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Simulation Games and Learning in Production Management

Simulation Games and Learning in Production Management PDF Author: Jens O. Riis
Publisher: Springer
ISBN: 1504128702
Category : Business & Economics
Languages : en
Pages : 216

Book Description
Over the last few years, games of different types have been successfully used in the teaching of production management and in the introduction of new planning methods and systems in industrial enterprises. Games have been used to explain the dynamic nature of production management and for testing new planning principles. Company-specific games have recently been involved as part of developing new production management systems.

Simulation Games and Learning in Production Management

Simulation Games and Learning in Production Management PDF Author: Jens O. Riis
Publisher: Springer
ISBN: 1504128702
Category : Business & Economics
Languages : en
Pages : 216

Book Description
Over the last few years, games of different types have been successfully used in the teaching of production management and in the introduction of new planning methods and systems in industrial enterprises. Games have been used to explain the dynamic nature of production management and for testing new planning principles. Company-specific games have recently been involved as part of developing new production management systems.

Simulation Games in Production Management Education

Simulation Games in Production Management Education PDF Author: Chuda Basnet
Publisher:
ISBN:
Category : Management games
Languages : en
Pages : 36

Book Description


Games and Simulations to Enhance Quality Learning

Games and Simulations to Enhance Quality Learning PDF Author: Danny Saunders
Publisher: Psychology Press
ISBN: 9780749418663
Category : Education
Languages : en
Pages : 306

Book Description


Games in Operations Management

Games in Operations Management PDF Author: Jens O. Riis
Publisher: Springer
ISBN: 0387355065
Category : Business & Economics
Languages : en
Pages : 201

Book Description
Learning has become a constant state of mind for most professionals in today's organizations. However, to become a true learning enterprise, organizations cannot stop at instilling this yearning for knowledge into their collaborators. They must also capture and formalize the common know-how of the organization, as well as provide time and infrastructure to allow learning moments to happen. The aim of the Gaming Workgroup within IFIP 5.7 on Integrated Production Management Systems and the European Group of University Teachers for Industrial Management EHTB is to develop tools and formalisms to support experimental learning in these organizations. It has been proven that modelling the know-how, using visual environments such as multimedia and graphic simulations, is a first step. This in turn allows for the development of games, i.e. challenging settings that foster group interaction and problem solving. Games in Operations Management provides an excellent overview of the different game formats that have been developed and tested in past years, and includes games in a manufacturing environment, games in a services environment, and games for teaching organizational values. The book comprises the selected, revised proceedings of the 4th International Workshop on Games in Production Management: Experimental Learning in Industrial Management, which was sponsored by the International Federation for Information Processing (IFIP) and held in November, 1998, in Ghent, Belgium. The book will be of particular interest to organizational trainers, providing a good overview of state-of-the-art game and training formats as well as hints and advice on how to organize interactive training sessions. It will also be of interest to researchers in industrial engineering, industrial management, and operations management.

Engaging Learning

Engaging Learning PDF Author: Clark N. Quinn
Publisher: John Wiley & Sons
ISBN: 0787979791
Category : Business & Economics
Languages : en
Pages : 243

Book Description
Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun! The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. Engaging Learning offers a much-needed guide for training professionals who want to create learning programs that are both effective and engaging. Clark N. Quinn Learning, a system designer, presents a unique framework for systematically aligning the key elements of learning and engagement with a proven design process for e-learning games. This nuts-and-bolts guide, which is both research-based and grounded in experience, offers the tools needed to transform learning experiences from humdrum to fun.

Experimental Learning in Production Management

Experimental Learning in Production Management PDF Author: Riitta Smeds
Publisher: Springer
ISBN: 0387353542
Category : Computers
Languages : en
Pages : 174

Book Description
This book is based on the presentations at the Third Workshop on Games in Production Management, The Effects of Games on Developing Production Management, held in Espoo, Finland, June 27-29, 1997. The workshop was organized by the Special Interest Group on Games of IFIP Working Group 5.7, which is coordinated by Professor Jens Riis. The Special Interest Group aims to enhance learning in production management in academia and in industry, through the development, application and research of simulation games. Currently, the Special Interest Group is developing a catalogue of games in production management, which will be available on the Internet. The two previous workshops of the Special Interest Group were held in Aalborg and in Sf/lnderborg, and a workshop and exhibition of simulation games was arranged in connection with the APMS '96 Conference in Kyoto in November 1996. In these workshops, various simulation games have been presented, experimented, and discussed, and experiences exchanged. As a result, a network of researchers and teachers interested in games has been created. The third workshop with participants from ten countries further expanded and strengthened the network, and created ideas for potential joint research projects in simulation for learning in production management. The workshop was sponsored by the IFIP Working Group 5.7 on Computer Aided Production Management Systems, Helsinki University of Technology, the Finnish Graduate School of Industrial Management, and the City of Espoo, which we gratefully acknowledge.

Games, Simulations and Playful Learning in Business Education

Games, Simulations and Playful Learning in Business Education PDF Author: Elliott, Caroline
Publisher: Edward Elgar Publishing
ISBN: 1800372701
Category : Education
Languages : en
Pages : 256

Book Description
Games, Simulations and Playful Learning in Business Education takes a fresh, insightful look at original and innovative ways of incorporating games, simulations and play to enhance the quality of higher education learning and assessment across business and law disciplines. Chapters cover wide-ranging business areas such as marketing, accounting and strategy and include practical advice, tips and thoughts on how to strengthen existing learning techniques to include a fun element.

Games in Operations Management

Games in Operations Management PDF Author: Jens Ove Riis
Publisher:
ISBN: 9781475753059
Category :
Languages : en
Pages : 216

Book Description


Simulation and Games

Simulation and Games PDF Author: Society for Academic Gaming and Simulation in Education and Training (Great Britain)
Publisher: Nichols Publishing Company
ISBN:
Category : College teaching
Languages : en
Pages : 224

Book Description


Gaming and Simulations: Concepts, Methodologies, Tools and Applications

Gaming and Simulations: Concepts, Methodologies, Tools and Applications PDF Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1609601963
Category : Games & Activities
Languages : en
Pages : 2164

Book Description
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.