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Revista Nintendo Blast Nº2 - Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii)

Revista Nintendo Blast Nº2 - Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) PDF Author:
Publisher: Nintendo Blast
ISBN:
Category :
Languages : pt-BR
Pages :

Book Description


Revista Nintendo Blast Nº2 - Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii)

Revista Nintendo Blast Nº2 - Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) PDF Author:
Publisher: Nintendo Blast
ISBN:
Category :
Languages : pt-BR
Pages :

Book Description


Unit Operations

Unit Operations PDF Author: Ian Bogost
Publisher: MIT Press
ISBN: 0262261898
Category : Social Science
Languages : en
Pages : 261

Book Description
In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium—from videogames to poetry, literature, cinema, or art—can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of "game studies." The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his analysis of numerous videogames including Pong, Half-Life, and Star Wars Galaxies. Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring the configurative aspects of a wide variety of human processes. His extended analysis of freedom in large virtual spaces examines Grand Theft Auto 3, The Legend of Zelda, Flaubert's Madame Bovary, and Joyce's Ulysses. In Unit Operations, Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology.

Toxic Geek Masculinity in Media

Toxic Geek Masculinity in Media PDF Author: Anastasia Salter
Publisher: Springer
ISBN: 3319660772
Category : Language Arts & Disciplines
Languages : en
Pages : 219

Book Description
This book examines changing representations of masculinity in geek media, during a time of transition in which “geek” has not only gone mainstream but also become a more contested space than ever, with continual clashes such as Gamergate, the Rabid and Sad Puppies’ attacks on the Hugo Awards, and battles at conventions over “fake geek girls.” Anastasia Salter and Bridget Blodgett critique both gendered depictions of geeks, including shows like Chuck and The Big Bang Theory, and aspirational geek heroes, ranging from the Winchester brothers of Supernatural to BBC’s Sherlock and the varied superheroes of the Marvel Cinematic Universe. Through this analysis, the authors argue that toxic masculinity is deeply embedded in geek culture, and that the identity of geek as victimized other must be redefined before geek culture and media can ever become an inclusive space.

The Oxford Handbook of Sound and Image in Digital Media

The Oxford Handbook of Sound and Image in Digital Media PDF Author: Carol Vernallis
Publisher: Oxford University Press
ISBN: 0190258179
Category : Art
Languages : en
Pages : 833

Book Description
This collection surveys the contemporary landscape of audiovisual media. Contributors from image and sound studies explore the history and the future of moving-image media across a range of formats including blockbuster films, video games, music videos, social media, experimental film, documentaries, video art, pornography, theater, and electronic music.

Vintage Games 2.0

Vintage Games 2.0 PDF Author: Matt Barton
Publisher: CRC Press
ISBN: 1000000923
Category : Computers
Languages : en
Pages : 374

Book Description
Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.

Afghanistan

Afghanistan PDF Author: Abid Ullah Jan
Publisher: Lulu.com
ISBN: 0973368721
Category : History
Languages : en
Pages : 356

Book Description


Don't Vote

Don't Vote PDF Author: David Barber
Publisher:
ISBN: 9780908561971
Category : New Zealand
Languages : en
Pages : 79

Book Description
Most politicians lose their sense of humour when they are elected, and take themselves far too seriously. Veteran journalist David Barber, who has watched them perform in more than 50 countries, and brilliant cartoonist Bob Brockie, who has been sending them up for nearly 30 years in the NBR, combine here to present this irreverent look at political life.

Aliens in Popular Culture

Aliens in Popular Culture PDF Author: Michael M. Levy
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

Book Description
An indispensable resource, this book provides wide coverage on aliens in fiction and popular culture. The wide impact that the imagined alien has had upon Western culture has not been surveyed before; in many cases the essays in Aliens in Popular Culture are the first written on the topic. The book is a compendium of short entries on notable uses of aliens in popular culture across different media and platforms by almost 90 researchers in the field. It covers science fiction from the late nineteenth century into the twenty-first century, including books, films, television, comics, games, and even advertisements. Individual essays point to the ways in which the imagined alien can be seen as a reflection of different fears and tensions within society, above all in the Anglo-American world. The book additionally provides an overview for context and suggestions for further reading. All varieties of readers will find it to be a comprehensive reference about the extra-terrestrial in popular culture.

Playing with Religion in Digital Games

Playing with Religion in Digital Games PDF Author: Heidi A. Campbell
Publisher: Indiana University Press
ISBN: 0253012635
Category : Games & Activities
Languages : en
Pages : 314

Book Description
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.

A Mickey Mouse Reader

A Mickey Mouse Reader PDF Author: Garry Apgar
Publisher:
ISBN: 9781628461039
Category : Performing Arts
Languages : en
Pages : 0

Book Description
The first anthology to chart the Disney character's ascent to the rank of global icon