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Science Fiction and Computing

Science Fiction and Computing PDF Author: David L. Ferro
Publisher: McFarland
ISBN: 0786489332
Category : Social Science
Languages : en
Pages : 330

Book Description
The prevalence of science fiction readership among those who create and program computers is so well-known that it has become a cliche, but the phenomenon has remained largely unexplored by scholars. What role has science fiction played in the actual development of computers and computing? And likewise, how has computing (including the related fields of robotics and artificial intelligence) affected the course of science fiction? The 18 essays in this critical work explore the interrelationship of these domains over the span of more than half a century.

Science Fiction and Computing

Science Fiction and Computing PDF Author: David L. Ferro
Publisher: McFarland
ISBN: 0786489332
Category : Social Science
Languages : en
Pages : 330

Book Description
The prevalence of science fiction readership among those who create and program computers is so well-known that it has become a cliche, but the phenomenon has remained largely unexplored by scholars. What role has science fiction played in the actual development of computers and computing? And likewise, how has computing (including the related fields of robotics and artificial intelligence) affected the course of science fiction? The 18 essays in this critical work explore the interrelationship of these domains over the span of more than half a century.

Computer Science and Computing

Computer Science and Computing PDF Author: Michael Knee
Publisher: Libraries Unlimited
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 192

Book Description
Publishers description: Michael Knee offers a selective guide to the major resources and tools central to the computer industry. A discussion of three commonly used subject classification systems precedes an annotated bibliography of over 500 items.

Science Fiction Prototyping

Science Fiction Prototyping PDF Author: Brian David Johnson
Publisher: Morgan & Claypool Publishers
ISBN: 1608456560
Category : Fiction
Languages : en
Pages : 190

Book Description
Science fiction is the playground of the imagination. If you are interested in science or fascinated with the future then science fiction is where you explore new ideas and let your dreams and nightmares duke it out on the safety of the page or screen. But what if we could use science fiction to do more than that? What if we could use science fiction based on science fact to not only imagine our future but develop new technologies and products? What if we could use stories, movies and comics as a kind of tool to explore the real world implications and uses of future technologies today? Science Fiction Prototyping is a practical guide to using fiction as a way to imagine our future in a whole new way. Filled with history, real world examples and conversations with experts like best selling science fiction author Cory Doctorow, senior editor at Dark Horse Comics Chris Warner and Hollywood science expert Sidney Perkowitz, Science Fiction Prototyping will give you the tools you need to begin designing the future with science fiction. The future is Brian David Johnson’s business. As a futurist at Intel Corporation, his charter is to develop an actionable vision for computing in 2021. His work is called “future casting”—using ethnographic field studies, technology research, trend data, and even science fiction to create a pragmatic vision of consumers and computing. Johnson has been pioneering development in artificial intelligence, robotics, and reinventing TV. He speaks and writes extensively about future technologies in articles and scientific papers as well as science fiction short stories and novels (Fake Plastic Love and Screen Future: The Future of Entertainment, Computing and the Devices We Love). He has directed two feature films and is an illustrator and commissioned painter. Table of Contents: Preface / Foreword / Epilogue / Dedication / Acknowledgments / 1. The Future Is in Your Hands / 2. Religious Robots and Runaway Were-Tigers: A Brief Overview of the Science and the Fiction that Went Into Two SF Prototypes / 3. How to Build Your Own SF Prototype in Five Steps or Less / 4. I, Robot: From Asimov to Doctorow: Exploring Short Fiction as an SF Prototype and a Conversation With Cory Doctorow / 5. The Men in the Moon: Exploring Movies as an SF Prototype and a Conversation with Sidney Perkowitz / 6. Science in the Gutters: Exploring Comics as an SF Prototype and a Conversation With Chris Warner / 7. Making the Future: Now that You Have Developed Your SF Prototype, What’s Next? / 8. Einstein’s Thought Experiments and Asimov’s Second Dream / Appendix A: The SF Prototypes / Notes / Author Biography

Machines that Think

Machines that Think PDF Author: Isaac Asimov
Publisher: Lane, Allen
ISBN: 9780713916850
Category : Science fiction, American
Languages : en
Pages : 627

Book Description


A Logic Named Joe

A Logic Named Joe PDF Author: Murray Leinster
Publisher: Baen Books
ISBN: 0743499107
Category : Science fiction, American
Languages : en
Pages : 302

Book Description
Three complete novels, one of them a Hugo Award finalist, with a number of short stories.

Make It So

Make It So PDF Author: Nathan Shedroff
Publisher: Rosenfeld Media
ISBN: 1933820764
Category : Computers
Languages : en
Pages : 369

Book Description
Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.

Satan

Satan PDF Author: Jeremy C Leven
Publisher: Dissertation.com
ISBN: 9780595745494
Category : Fiction
Languages : en
Pages : 500

Book Description
Alas, poor Satan. He's not happy. No one seems to like or understand him; people have got him all wrong. And his relationship with God is a hostile one. Unloved and misunderstood, he's come back to Earth in search of a psychotherapist; he's prepared- if cured- to deliver the all-important Great Answer. In Jeremy Leven's wildly original comic novel, we follow the Prince of Darkness through his seven amazing therapy sessions. And we watch him grow increasingly well adjusted while his therapist, the unfortunate Dr. Kassler, descends deeper and deeper into hell.

Reading Science Fiction

Reading Science Fiction PDF Author: James Gunn
Publisher: Bloomsbury Publishing
ISBN: 1137078987
Category : Literary Criticism
Languages : en
Pages : 256

Book Description
Science Fiction is illuminated by world class scholars and fiction writers, who introduce the history, concepts and contexts necessary to understanding the genre. Their groundbreaking approach provides insights into today's SF world and makes learning how to read Science Fiction an exciting collaborative process for teachers and students.

The Computing Universe

The Computing Universe PDF Author: Anthony J. G. Hey
Publisher: Cambridge University Press
ISBN: 0521766451
Category : Computers
Languages : en
Pages : 415

Book Description
This exciting and accessible book takes us on a journey from the early days of computers to the cutting-edge research of the present day that will shape computing in the coming decades. It introduces a fascinating cast of dreamers and inventors who brought these great technological developments into every corner of the modern world, and will open up the universe of computing to anyone who has ever wondered where his or her smartphone came from.

Intelligent Technologies for Interactive Entertainment

Intelligent Technologies for Interactive Entertainment PDF Author: Zhihan Lv
Publisher: Springer Nature
ISBN: 3030991881
Category : Computers
Languages : en
Pages : 422

Book Description
This book constitutes the refereed proceedings of the 13th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2021. Due to the COVID-19 global pandemic, the conference was held virtually. This year's conference put an emphasis on the future of technologies for interactive entertainment. The 25 full papers presented at the conference and thus included in this book were selected from 50 submissions, and present novel and innovative work in areas including art, science, design and engineering regarding computer-based systems or devices that provide intelligent human interaction, learning, or entertainment experiences. The papers are grouped in 2 sessions of thematic issues on emerging applications and augmented reality.