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Thinking Like Einstein

Thinking Like Einstein PDF Author: Thomas G. West
Publisher: Prometheus Books
ISBN: 1615922970
Category : Computers
Languages : en
Pages : 222

Book Description
Albert Einstein once said that all of his most important and productive thinking was done by playing with images in his imagination. Only in a secondary stage did he translate - with great effort, he says - these images into the language of words and mathematics that could be understood by others. According to Thomas G. West, Einstein was a classic example of a strong visual thinker, a person who tends to think in images and visual patterns, and sometimes has difficulty with words and numbers. In his awarding-winning book, In the Mind''s Eye, West discussed the connections between highly talented, visually oriented persons like Einstein and certain learning disabilities such as dyslexia. Now, in Thinking Like Einstein, West investigates the new worlds of visual thinking, insight, and creativity made possible by computer graphics and information visualization technologies. He argues that, with the rapid spread of inexpensive and powerful computers, we are now at the beginning of a major transition, moving from an old world based mainly on words and numbers to a new world where high level work in all fields will eventually involve insights based on the display and manipulation of complex information using moving computer images. West profiles several highly creative visual thinkers, such as James Clerk Maxwell, Nikola Tesla, and Richard Feynman, pointing out that there is a long history of using visualization rather than words or numbers to solve problems. Citing the longstanding historical conflicts between image lovers and image haters, West examines the relationship of art, scientific knowledge, and differences in brain capabilities - observing how modern visual thinkers with visualization technologies seem to have learned how to cut through the problems of overspecialization in academia and in the workplace. West predicts that computer visualization technology will radically change the way we all work and think. For thousands of years the technology of writing and reading has tended to promote the dominance of the left hemisphere of the brain, with its linear processing of words and numbers. Now the spread of graphical computer technologies is permitting a return to our visual roots with a new balance between hemispheres and ways of thinking - presenting new opportunities for problem solving and big picture thinking. Thus, he argues that the newest technologies will help us to reaffirm some of our oldest capabilities, allowing us to see previously unseen patterns and to restore a balance in thought and action.

Thinking Like Einstein

Thinking Like Einstein PDF Author: Thomas G. West
Publisher: Prometheus Books
ISBN: 1615922970
Category : Computers
Languages : en
Pages : 222

Book Description
Albert Einstein once said that all of his most important and productive thinking was done by playing with images in his imagination. Only in a secondary stage did he translate - with great effort, he says - these images into the language of words and mathematics that could be understood by others. According to Thomas G. West, Einstein was a classic example of a strong visual thinker, a person who tends to think in images and visual patterns, and sometimes has difficulty with words and numbers. In his awarding-winning book, In the Mind''s Eye, West discussed the connections between highly talented, visually oriented persons like Einstein and certain learning disabilities such as dyslexia. Now, in Thinking Like Einstein, West investigates the new worlds of visual thinking, insight, and creativity made possible by computer graphics and information visualization technologies. He argues that, with the rapid spread of inexpensive and powerful computers, we are now at the beginning of a major transition, moving from an old world based mainly on words and numbers to a new world where high level work in all fields will eventually involve insights based on the display and manipulation of complex information using moving computer images. West profiles several highly creative visual thinkers, such as James Clerk Maxwell, Nikola Tesla, and Richard Feynman, pointing out that there is a long history of using visualization rather than words or numbers to solve problems. Citing the longstanding historical conflicts between image lovers and image haters, West examines the relationship of art, scientific knowledge, and differences in brain capabilities - observing how modern visual thinkers with visualization technologies seem to have learned how to cut through the problems of overspecialization in academia and in the workplace. West predicts that computer visualization technology will radically change the way we all work and think. For thousands of years the technology of writing and reading has tended to promote the dominance of the left hemisphere of the brain, with its linear processing of words and numbers. Now the spread of graphical computer technologies is permitting a return to our visual roots with a new balance between hemispheres and ways of thinking - presenting new opportunities for problem solving and big picture thinking. Thus, he argues that the newest technologies will help us to reaffirm some of our oldest capabilities, allowing us to see previously unseen patterns and to restore a balance in thought and action.

Directory of Published Proceedings

Directory of Published Proceedings PDF Author:
Publisher:
ISBN:
Category : Engineering
Languages : en
Pages : 166

Book Description


Computational Symmetry in Computer Vision and Computer Graphics

Computational Symmetry in Computer Vision and Computer Graphics PDF Author: Yanxi Liu
Publisher: Now Publishers Inc
ISBN: 1601983646
Category : Computers
Languages : en
Pages : 209

Book Description
In the arts and sciences, as well as in our daily lives, symmetry has made a profound and lasting impact. Likewise, a computational treatment of symmetry and group theory (the ultimate mathematical formalization of symmetry) has the potential to play an important role in computational sciences. Though the term Computational Symmetry was formally defined a decade ago by the first author, referring to algorithmic treatment of symmetries, seeking symmetry from digital data has been attempted for over four decades. Computational symmetry on real world data turns out to be challenging enough that, after decades of effort, a fully automated symmetry-savvy system remains elusive for real world applications. The recent resurging interests in computational symmetry for computer vision and computer graphics applications have shown promising results. Recognizing the fundamental relevance and potential power that computational symmetry affords, we offer this survey to the computer vision and computer graphics communities. This survey provides a succinct summary of the relevant mathematical theory, a historic perspective of some important symmetry-related ideas, a partial yet timely report on the state of the arts symmetry detection algorithms along with its first quantitative benchmark, a diverse set of real world applications, suggestions for future directions and a comprehensive reference list.

Computer Graphics and Geometric Modeling

Computer Graphics and Geometric Modeling PDF Author: David Salomon
Publisher: Springer Science & Business Media
ISBN: 1461215048
Category : Computers
Languages : en
Pages : 862

Book Description
A book for those interested in how modern graphics programs work and how they can generate realistic-looking objects. It emphasises the mathematics behind computer graphics, most of which is included in an appendix. The main topics covered are: scan conversion methods; selecting the best pixels for generating lines, circles and other objects; geometric transformations and projections; translations, rotations, moving in 3D, perspective projections, curves and surfaces; construction, wire-frames, rendering, normals; CRTs, antialiasing, animation, colour, perception, polygons, compression. With its numerous illustrative examples and exercises, the book is ideal for a two-semester course for advanced undergraduates or graduates, while also making a fine reference for professionals in the field.

The Fundamentals of Digital Art

The Fundamentals of Digital Art PDF Author: Richard Colson
Publisher: AVA Publishing
ISBN: 2940373582
Category : Art
Languages : en
Pages : 179

Book Description
The text is accompanied by extensive illustrations, ranging from work by recognised practitioners in the field to current student work from undergraduate programmes. It also includes practical clear workshop diagrams designed to help students develop the confidence to work with the approaches covered in the book themselves.

Index of Conference Proceedings

Index of Conference Proceedings PDF Author: British Library. Document Supply Centre
Publisher:
ISBN:
Category : Conference proceedings
Languages : en
Pages : 870

Book Description


Proceedings VRML '98

Proceedings VRML '98 PDF Author:
Publisher:
ISBN:
Category : Three-dimensional display systems
Languages : en
Pages : 148

Book Description


Simulating Humans

Simulating Humans PDF Author: Norman I. Badler
Publisher: Oxford University Press, USA
ISBN: 0195073592
Category : Computers
Languages : en
Pages : 287

Book Description
The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the leaders in the field. This book summarizes the state of the art in simulating human figures, discusses many of the interesting application areas, and makes some assumptions and predictions about where the field is going.

Digital Visual Effects in Cinema

Digital Visual Effects in Cinema PDF Author: Stephen Prince
Publisher: Rutgers University Press
ISBN: 0813552184
Category : Performing Arts
Languages : en
Pages : 271

Book Description
Avatar. Inception. Jurassic Park. Lord of the Rings. Ratatouille. Not only are these some of the highest-grossing films of all time, they are also prime examples of how digital visual effects have transformed Hollywood filmmaking. Some critics, however, fear that this digital revolution marks a radical break with cinematic tradition, heralding the death of serious realistic movies in favor of computer-generated pure spectacle. Digital Visual Effects in Cinema counters this alarmist reading, by showing how digital effects–driven films should be understood as a continuation of the narrative and stylistic traditions that have defined American cinema for decades. Stephen Prince argues for an understanding of digital technologies as an expanded toolbox, available to enhance both realist films and cinematic fantasies. He offers a detailed exploration of each of these tools, from lighting technologies to image capture to stereoscopic 3D. Integrating aesthetic, historical, and theoretical analyses of digital visual effects, Digital Visual Effects in Cinema is an essential guide for understanding movie-making today.

The Visual Turn and the Transformation of the Textbook

The Visual Turn and the Transformation of the Textbook PDF Author: James A. LaSpina
Publisher: Routledge
ISBN: 1135683719
Category : Education
Languages : en
Pages : 280

Book Description
A study and analysis of how the computer is transforming the textbook and our modes of literacy from print-based to visual forms.