Author: Joyce Gallagher
Publisher: Teacher Created Resources
ISBN: 1576903133
Category : Civics
Languages : en
Pages : 290
Book Description
"Social studies games contains 28 card games related to such topics as geography, history, exploration, and government"--Introduction
Social Studies Games
Author: Joyce Gallagher
Publisher: Teacher Created Resources
ISBN: 1576903133
Category : Civics
Languages : en
Pages : 290
Book Description
"Social studies games contains 28 card games related to such topics as geography, history, exploration, and government"--Introduction
Publisher: Teacher Created Resources
ISBN: 1576903133
Category : Civics
Languages : en
Pages : 290
Book Description
"Social studies games contains 28 card games related to such topics as geography, history, exploration, and government"--Introduction
Social Studies Activities Kids Can't Resist
Author: Dee Benscoter
Publisher: Scholastic Teaching Resources
ISBN: 9780439297035
Category : Education
Languages : en
Pages : 64
Book Description
Publisher: Scholastic Teaching Resources
ISBN: 9780439297035
Category : Education
Languages : en
Pages : 64
Book Description
Social Studies, Games, and Activities
Author: Guy Wagner
Publisher:
ISBN:
Category : Social sciences
Languages : en
Pages : 124
Book Description
Publisher:
ISBN:
Category : Social sciences
Languages : en
Pages : 124
Book Description
Super Social Studies
Author: Elizabeth Van Tine
Publisher: Scholastic Inc.
ISBN: 9780439050081
Category : Education
Languages : en
Pages : 68
Book Description
Jam-packed with classroom-tested, hands-on activities such as wondercircles, fan-fold books, paper-chain timelines, and more mapping and report writing ideas!
Publisher: Scholastic Inc.
ISBN: 9780439050081
Category : Education
Languages : en
Pages : 68
Book Description
Jam-packed with classroom-tested, hands-on activities such as wondercircles, fan-fold books, paper-chain timelines, and more mapping and report writing ideas!
Research Anthology on Developments in Gamification and Game-Based Learning
Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1668437112
Category : Education
Languages : en
Pages : 1971
Book Description
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
Publisher: IGI Global
ISBN: 1668437112
Category : Education
Languages : en
Pages : 1971
Book Description
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
Gaming the Past
Author: Jeremiah McCall
Publisher: Routledge
ISBN: 1136832092
Category : Education
Languages : en
Pages : 198
Book Description
Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.
Publisher: Routledge
ISBN: 1136832092
Category : Education
Languages : en
Pages : 198
Book Description
Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.
Social Studies Games and Activities
Author: Guy Wagner
Publisher:
ISBN:
Category : Social sciences
Languages : en
Pages : 114
Book Description
Publisher:
ISBN:
Category : Social sciences
Languages : en
Pages : 114
Book Description
Activities, Games, and Lessons for Social Learning
Author: Stern Center for Language and Learning,
Publisher: Corwin
ISBN: 154436248X
Category : Education
Languages : en
Pages : 169
Book Description
In these games, the prize is success in school—and life. When students improve their skills of self-regulation, social communication, and perspective-taking they become better prepared to challenge themselves academically, take on tough tasks, and collaborate with teachers and classmates to achieve real, lasting school success. The design of each game keeps kids engaged and motivated, while educators benefit from clear, thorough explanations that unpack the complexities of social learning. Other behind-the-scenes features include: Evidence-based, teacher-tested lessons Anecdotes and real-world examples Links to relevant research Expansion ideas for applying learned skills to broader situations Templates and reproducibles for easy implementation
Publisher: Corwin
ISBN: 154436248X
Category : Education
Languages : en
Pages : 169
Book Description
In these games, the prize is success in school—and life. When students improve their skills of self-regulation, social communication, and perspective-taking they become better prepared to challenge themselves academically, take on tough tasks, and collaborate with teachers and classmates to achieve real, lasting school success. The design of each game keeps kids engaged and motivated, while educators benefit from clear, thorough explanations that unpack the complexities of social learning. Other behind-the-scenes features include: Evidence-based, teacher-tested lessons Anecdotes and real-world examples Links to relevant research Expansion ideas for applying learned skills to broader situations Templates and reproducibles for easy implementation
Student Resources: Elementary: Games and Activities: Social Studies: Third-Fifth Grade
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :
Book Description
Bigchalk.com, inc. presents a collection of educational, interactive games and activities related to social studies, intended for students in grades 3-5. There are games and activities focusing on the Incas, inventions, U.S. states, U.S. presidents, flags of the world, and more.
Publisher:
ISBN:
Category :
Languages : en
Pages :
Book Description
Bigchalk.com, inc. presents a collection of educational, interactive games and activities related to social studies, intended for students in grades 3-5. There are games and activities focusing on the Incas, inventions, U.S. states, U.S. presidents, flags of the world, and more.
Enriched Social Studies Teaching Through the Use of Games and Activities
Author: Elmer Richard Churchill
Publisher: Fearon Teacher Aids
ISBN:
Category : Education
Languages : en
Pages : 96
Book Description
Publisher: Fearon Teacher Aids
ISBN:
Category : Education
Languages : en
Pages : 96
Book Description