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Simulation and Animation of Human Motion Using Models Obtained from Identification Techniques

Simulation and Animation of Human Motion Using Models Obtained from Identification Techniques PDF Author: Yong Chen Choo
Publisher:
ISBN:
Category : Biomechanics
Languages : en
Pages : 103

Book Description


Simulation and Animation of Human Motion Using Models Obtained from Identification Techniques

Simulation and Animation of Human Motion Using Models Obtained from Identification Techniques PDF Author: Yong Chen Choo
Publisher:
ISBN:
Category : Biomechanics
Languages : en
Pages : 103

Book Description


Human Motion - Understanding, Modeling, Capture and Animation

Human Motion - Understanding, Modeling, Capture and Animation PDF Author: Ahmed Elgammal
Publisher: Springer
ISBN: 3540757031
Category : Computers
Languages : en
Pages : 337

Book Description
This book constitutes the refereed proceedings of the Second Workshop on Human Motion, HumanMotion 2007, held in Rio de Janeiro, Brazil October 2007 in conjunction with ICCV 2007. The 22 revised full papers presented were carefully reviewed and selected from 38 submissions. The papers are organized in topical sections on motion capture and pose estimation, body and limb tracking and segmentation and activity recognition.

3D Modeling and Animation

3D Modeling and Animation PDF Author: Nikos Sarris
Publisher: IGI Global
ISBN: 9781591402992
Category : Computers
Languages : en
Pages : 410

Book Description
3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.

Human Motion

Human Motion PDF Author: Bodo Rosenhahn
Publisher: Springer Science & Business Media
ISBN: 1402066929
Category : Computers
Languages : en
Pages : 628

Book Description
This is the first book which informs about recent progress in biomechanics, computer vision and computer graphics – all in one volume. Researchers from these areas have contributed to this book to promote the establishment of human motion research as a multi-facetted discipline and to improve the exchange of ideas and concepts between these three areas. The book combines carefully written reviews with detailed reports on recent progress in research.

Simulating Humans

Simulating Humans PDF Author: Norman I. Badler
Publisher: Oxford University Press, USA
ISBN: 0195073592
Category : Computers
Languages : en
Pages : 287

Book Description
The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the leaders in the field. This book summarizes the state of the art in simulating human figures, discusses many of the interesting application areas, and makes some assumptions and predictions about where the field is going.

Human Motion Simulation

Human Motion Simulation PDF Author: Karim Abdel-Malek
Publisher: Academic Press
ISBN: 0124046010
Category : Computers
Languages : en
Pages : 296

Book Description
Simulate realistic human motion in a virtual world with an optimization-based approach to motion prediction. With this approach, motion is governed by human performance measures, such as speed and energy, which act as objective functions to be optimized. Constraints on joint torques and angles are imposed quite easily. Predicting motion in this way allows one to use avatars to study how and why humans move the way they do, given specific scenarios. It also enables avatars to react to infinitely many scenarios with substantial autonomy. With this approach it is possible to predict dynamic motion without having to integrate equations of motion -- rather than solving equations of motion, this approach solves for a continuous time-dependent curve characterizing joint variables (also called joint profiles) for every degree of freedom. Introduces rigorous mathematical methods for digital human modelling and simulation Focuses on understanding and representing spatial relationships (3D) of biomechanics Develops an innovative optimization-based approach to predicting human movement Extensively illustrated with 3D images of simulated human motion (full color in the ebook version)

Simulation of Human Motion Data Using Short-horizon Model-predictive Control

Simulation of Human Motion Data Using Short-horizon Model-predictive Control PDF Author: Marco Jorge Tome da Silva
Publisher:
ISBN:
Category :
Languages : en
Pages : 56

Book Description
Many data-driven animation techniques are capable of producing high quality motions of human characters. Few techniques, however, are capable of generating motions that are consistent with physically simulated environments. Physically simulated characters, in contrast, are automatically consistent with the environment, but their motions are often unnatural because they are difficult to control. We present a model-predictive controller that yields natural motions by guiding simulated humans toward real motion data. During simulation, the predictive component of the controller solves a quadratic program to compute the forces for a short window of time into the future. These forces are then applied by a low-gain proportional-derivative component, which makes minor adjustments until the next planning cycle. The controller is fast enough for interactive systems such as games and training simulations. It requires no precomputation and little manual tuning. The controller is resilient to mismatches between the character dynamics and the input motion, which allows it to track motion capture data even where the real dynamics are not known precisely. The same principled formulation can generate natural walks, runs, and jumps in a number of different physically simulated surroundings.

Computational Studies of Human Motion

Computational Studies of Human Motion PDF Author: David Forsyth
Publisher: Now Publishers Inc
ISBN: 1933019301
Category : Automatic tracking
Languages : en
Pages : 188

Book Description
Computational Studies of Human Motion: Part 1, Tracking and Motion Synthesis reviews methods for kinematic tracking of the human body in video. The review confines itself to the earlier stages of motion, focusing on tracking and motion synthesis. There is an extensive discussion of open issues. The authors identify some puzzling phenomena associated with the choice of human motion representation --- joint angles vs. joint positions. The review concludes with a quick guide to resources and an extensive bibliography of over 400 references. Computational Studies of Human Motion: Part 1, Tracking and Motion Synthesis is an invaluable reference for those engaged in computational geometry, computer graphics, image processing, imaging in general, and robotic.

Modelling Human Motion

Modelling Human Motion PDF Author: Nicoletta Noceti
Publisher: Springer Nature
ISBN: 3030467325
Category : Computers
Languages : en
Pages : 351

Book Description
The new frontiers of robotics research foresee future scenarios where artificial agents will leave the laboratory to progressively take part in the activities of our daily life. This will require robots to have very sophisticated perceptual and action skills in many intelligence-demanding applications, with particular reference to the ability to seamlessly interact with humans. It will be crucial for the next generation of robots to understand their human partners and at the same time to be intuitively understood by them. In this context, a deep understanding of human motion is essential for robotics applications, where the ability to detect, represent and recognize human dynamics and the capability for generating appropriate movements in response sets the scene for higher-level tasks. This book provides a comprehensive overview of this challenging research field, closing the loop between perception and action, and between human-studies and robotics. The book is organized in three main parts. The first part focuses on human motion perception, with contributions analyzing the neural substrates of human action understanding, how perception is influenced by motor control, and how it develops over time and is exploited in social contexts. The second part considers motion perception from the computational perspective, providing perspectives on cutting-edge solutions available from the Computer Vision and Machine Learning research fields, addressing higher-level perceptual tasks. Finally, the third part takes into account the implications for robotics, with chapters on how motor control is achieved in the latest generation of artificial agents and how such technologies have been exploited to favor human-robot interaction. This book considers the complete human-robot cycle, from an examination of how humans perceive motion and act in the world, to models for motion perception and control in artificial agents. In this respect, the book will provide insights into the perception and action loop in humans and machines, joining together aspects that are often addressed in independent investigations. As a consequence, this book positions itself in a field at the intersection of such different disciplines as Robotics, Neuroscience, Cognitive Science, Psychology, Computer Vision, and Machine Learning. By bridging these different research domains, the book offers a common reference point for researchers interested in human motion for different applications and from different standpoints, spanning Neuroscience, Human Motor Control, Robotics, Human-Robot Interaction, Computer Vision and Machine Learning. Chapter 'The Importance of the Affective Component of Movement in Action Understanding' of this book is available open access under a CC BY 4.0 license at link.springer.com.

Models and Techniques in Computer Animation

Models and Techniques in Computer Animation PDF Author: Nadia Magnenat Thalmann
Publisher: Springer Science & Business Media
ISBN: 4431669116
Category : Computers
Languages : en
Pages : 295

Book Description
This book contains the invited papers and a selection of research papers submitted to Computer Animation '93, the fifth international workshop on Computer Animation, which was held in Geneva on June 16-18, 1993. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne. During the international workshop on Computer Animation '93, the sixth Computer-generated Film Festival of Geneva, was also held. The volume presents original research results and applications experience to the various areas of computer animation. Most of the contributions are related to motion control, visualization, human animation, and rendering techniques.