Author: Kevin Siembieda
Publisher:
ISBN: 9780916211516
Category : Games & Activities
Languages : en
Pages : 124
Book Description
Rifts Sourcebook
Author: Kevin Siembieda
Publisher:
ISBN: 9780916211516
Category : Games & Activities
Languages : en
Pages : 124
Book Description
Publisher:
ISBN: 9780916211516
Category : Games & Activities
Languages : en
Pages : 124
Book Description
Rifts Adventure Guide
Author: Kevin Siembieda
Publisher: Palladium Books Incorporated
ISBN: 9781574570724
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Publisher: Palladium Books Incorporated
ISBN: 9781574570724
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Rifts Mercenaries
Author: C. J. Carella
Publisher: Palladium Books Incorporated
ISBN: 9780916211707
Category : Rifts (Game)
Languages : en
Pages : 0
Book Description
Publisher: Palladium Books Incorporated
ISBN: 9780916211707
Category : Rifts (Game)
Languages : en
Pages : 0
Book Description
Rifts Role-Playing Game
Author: Kevin Siembieda
Publisher: Palladium Books
ISBN: 9781574571509
Category : Games
Languages : en
Pages : 376
Book Description
Publisher: Palladium Books
ISBN: 9781574571509
Category : Games
Languages : en
Pages : 376
Book Description
Old Ones
Author: Kevin Siembieda
Publisher:
ISBN: 9780916211097
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Huge adventure/sourcebook. Nine pre-made adventures. 34 towns and cities (including 21 forts) mapped and described. Major shops, production centers, temples and notable personalities included with descriptions. Maps and describes all the cities in Palladium's entire Timiro Kingdom. Old Ones are the most powerful forces ever to have existed in the Palladium game "Multi-verse". Palladium's Kevin Siembieda, named them as an hómage to the characters of the same name by H. P. Lovecraft.
Publisher:
ISBN: 9780916211097
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Huge adventure/sourcebook. Nine pre-made adventures. 34 towns and cities (including 21 forts) mapped and described. Major shops, production centers, temples and notable personalities included with descriptions. Maps and describes all the cities in Palladium's entire Timiro Kingdom. Old Ones are the most powerful forces ever to have existed in the Palladium game "Multi-verse". Palladium's Kevin Siembieda, named them as an hómage to the characters of the same name by H. P. Lovecraft.
Palladium Books Presents Rifts Mercenary Adventures
Author: Patrick Nowak
Publisher: Palladium Books Incorporated
ISBN: 9781574571240
Category : Games
Languages : en
Pages : 64
Book Description
Publisher: Palladium Books Incorporated
ISBN: 9781574571240
Category : Games
Languages : en
Pages : 64
Book Description
Rifts Game Master Guide
Author: Kevin Siembieda
Publisher: Palladium Books Incorporated
ISBN: 9781574570670
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Publisher: Palladium Books Incorporated
ISBN: 9781574570670
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Skraypers
Author: Kevin Siembieda
Publisher:
ISBN: 9780916211783
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9780916211783
Category : Fantasy games
Languages : en
Pages : 0
Book Description
The Rifter
Author:
Publisher:
ISBN: 9781574570816
Category : Fiction
Languages : en
Pages : 100
Book Description
Publisher:
ISBN: 9781574570816
Category : Fiction
Languages : en
Pages : 100
Book Description
Second Person
Author: Pat Harrigan
Publisher: MIT Press
ISBN: 0262514184
Category : Social Science
Languages : en
Pages : 428
Book Description
Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media." Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play. Second Person—so called because in these games and playable media it is "you" who plays the roles, "you" for whom the story is being told—first considers tabletop games ranging from Dungeons & Dragons and other RPGs with an explicit social component to Kim Newman's Choose Your Own Adventure-style novel Life's Lottery and its more traditional author-reader interaction. Contributors then examine computer-based playable structures that are designed for solo interaction—for the singular "you"—including the mainstream hit Prince of Persia: The Sands of Time and the genre-defining independent production Façade. Finally, contributors look at the intersection of the social spaces of play and the real world, considering, among other topics, the virtual communities of such Massively Multiplayer Online Role Playing Games (MMORPGs) as World of Warcraft and the political uses of digital gaming and role-playing techniques (as in The Howard Dean for Iowa Game, the first U.S. presidential campaign game). In engaging essays that range in tone from the informal to the technical, these writers offer a variety of approaches for the examination of an emerging field that includes works as diverse as George R.R. Martin's Wild Cards series and the classic Infocom game Planetfall. Appendixes contain three fully-playable tabletop RPGs that demonstrate some of the variations possible in the form.
Publisher: MIT Press
ISBN: 0262514184
Category : Social Science
Languages : en
Pages : 428
Book Description
Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media." Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play. Second Person—so called because in these games and playable media it is "you" who plays the roles, "you" for whom the story is being told—first considers tabletop games ranging from Dungeons & Dragons and other RPGs with an explicit social component to Kim Newman's Choose Your Own Adventure-style novel Life's Lottery and its more traditional author-reader interaction. Contributors then examine computer-based playable structures that are designed for solo interaction—for the singular "you"—including the mainstream hit Prince of Persia: The Sands of Time and the genre-defining independent production Façade. Finally, contributors look at the intersection of the social spaces of play and the real world, considering, among other topics, the virtual communities of such Massively Multiplayer Online Role Playing Games (MMORPGs) as World of Warcraft and the political uses of digital gaming and role-playing techniques (as in The Howard Dean for Iowa Game, the first U.S. presidential campaign game). In engaging essays that range in tone from the informal to the technical, these writers offer a variety of approaches for the examination of an emerging field that includes works as diverse as George R.R. Martin's Wild Cards series and the classic Infocom game Planetfall. Appendixes contain three fully-playable tabletop RPGs that demonstrate some of the variations possible in the form.