Author: J. Keith Anderson
Publisher:
ISBN: 9780692631355
Category :
Languages : en
Pages : 466
Book Description
Practical guide for lift directors, lift planners, rigging engineers, site superintendents, field engineers, rigging foremen, heavy lift managers, heavy haul planners, crane operators, and advanced riggers
Rigging Engineering Basics
Author: J. Keith Anderson
Publisher:
ISBN: 9780692631355
Category :
Languages : en
Pages : 466
Book Description
Practical guide for lift directors, lift planners, rigging engineers, site superintendents, field engineers, rigging foremen, heavy lift managers, heavy haul planners, crane operators, and advanced riggers
Publisher:
ISBN: 9780692631355
Category :
Languages : en
Pages : 466
Book Description
Practical guide for lift directors, lift planners, rigging engineers, site superintendents, field engineers, rigging foremen, heavy lift managers, heavy haul planners, crane operators, and advanced riggers
3D Character Development Workshop
Author: Erik Van Horn
Publisher: Mercury Learning and Information
ISBN: 1683921712
Category : Computers
Languages : en
Pages : 370
Book Description
3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters. Features: • Uses a holistic, end-to-end process that empowers the reader with an understanding of the entirety of the character development pipeline--from concept to completion • Includes a fast-tracked learning by example method. Short, iterative lessons create familiarity of best practices through rote exercise • Contains full color photos (throughout) and downloadable examples/starter files that allow out-of-sequence or selective learning
Publisher: Mercury Learning and Information
ISBN: 1683921712
Category : Computers
Languages : en
Pages : 370
Book Description
3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters. Features: • Uses a holistic, end-to-end process that empowers the reader with an understanding of the entirety of the character development pipeline--from concept to completion • Includes a fast-tracked learning by example method. Short, iterative lessons create familiarity of best practices through rote exercise • Contains full color photos (throughout) and downloadable examples/starter files that allow out-of-sequence or selective learning
The Fundamentals of General Tree Work
Author: Gerald F. Beranek
Publisher:
ISBN: 9780965416702
Category : Logging
Languages : en
Pages : 512
Book Description
Publisher:
ISBN: 9780965416702
Category : Logging
Languages : en
Pages : 512
Book Description
Stagecraft Fundamentals
Author: Rita Kogler Carver
Publisher: CRC Press
ISBN: 1000844358
Category : Performing Arts
Languages : en
Pages : 637
Book Description
Stagecraft Fundamentals, Fourth Edition, is an entry-level how-to guide and reference on backstage theatre, covering every aspect of basic theatre production. The history of stagecraft, safety precautions, lighting, costumes, scenery, special effects, career planning tips, and more are discussed, illustrated by beautiful full-color images that display step-by-step procedures. This fourth edition improves upon the last, featuring a new chapter on Costume Crafts, which includes information on millinery, shoes, fabric dyeing, fabric modification, distressing, masks, armor, body padding, and accessories. Also included is an expanded discussion on sound, props, rigging, safety, production management, and projection design, new information on digital theatre, new end of chapter exercises, additional information on US/UK standards, and an emphasis on diversity and inclusion. Each chapter features exercises, discussion questions, and study words to help the teacher and student review the content before moving on to the next topic. Stagecraft Fundamentals, Fourth Edition, is the must-have introductory theatre production book for Stagecraft, Technical Theatre, and Theatre Production courses. A companion website (www.StagecraftFundamentals.com) features additional articles and information, downloadable images and paperwork, chapter quizzes, and an instructor’s manual.
Publisher: CRC Press
ISBN: 1000844358
Category : Performing Arts
Languages : en
Pages : 637
Book Description
Stagecraft Fundamentals, Fourth Edition, is an entry-level how-to guide and reference on backstage theatre, covering every aspect of basic theatre production. The history of stagecraft, safety precautions, lighting, costumes, scenery, special effects, career planning tips, and more are discussed, illustrated by beautiful full-color images that display step-by-step procedures. This fourth edition improves upon the last, featuring a new chapter on Costume Crafts, which includes information on millinery, shoes, fabric dyeing, fabric modification, distressing, masks, armor, body padding, and accessories. Also included is an expanded discussion on sound, props, rigging, safety, production management, and projection design, new information on digital theatre, new end of chapter exercises, additional information on US/UK standards, and an emphasis on diversity and inclusion. Each chapter features exercises, discussion questions, and study words to help the teacher and student review the content before moving on to the next topic. Stagecraft Fundamentals, Fourth Edition, is the must-have introductory theatre production book for Stagecraft, Technical Theatre, and Theatre Production courses. A companion website (www.StagecraftFundamentals.com) features additional articles and information, downloadable images and paperwork, chapter quizzes, and an instructor’s manual.
Sailing Fundamentals
Author: Gary Jobson
Publisher: Simon and Schuster
ISBN: 1439136785
Category : Sports & Recreation
Languages : en
Pages : 230
Book Description
The official learn-to-sail manual of the American Sailing Association and the United States Coast Guard Auxiliary, with over 150 line drawings and photographs. Written by America’s foremost instructional authority, the new edition of Sailing Fundamentals combines the training programs of the American Sailing Association and the United States Coast Guard Auxiliary. The official learn-to-sail manual of the American Sailing Association, it is also used in the programs of many yacht clubs, colleges, and sailing groups. Unlike most introductory sailing books, which reflect the biases and idiosyncrasies of their authors, Sailing Fundamentals has been extensively pretested by ASA professional instructors to ensure that it offers the fastest, easiest, most systematic way to learn basic sailing and basic coastal cruising. This book covers every aspect of beginning sailing—from hoisting sail to docking and anchoring—and specifically prepares the learner to qualify for sailing certification according to international standards. Widely acclaimed author Gary Jobson has won several major races, including the 1977 America’s Cup victory as tactician aboard Courageous. He was head sailing coach at the US Naval Academy, and has conducted sailing clinics across the country.
Publisher: Simon and Schuster
ISBN: 1439136785
Category : Sports & Recreation
Languages : en
Pages : 230
Book Description
The official learn-to-sail manual of the American Sailing Association and the United States Coast Guard Auxiliary, with over 150 line drawings and photographs. Written by America’s foremost instructional authority, the new edition of Sailing Fundamentals combines the training programs of the American Sailing Association and the United States Coast Guard Auxiliary. The official learn-to-sail manual of the American Sailing Association, it is also used in the programs of many yacht clubs, colleges, and sailing groups. Unlike most introductory sailing books, which reflect the biases and idiosyncrasies of their authors, Sailing Fundamentals has been extensively pretested by ASA professional instructors to ensure that it offers the fastest, easiest, most systematic way to learn basic sailing and basic coastal cruising. This book covers every aspect of beginning sailing—from hoisting sail to docking and anchoring—and specifically prepares the learner to qualify for sailing certification according to international standards. Widely acclaimed author Gary Jobson has won several major races, including the 1977 America’s Cup victory as tactician aboard Courageous. He was head sailing coach at the US Naval Academy, and has conducted sailing clinics across the country.
Essential Skills in Character Rigging
Author: Nicholas B. Zeman
Publisher: CRC Press
ISBN: 1482235242
Category : Computers
Languages : en
Pages : 236
Book Description
Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner's gui
Publisher: CRC Press
ISBN: 1482235242
Category : Computers
Languages : en
Pages : 236
Book Description
Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner's gui
Learning Maya 5
Author: Alias Wavefront
Publisher: Sybex
ISBN: 9781894893411
Category : Computers
Languages : en
Pages : 352
Book Description
"...the best book out there for learning how to do MAYA rigging and animation." --Ian Cairns, Editor, MAYA Association Learning Maya 5: Character Rigging and Animation will teach you everything you need to achieve effective character set-up and animation in Maya. Learn what you need to become a true puppet master! New for Maya 5! Updated from the popular Learning Maya: Character Rigging and Animation, the book's latest edition will allow you to explore powerful new features in Maya 5 such as IK/FK Blending and Parent Constraints. We've also updated Melvin to a polygonal model from a NURBS path model to make him easier to manipulate. In addition, you'll take advantage of updated graphical selectors and controls that will make your rigs more customizable and easier for artists to work with. Features: This book will allow you to explore character rigging that is based on a human character - walking you through the process as you rig arms, legs, a face, and more. Learn the fundamentals of properly setting up a character to avoid pitfalls as you animate. Starting from an introductory level, this book covers advanced concepts in a comfortable format. Each topics is explored in both theory and practice so that you'll be able to complete easy-to-follow, step-by-step tutorials. In addition, you'll take advantage of valuable chapter-by-chapter overviews provided in QuickTime format on DVD-ROM. Offered by one of the book's authors, Bill Dwelly, an Alias|Wavefront(TM) Certified Instructor, these helpful movies will allow you to gain additional insight as you work through the book. With this book you will: * Create Skeleton Chains and edit Joint Orientation. * Render particles with hardware graphics and software techniques. * Set up Single Chain, Rotation Plane, and Spline IK Solvers. * Use Set Driven Key to create powerful control systems. * Use of both Forward and Inverse Kinematics. * Simulated the deformation of clothing using Wire Deformers and Set Drivin Key. * Drive Joint Rotation with a Blendshapte Slider to help consolidate you control windows. * Understand the difference between Smooth and Rigid Binding. * Use Pole Vector constraints as a fast and easy way of achieving realistic motion in arms and legs. * Create a complex and subtle character deformations.
Publisher: Sybex
ISBN: 9781894893411
Category : Computers
Languages : en
Pages : 352
Book Description
"...the best book out there for learning how to do MAYA rigging and animation." --Ian Cairns, Editor, MAYA Association Learning Maya 5: Character Rigging and Animation will teach you everything you need to achieve effective character set-up and animation in Maya. Learn what you need to become a true puppet master! New for Maya 5! Updated from the popular Learning Maya: Character Rigging and Animation, the book's latest edition will allow you to explore powerful new features in Maya 5 such as IK/FK Blending and Parent Constraints. We've also updated Melvin to a polygonal model from a NURBS path model to make him easier to manipulate. In addition, you'll take advantage of updated graphical selectors and controls that will make your rigs more customizable and easier for artists to work with. Features: This book will allow you to explore character rigging that is based on a human character - walking you through the process as you rig arms, legs, a face, and more. Learn the fundamentals of properly setting up a character to avoid pitfalls as you animate. Starting from an introductory level, this book covers advanced concepts in a comfortable format. Each topics is explored in both theory and practice so that you'll be able to complete easy-to-follow, step-by-step tutorials. In addition, you'll take advantage of valuable chapter-by-chapter overviews provided in QuickTime format on DVD-ROM. Offered by one of the book's authors, Bill Dwelly, an Alias|Wavefront(TM) Certified Instructor, these helpful movies will allow you to gain additional insight as you work through the book. With this book you will: * Create Skeleton Chains and edit Joint Orientation. * Render particles with hardware graphics and software techniques. * Set up Single Chain, Rotation Plane, and Spline IK Solvers. * Use Set Driven Key to create powerful control systems. * Use of both Forward and Inverse Kinematics. * Simulated the deformation of clothing using Wire Deformers and Set Drivin Key. * Drive Joint Rotation with a Blendshapte Slider to help consolidate you control windows. * Understand the difference between Smooth and Rigid Binding. * Use Pole Vector constraints as a fast and easy way of achieving realistic motion in arms and legs. * Create a complex and subtle character deformations.
Game Anim
Author: Jonathan Cooper
Publisher: CRC Press
ISBN: 1000357805
Category : Computers
Languages : en
Pages : 307
Book Description
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Publisher: CRC Press
ISBN: 1000357805
Category : Computers
Languages : en
Pages : 307
Book Description
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Rigging, Hoisting, and Signaling Practices
Author: American Technical Publishers
Publisher:
ISBN: 9780826936516
Category : Hoisting machinery
Languages : en
Pages : 232
Book Description
Rigging, Hoisting, and Signaling Practices is an introduction to the equipment, calculations, and procedures required for the safe handling and transportation of materials by hoists or cranes. This textbook is relevant for all personnel involved in lifting operations and can be used as part of a training program for certification preparation. Topics include industry standards and certifications, crane types and dynamics, signaling procedures, lift planning, weight and balance, sling loads, rigging components, equipment handling, hoists, and lifting procedures.
Publisher:
ISBN: 9780826936516
Category : Hoisting machinery
Languages : en
Pages : 232
Book Description
Rigging, Hoisting, and Signaling Practices is an introduction to the equipment, calculations, and procedures required for the safe handling and transportation of materials by hoists or cranes. This textbook is relevant for all personnel involved in lifting operations and can be used as part of a training program for certification preparation. Topics include industry standards and certifications, crane types and dynamics, signaling procedures, lift planning, weight and balance, sling loads, rigging components, equipment handling, hoists, and lifting procedures.
The Art and Science of Practical Rigging
Author: Peter S. Donzelli
Publisher:
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 186
Book Description
"An advanced training series that requires the user to have already mastered basic climbing skills (or aerial lift operation) and cutting techniques. This series begins with the basic methods for hardware selection and use, knot tying, and limb removal, and advances to compound rigging techniques and methods for removing heavy wood."--Back cover of accompanying book.
Publisher:
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 186
Book Description
"An advanced training series that requires the user to have already mastered basic climbing skills (or aerial lift operation) and cutting techniques. This series begins with the basic methods for hardware selection and use, knot tying, and limb removal, and advances to compound rigging techniques and methods for removing heavy wood."--Back cover of accompanying book.