Author: S Y Shin
Publisher: World Scientific
ISBN: 981455250X
Category :
Languages : en
Pages : 434
Book Description
This volume of proceedings contains papers by computer graphics researchers, developers and practitioners. The papers report on the latest advances and new ideas in computer graphics. They also discuss future directions in the field. The volume reflects the aim of the conference to promote computer graphics research activities in the Pacific region.
Computer Graphics And Applications - Proceedings Of The First Pacific Conference On Computer Graphics And Applications, Pacific Graphics '93
Author: S Y Shin
Publisher: World Scientific
ISBN: 981455250X
Category :
Languages : en
Pages : 434
Book Description
This volume of proceedings contains papers by computer graphics researchers, developers and practitioners. The papers report on the latest advances and new ideas in computer graphics. They also discuss future directions in the field. The volume reflects the aim of the conference to promote computer graphics research activities in the Pacific region.
Publisher: World Scientific
ISBN: 981455250X
Category :
Languages : en
Pages : 434
Book Description
This volume of proceedings contains papers by computer graphics researchers, developers and practitioners. The papers report on the latest advances and new ideas in computer graphics. They also discuss future directions in the field. The volume reflects the aim of the conference to promote computer graphics research activities in the Pacific region.
Advanced RenderMan
Author: Anthony A. Apodaca
Publisher: Morgan Kaufmann
ISBN: 9781558606180
Category : Computers
Languages : en
Pages : 592
Book Description
From contributors to animated films such as Toy Story and A Bug's Life, comes this text to help animators create the sophisticated computer-generated special effects seen in such features as Jurassic Park.
Publisher: Morgan Kaufmann
ISBN: 9781558606180
Category : Computers
Languages : en
Pages : 592
Book Description
From contributors to animated films such as Toy Story and A Bug's Life, comes this text to help animators create the sophisticated computer-generated special effects seen in such features as Jurassic Park.
Advances in Computer Graphics and Computer Vision
Author: José Braz
Publisher: Springer Science & Business Media
ISBN: 3540752722
Category : Computers
Languages : en
Pages : 407
Book Description
This book includes selected papers of the VISAPP and GRAPP International Conferences 2006, held in Funchal, Madeira, Portugal, February 25-28, 2006. The 27 revised full papers presented were carefully reviewed and selected from 314 submissions. The topics include geometry and modeling, rendering, animation and simulation, interactive environments, image formation and processing, image analysis, image understanding, motion, tracking and stereo vision.
Publisher: Springer Science & Business Media
ISBN: 3540752722
Category : Computers
Languages : en
Pages : 407
Book Description
This book includes selected papers of the VISAPP and GRAPP International Conferences 2006, held in Funchal, Madeira, Portugal, February 25-28, 2006. The 27 revised full papers presented were carefully reviewed and selected from 314 submissions. The topics include geometry and modeling, rendering, animation and simulation, interactive environments, image formation and processing, image analysis, image understanding, motion, tracking and stereo vision.
Advanced Graphics Programming Using OpenGL
Author: Tom McReynolds
Publisher: Elsevier
ISBN: 0080475728
Category : Computers
Languages : en
Pages : 673
Book Description
Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques—those that don't require esoteric hardware or custom graphics libraries—that are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs. - Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems. - Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment. - Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.
Publisher: Elsevier
ISBN: 0080475728
Category : Computers
Languages : en
Pages : 673
Book Description
Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques—those that don't require esoteric hardware or custom graphics libraries—that are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs. - Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems. - Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment. - Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.
Virtual Reality
Author: National Research Council
Publisher: National Academies Press
ISBN: 0309051355
Category : Computers
Languages : en
Pages : 557
Book Description
Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.
Publisher: National Academies Press
ISBN: 0309051355
Category : Computers
Languages : en
Pages : 557
Book Description
Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.
Virtual Reality for Industrial Applications
Author: Fan Dai
Publisher: Springer Science & Business Media
ISBN: 3642468470
Category : Computers
Languages : en
Pages : 177
Book Description
Just a few years ago, virtual reality was regarded as more a toy than a tool. Today, however, it is becoming the enabling technology for man-machine communications. The rapid development of graphics hardware and soft ware makes its application possible. Besides building walkthroughs and landscape fly-overs with very realistic visual effects, we can recognize the trend toward industrial applications. This is because of the emerging need for tools for rapid product development. Especially in the aeronautical and automotive industries, companies have began to investigate and develop virtual reality tools for their own needs in co-operation with research or ganizations. In co-operation with the Fraunhofer Institute for Computer Graphics (IGD), the Computer Graphics Center (ZGDV) in Darmstadt established the German working group on virtual reality in 1993 as a forum for infor mation exchange between industry and research. German researchers, system developers, and industrial users have met several times in Darm stadt at the Computer Graphics Center. In these meetings they discussed the essential issues inherent in applying virtual reality to industrial appli cations and exchanged their latest research results and experiences.
Publisher: Springer Science & Business Media
ISBN: 3642468470
Category : Computers
Languages : en
Pages : 177
Book Description
Just a few years ago, virtual reality was regarded as more a toy than a tool. Today, however, it is becoming the enabling technology for man-machine communications. The rapid development of graphics hardware and soft ware makes its application possible. Besides building walkthroughs and landscape fly-overs with very realistic visual effects, we can recognize the trend toward industrial applications. This is because of the emerging need for tools for rapid product development. Especially in the aeronautical and automotive industries, companies have began to investigate and develop virtual reality tools for their own needs in co-operation with research or ganizations. In co-operation with the Fraunhofer Institute for Computer Graphics (IGD), the Computer Graphics Center (ZGDV) in Darmstadt established the German working group on virtual reality in 1993 as a forum for infor mation exchange between industry and research. German researchers, system developers, and industrial users have met several times in Darm stadt at the Computer Graphics Center. In these meetings they discussed the essential issues inherent in applying virtual reality to industrial appli cations and exchanged their latest research results and experiences.
Confluence of Computer Vision and Computer Graphics
Author: Ales Leonardis
Publisher: Springer Science & Business Media
ISBN: 9780792366119
Category : Computers
Languages : en
Pages : 570
Book Description
A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes.
Publisher: Springer Science & Business Media
ISBN: 9780792366119
Category : Computers
Languages : en
Pages : 570
Book Description
A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes.
Functional Textiles for Improved Performance, Protection and Health
Author: N Pan
Publisher: Elsevier
ISBN: 0857092871
Category : Technology & Engineering
Languages : en
Pages : 553
Book Description
The textile industry is increasingly based on ongoing innovation and development of higher performance products, and the field of functional textiles is no exception. This book explores the development of textiles with a wide range of functions, with the aim of improving the performance of the product in terms of the protection and health benefits that it can offer.The book is split into two parts. Part one focuses on functional textiles for improved performance and protection, with chapters reviewing antistatic, flame retardant and infrared functional textiles, among many others. Chapters in part two examine the uses of functional textiles in a medical context, including superhydrophobic materials, antibacterial textiles and insect-repellent materials.With its distinguished editors and contributions from some of the world's leading authorities, Functional textiles for improved performance, protection and health is invaluable for textile scientists, technologists and engineers as well as those designing and manufacturing textiles. It is also a suitable reference for the academic sector. - Examines the use of functional textiles in a medical context, including superhydrophobic materials, antibacterial textiles and insect-repellent materials - Topics range from textile chemicals and their interaction with skin to novel pesticide protective clothing - Considers anti-ultraviolet protection of clothing and flame retardant textiles
Publisher: Elsevier
ISBN: 0857092871
Category : Technology & Engineering
Languages : en
Pages : 553
Book Description
The textile industry is increasingly based on ongoing innovation and development of higher performance products, and the field of functional textiles is no exception. This book explores the development of textiles with a wide range of functions, with the aim of improving the performance of the product in terms of the protection and health benefits that it can offer.The book is split into two parts. Part one focuses on functional textiles for improved performance and protection, with chapters reviewing antistatic, flame retardant and infrared functional textiles, among many others. Chapters in part two examine the uses of functional textiles in a medical context, including superhydrophobic materials, antibacterial textiles and insect-repellent materials.With its distinguished editors and contributions from some of the world's leading authorities, Functional textiles for improved performance, protection and health is invaluable for textile scientists, technologists and engineers as well as those designing and manufacturing textiles. It is also a suitable reference for the academic sector. - Examines the use of functional textiles in a medical context, including superhydrophobic materials, antibacterial textiles and insect-repellent materials - Topics range from textile chemicals and their interaction with skin to novel pesticide protective clothing - Considers anti-ultraviolet protection of clothing and flame retardant textiles
Digital Urban Modeling and Simulation
Author: Stefan Müller Arisona
Publisher: Springer
ISBN: 3642297587
Category : Computers
Languages : en
Pages : 348
Book Description
This book is thematically positioned at the intersections of Urban Design, Architecture, Civil Engineering and Computer Science, and it has the goal to provide specialists coming from respective fields a multi-angle overview of state-of-the-art work currently being carried out. It addresses both newcomers who wish to obtain more knowledge about this growing area of interest, as well as established researchers and practitioners who want to keep up to date. In terms of organization, the volume starts out with chapters looking at the domain at a wide-angle and then moves focus towards technical viewpoints and approaches.
Publisher: Springer
ISBN: 3642297587
Category : Computers
Languages : en
Pages : 348
Book Description
This book is thematically positioned at the intersections of Urban Design, Architecture, Civil Engineering and Computer Science, and it has the goal to provide specialists coming from respective fields a multi-angle overview of state-of-the-art work currently being carried out. It addresses both newcomers who wish to obtain more knowledge about this growing area of interest, as well as established researchers and practitioners who want to keep up to date. In terms of organization, the volume starts out with chapters looking at the domain at a wide-angle and then moves focus towards technical viewpoints and approaches.
Modern Head and Neck Imaging
Author: S.K. Mukherji
Publisher: Springer Science & Business Media
ISBN: 3642598269
Category : Medical
Languages : en
Pages : 378
Book Description
A comprehensive overview of the state of the art in imaging of the head and neck. The book discusses the role of the standard modalities such as MRI and CT in diagnosing and staging head and neck cancers and in evaluating the effectiveness of various treatment regimens. In addition, it provides extensive insight into the role of such emerging technologies as positron emission tomography, magnetic resonance spectroscopy, and 3D volume rendering. All the authors have extensive experience of these new modalities and techniques.
Publisher: Springer Science & Business Media
ISBN: 3642598269
Category : Medical
Languages : en
Pages : 378
Book Description
A comprehensive overview of the state of the art in imaging of the head and neck. The book discusses the role of the standard modalities such as MRI and CT in diagnosing and staging head and neck cancers and in evaluating the effectiveness of various treatment regimens. In addition, it provides extensive insight into the role of such emerging technologies as positron emission tomography, magnetic resonance spectroscopy, and 3D volume rendering. All the authors have extensive experience of these new modalities and techniques.