Author: Kevin Siembieda
Publisher: Palladium Books
ISBN: 9781574571509
Category : Games
Languages : en
Pages : 376
Book Description
Rifts Role-Playing Game
Author: Kevin Siembieda
Publisher: Palladium Books
ISBN: 9781574571509
Category : Games
Languages : en
Pages : 376
Book Description
Publisher: Palladium Books
ISBN: 9781574571509
Category : Games
Languages : en
Pages : 376
Book Description
Rifts Chaos Earth
Author: Kevin Siembieda
Publisher: Palladium Books Incorporated
ISBN: 9781574570847
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Publisher: Palladium Books Incorporated
ISBN: 9781574570847
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Rifts Game Master Guide
Author: Kevin Siembieda
Publisher: Palladium Books Incorporated
ISBN: 9781574570670
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Publisher: Palladium Books Incorporated
ISBN: 9781574570670
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Rifts Federation of Magic
Author: Kevin Siembieda
Publisher:
ISBN: 9781574570052
Category : Fantasy games
Languages : en
Pages : 160
Book Description
Publisher:
ISBN: 9781574570052
Category : Fantasy games
Languages : en
Pages : 160
Book Description
Rifts Undersea
Author: Jolly Blackburn
Publisher: Palladium Books
ISBN: 9780916211721
Category : Games
Languages : en
Pages : 160
Book Description
Publisher: Palladium Books
ISBN: 9780916211721
Category : Games
Languages : en
Pages : 160
Book Description
Rifts Adventure Guide
Author: Kevin Siembieda
Publisher: Palladium Books Incorporated
ISBN: 9781574570724
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Publisher: Palladium Books Incorporated
ISBN: 9781574570724
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Rifts Sourcebook
Author: Kevin Siembieda
Publisher:
ISBN: 9780916211516
Category : Games & Activities
Languages : en
Pages : 124
Book Description
Publisher:
ISBN: 9780916211516
Category : Games & Activities
Languages : en
Pages : 124
Book Description
Rifts Book of Magic
Author: Kevin Siembieda
Publisher: Palladium Books
ISBN: 9781574570694
Category : Games
Languages : en
Pages : 352
Book Description
Publisher: Palladium Books
ISBN: 9781574570694
Category : Games
Languages : en
Pages : 352
Book Description
Skraypers
Author: Kevin Siembieda
Publisher:
ISBN: 9780916211783
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9780916211783
Category : Fantasy games
Languages : en
Pages : 0
Book Description
The Fantasy Role-Playing Game
Author: Daniel Mackay
Publisher: McFarland
ISBN: 0786450479
Category : Games & Activities
Languages : en
Pages : 216
Book Description
Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players don't exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a storyline planned for a game, much of the action is impromptu. Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art--especially in terms of aesthetics--of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.
Publisher: McFarland
ISBN: 0786450479
Category : Games & Activities
Languages : en
Pages : 216
Book Description
Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players don't exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a storyline planned for a game, much of the action is impromptu. Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art--especially in terms of aesthetics--of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.