SHARD RPG Gamemaster Screen PDF Download

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SHARD RPG Gamemaster Screen

SHARD RPG Gamemaster Screen PDF Author: Shard Studios
Publisher:
ISBN: 9780980242645
Category :
Languages : en
Pages : 4

Book Description


SHARD RPG Gamemaster Screen

SHARD RPG Gamemaster Screen PDF Author: Shard Studios
Publisher:
ISBN: 9780980242645
Category :
Languages : en
Pages : 4

Book Description


SHARD RPG World Guide

SHARD RPG World Guide PDF Author:
Publisher:
ISBN: 9780980242614
Category :
Languages : en
Pages : 192

Book Description
SHARD World Guide; Primary Fictional Supplement for the SHARD RPG paper role-playing game. A perfect companion to the Basic Compendium, this book focuses upon the fictional width and breadth of the known world of Dárdünah. From the western coasts of Rákbar, to the mysterious island of Klinráh, the many countries and various rich cultures are laid out, bringing the setting of the SHARD RPG to life with a detailed calendar, sections on medicines, poisons, magic crystals, trade, religion, politics, and much more.

SHARD RPG Basic Compendium

SHARD RPG Basic Compendium PDF Author: Aaron de Orive
Publisher:
ISBN: 9780980242607
Category :
Languages : en
Pages : 350

Book Description
SHARD Basic Compendium; the core rule-book for the SHARD RPG paper role-playing game. The Suns have risen, and a unique world awaits you. Welcome to Dárdünah, World of the False Dawn! The animal within you can be unleashed in this exciting universe of rich cultures, deadly intrigue, wild martial arts, mysterious magical rituals, and alien environments. Take the role of a valiant Honor Guard, a mystic Sir'hibas, a dark Assassin, or even a powerful noble Lord. The SHARD RPG offers the rich tapestry of this world for a truly cinematic role-playing experience.

SHARD RPG Magic and Martial Arts

SHARD RPG Magic and Martial Arts PDF Author:
Publisher:
ISBN: 9780980242621
Category :
Languages : en
Pages : 150

Book Description
SHARD Magic and Martial Arts; a Primary Rules Supplement for the SHARD RPG paper role-playing game. This expansion of the basic rules for the SHARD RPG sheds light into the mysterious and arcane works of the sorcerous sir¿hibasi by providing 10 unique magic rituals with nearly 100 associated mystic disciplines, and additionally fleshes out over 30 different exciting and varied styles of martial arts that have risen from the honored ways of warriors and priests.

Legacy of the Crystal Shard

Legacy of the Crystal Shard PDF Author: R. A. Salvatore
Publisher:
ISBN: 9780786964642
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

Book Description
Return to Icewind Dale! Legacy of the Crystal Shard presents Icewind Dale in the time of the Sundering, a period that will define the future of the Forgotten Realms. In addition to providing 64 pages of in-depth information on the settlements of Ten Towns and their inhabitants, this product includes a harrowing 32-page adventure in which the player characters defend Icewind Dale against a rising threat with ties to the past. Legacy of the Crystal Shard allows characters to participate in important events connected to the Sundering and glimpse the future of the Forgotten Realms. Components: 64-page setting book describing Icewind Dale and its inhabitants 32-page adventure book Four-panel, foldout DM screen keyed to the adventure Illustrated folder

Gamemaster Screen

Gamemaster Screen PDF Author: Bill Slavicsek
Publisher:
ISBN: 9780786918331
Category :
Languages : en
Pages : 0

Book Description
The Star Wars Gamemaster Screen is a shield that allows gamemasters to hide their notes, maps, and charts from players. This new screen comes packed with eight panels of the most useful tables and charts from the Star Wars Roleplaying Game rulebook. Designed for easy access and comprehensive utility, this screen will allow gamemasters to have the most important information right at their fingertips at all times.

Mythic Game Master Emulator

Mythic Game Master Emulator PDF Author: Tom Pigeon
Publisher: Createspace Independent Publishing Platform
ISBN: 9781982081058
Category :
Languages : en
Pages : 54

Book Description
Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.

13th Age - Shards of the Broken Sky (13th Age Adv.)

13th Age - Shards of the Broken Sky (13th Age Adv.) PDF Author: Pelgrane Press
Publisher: Pelgrane Press
ISBN: 9781912324309
Category :
Languages : en
Pages :

Book Description
Flying realm down! A 13th Age Roleplaying Game sandbox adventure for player characters level 1-7 (and a bit beyond). When the flying realm of Vantage crashes to earth in the Dragon Empire, a long-kept secret is revealed: it was the control point for magical wards that kept a dozen ancient evils in check. The icons have offered you rival opportunities for glory, plunder, and/or heroic sacrifice in Vantage. Will you rescue its survivors? Restore its magical wards? Or loot everything that isn't nailed down while trying to stay one step ahead of the apocalypse? Use Shards of the Broken Sky as an entire campaign in and around this fallen flying realm, a one-shot or mini-arc, or a source of new races, monsters, and magic items! Made in the USA.

Courts of the Shadow Fey (5th Edition)

Courts of the Shadow Fey (5th Edition) PDF Author: Wolfgang Baur
Publisher:
ISBN: 9781936781799
Category : Games & Activities
Languages : en
Pages : 124

Book Description
Friends or Foes? A Game of Shifting Dangers The Shadow Fey arrive and turn the city upside down--and their ambassador demands that the player characters explain themselves for interfering in a legitimate assassination! So begins the looking-glass adventure that takes 7th to 10th level adventurers to the Realm of Shadows. This inventive take on courtly combat and sandbox roleplaying includes: More than 60-location map of the Courts, fully detailed with 100+ NPCs More than 40 combat and roleplaying encounters Dozens of new monsters your players have never seen! Demon lovers and dangerous liaisons for those who seek them Jealous rivals, a quick-play dueling system, and the King and Queen of Shadows A Status system to track player character prestige--and new Status powers! Enter the world of shadows, and play the 5th Edition of the world's first roleplaying game on a whole new level! More than 140 pages of real action and adventure by designers Wolfgang Baur and Dan Dillon.

The Crystal Shard

The Crystal Shard PDF Author: R.A. Salvatore
Publisher: Wizards of the Coast
ISBN: 0786954043
Category : Fiction
Languages : en
Pages : 359

Book Description
Drizzt Do’Urden finds new friends and foes in the windswept towns of Icewind Dale, also the setting of the Dungeons & Dragons adventure book Rime of the Frostmaiden. With his days in the Underdark far behind him, drow ranger Drizzt Do’Urden sets down roots in the windswept Ten-Towns of Icewind Dale. A cold and unforgiving place, Ten-Towns sits on the brink of a catastrophic war, threatened by the barbarian tribes of the north. It’s in the midst of battle that a young barbarian named Wulfgar is captured and made the ward of Bruenor, a grizzled dwarf leader and a companion to Drizzt. With Drizzt’s help, Wulfgar will grow from a feral child to a man with the heart of a dwarf, the instincts of a savage, and the soul of a hero. But it will take even more than that to defeat the corrupt wizard who wields the demonic power of Crenshininbon—the fabled Crystal Shard. The Crystal Shard is first book in the Icewind Dale Trilogy and the fourth book in the Legend of Drizzt series.