Author: Ger Storms
Publisher: Hunter House
ISBN: 9780897932981
Category : Games & Activities
Languages : en
Pages : 180
Book Description
Music games are relaxing and playful. They encourage creativity both in children's imagination and expression. All players need is a willingness to have fun and to experience the joys of interacting with others. The games include rhythm games, dance and movement games, card and board games, and musical projects. All of the games stress humor, challenge, surprise and cooperation rather than competition.
101 More Music Games for Children
Author: Ger Storms
Publisher: Hunter House
ISBN: 9780897932981
Category : Games & Activities
Languages : en
Pages : 180
Book Description
Music games are relaxing and playful. They encourage creativity both in children's imagination and expression. All players need is a willingness to have fun and to experience the joys of interacting with others. The games include rhythm games, dance and movement games, card and board games, and musical projects. All of the games stress humor, challenge, surprise and cooperation rather than competition.
Publisher: Hunter House
ISBN: 9780897932981
Category : Games & Activities
Languages : en
Pages : 180
Book Description
Music games are relaxing and playful. They encourage creativity both in children's imagination and expression. All players need is a willingness to have fun and to experience the joys of interacting with others. The games include rhythm games, dance and movement games, card and board games, and musical projects. All of the games stress humor, challenge, surprise and cooperation rather than competition.
Feel It!
Author: Robert M. Abramson
Publisher: Alfred Music Publishing
ISBN: 9780769266404
Category : Juvenile Nonfiction
Languages : en
Pages : 68
Book Description
An activity book, including two CDs of musical accompaniment, from Robert Abramson, a leading authority in the principles and use of the Dalcroze method. Feel It! offers parents, teachers, and other caregivers a wide selection for developing behaviors that lead to cooperation, character, good listening, and body skills.
Publisher: Alfred Music Publishing
ISBN: 9780769266404
Category : Juvenile Nonfiction
Languages : en
Pages : 68
Book Description
An activity book, including two CDs of musical accompaniment, from Robert Abramson, a leading authority in the principles and use of the Dalcroze method. Feel It! offers parents, teachers, and other caregivers a wide selection for developing behaviors that lead to cooperation, character, good listening, and body skills.
Rhythm Games for Perception & Cognition
Author: Robert M. Abramson
Publisher: Alfred Music Publishing
ISBN: 9780913650080
Category : Music
Languages : en
Pages : 40
Book Description
Games are based on the principles of Emile Jacques-Dalcroze. "Presents models on which teachers and students can invent their own variations ... "
Publisher: Alfred Music Publishing
ISBN: 9780913650080
Category : Music
Languages : en
Pages : 40
Book Description
Games are based on the principles of Emile Jacques-Dalcroze. "Presents models on which teachers and students can invent their own variations ... "
Rhythms of the Game
Author: Bernie Williams
Publisher: Hal Leonard Corporation
ISBN: 1458429172
Category : Sports & Recreation
Languages : en
Pages : 227
Book Description
(Book). Bernie Williams' ability to play major league baseball at a high level was directly influenced by his musical training and his deep understanding of the similarities between musical artistry and athletic performance. Through a series of conversations, narratives, and sidebars, the authors (Bernie Williams, Dave Gluck, and Bob Thompson) discover and reveal the influence of music and its rhythms on the game of baseball. Readers of Rhythms of the Game will gain an insight into the similarities between musical artistry and athletic performance. The book is written for musicians and athletes looking to improve their level of performance on the stage or on the field, as well as for a general audience interested in gaining a deeper understanding of the underlying influence of music on the game of baseball.
Publisher: Hal Leonard Corporation
ISBN: 1458429172
Category : Sports & Recreation
Languages : en
Pages : 227
Book Description
(Book). Bernie Williams' ability to play major league baseball at a high level was directly influenced by his musical training and his deep understanding of the similarities between musical artistry and athletic performance. Through a series of conversations, narratives, and sidebars, the authors (Bernie Williams, Dave Gluck, and Bob Thompson) discover and reveal the influence of music and its rhythms on the game of baseball. Readers of Rhythms of the Game will gain an insight into the similarities between musical artistry and athletic performance. The book is written for musicians and athletes looking to improve their level of performance on the stage or on the field, as well as for a general audience interested in gaining a deeper understanding of the underlying influence of music on the game of baseball.
101 Music Games for Children
Author: Ger Storms
Publisher: Hunter House
ISBN: 9780897931649
Category : Juvenile Nonfiction
Languages : en
Pages : 164
Book Description
Music is wonderful for bringing out creativity and encouraging learning in kids. They love to sing and dance, and they love it when adults sing and dance along with them. Appropriate for families, teachers, day care providers, and camp leaders, this book presents lively music games that children and adults can play together. Using popular songs, easy rhythms, and musical recordings, the games in this book help children develop creative, personal, and social skills. They also learn about music and sound. The games are not competitive, they encourage and reward children for participating, not for winning.
Publisher: Hunter House
ISBN: 9780897931649
Category : Juvenile Nonfiction
Languages : en
Pages : 164
Book Description
Music is wonderful for bringing out creativity and encouraging learning in kids. They love to sing and dance, and they love it when adults sing and dance along with them. Appropriate for families, teachers, day care providers, and camp leaders, this book presents lively music games that children and adults can play together. Using popular songs, easy rhythms, and musical recordings, the games in this book help children develop creative, personal, and social skills. They also learn about music and sound. The games are not competitive, they encourage and reward children for participating, not for winning.
The Cambridge Companion to Video Game Music
Author: Melanie Fritsch
Publisher: Cambridge University Press
ISBN: 1108473024
Category : Computers
Languages : en
Pages : 483
Book Description
A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.
Publisher: Cambridge University Press
ISBN: 1108473024
Category : Computers
Languages : en
Pages : 483
Book Description
A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.
101 Music Games for Children
Author: Jerry Storms
Publisher: Turner Publishing Company
ISBN: 0897935845
Category : Juvenile Nonfiction
Languages : en
Pages : 168
Book Description
This lively and imaginative book is being used in homes and schools in over 13 countries to help children learn about music and sound while they develop the ability to listen, concentrate, be creative, improvise, and trust one another. Using audiocassettes or CDs, of popular songs and simple instruments children and adults get to play listening games, concentration games, musical quizzes, trust games, guessing games, and more. The games are not competitive--they encourage and reward children for participation, not for winning. The SmartFunActivity series encourage imagination, social interaction, and self-expression in children. To make the books easy to use, games are marked according to appropriate age levels, length of play time, and group size, using helpful icons. Most games are non-competitive and none require special skills or training. The series is widely used in homes, schools, daycare centers, clubs, and summer camps.
Publisher: Turner Publishing Company
ISBN: 0897935845
Category : Juvenile Nonfiction
Languages : en
Pages : 168
Book Description
This lively and imaginative book is being used in homes and schools in over 13 countries to help children learn about music and sound while they develop the ability to listen, concentrate, be creative, improvise, and trust one another. Using audiocassettes or CDs, of popular songs and simple instruments children and adults get to play listening games, concentration games, musical quizzes, trust games, guessing games, and more. The games are not competitive--they encourage and reward children for participation, not for winning. The SmartFunActivity series encourage imagination, social interaction, and self-expression in children. To make the books easy to use, games are marked according to appropriate age levels, length of play time, and group size, using helpful icons. Most games are non-competitive and none require special skills or training. The series is widely used in homes, schools, daycare centers, clubs, and summer camps.
Entertainment Computing and Serious Games
Author: Erik van der Spek
Publisher: Springer Nature
ISBN: 3030346447
Category : Computers
Languages : en
Pages : 491
Book Description
This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications.
Publisher: Springer Nature
ISBN: 3030346447
Category : Computers
Languages : en
Pages : 491
Book Description
This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications.
The Oxford Handbook of Video Game Music and Sound
Author: William Gibbons
Publisher: Oxford University Press
ISBN: 0197556167
Category : Computers
Languages : en
Pages : 977
Book Description
Bringing together dozens of leading scholars from across the world to address topics from pinball to the latest in virtual reality, The Oxford Handbook of Video Game Music and Sound is the most comprehensive and multifaceted single-volume source in the rapidly expanding field of game audio research.
Publisher: Oxford University Press
ISBN: 0197556167
Category : Computers
Languages : en
Pages : 977
Book Description
Bringing together dozens of leading scholars from across the world to address topics from pinball to the latest in virtual reality, The Oxford Handbook of Video Game Music and Sound is the most comprehensive and multifaceted single-volume source in the rapidly expanding field of game audio research.
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
Author: Maiga Chang
Publisher: Springer
ISBN: 3642234569
Category : Education
Languages : en
Pages : 582
Book Description
This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.
Publisher: Springer
ISBN: 3642234569
Category : Education
Languages : en
Pages : 582
Book Description
This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.