Author: Sven Hroar Klempe
Publisher: Springer Nature
ISBN: 981192340X
Category : Social Science
Languages : en
Pages : 369
Book Description
This book is about the human mental capacities that are mostly veiled in the use of language yet can be revealed through music activities. In speech, just one word is articulated at the time, whereas in music different pitches sound simultaneously. This conflict demonstrates that rationality must be regarded as relative, as rationality in music may create chaos in speech. Moreover, investigating the role of sound in synesthesia reveals that its aesthetic combinations are related to the human capacity to enjoy different types of harmonies in music. Drawing on new research regarding synesthesia as a more fundamental basis for human cognition, this book brings this a step further by introducing synesthesia as a general metacognitive process, hinting at the aesthetical origin of fundamental logical operations. Bringing together a number of cultural perspectives on music, language, and mathematics, this volume expertly illustrates that music reveals a fundamental system that deeply combines the sensorial and the intellectual human capacities.
Sound and Reason
Author: Sven Hroar Klempe
Publisher: Springer Nature
ISBN: 981192340X
Category : Social Science
Languages : en
Pages : 369
Book Description
This book is about the human mental capacities that are mostly veiled in the use of language yet can be revealed through music activities. In speech, just one word is articulated at the time, whereas in music different pitches sound simultaneously. This conflict demonstrates that rationality must be regarded as relative, as rationality in music may create chaos in speech. Moreover, investigating the role of sound in synesthesia reveals that its aesthetic combinations are related to the human capacity to enjoy different types of harmonies in music. Drawing on new research regarding synesthesia as a more fundamental basis for human cognition, this book brings this a step further by introducing synesthesia as a general metacognitive process, hinting at the aesthetical origin of fundamental logical operations. Bringing together a number of cultural perspectives on music, language, and mathematics, this volume expertly illustrates that music reveals a fundamental system that deeply combines the sensorial and the intellectual human capacities.
Publisher: Springer Nature
ISBN: 981192340X
Category : Social Science
Languages : en
Pages : 369
Book Description
This book is about the human mental capacities that are mostly veiled in the use of language yet can be revealed through music activities. In speech, just one word is articulated at the time, whereas in music different pitches sound simultaneously. This conflict demonstrates that rationality must be regarded as relative, as rationality in music may create chaos in speech. Moreover, investigating the role of sound in synesthesia reveals that its aesthetic combinations are related to the human capacity to enjoy different types of harmonies in music. Drawing on new research regarding synesthesia as a more fundamental basis for human cognition, this book brings this a step further by introducing synesthesia as a general metacognitive process, hinting at the aesthetical origin of fundamental logical operations. Bringing together a number of cultural perspectives on music, language, and mathematics, this volume expertly illustrates that music reveals a fundamental system that deeply combines the sensorial and the intellectual human capacities.
Alan Parsons' Art & Science of Sound Recording
Author: Julian Colbeck
Publisher: Hal Leonard Corporation
ISBN: 1480397237
Category : Music
Languages : en
Pages : 393
Book Description
(Technical Reference). More than simply the book of the award-winning DVD set, Art & Science of Sound Recording, the Book takes legendary engineer, producer, and artist Alan Parsons' approaches to sound recording to the next level. In book form, Parsons has the space to include more technical background information, more detailed diagrams, plus a complete set of course notes on each of the 24 topics, from "The Brief History of Recording" to the now-classic "Dealing with Disasters." Written with the DVD's coproducer, musician, and author Julian Colbeck, ASSR, the Book offers readers a classic "big picture" view of modern recording technology in conjunction with an almost encyclopedic list of specific techniques, processes, and equipment. For all its heft and authority authored by a man trained at London's famed Abbey Road studios in the 1970s ASSR, the Book is also written in plain English and is packed with priceless anecdotes from Alan Parsons' own career working with the Beatles, Pink Floyd, and countless others. Not just informative, but also highly entertaining and inspirational, ASSR, the Book is the perfect platform on which to build expertise in the art and science of sound recording.
Publisher: Hal Leonard Corporation
ISBN: 1480397237
Category : Music
Languages : en
Pages : 393
Book Description
(Technical Reference). More than simply the book of the award-winning DVD set, Art & Science of Sound Recording, the Book takes legendary engineer, producer, and artist Alan Parsons' approaches to sound recording to the next level. In book form, Parsons has the space to include more technical background information, more detailed diagrams, plus a complete set of course notes on each of the 24 topics, from "The Brief History of Recording" to the now-classic "Dealing with Disasters." Written with the DVD's coproducer, musician, and author Julian Colbeck, ASSR, the Book offers readers a classic "big picture" view of modern recording technology in conjunction with an almost encyclopedic list of specific techniques, processes, and equipment. For all its heft and authority authored by a man trained at London's famed Abbey Road studios in the 1970s ASSR, the Book is also written in plain English and is packed with priceless anecdotes from Alan Parsons' own career working with the Beatles, Pink Floyd, and countless others. Not just informative, but also highly entertaining and inspirational, ASSR, the Book is the perfect platform on which to build expertise in the art and science of sound recording.
Art of the Cut
Author: Steve Hullfish
Publisher: CRC Press
ISBN: 104003649X
Category : Performing Arts
Languages : en
Pages : 353
Book Description
This is the second volume of the widely acclaimed Art of the Cut book published in 2017. This follow-up text expands on its predecessor with wisdom from more than 360 interviews with the world’s best editors (including nearly every Oscar winner from the last 30 years). Because editing is a highly subjective art form, and one that is critical to the success of motion picture storytelling, it requires side-by-side comparisons of the many techniques and solutions used by a wide range of editors from around the world. That is why this book compares and contrasts methodologies from a wide array of diverse voices and organizes that information so that it is easily digested and understood. There is no one way to approach editorial problems, so this book allows readers to see multiple solutions from multiple editors. The interviews contained within are carefully curated into topics that are most important to film editors and those who aspire to become film editors. The questions asked, and the organization of the book, are not merely an academic or theoretical view of the art of editing but rather the practical advice and methodologies of actual working film and TV editors, bringing benefits to both students and professional readers. The book is supplemented by a collection of downloadable online exclusive chapters, which cover additional topics ranging from Choosing the Project to VFX. In addition to the supplementary chapters, access to the full-color, full-resolution images printed in the book—and other exclusive images—is included.
Publisher: CRC Press
ISBN: 104003649X
Category : Performing Arts
Languages : en
Pages : 353
Book Description
This is the second volume of the widely acclaimed Art of the Cut book published in 2017. This follow-up text expands on its predecessor with wisdom from more than 360 interviews with the world’s best editors (including nearly every Oscar winner from the last 30 years). Because editing is a highly subjective art form, and one that is critical to the success of motion picture storytelling, it requires side-by-side comparisons of the many techniques and solutions used by a wide range of editors from around the world. That is why this book compares and contrasts methodologies from a wide array of diverse voices and organizes that information so that it is easily digested and understood. There is no one way to approach editorial problems, so this book allows readers to see multiple solutions from multiple editors. The interviews contained within are carefully curated into topics that are most important to film editors and those who aspire to become film editors. The questions asked, and the organization of the book, are not merely an academic or theoretical view of the art of editing but rather the practical advice and methodologies of actual working film and TV editors, bringing benefits to both students and professional readers. The book is supplemented by a collection of downloadable online exclusive chapters, which cover additional topics ranging from Choosing the Project to VFX. In addition to the supplementary chapters, access to the full-color, full-resolution images printed in the book—and other exclusive images—is included.
Designing Sound
Author: Andy Farnell
Publisher: MIT Press
ISBN: 0262014416
Category : Computers
Languages : en
Pages : 689
Book Description
A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects
Publisher: MIT Press
ISBN: 0262014416
Category : Computers
Languages : en
Pages : 689
Book Description
A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects
Sound reason and solid argument for a reform in Parliament; and the abolition of bribery, ... and other abuses; by ... the Duke of Richmond, ... the Duke of Portland, the Right Honourable W. Pitt, ... and others. Containing a perfect account of all meetings, ... speeches, etc. etc., for upwards of twenty years past: ... with Mr Pitt's speech of May 18, 1782
Author: Charles LENNOX (3rd Duke of Richmond.)
Publisher:
ISBN:
Category :
Languages : en
Pages : 192
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 192
Book Description
Arguments, Derived from Sacred Scripture and Sound Reason, Exhibiting the Necessity and Advantages of Infant Baptism
Author: Benjamin Kurtz
Publisher:
ISBN:
Category : Baptism
Languages : en
Pages : 384
Book Description
Publisher:
ISBN:
Category : Baptism
Languages : en
Pages : 384
Book Description
The Sound Book: The Science of the Sonic Wonders of the World
Author: Trevor Cox
Publisher: W. W. Norton & Company
ISBN: 039324282X
Category : Science
Languages : en
Pages : 391
Book Description
"A lucid and passionate case for a more mindful way of listening to and engaging with musical, natural, and manmade sounds." —New York Times In this tour of the world’s most unexpected sounds, Trevor Cox—the “David Attenborough of the acoustic realm” (Observer)—discovers the world’s longest echo in a hidden oil cavern in Scotland, unlocks the secret of singing sand dunes in California, and alerts us to the aural gems that exist everywhere in between. Using the world’s most amazing acoustic phenomena to reveal how sound works in everyday life, The Sound Book inspires us to become better listeners in a world dominated by the visual and to open our ears to the glorious cacophony all around us.
Publisher: W. W. Norton & Company
ISBN: 039324282X
Category : Science
Languages : en
Pages : 391
Book Description
"A lucid and passionate case for a more mindful way of listening to and engaging with musical, natural, and manmade sounds." —New York Times In this tour of the world’s most unexpected sounds, Trevor Cox—the “David Attenborough of the acoustic realm” (Observer)—discovers the world’s longest echo in a hidden oil cavern in Scotland, unlocks the secret of singing sand dunes in California, and alerts us to the aural gems that exist everywhere in between. Using the world’s most amazing acoustic phenomena to reveal how sound works in everyday life, The Sound Book inspires us to become better listeners in a world dominated by the visual and to open our ears to the glorious cacophony all around us.
The Sound of Nonsense
Author: Richard Elliott
Publisher: Bloomsbury Publishing USA
ISBN: 1501324551
Category : Music
Languages : en
Pages : 153
Book Description
In The Sound of Nonsense, Richard Elliott highlights the importance of sound in understanding the 'nonsense' of writers such as Lewis Carroll, Edward Lear, James Joyce and Mervyn Peake, before connecting this noisy writing to works which engage more directly with sound, including sound poetry, experimental music and pop. By emphasising sonic factors, Elliott makes new and fascinating connections between a wide range of artistic examples to ultimately build a case for the importance of sound in creating, maintaining and disrupting meaning.
Publisher: Bloomsbury Publishing USA
ISBN: 1501324551
Category : Music
Languages : en
Pages : 153
Book Description
In The Sound of Nonsense, Richard Elliott highlights the importance of sound in understanding the 'nonsense' of writers such as Lewis Carroll, Edward Lear, James Joyce and Mervyn Peake, before connecting this noisy writing to works which engage more directly with sound, including sound poetry, experimental music and pop. By emphasising sonic factors, Elliott makes new and fascinating connections between a wide range of artistic examples to ultimately build a case for the importance of sound in creating, maintaining and disrupting meaning.
The Sound of Your Voice, Only Really Far Away
Author: Frances O'Roark Dowell
Publisher: Simon and Schuster
ISBN: 1442432918
Category : Juvenile Fiction
Languages : en
Pages : 256
Book Description
Marylin and Kate find that boys can be just as complicated as friendship in this conclusion to the bestselling Secret Language of Girls trilogy, a “quietly perceptive tour de force” (Kirkus Reviews) from the bestselling author of Dovey Coe and The Secret Language of Girls. Marylin knows that, as a middle school cheerleader, she has certain obligations. She has to smile as she walks down the hall, be friends with the right people, and keep her manicure in tip-top shape. But Marylin is surprised to learn there are also rules about whom she’s allowed to like—and Benjamin, the student body president, is deemed unacceptable. But maybe there is a way to convince the cheerleaders that her interest in Benjamin is for their own good—maybe she’ll pretend that she’s using him to get new cheerleading uniforms! Kate, of course, finds this ludicrous. She is going to like who she likes, thank you very much. And she just so happens to be spending more time than ever with Matthew Holler. But even a girl who marches to the beat of her own guitar strings can play the wrong notes—and are she and Matthew even playing the same song? She’s just not sure. So when Matthew tells Kate that the school’s Audio Lab needs funding from the student government, she decides to do what she can to help him get it. But there isn’t enough money to go around, and it soon becomes clear that only one of the two girls can get her way. Ultimately, though, is it even her way? Or are both girls pushing for something they never really wanted in the first place?
Publisher: Simon and Schuster
ISBN: 1442432918
Category : Juvenile Fiction
Languages : en
Pages : 256
Book Description
Marylin and Kate find that boys can be just as complicated as friendship in this conclusion to the bestselling Secret Language of Girls trilogy, a “quietly perceptive tour de force” (Kirkus Reviews) from the bestselling author of Dovey Coe and The Secret Language of Girls. Marylin knows that, as a middle school cheerleader, she has certain obligations. She has to smile as she walks down the hall, be friends with the right people, and keep her manicure in tip-top shape. But Marylin is surprised to learn there are also rules about whom she’s allowed to like—and Benjamin, the student body president, is deemed unacceptable. But maybe there is a way to convince the cheerleaders that her interest in Benjamin is for their own good—maybe she’ll pretend that she’s using him to get new cheerleading uniforms! Kate, of course, finds this ludicrous. She is going to like who she likes, thank you very much. And she just so happens to be spending more time than ever with Matthew Holler. But even a girl who marches to the beat of her own guitar strings can play the wrong notes—and are she and Matthew even playing the same song? She’s just not sure. So when Matthew tells Kate that the school’s Audio Lab needs funding from the student government, she decides to do what she can to help him get it. But there isn’t enough money to go around, and it soon becomes clear that only one of the two girls can get her way. Ultimately, though, is it even her way? Or are both girls pushing for something they never really wanted in the first place?
Attract Mode: The Rise and Fall of Coin-Op Arcade Games
Author: Jamie Lendino
Publisher: Steel Gear Press
ISBN:
Category : Computers
Languages : en
Pages : 435
Book Description
From their haunts in the shadowy corner of a bar, front and center at a convenience store, or reigning over a massive mall installation bursting with light, sound, and action, arcade games have been thrilling and addicting quarter-bearers of all ages ever since Pong first lit up its paddles. Whether you wanted a few minutes’ quick-twitch exhilaration or the taste of three-initial immortality that came with topping the high score screen, you could get it from the diverse range of space shooters, dot-eating extravaganzas, quirky beat-’em-ups, and more that have helped define pop culture for more than four decades. In Attract Mode: The Rise and Fall of Coin-Op Arcade Games, author Jamie Lendino celebrates both the biggest blockbusters (Pac-Man, Star Wars: The Arcade Game) and the forgotten gems (Phoenix, Star Castle) of the Golden Age of coin-op gaming, and pulls back the curtain on the personalities and the groundbreaking technologies that brought them to glitzy, color-drenched life in the U.S., Japan, and all over the world. You’ll start your journey exploring the electromechanical attractions and pinball games of the early 20th century. Next, you’ll meet the earliest innovators, who used college computers and untested electronics to outline the possibilities of the emerging form, and discover the surprising history behind the towering megahits from Nintendo, Sega, and others that still inform gaming today. Then you’ll witness the devastating crash that almost ended it all—and the rebirth no one expected. Whether you prefer the white-knuckle gameplay of Robotron: 2084, the barrel-jumping whimsy of Donkey Kong, or the stunning graphics and animation of Dragon’s Lair, Attract Mode will transport you back to the heyday of arcade games and let you relive—or experience for the first time—the unique magic that transformed entertainment forever.
Publisher: Steel Gear Press
ISBN:
Category : Computers
Languages : en
Pages : 435
Book Description
From their haunts in the shadowy corner of a bar, front and center at a convenience store, or reigning over a massive mall installation bursting with light, sound, and action, arcade games have been thrilling and addicting quarter-bearers of all ages ever since Pong first lit up its paddles. Whether you wanted a few minutes’ quick-twitch exhilaration or the taste of three-initial immortality that came with topping the high score screen, you could get it from the diverse range of space shooters, dot-eating extravaganzas, quirky beat-’em-ups, and more that have helped define pop culture for more than four decades. In Attract Mode: The Rise and Fall of Coin-Op Arcade Games, author Jamie Lendino celebrates both the biggest blockbusters (Pac-Man, Star Wars: The Arcade Game) and the forgotten gems (Phoenix, Star Castle) of the Golden Age of coin-op gaming, and pulls back the curtain on the personalities and the groundbreaking technologies that brought them to glitzy, color-drenched life in the U.S., Japan, and all over the world. You’ll start your journey exploring the electromechanical attractions and pinball games of the early 20th century. Next, you’ll meet the earliest innovators, who used college computers and untested electronics to outline the possibilities of the emerging form, and discover the surprising history behind the towering megahits from Nintendo, Sega, and others that still inform gaming today. Then you’ll witness the devastating crash that almost ended it all—and the rebirth no one expected. Whether you prefer the white-knuckle gameplay of Robotron: 2084, the barrel-jumping whimsy of Donkey Kong, or the stunning graphics and animation of Dragon’s Lair, Attract Mode will transport you back to the heyday of arcade games and let you relive—or experience for the first time—the unique magic that transformed entertainment forever.