Author: Scott Malthouse
Publisher: Bloomsbury Publishing
ISBN: 147283478X
Category : Games & Activities
Languages : en
Pages : 258
Book Description
Romance of the Perilous Land is a roleplaying game of magic and adventure set in the world of British folklore, from the stories of King Arthur to the wonderful regional tales told throughout this green and pleasant land. It is a world of romantic chivalry, but also of great danger, with ambitious kings, evil knights, and thieving brigands terrorising the land, while greedy giants, malevolent sorcerers, and water-dwelling knuckers lurk in the shadows. As valiant knights, mighty barbarians, subtle cunning folk, and more, the players are heroes, roaming the land to fight evil, right wrongs, and create their own legends.
Romance of the Perilous Land
Author: Scott Malthouse
Publisher: Bloomsbury Publishing
ISBN: 147283478X
Category : Games & Activities
Languages : en
Pages : 258
Book Description
Romance of the Perilous Land is a roleplaying game of magic and adventure set in the world of British folklore, from the stories of King Arthur to the wonderful regional tales told throughout this green and pleasant land. It is a world of romantic chivalry, but also of great danger, with ambitious kings, evil knights, and thieving brigands terrorising the land, while greedy giants, malevolent sorcerers, and water-dwelling knuckers lurk in the shadows. As valiant knights, mighty barbarians, subtle cunning folk, and more, the players are heroes, roaming the land to fight evil, right wrongs, and create their own legends.
Publisher: Bloomsbury Publishing
ISBN: 147283478X
Category : Games & Activities
Languages : en
Pages : 258
Book Description
Romance of the Perilous Land is a roleplaying game of magic and adventure set in the world of British folklore, from the stories of King Arthur to the wonderful regional tales told throughout this green and pleasant land. It is a world of romantic chivalry, but also of great danger, with ambitious kings, evil knights, and thieving brigands terrorising the land, while greedy giants, malevolent sorcerers, and water-dwelling knuckers lurk in the shadows. As valiant knights, mighty barbarians, subtle cunning folk, and more, the players are heroes, roaming the land to fight evil, right wrongs, and create their own legends.
Paleomythic
Author: Graham Rose
Publisher: Bloomsbury Publishing
ISBN: 1472834801
Category : Games & Activities
Languages : en
Pages : 290
Book Description
Paleomythic is a roleplaying game of grim survival and mythical adventures in the land of Ancient Mu, a harsh prehistoric world full of mysterious ruins and temples to explore, huge and terrible creatures that roam and spread fear across the land, and nefarious mystics and sorcerers who plot dark schemes from the shadows. It is a world of biting cold winters, of people hunting and foraging to survive, and tribes that wage relentless war. Taking on the roles of hunters, healers, warriors, soothsayers, and more, players will navigate a world of hostile tribes, otherworldly spirits, prehistoric beasts, and monstrous creatures lurking in the dark places of the world. Players have huge scope in sculpting the game experience that best suits them, whether it's a gritty survival story without a trace of the mystical or a tale of grand adventure and exploration in a mythic setting.
Publisher: Bloomsbury Publishing
ISBN: 1472834801
Category : Games & Activities
Languages : en
Pages : 290
Book Description
Paleomythic is a roleplaying game of grim survival and mythical adventures in the land of Ancient Mu, a harsh prehistoric world full of mysterious ruins and temples to explore, huge and terrible creatures that roam and spread fear across the land, and nefarious mystics and sorcerers who plot dark schemes from the shadows. It is a world of biting cold winters, of people hunting and foraging to survive, and tribes that wage relentless war. Taking on the roles of hunters, healers, warriors, soothsayers, and more, players will navigate a world of hostile tribes, otherworldly spirits, prehistoric beasts, and monstrous creatures lurking in the dark places of the world. Players have huge scope in sculpting the game experience that best suits them, whether it's a gritty survival story without a trace of the mystical or a tale of grand adventure and exploration in a mythic setting.
The Perilous Gard
Author: Elizabeth Marie Pope
Publisher: Houghton Mifflin Harcourt
ISBN: 9780618150731
Category : Juvenile Fiction
Languages : en
Pages : 292
Book Description
In 1558 while imprisoned in a remote castle, a young girl becomes involved in a series of events that leads to an underground labyrinth peopled by the last practitioners of druidic magic.
Publisher: Houghton Mifflin Harcourt
ISBN: 9780618150731
Category : Juvenile Fiction
Languages : en
Pages : 292
Book Description
In 1558 while imprisoned in a remote castle, a young girl becomes involved in a series of events that leads to an underground labyrinth peopled by the last practitioners of druidic magic.
A Perilous Undertaking
Author: Deanna Raybourn
Publisher: Penguin
ISBN: 0451476158
Category : Fiction
Languages : en
Pages : 354
Book Description
Visiting a ladies-only club for intrepid women, Victorian adventuress Veronica Speedwell is challenged to save a society art patron from execution.
Publisher: Penguin
ISBN: 0451476158
Category : Fiction
Languages : en
Pages : 354
Book Description
Visiting a ladies-only club for intrepid women, Victorian adventuress Veronica Speedwell is challenged to save a society art patron from execution.
Those Dark Places
Author: Jonathan Hicks
Publisher: Lulu.com
ISBN: 1847536697
Category : Fiction
Languages : en
Pages : 190
Book Description
Jonathan Hicks, published twice in the British Science Fiction Association's writer's magazine 'FOCUS' and the mission designer/dialogue writer of the mobile telephone game of acclaimed television show 'Battlestar Galactica', presents twelve short stories about the little people in the big universe. "I grew up with the grandiose science fiction tales, in books and on film, with great galaxy-spanning adventures or life-changing technologies," said Jonathan Hicks. "In this book I concentrate on the 'little guy', the people who work behind the scenes and those who get a less than stellar deal out of the supposed adventure travelling the galaxy and exploring new technologies offers." Click on the 'preview this book' under the cover picture above to find out more about these stories. Contains strong language and some violence
Publisher: Lulu.com
ISBN: 1847536697
Category : Fiction
Languages : en
Pages : 190
Book Description
Jonathan Hicks, published twice in the British Science Fiction Association's writer's magazine 'FOCUS' and the mission designer/dialogue writer of the mobile telephone game of acclaimed television show 'Battlestar Galactica', presents twelve short stories about the little people in the big universe. "I grew up with the grandiose science fiction tales, in books and on film, with great galaxy-spanning adventures or life-changing technologies," said Jonathan Hicks. "In this book I concentrate on the 'little guy', the people who work behind the scenes and those who get a less than stellar deal out of the supposed adventure travelling the galaxy and exploring new technologies offers." Click on the 'preview this book' under the cover picture above to find out more about these stories. Contains strong language and some violence
Jackals
Author: John-Matthew DeFoggi
Publisher: Bloomsbury Publishing
ISBN: 1472837428
Category : Fiction
Languages : en
Pages : 273
Book Description
A Sword & Sorcery roleplaying game set in a Fantasy Bronze Age inspired by the legends and cultures of the Ancient Near East. The Zaharets, the land between the Vori Wastes and the Plains of Aeco, is well-known as the Land of Risings. Dominated by the rising city-states of Ameena Noani and Sentem, facing each other along the great War Road, the Zaharets has always been home to powerful civilizations. Beastmen ruins dot the landscape, a constant reminder of the Kingdom of Sin and the fragility of the Law of Men. Even older are the great ruins of the Hulathi, the legendary sea peoples, and the Hannic mansions sealed beneath the mountains, awaiting those who would seek out the Lost Folk. Scars abound from the wars between ruined Keta in the north and Gerwa in the south. And, far to the east, the legends of Muadah still beckon occultists and Jackals who seek to plunder its corrupted ruins. Inspired by the myths, cultures, and history of the Ancient Near East, and by such ancient texts as the Iliad, the Epic of Gilgamesh, and the Old Testament, Jackals is a Sword & Sorcery roleplaying game set in a Fantasy Bronze Age. With mechanics based on the popular OpenQuest system, Jackals places players in the role of Jackals--adventurers, explorers, sellswords, and scavengers--and sends them out into the peril-filled land of the Zaharets to make their fortune... or perhaps fulfill a greater destiny . . .
Publisher: Bloomsbury Publishing
ISBN: 1472837428
Category : Fiction
Languages : en
Pages : 273
Book Description
A Sword & Sorcery roleplaying game set in a Fantasy Bronze Age inspired by the legends and cultures of the Ancient Near East. The Zaharets, the land between the Vori Wastes and the Plains of Aeco, is well-known as the Land of Risings. Dominated by the rising city-states of Ameena Noani and Sentem, facing each other along the great War Road, the Zaharets has always been home to powerful civilizations. Beastmen ruins dot the landscape, a constant reminder of the Kingdom of Sin and the fragility of the Law of Men. Even older are the great ruins of the Hulathi, the legendary sea peoples, and the Hannic mansions sealed beneath the mountains, awaiting those who would seek out the Lost Folk. Scars abound from the wars between ruined Keta in the north and Gerwa in the south. And, far to the east, the legends of Muadah still beckon occultists and Jackals who seek to plunder its corrupted ruins. Inspired by the myths, cultures, and history of the Ancient Near East, and by such ancient texts as the Iliad, the Epic of Gilgamesh, and the Old Testament, Jackals is a Sword & Sorcery roleplaying game set in a Fantasy Bronze Age. With mechanics based on the popular OpenQuest system, Jackals places players in the role of Jackals--adventurers, explorers, sellswords, and scavengers--and sends them out into the peril-filled land of the Zaharets to make their fortune... or perhaps fulfill a greater destiny . . .
Into the Broken Lands
Author: Tanya Huff
Publisher: Jabberwocky Literary Agency, Inc.
ISBN: 162567614X
Category : Fiction
Languages : en
Pages : 622
Book Description
Bestselling author Tanya Huff presents an all-new world of action and intrigue, where survivors of a disastrous war have outlawed all magic in favor of shared knowledge—but all is not as it seems. Ryan Marsan was never meant to be Heir to the Lord Protector. But his brothers are dead, and for the first time in decades, the Black Flame that protects his people is flickering. Ryan must retrieve its fuel from the mage-destroyed wastes of the Broken Lands, leading Scholars with more knowledge, warriors with more experience, and an ambitious cousin with the morals of a cat. His authority rests with the weapon. The only mage-crafted artifice to survive the wars, it responds to the command of the heirs of Marsanport. While its capabilities are mysterious, its brutality is legend. Except Ryan soon discovers some mysteries are really omissions. The weapon is more than it appears and the Broken Lands will reveal secrets, lies, and the horrors of twisted sorcery. Even his companions hide more than he knows. With Marsanport’s future at risk, Ryan can only race forward, hoping to survive, keep his friends alive—and see truth where it is, not where he wants it to be...
Publisher: Jabberwocky Literary Agency, Inc.
ISBN: 162567614X
Category : Fiction
Languages : en
Pages : 622
Book Description
Bestselling author Tanya Huff presents an all-new world of action and intrigue, where survivors of a disastrous war have outlawed all magic in favor of shared knowledge—but all is not as it seems. Ryan Marsan was never meant to be Heir to the Lord Protector. But his brothers are dead, and for the first time in decades, the Black Flame that protects his people is flickering. Ryan must retrieve its fuel from the mage-destroyed wastes of the Broken Lands, leading Scholars with more knowledge, warriors with more experience, and an ambitious cousin with the morals of a cat. His authority rests with the weapon. The only mage-crafted artifice to survive the wars, it responds to the command of the heirs of Marsanport. While its capabilities are mysterious, its brutality is legend. Except Ryan soon discovers some mysteries are really omissions. The weapon is more than it appears and the Broken Lands will reveal secrets, lies, and the horrors of twisted sorcery. Even his companions hide more than he knows. With Marsanport’s future at risk, Ryan can only race forward, hoping to survive, keep his friends alive—and see truth where it is, not where he wants it to be...
Righteous Blood, Ruthless Blades
Author: Brendan Davis
Publisher: Bloomsbury Publishing
ISBN: 1472839374
Category : Fiction
Languages : en
Pages : 273
Book Description
Righteous Blood, Ruthless Blades is a roleplaying game of dark adventure and heroic thrills inspired primarily by the wuxia stories of Gu Long. Players assume the roles of eccentric heroes who solve mysteries, avenge misdeeds, uphold justice, and demonstrate profound mastery of the martial arts. Character creation is designed to produce fleshed-out, potent individuals who can follow several paths, including those of the physician, beggar, assassin, thief, soldier, bandit, and more. These characters inhabit a unique martial world, or Jianghu, set in a romanticized ancient China. The towns, temples, and inns the characters can visit, and the sects and factions with whom they interact, will bring their own character to the game and provide a host of opportunities – and threats. The game is based on a simple ten-sided dice pool mechanic, loosely modeled on the one found in Wandering Heroes of Ogre Gate, and play is designed to be gritty, suspenseful, and fast, so the focus remains on solving mysteries and roleplaying your character. When combat does arise, it is consequential and swift, and often resolved in a single role of the dice. This rulebook includes a sample martial world and a starting adventure, as well as guidelines for games masters looking to run wuxia games and create their own unique Jianghu, rife with martial experts, sects, and mysterious locations.
Publisher: Bloomsbury Publishing
ISBN: 1472839374
Category : Fiction
Languages : en
Pages : 273
Book Description
Righteous Blood, Ruthless Blades is a roleplaying game of dark adventure and heroic thrills inspired primarily by the wuxia stories of Gu Long. Players assume the roles of eccentric heroes who solve mysteries, avenge misdeeds, uphold justice, and demonstrate profound mastery of the martial arts. Character creation is designed to produce fleshed-out, potent individuals who can follow several paths, including those of the physician, beggar, assassin, thief, soldier, bandit, and more. These characters inhabit a unique martial world, or Jianghu, set in a romanticized ancient China. The towns, temples, and inns the characters can visit, and the sects and factions with whom they interact, will bring their own character to the game and provide a host of opportunities – and threats. The game is based on a simple ten-sided dice pool mechanic, loosely modeled on the one found in Wandering Heroes of Ogre Gate, and play is designed to be gritty, suspenseful, and fast, so the focus remains on solving mysteries and roleplaying your character. When combat does arise, it is consequential and swift, and often resolved in a single role of the dice. This rulebook includes a sample martial world and a starting adventure, as well as guidelines for games masters looking to run wuxia games and create their own unique Jianghu, rife with martial experts, sects, and mysterious locations.
Tales from the Perilous Realm
Author: John Ronald Reuel Tolkien
Publisher: Houghton Mifflin Harcourt
ISBN: 9780547154114
Category : Fiction
Languages : en
Pages : 444
Book Description
Never before published in a single volume, Tolkien's four novellas ("Farmer Giles of Ham, Leaf by Niggle, Smith of Wootton Major," and "Roverandom") and one book of poems ("The Adventures of Tom Bombadil") are gathered together in a fully illustrated set.
Publisher: Houghton Mifflin Harcourt
ISBN: 9780547154114
Category : Fiction
Languages : en
Pages : 444
Book Description
Never before published in a single volume, Tolkien's four novellas ("Farmer Giles of Ham, Leaf by Niggle, Smith of Wootton Major," and "Roverandom") and one book of poems ("The Adventures of Tom Bombadil") are gathered together in a fully illustrated set.
Heirs to Heresy: The Fall of the Knights Templar
Author: Alan Bahr
Publisher: Bloomsbury Publishing
ISBN: 1472847628
Category : Games & Activities
Languages : en
Pages : 202
Book Description
You are one of the thirty Knights Templar who awoke on Friday, 13 October 1307, only to find themselves wanted criminals and branded heretics by the King of France. Abandoned by the Vatican and sent away early in the morning, you must leave Paris on a day of reckoning and try to find your way across a dark, mythic Europe to a mystical utopia where you can rebuild! Heirs to Heresy starts as a historical-fantasy roleplaying game, but is heavily influenced by Gnosticism, European Folklore, esotericism, and the myths and legends that surround the Templars. The game will ask you to craft the secrets of the Templar treasure, the enemies, and mysteries they will face, as your Knights undertake a mystical journey to the center of themselves along the road to Avallonis. The mechanics are a blend of narrative, storytelling rules, and classic adventure-gaming inspired roleplaying rules that work to create rich aspect-driven characters. As Templar Knights, your skill at arms is unquestionable, but it is the potential access to gnostic spells, unique powers, or intensely powerful faith sets you apart from your comrades. Can you tap into your potential, guarding the mysterious Templar treasure on this last quest you will take for the order and find the answer to the burning question: are the Templars Heirs to Heresy?
Publisher: Bloomsbury Publishing
ISBN: 1472847628
Category : Games & Activities
Languages : en
Pages : 202
Book Description
You are one of the thirty Knights Templar who awoke on Friday, 13 October 1307, only to find themselves wanted criminals and branded heretics by the King of France. Abandoned by the Vatican and sent away early in the morning, you must leave Paris on a day of reckoning and try to find your way across a dark, mythic Europe to a mystical utopia where you can rebuild! Heirs to Heresy starts as a historical-fantasy roleplaying game, but is heavily influenced by Gnosticism, European Folklore, esotericism, and the myths and legends that surround the Templars. The game will ask you to craft the secrets of the Templar treasure, the enemies, and mysteries they will face, as your Knights undertake a mystical journey to the center of themselves along the road to Avallonis. The mechanics are a blend of narrative, storytelling rules, and classic adventure-gaming inspired roleplaying rules that work to create rich aspect-driven characters. As Templar Knights, your skill at arms is unquestionable, but it is the potential access to gnostic spells, unique powers, or intensely powerful faith sets you apart from your comrades. Can you tap into your potential, guarding the mysterious Templar treasure on this last quest you will take for the order and find the answer to the burning question: are the Templars Heirs to Heresy?