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Skills In Mathematics Vectors & 3D Geometry

Skills In Mathematics Vectors & 3D Geometry PDF Author: Amit M. Agarwal
Publisher:
ISBN: 9788188222223
Category :
Languages : en
Pages : 268

Book Description


Skills In Mathematics Vectors & 3D Geometry

Skills In Mathematics Vectors & 3D Geometry PDF Author: Amit M. Agarwal
Publisher:
ISBN: 9788188222223
Category :
Languages : en
Pages : 268

Book Description


Skills in Mathematics - Vectors and 3D Geometry for JEE Main and Advanced

Skills in Mathematics - Vectors and 3D Geometry for JEE Main and Advanced PDF Author: Amit M Agarwal
Publisher: Arihant Publications India limited
ISBN: 9325298686
Category :
Languages : en
Pages : 282

Book Description
1. ‘Skill in Mathematics’ series is prepared for JEE Main and Advanced papers 2. It is a highly recommended textbook to develop a strong grounding in Vectors and 3D Geometry 3. The book covers the entire syllabus into 3 chapters 4. Each chapter includes a wide range of questions that are asked in the examinations Good foundational grip is required in the Vectors and 3D Geometry, while you are preparing for JEE Mains & Advanced or any other engineering. Bringing up the series “Skills in Mathematics for JEE Main & Advanced for Vectors and 3D Geometry” that is carefully revised with the sessionwise theory and exercise; to help candidates to learn & tackle the mathematical problems. The book has 3 Chapters covering the whole syllabus for the JEE Mains and Advanced as prescribed. Each chapter is divided into sessions giving complete clarity to concepts. Apart from sessionwise theory, JEE Type examples and Chapter Exercise contain huge amount of questions that are provided in every chapter under Practice Part. Prepared under great expertise, it is a highly recommended textbook to develop a strong grounding in Algebra to perform best in JEE and various engineering entrances. TOC: Vector Algebra, Product of Vectors, Three Dimensional Coordinate System.

3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition PDF Author: Fletcher Dunn
Publisher: CRC Press
ISBN: 1568817231
Category : Computers
Languages : en
Pages : 848

Book Description
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Skills in Mathematics - Coordinate Geometry for JEE Main and Advanced

Skills in Mathematics - Coordinate Geometry for JEE Main and Advanced PDF Author: Dr. S K Goyal
Publisher: Arihant Publications India limited
ISBN: 9325298643
Category :
Languages : en
Pages : 638

Book Description
1. ‘Skill in Mathematics’ series is prepared for JEE Main and Advanced papers 2. It is a highly recommended textbook to develop a strong grounding in Coordinate Geometry 3. The book covers the entire syllabus into 7 chapters 4. Each chapter includes a wide range of questions that are asked in the examinations Good foundational grip is required in the Coordinate Geometry, while you are preparing for JEE Mains & Advanced or any other engineering. Bringing up the series “Skills in Mathematics for JEE Main & Advanced for Coordinate Geometry” that is carefully revised with the sessionwise theory and exercise; to help candidates to learn & tackle the mathematical problems. The book has 7 Chapters covering the whole syllabus for the JEE Mains and Advanced as prescribed. Each chapter is divided into sessions giving complete clarity to concepts. Apart from sessionwise theory, JEE Type examples and Chapter Exercise contain huge amount of questions that are provided in every chapter under Practice Part. Prepared under great expertise, it is a highly recommended textbook to develop a strong grounding in Algebra to perform best in JEE and various engineering entrances. TOC: Coordinate Systems and Coordinates, The Straight Lines, Pair of Straight Lines, Circle, Parabola, Ellipse, Hyperbola.

Skills in Mathematics - Differential Calculus for JEE Main and Advanced

Skills in Mathematics - Differential Calculus for JEE Main and Advanced PDF Author: Amit M Agarwal
Publisher: Arihant Publications India limited
ISBN: 9325298651
Category : Study Aids
Languages : en
Pages : 550

Book Description
1. Skill in Mathematics’ series is prepared for JEE Main and Advanced papers 2. It is a highly recommended textbook to develop a strong grounding in Differential Calculus 3. The book covers the entire syllabus into 8 chapters 4. Each chapter includes a wide range of questions that are asked in the examinations Good foundational grip is required in the Differential Calculus, while you are preparing for JEE Mains & Advanced or any other engineering. Bringing up the series “Skills in Mathematics for JEE Main & Advanced for Differential Calculus” that is carefully revised with the sessionwise theory and exercise; to help candidates to learn & tackle the mathematical problems. The book has 8 Chapters covering the whole syllabus for the JEE Mains and Advanced as prescribed. Each chapter is divided into sessions giving complete clarity to concepts. Apart from sessionwise theory, JEE Type examples and Chapter Exercise contain huge amount of questions that are provided in every chapter under Practice Part. Prepared under great expertise, it is a highly recommended textbook to develop a strong grounding in Algebra to perform best in JEE and various engineering entrances. TOC: Essential Mathematical Tools, Differentiation, Functions, Graphical Transformations, Limits, Continuity and Differentiability, dy/dx As a Rate Measurer & Tangents, Normals, Monotonicity, Maxima and Minima.

Skill in Mathematics - Algebra for JEE Main and Advanced

Skill in Mathematics - Algebra for JEE Main and Advanced PDF Author: Dr. S K Goyal
Publisher: Arihant Publications India limited
ISBN: 9325298635
Category :
Languages : en
Pages : 836

Book Description
1. ‘Skill in Mathematics’ series is prepared for JEE Main and Advanced papers 2. It is a highly recommended textbook to develop a strong grounding in Algebra 3. The book covers the entire syllabus into 11 chapters 4. Each chapter includes a wide range of questions that are asked in the examinations Good foundational grip is required in the Algebraic Methods, while you are preparing for JEE Mains & Advanced or any other engineering. Bringing up the series “Skills in Mathematics for JEE Main & Advanced for Algebra” that is carefully revised with the sessionwise theory and exercise; to help candidates to learn & tackle the mathematical problems. The book has 11 Chapters covering the whole syllabus for the JEE Mains and Advanced as prescribed. Each chapter is divided into sessions giving complete clarity to concepts. Apart from sessionwise theory, JEE Type examples and Chapter Exercise contain a huge amount of questions that are provided in every chapter under Practice Part. Prepared under great expertise, it is a highly recommended textbook to develop a strong grounding in Algebra to perform best in JEE and various engineering entrances. TOC: Complex Numbers, Theory of Equations, Sequences and Series, Logarithms and Their Properties, Permutations and Combinations, Binomial Theorems, Determinants, Matrices, Probability, Mathematical Inductions, Sets, Relations and Functions.

Analytical Geometry 2D and 3D

Analytical Geometry 2D and 3D PDF Author: Vittal
Publisher: Pearson Education India
ISBN: 9332517630
Category : Geometry, Analytic
Languages : en
Pages : 509

Book Description
Designed to meet the requirements of UG students, the book deals with the theoretical as well as the practical aspects of the subject. Equal emphasis has been given to both 2D as well as 3D geometry. The book follows a systematic approach with adequate examples for better understanding of the concepts.

Essential Mathematics for Games and Interactive Applications

Essential Mathematics for Games and Interactive Applications PDF Author: James M. Van Verth
Publisher: CRC Press
ISBN: 0123742978
Category : Art
Languages : en
Pages : 706

Book Description
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.

Skills in Mathematics - Play with Graphs for JEE Main and Advanced

Skills in Mathematics - Play with Graphs for JEE Main and Advanced PDF Author: Amit M Agarwal
Publisher: Arihant Publications India limited
ISBN: 9325298694
Category : Study Aids
Languages : en
Pages :

Book Description


Math for Programmers

Math for Programmers PDF Author: Paul Orland
Publisher: Manning Publications
ISBN: 1617295353
Category : Computers
Languages : en
Pages : 686

Book Description
In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks