is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 8, to complement the latest iOS 10. By the end of this book, you'll have all of the skills and a variety of examples to draft from to get your Swift app from idea to App Store with all the power of Xcode. What You’ll learn Use Swift and new Swift-related features in Xcode Get started with Xcode, using Workspaces, Interface Builder, storyboarding, tables/collection views and more Take advantage of Xcode's vast libraries, frameworks and bundles Create exciting interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and other Apple technologies Share your app using organizer, localization, auto layout, and more Who this book is for Those with some Objective-C/Cocoa and/or iOS SDK app development experience, but want to be more efficient in writing and testing their code, and people who want to know in-depth examples of Swift in Xcode.

AIR for Javascript Developers Pocket Guide

AIR for Javascript Developers Pocket Guide PDF Author: Mike Chambers
Publisher: "O'Reilly Media, Inc."
ISBN: 1449379397
Category : Computers
Languages : en
Pages : 210

Book Description
This book is the official guide to Adobe ® AIR[TM], written by members of the AIR team. With Adobe AIR, web developers can use technologies like HTML and JavaScript to build and deploy web applications to the desktop. Packed with examples, this book explains how AIR works and features recipes for performing common runtime tasks. Part of the Adobe Developer Library, this concise pocket guide explains: What Adobe AIR is, and the problems this runtime aims to solve How to set up your development environment The HTML and JavaScript environments within AIR How to create your first AIR application using HTML and JavaScript Ways to perform an array of common tasks with this runtime Also included is a guide to AIR packages, classes, and command line tools. Once you understand the basics of building HTML- and JavaScript-based AIR applications, this book makes an ideal reference for tackling specific problems. It offers a quick introduction to a significant new development technology, which lets you combine the reach and ease of the Web with the power of the desktop.

Adobe Integrated Runtime (AIR) for JavaScript Developers Pocket Reference

Adobe Integrated Runtime (AIR) for JavaScript Developers Pocket Reference PDF Author: Mike Chambers
Publisher: "O'Reilly Media, Inc."
ISBN: 0596515197
Category : Computers
Languages : en
Pages : 176

Book Description
A guide to the Beta release of Adobe Integrated Runtime explains how to build and deploy HTML and JavaSript-based Web applications to the desktop.

Official Gazette of the United States Patent and Trademark Office

Official Gazette of the United States Patent and Trademark Office PDF Author: United States. Patent and Trademark Office
Publisher:
ISBN:
Category : Patents
Languages : en
Pages : 1360

Book Description


Beginning Xcode: Swift Edition

Beginning Xcode: Swift Edition PDF Author: Matthew Knott
Publisher: Apress
ISBN: 1484205383
Category : Computers
Languages : en
Pages : 544

Book Description
Beginning Xcode, Swift Edition will not only get you up and running with Apple's latest version of Xcode, but it also shows you how to use Swift in Xcode and includes a variety of projects to build. If you already have some programming experience with iOS SDK and Objective-C, but want a more in-depth tutorial on Xcode, especially Xcode with Apple’s new programming language, Swift, then Beginning Xcode, Swift Edition is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 6, to complement the latest iOS 8 SDK. By the end of this book, you'll have all of the skills and a variety of examples to draft from to get your Swift app from idea to App Store with all the power of Xcode.

Non-Destructive Testing

Non-Destructive Testing PDF Author: J. M. Farley
Publisher: Elsevier
ISBN: 1483146723
Category : Technology & Engineering
Languages : en
Pages : 935

Book Description
Non-Destructive Testing, Volume 4 contains the proceedings of the Fourth European Conference held in London on September 13-17, 1987. Contributors explore a variety of topics related to non-destructive testing (NDT), including ultrasonic techniques, ultrasonic systems, electromagnetic techniques, condition monitoring of plant and structures, and magnetic particle and penetrant techniques. This text is comprised of 98 chapters; the first of which describes an ultrasonic technique for the assessment of the fat content of live beef animals for breeding purposes. Attention then turns to measurements of the longitudinal ultrasonic wave attenuation in spheroidal graphite iron test pieces subjected to fatigue loads. The chapters that follow focus on ultrasonic imaging; dry coupling probes; an expert system for ultrasonic examination of fuel rods; engineering and medical applications of diagnostic ultrasound; and signal processing of 3D maps of eddy currents. The reader is also methodically introduced to automation of eddy current testing; the use of artificial intelligence in vibration-based health monitoring; automated inspection of magnetic particles; and the theory and practice of acoustic emission. This text concludes with a chapter that reviews the NDT research program of the National NDT Center of Harwell Laboratory in the UK. This book will be of interest to materials scientists, materials engineers, and metallurgists.

The SuperCollider Book

The SuperCollider Book PDF Author: Scott Wilson
Publisher: MIT Press
ISBN: 0262232693
Category : Computers
Languages : en
Pages : 775

Book Description
The essential reference to SuperCollider, a powerful, flexible, open-source, cross-platform audio programming language. SuperCollider is one of the most important domain-specific audio programming languages, with potential applications that include real-time interaction, installations, electroacoustic pieces, generative music, and audiovisuals. The SuperCollider Book is the essential reference to this powerful and flexible language, offering students and professionals a collection of tutorials, essays, and projects. With contributions from top academics, artists, and technologists that cover topics at levels from the introductory to the specialized, it will be a valuable sourcebook both for beginners and for advanced users. SuperCollider, first developed by James McCartney, is an accessible blend of Smalltalk, C, and further ideas from a number of programming languages. Free, open-source, cross-platform, and with a diverse and supportive developer community, it is often the first programming language sound artists and computer musicians learn. The SuperCollider Book is the long-awaited guide to the design, syntax, and use of the SuperCollider language. The first chapters offer an introduction to the basics, including a friendly tutorial for absolute beginners, providing the reader with skills that can serve as a foundation for further learning. Later chapters cover more advanced topics and particular topics in computer music, including programming, sonification, spatialization, microsound, GUIs, machine listening, alternative tunings, and non-real-time synthesis; practical applications and philosophical insights from the composer's and artist's perspectives; and "under the hood,” developer's-eye views of SuperCollider's inner workings. A Web site accompanying the book offers code, links to the application itself and its source code, and a variety of third-party extras, extensions, libraries, and examples.