Author: Reinhold Banek
Publisher:
ISBN:
Category : Music
Languages : en
Pages : 232
Book Description
This text has plans for 50 musical instruments, including over 100 drawings and photographs. It teaches the reader how to build their own musical instruments, using knowledge of a variety of diverse cultures from around the world. It includes instruments such as: oil drum gongs, thumb pianos, cowbells, tube drums and willow whistles. All necessary materials can either be purchased or found in nature or a junkyard.
Sound Designs
Author: Reinhold Banek
Publisher:
ISBN:
Category : Music
Languages : en
Pages : 232
Book Description
This text has plans for 50 musical instruments, including over 100 drawings and photographs. It teaches the reader how to build their own musical instruments, using knowledge of a variety of diverse cultures from around the world. It includes instruments such as: oil drum gongs, thumb pianos, cowbells, tube drums and willow whistles. All necessary materials can either be purchased or found in nature or a junkyard.
Publisher:
ISBN:
Category : Music
Languages : en
Pages : 232
Book Description
This text has plans for 50 musical instruments, including over 100 drawings and photographs. It teaches the reader how to build their own musical instruments, using knowledge of a variety of diverse cultures from around the world. It includes instruments such as: oil drum gongs, thumb pianos, cowbells, tube drums and willow whistles. All necessary materials can either be purchased or found in nature or a junkyard.
Small Signal Audio Design
Author: Douglas Self
Publisher: CRC Press
ISBN: 1134635206
Category : Technology & Engineering
Languages : en
Pages : 1051
Book Description
Learn to use inexpensive and readily available parts to obtain state-of-the-art performance in all the vital parameters of noise, distortion, crosstalk and so on. With ample coverage of preamplifiers and mixers and a new chapter on headphone amplifiers, this practical handbook provides an extensive repertoire of circuits that can be put together to make almost any type of audio system. A resource packed full of valuable information, with virtually every page revealing nuggets of specialized knowledge not found elsewhere. Essential points of theory that bear on practical performance are lucidly and thoroughly explained, with the mathematics kept to a relative minimum. Douglas' background in design for manufacture ensures he keeps a wary eye on the cost of things. Includes a chapter on power-supplies, full of practical ways to keep both the ripple and the cost down, showing how to power everything. Douglas wears his learning lightly, and this book features the engaging prose style familiar to readers of his other books. You will learn why mercury cables are not a good idea, the pitfalls of plating gold on copper, and what quotes from Star Trek have to do with PCB design. Learn how to: make amplifiers with apparently impossibly low noise design discrete circuitry that can handle enormous signals with vanishingly low distortion use humble low-gain transistors to make an amplifier with an input impedance of more than 50 Megohms transform the performance of low-cost-opamps, how to make filters with very low noise and distortion make incredibly accurate volume controls make a huge variety of audio equalisers make magnetic cartridge preamplifiers that have noise so low it is limited by basic physics sum, switch, clip, compress, and route audio signals The second edition is expanded throughout (with added information on new ADCs and DACs, microcontrollers, more coverage of discrete op amp design, and many other topics), and includes a completely new chapter on headphone amplifiers.
Publisher: CRC Press
ISBN: 1134635206
Category : Technology & Engineering
Languages : en
Pages : 1051
Book Description
Learn to use inexpensive and readily available parts to obtain state-of-the-art performance in all the vital parameters of noise, distortion, crosstalk and so on. With ample coverage of preamplifiers and mixers and a new chapter on headphone amplifiers, this practical handbook provides an extensive repertoire of circuits that can be put together to make almost any type of audio system. A resource packed full of valuable information, with virtually every page revealing nuggets of specialized knowledge not found elsewhere. Essential points of theory that bear on practical performance are lucidly and thoroughly explained, with the mathematics kept to a relative minimum. Douglas' background in design for manufacture ensures he keeps a wary eye on the cost of things. Includes a chapter on power-supplies, full of practical ways to keep both the ripple and the cost down, showing how to power everything. Douglas wears his learning lightly, and this book features the engaging prose style familiar to readers of his other books. You will learn why mercury cables are not a good idea, the pitfalls of plating gold on copper, and what quotes from Star Trek have to do with PCB design. Learn how to: make amplifiers with apparently impossibly low noise design discrete circuitry that can handle enormous signals with vanishingly low distortion use humble low-gain transistors to make an amplifier with an input impedance of more than 50 Megohms transform the performance of low-cost-opamps, how to make filters with very low noise and distortion make incredibly accurate volume controls make a huge variety of audio equalisers make magnetic cartridge preamplifiers that have noise so low it is limited by basic physics sum, switch, clip, compress, and route audio signals The second edition is expanded throughout (with added information on new ADCs and DACs, microcontrollers, more coverage of discrete op amp design, and many other topics), and includes a completely new chapter on headphone amplifiers.
Designing with Sound
Author: Amber Case
Publisher: O'Reilly Media
ISBN: 1491961074
Category : Computers
Languages : en
Pages : 247
Book Description
Sound can profoundly impact how people interact with your product. Well-designed sounds can be exceptionally effective in conveying subtle distinctions, emotion, urgency, and information without adding visual clutter. In this practical guide, Amber Case and Aaron Day explain why sound design is critical to the success of products, environments, and experiences. Just as visual designers have a set of benchmarks and a design language to guide their work, this book provides a toolkit for the auditory experience, improving collaboration for a wide variety of stakeholders, from product developers to composers, user experience designers to architects. You’ll learn a complete process for designing, prototyping, and testing sound. In two parts, this guide includes: Past, present, and upcoming advances in sound design Principles for designing quieter products Guidelines for intelligently adding and removing sound in interactions When to use voice interfaces, how to consider personalities, and how to build a knowledge map of queries Working with brands to create unique and effective audio logos that will speak to your customers Adding information using sonification and generative audio
Publisher: O'Reilly Media
ISBN: 1491961074
Category : Computers
Languages : en
Pages : 247
Book Description
Sound can profoundly impact how people interact with your product. Well-designed sounds can be exceptionally effective in conveying subtle distinctions, emotion, urgency, and information without adding visual clutter. In this practical guide, Amber Case and Aaron Day explain why sound design is critical to the success of products, environments, and experiences. Just as visual designers have a set of benchmarks and a design language to guide their work, this book provides a toolkit for the auditory experience, improving collaboration for a wide variety of stakeholders, from product developers to composers, user experience designers to architects. You’ll learn a complete process for designing, prototyping, and testing sound. In two parts, this guide includes: Past, present, and upcoming advances in sound design Principles for designing quieter products Guidelines for intelligently adding and removing sound in interactions When to use voice interfaces, how to consider personalities, and how to build a knowledge map of queries Working with brands to create unique and effective audio logos that will speak to your customers Adding information using sonification and generative audio
Sound Design and Science Fiction
Author: William Whittington
Publisher: University of Texas Press
ISBN: 0292773994
Category : Performing Arts
Languages : en
Pages : 289
Book Description
Sound is half the picture, and since the 1960s, film sound not only has rivaled the innovative imagery of contemporary Hollywood cinema, but in some ways has surpassed it in status and privilege because of the emergence of sound design. This in-depth study by William Whittington considers the evolution of sound design not only through cultural and technological developments during the last four decades, but also through the attitudes and expectations of filmgoers. Fans of recent blockbuster films, in particular science fiction films, have come to expect a more advanced and refined degree of film sound use, which has changed the way they experience and understand spectacle and storytelling in contemporary cinema. The book covers recent science fiction cinema in rich and compelling detail, providing a new sounding of familiar films, while offering insights into the constructed nature of cinematic sound design. This is accomplished by examining the formal elements and historical context of sound production in movies to better appreciate how a film sound track is conceived and presented.Whittington focuses on seminal science fiction films that have made specific advances in film sound, including 2001: A Space Odyssey, THX 1138, Star Wars, Alien, Blade Runner (original version and director's cut), Terminator 2: Judgment Day and The Matrix trilogy and games—milestones of the entertainment industry's technological and aesthetic advancements with sound. Setting itself apart from other works, the book illustrates through accessible detail and compelling examples how swiftly such advancements in film sound aesthetics and technology have influenced recent science fiction cinema, and examines how these changes correlate to the history, theory, and practice of contemporary Hollywood filmmaking.
Publisher: University of Texas Press
ISBN: 0292773994
Category : Performing Arts
Languages : en
Pages : 289
Book Description
Sound is half the picture, and since the 1960s, film sound not only has rivaled the innovative imagery of contemporary Hollywood cinema, but in some ways has surpassed it in status and privilege because of the emergence of sound design. This in-depth study by William Whittington considers the evolution of sound design not only through cultural and technological developments during the last four decades, but also through the attitudes and expectations of filmgoers. Fans of recent blockbuster films, in particular science fiction films, have come to expect a more advanced and refined degree of film sound use, which has changed the way they experience and understand spectacle and storytelling in contemporary cinema. The book covers recent science fiction cinema in rich and compelling detail, providing a new sounding of familiar films, while offering insights into the constructed nature of cinematic sound design. This is accomplished by examining the formal elements and historical context of sound production in movies to better appreciate how a film sound track is conceived and presented.Whittington focuses on seminal science fiction films that have made specific advances in film sound, including 2001: A Space Odyssey, THX 1138, Star Wars, Alien, Blade Runner (original version and director's cut), Terminator 2: Judgment Day and The Matrix trilogy and games—milestones of the entertainment industry's technological and aesthetic advancements with sound. Setting itself apart from other works, the book illustrates through accessible detail and compelling examples how swiftly such advancements in film sound aesthetics and technology have influenced recent science fiction cinema, and examines how these changes correlate to the history, theory, and practice of contemporary Hollywood filmmaking.
Sound Design for the Stage
Author: Gareth Fry
Publisher: The Crowood Press
ISBN: 1785005545
Category : Performing Arts
Languages : en
Pages : 521
Book Description
Sound Design for the Stage is a practical guide to designing, creating and developing the sound for a live performance. Based on the author's extensive industry experience, it takes the reader through the process of creating a show, from first contact to press night, with numerous examples from high-profile productions. Written in a detailed but accessible approach, this comprehensive book offers key insights into a fast-moving industry. Topics covered include: how to analyze a script to develop ideas and concepts; how to discuss your work with a director; telling the emotional story; working with recorded and live music; how to record, create, process and abstract sound; designing for devised work; key aspects of acoustics and vocal intelligibility; the politics of radio mics and vocal foldback; how to design a sound system and, finally, what to do when things go wrong. It will be especially useful for emergent sound designers, directors and technical theatre students. Focusing on the creative and collaborative process between sound designer, director, performer and writer, it is fully illustrated with 114 colour photographs and 33 line artworks. Gareth Fry is an Olivier and Tony award-winning sound designer and an honorary fellow of the Royal Central School of Speech and Drama. It is another title in the new Crowood Theatre Companions series.
Publisher: The Crowood Press
ISBN: 1785005545
Category : Performing Arts
Languages : en
Pages : 521
Book Description
Sound Design for the Stage is a practical guide to designing, creating and developing the sound for a live performance. Based on the author's extensive industry experience, it takes the reader through the process of creating a show, from first contact to press night, with numerous examples from high-profile productions. Written in a detailed but accessible approach, this comprehensive book offers key insights into a fast-moving industry. Topics covered include: how to analyze a script to develop ideas and concepts; how to discuss your work with a director; telling the emotional story; working with recorded and live music; how to record, create, process and abstract sound; designing for devised work; key aspects of acoustics and vocal intelligibility; the politics of radio mics and vocal foldback; how to design a sound system and, finally, what to do when things go wrong. It will be especially useful for emergent sound designers, directors and technical theatre students. Focusing on the creative and collaborative process between sound designer, director, performer and writer, it is fully illustrated with 114 colour photographs and 33 line artworks. Gareth Fry is an Olivier and Tony award-winning sound designer and an honorary fellow of the Royal Central School of Speech and Drama. It is another title in the new Crowood Theatre Companions series.
Foundations in Sound Design for Embedded Media
Author: Michael Filimowicz
Publisher: Routledge
ISBN: 1351603884
Category : Technology & Engineering
Languages : en
Pages : 370
Book Description
This volume provides a comprehensive introduction to foundational topics in sound design for embedded media, such as physical computing; interaction design; auditory displays and data sonification; speech synthesis; wearables; smart objects and instruments; user experience; toys and playful tangible objects; and the new sensibilities entailed in expanding the concept of sound design to encompass the totality of our surroundings. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational products and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its many embedded forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, programming and design, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.
Publisher: Routledge
ISBN: 1351603884
Category : Technology & Engineering
Languages : en
Pages : 370
Book Description
This volume provides a comprehensive introduction to foundational topics in sound design for embedded media, such as physical computing; interaction design; auditory displays and data sonification; speech synthesis; wearables; smart objects and instruments; user experience; toys and playful tangible objects; and the new sensibilities entailed in expanding the concept of sound design to encompass the totality of our surroundings. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational products and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its many embedded forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, programming and design, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.
Sound Design is the New Score
Author: Danijela Kulezic-Wilson
Publisher:
ISBN: 0190855312
Category : Music
Languages : en
Pages : 181
Book Description
The practice of blurring the line between score and sound design has transformed contemporary film soundscape by challenging not only the long-established hierarchical relationships between dialogue, music, and sound effects, but also the modes of perception shaped by classical soundtrack practices. The methods of this new trend rely on the language of contemporary popular and art music, producing soundtracks in which it is difficult to tell the difference between score and ambient sound, where pieces of electroacoustic music are merged with diegetic sound, sound effects are absorbed into the score or treated as music, and diegetic sound is treated as musique concr�te. In Sound Design is the New Score, Kulezic-Wilson explores theoretical, aesthetic, and sensuous dimensions of this new trend, providing a multifaceted portrait of a practice which recognizes the interconnectedness of all soundtrack elements and emphasizes their inherent musicality. The aesthetic concerns of this practice are illuminated through the concept of the aesthetics of reticence which rejects classical narrative and scoring conventions and uses integrated soundtrack strategies to create the space for mystery in art and for individuality in the cinematic experience. The book's emphasis on sensuous and musical aspects of this practice, informed by the feminist discourse on the erotics of art, challenges popular notions about sensory cinema, demonstrating that the sensuousness of film form and its soundscapes is more sophisticated than simply being the result of excessive sensory stimulation facilitated by the use of digital technology or the "intensified" aesthetics it inspires. The discussion is supported by a wide range of case studies from American Independent, Asian, Australian, and European cinemas, including films by Shane Carruth, Claire Denis, Hou Hsiao-Hsien, Harmony Korine, David Mich�d, Gus Van Sant, and Peter Strickland.
Publisher:
ISBN: 0190855312
Category : Music
Languages : en
Pages : 181
Book Description
The practice of blurring the line between score and sound design has transformed contemporary film soundscape by challenging not only the long-established hierarchical relationships between dialogue, music, and sound effects, but also the modes of perception shaped by classical soundtrack practices. The methods of this new trend rely on the language of contemporary popular and art music, producing soundtracks in which it is difficult to tell the difference between score and ambient sound, where pieces of electroacoustic music are merged with diegetic sound, sound effects are absorbed into the score or treated as music, and diegetic sound is treated as musique concr�te. In Sound Design is the New Score, Kulezic-Wilson explores theoretical, aesthetic, and sensuous dimensions of this new trend, providing a multifaceted portrait of a practice which recognizes the interconnectedness of all soundtrack elements and emphasizes their inherent musicality. The aesthetic concerns of this practice are illuminated through the concept of the aesthetics of reticence which rejects classical narrative and scoring conventions and uses integrated soundtrack strategies to create the space for mystery in art and for individuality in the cinematic experience. The book's emphasis on sensuous and musical aspects of this practice, informed by the feminist discourse on the erotics of art, challenges popular notions about sensory cinema, demonstrating that the sensuousness of film form and its soundscapes is more sophisticated than simply being the result of excessive sensory stimulation facilitated by the use of digital technology or the "intensified" aesthetics it inspires. The discussion is supported by a wide range of case studies from American Independent, Asian, Australian, and European cinemas, including films by Shane Carruth, Claire Denis, Hou Hsiao-Hsien, Harmony Korine, David Mich�d, Gus Van Sant, and Peter Strickland.
Doing Research in Sound Design
Author: Michael Filimowicz
Publisher: CRC Press
ISBN: 1000375196
Category : Technology & Engineering
Languages : en
Pages : 418
Book Description
Doing Research in Sound Design gathers chapters on the wide range of research methodologies used in sound design. Editor Michael Filimowicz and a diverse group of contributors provide an overview of cross-disciplinary inquiry into sound design that transcends discursive and practical divides. The book covers Qualitative, Quantitative and Mixed Methods inquiry. For those new to sound design research, each chapter covers specific research methods that can be utilized directly in order to begin to integrate the methodology into their practice. More experienced researchers will find the scope of topics comprehensive and rich in ideas for new lines of inquiry. Students and teachers in sound design graduate programs, industry-based R&D experts and audio professionals will find the volume to be a useful guide in developing their skills of inquiry into sound design for any particular application area.
Publisher: CRC Press
ISBN: 1000375196
Category : Technology & Engineering
Languages : en
Pages : 418
Book Description
Doing Research in Sound Design gathers chapters on the wide range of research methodologies used in sound design. Editor Michael Filimowicz and a diverse group of contributors provide an overview of cross-disciplinary inquiry into sound design that transcends discursive and practical divides. The book covers Qualitative, Quantitative and Mixed Methods inquiry. For those new to sound design research, each chapter covers specific research methods that can be utilized directly in order to begin to integrate the methodology into their practice. More experienced researchers will find the scope of topics comprehensive and rich in ideas for new lines of inquiry. Students and teachers in sound design graduate programs, industry-based R&D experts and audio professionals will find the volume to be a useful guide in developing their skills of inquiry into sound design for any particular application area.
Foundations in Sound Design for Interactive Media
Author: Michael Filimowicz
Publisher: Routledge
ISBN: 135160385X
Category : Technology & Engineering
Languages : en
Pages : 331
Book Description
This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.
Publisher: Routledge
ISBN: 135160385X
Category : Technology & Engineering
Languages : en
Pages : 331
Book Description
This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.
Foundations in Sound Design for Linear Media
Author: Michael Filimowicz
Publisher: Routledge
ISBN: 1351603825
Category : Technology & Engineering
Languages : en
Pages : 412
Book Description
This volume provides a comprehensive introduction to foundational topics in sound design for linear media, such as listening and recording; audio postproduction; key musical concepts and forms such as harmony, conceptual sound design, electronica, soundscape, and electroacoustic composition; the audio commons; and sound’s ontology and phenomenology. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use with moving images as well as important forms of composed sound. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its linear forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, media and experience, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.
Publisher: Routledge
ISBN: 1351603825
Category : Technology & Engineering
Languages : en
Pages : 412
Book Description
This volume provides a comprehensive introduction to foundational topics in sound design for linear media, such as listening and recording; audio postproduction; key musical concepts and forms such as harmony, conceptual sound design, electronica, soundscape, and electroacoustic composition; the audio commons; and sound’s ontology and phenomenology. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use with moving images as well as important forms of composed sound. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its linear forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, media and experience, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.