RPG Homebrew Spells PDF Download

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RPG Homebrew Spells

RPG Homebrew Spells PDF Author: Shawn Griggs
Publisher:
ISBN:
Category :
Languages : en
Pages : 181

Book Description
Unlock your homebrew arcane creations with your own created spell book! ★ Design your RPG homebrew spells with this RPG Create A Spell homebrew spell builder! ★ Looking to spice up your tabletop dice game with a book of spells? Want to create your own balanced 5e homebrew spells? This DnD homebrew book includes: 181 pages Space to create and record 180 homebrew spells Each spell sheet set has: Spell Level Primary Class to record which class of character can use the spell Casting Time Range Components Duration And space for description as you create a homebrew spell! 8.5" x 11" Trim Themed Cover Enjoy this homebrew spell creator as you design your own RPG game!

RPG Homebrew Spells

RPG Homebrew Spells PDF Author: Shawn Griggs
Publisher:
ISBN:
Category :
Languages : en
Pages : 181

Book Description
Unlock your homebrew arcane creations with your own created spell book! ★ Design your RPG homebrew spells with this RPG Create A Spell homebrew spell builder! ★ Looking to spice up your tabletop dice game with a book of spells? Want to create your own balanced 5e homebrew spells? This DnD homebrew book includes: 181 pages Space to create and record 180 homebrew spells Each spell sheet set has: Spell Level Primary Class to record which class of character can use the spell Casting Time Range Components Duration And space for description as you create a homebrew spell! 8.5" x 11" Trim Themed Cover Enjoy this homebrew spell creator as you design your own RPG game!

Dungeon Crawl Classics Annual Foil Ed. (DCC Compilation, Foil, Hardback)

Dungeon Crawl Classics Annual Foil Ed. (DCC Compilation, Foil, Hardback) PDF Author: Goodman Games
Publisher: Goodman Games
ISBN: 9781946231864
Category : Games & Activities
Languages : en
Pages : 207

Book Description
Special Foil Edition! Spoken about for half a decade in hoary whispers, at long last Goodman Games brings you: the DCC RPG Annual. Much of the material for the DCC Annual was written between 2012 and 2014, when the original need was perceived. In many ways, it springs forth from the original inspirations of DCC RPG, which were psychically close at that time. There are magic swords. There are patrons. There are even more tables for making monsters unique. There are rules for making cleric deities more distinctive. There are rules for patron weapons and magic rings. There is the lost continent of Mu, and the hidden places between worlds. And there are rules for magical moustaches. You absolutely do not need the DCC Annual to play DCC RPG, nor does any material in the Annual supersede or otherwise change the baseline game experience as expressed in the core rulebook. There is no rules bloat: only new vistas of imagination. Made in the US.

GURPS THAUMATOLOGY

GURPS THAUMATOLOGY PDF Author: Phil Masters
Publisher: Steve Jackson Games
ISBN: 9781556348099
Category : Games
Languages : en
Pages : 276

Book Description
Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana." Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic." Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.

Barbarians of Lemuria (Legendary Edition)

Barbarians of Lemuria (Legendary Edition) PDF Author: Simon Washbourne
Publisher:
ISBN: 9781907204319
Category :
Languages : en
Pages : 0

Book Description
"It is a savage age of sorcery and bloodshed, where strong men and beautiful women, warlords, priests, magicians and gladiators battle to carve a bloody path leading to the Throne of Lemuria. It is an age of heroic legends and valiant sagas too. And this is one of them..." Barbarians of Lemuria; swords & sorcery roleplaying, inspired by Thongor, Conan, Brak and Elric. Barbarians of Lemuria has been acclaimed by many as one of the best roleplaying games of this genre. This 'Legendary' version features updates and extra goodies to give you much more swords & sorcery role playing goodness.

Tome of Magic

Tome of Magic PDF Author: Matthew Sernett
Publisher:
ISBN: 9780786939091
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

Book Description
This volume introduces three new magic subsystems for the D&D game. They introduce new base classes and spellcasting mechanics, and include new feats, prestige classes, magic items, and spells.

Eberron: Rising from the Last War (D&D Campaign Setting and Adventure Book)

Eberron: Rising from the Last War (D&D Campaign Setting and Adventure Book) PDF Author: Dungeons & Dragons
Publisher: National Geographic Books
ISBN: 0786966890
Category : Games & Activities
Languages : en
Pages : 0

Book Description
Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game. This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again? • Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more. • Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples. • Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic. • Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook. • Flesh out your characters with a new D&D game element called a group patron—a background for your whole party. • Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook. • Confront horrific monsters born from the world’s devastating wars.

Dungeons & Dragons Spellbook Cards: Magic Items (D&D Accessory)

Dungeons & Dragons Spellbook Cards: Magic Items (D&D Accessory) PDF Author: Dungeons & Dragons
Publisher: National Geographic Books
ISBN: 078696670X
Category : Games & Activities
Languages : en
Pages : 0

Book Description
From adamantine armor to wings of flying, every magic item in the Dungeon Master's Guide is on a card of its own in this easy-to-use deck of cards. Keep your game moving along when the adventurers find that crucial magical treasure, by providing your players with a card that is quick and easy to reference in and out of the game. - Contains 294 durable, laminated cards for a hoard of magical weapons, armor, and other wondrous items from the D&D Dungeon Masters Guide. - Official game statistics provided on one side, and evocative art of the item on the other. - The perfect tool to help Dungeon Masters equip their villains or dole out rewards to their players' heroes.

Valda's Spire of Secrets

Valda's Spire of Secrets PDF Author: Michael Holik
Publisher:
ISBN: 9781735707914
Category :
Languages : en
Pages : 384

Book Description
In his extraplanar tower, the devious lich Valda has started a grim collection: heroes of every stripe from across the world, petrified in marble and arranged by speciality. The mad lich has nearly cracked it: twenty-two types of adventurer and counting.Arrayed within this book is the greatest expansion of rules and character options ever brought to 5th Edition D&D. Build never-before-seen characters with new races, classes, feats and more, appropriate for any setting and any story.Whether you're the Game Master or a player looking for new options, this book is a must-haveat your table. It includes: ? 5 brand new races? 59 new feats? 137 new spells? Exotic weapons and magic items? Brand new familiars

Magic of Incarnum

Magic of Incarnum PDF Author: James Wyatt
Publisher:
ISBN: 9780786937011
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

Book Description
A new source of power for the Dungeons & Dragons(R) roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum--the power of souls living, dead, and unborn--into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign.

Relics & Rituals

Relics & Rituals PDF Author: Sword & Sorcery Studio
Publisher: White Wolf Publishing
ISBN: 9781588461599
Category : Games & Activities
Languages : en
Pages : 222

Book Description
Using the same D20 game system as the 3rd Edition fantasy roleplaying rules, sword & sorcery books provide fantasy gamers with a host of new core rulebooks, campaign sourcebooks, challenging adventures and game accessories. Sword & sorcery is the largest independent publisher of D20 material, with authors such as the father of fantasy himself Gary Gygax, and Monte cook, the co-creator of 3rd Edition and author of the 3rd Edition DMG. Sword & Sorcery Studio's most popular and critically acclaimed core rulebook to date. Relics & Rituals explores a host of campaign source material valuable to players and DM's alike. With seven new prestige classes; hundreds of new spells for bards, clerics, druids, paladins, rangers, sorcerers and wizards; over a hundred new magic items from minor trinkets to major artifacts; new rules and spells for powerful ritual magic; and new rules for magical tattoos, this volume offers you a wealth of excellent campaign material. Gary Gygax himself says '"this work is one you can't pass up."