Author: Thom Denick
Publisher: BradyGames
ISBN: 9780744014921
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
Evil is On board! Jill Valentine and her new partner, Parker Luciani, have been sent to an abandoned cruise ship in the Mediterranean to search for Chris Redfield and Jessica Sherawat. But, the duo soon finds out that the ship is far from empty. Danger lurks around every corner in the confined space of the ocean liner. Jill, Parker, and the rest of the BSAA team will be tested as they face a menacing new horror that emerges from the darkness. Can they survive? Illustrated Maps Our maps give you the precise location of important supplies and detail every hidden item. Everything is marked out for quick and easy reference. A Journey into Terror The walkthrough in this guide takes you every step of the way through this horror filled adventure. Don't miss a single item to find or specimen to scan on your way to 100% completion. Comprehensive Bio-Weapon Dossier Tips and tricks for dealing with the most dangerous mutants and monsters. Learn strategies for dealing with every foe and discover their weaknesses, so you can take them out quickly and effectively. The BSAA Arsenal Get familiar with the tools of the anti-bioterrorism unit and make use of the customization tips. Never go into a dangerous mission unprepared. And Much, Much More! * Full Raid Mode coverage * Every hidden Handprint location * Special game secrets
Resident Evil : Revelations
Author: Thom Denick
Publisher: BradyGames
ISBN: 9780744014921
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
Evil is On board! Jill Valentine and her new partner, Parker Luciani, have been sent to an abandoned cruise ship in the Mediterranean to search for Chris Redfield and Jessica Sherawat. But, the duo soon finds out that the ship is far from empty. Danger lurks around every corner in the confined space of the ocean liner. Jill, Parker, and the rest of the BSAA team will be tested as they face a menacing new horror that emerges from the darkness. Can they survive? Illustrated Maps Our maps give you the precise location of important supplies and detail every hidden item. Everything is marked out for quick and easy reference. A Journey into Terror The walkthrough in this guide takes you every step of the way through this horror filled adventure. Don't miss a single item to find or specimen to scan on your way to 100% completion. Comprehensive Bio-Weapon Dossier Tips and tricks for dealing with the most dangerous mutants and monsters. Learn strategies for dealing with every foe and discover their weaknesses, so you can take them out quickly and effectively. The BSAA Arsenal Get familiar with the tools of the anti-bioterrorism unit and make use of the customization tips. Never go into a dangerous mission unprepared. And Much, Much More! * Full Raid Mode coverage * Every hidden Handprint location * Special game secrets
Publisher: BradyGames
ISBN: 9780744014921
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
Evil is On board! Jill Valentine and her new partner, Parker Luciani, have been sent to an abandoned cruise ship in the Mediterranean to search for Chris Redfield and Jessica Sherawat. But, the duo soon finds out that the ship is far from empty. Danger lurks around every corner in the confined space of the ocean liner. Jill, Parker, and the rest of the BSAA team will be tested as they face a menacing new horror that emerges from the darkness. Can they survive? Illustrated Maps Our maps give you the precise location of important supplies and detail every hidden item. Everything is marked out for quick and easy reference. A Journey into Terror The walkthrough in this guide takes you every step of the way through this horror filled adventure. Don't miss a single item to find or specimen to scan on your way to 100% completion. Comprehensive Bio-Weapon Dossier Tips and tricks for dealing with the most dangerous mutants and monsters. Learn strategies for dealing with every foe and discover their weaknesses, so you can take them out quickly and effectively. The BSAA Arsenal Get familiar with the tools of the anti-bioterrorism unit and make use of the customization tips. Never go into a dangerous mission unprepared. And Much, Much More! * Full Raid Mode coverage * Every hidden Handprint location * Special game secrets
Real Games
Author: Mia Consalvo
Publisher: MIT Press
ISBN: 0262042606
Category : Games & Activities
Languages : en
Pages : 219
Book Description
How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them. In videogame criticism, the worst insult might be “That's not a real game!” For example, “That's not a real game, it's on Facebook!” and “That's not a real game, it's a walking simulator!” But how do people judge what is a real game and what is not—what features establish a game's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them. Consalvo and Paul look at three main areas often viewed as determining a game's legitimacy: the game's pedigree (its developer), the content of the game itself, and the game's payment structure. They find, among other things, that even developers with a track record are viewed with suspicion if their games are on suspect platforms. They investigate game elements that are potentially troublesome for a game's gameness, including genres, visual aesthetics, platform, and perceived difficulty. And they explore payment models, particularly free-to-play—held by some to be a marker of illegitimacy. Finally, they examine the debate around such so-called walking simulators as Dear Esther and Gone Home. And finally, they consider what purpose is served by labeling certain games “real."
Publisher: MIT Press
ISBN: 0262042606
Category : Games & Activities
Languages : en
Pages : 219
Book Description
How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them. In videogame criticism, the worst insult might be “That's not a real game!” For example, “That's not a real game, it's on Facebook!” and “That's not a real game, it's a walking simulator!” But how do people judge what is a real game and what is not—what features establish a game's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them. Consalvo and Paul look at three main areas often viewed as determining a game's legitimacy: the game's pedigree (its developer), the content of the game itself, and the game's payment structure. They find, among other things, that even developers with a track record are viewed with suspicion if their games are on suspect platforms. They investigate game elements that are potentially troublesome for a game's gameness, including genres, visual aesthetics, platform, and perceived difficulty. And they explore payment models, particularly free-to-play—held by some to be a marker of illegitimacy. Finally, they examine the debate around such so-called walking simulators as Dear Esther and Gone Home. And finally, they consider what purpose is served by labeling certain games “real."
The Umbrella Conspiracy
Author: S. D. Perry
Publisher: Simon and Schuster
ISBN: 0671024396
Category : Biological weapons
Languages : en
Pages : 292
Book Description
A remote mountain community is suddenly beseiged by a rash of grisly murders encroaching upon it from the surrounding forest. Bizarre reports start to spread, describing attacks from viscious creatures, some human...some not. At the centre of these deaths is a dark, secluded mansion belonging to the mysterious Umbrella Corporation. For years Umbrella has laboured within the mansion, unwatched, ostensibly conducting benign genetic research. Deployed to investigate the strange goings on is the Special Tactics and Rescue Squad (S.T.A.R.S), a paramilitary response unit boasting an unusual array of mission specialists. They believe they are ready for anything but nothing prepares them for the terror which awaits them when they penetrate the mansions long-locked doors. Behind the horror of nightmare creatures, results of forbidden experiments gone disasterously wrong, lies a conspiracy so vast in its scope and so insidious in its agenda that the S.T.A.R.S will be betrayed from within to ensure that the world never learns Umbrella's secret. And if any survive...they may well come to envy those who do not.
Publisher: Simon and Schuster
ISBN: 0671024396
Category : Biological weapons
Languages : en
Pages : 292
Book Description
A remote mountain community is suddenly beseiged by a rash of grisly murders encroaching upon it from the surrounding forest. Bizarre reports start to spread, describing attacks from viscious creatures, some human...some not. At the centre of these deaths is a dark, secluded mansion belonging to the mysterious Umbrella Corporation. For years Umbrella has laboured within the mansion, unwatched, ostensibly conducting benign genetic research. Deployed to investigate the strange goings on is the Special Tactics and Rescue Squad (S.T.A.R.S), a paramilitary response unit boasting an unusual array of mission specialists. They believe they are ready for anything but nothing prepares them for the terror which awaits them when they penetrate the mansions long-locked doors. Behind the horror of nightmare creatures, results of forbidden experiments gone disasterously wrong, lies a conspiracy so vast in its scope and so insidious in its agenda that the S.T.A.R.S will be betrayed from within to ensure that the world never learns Umbrella's secret. And if any survive...they may well come to envy those who do not.
Blindsight
Author: Peter Watts
Publisher: Macmillan
ISBN: 1429955198
Category : Fiction
Languages : en
Pages : 388
Book Description
Hugo and Shirley Jackson award-winning Peter Watts stands on the cutting edge of hard SF with his acclaimed novel, Blindsight Two months since the stars fell... Two months of silence, while a world held its breath. Now some half-derelict space probe, sparking fitfully past Neptune's orbit, hears a whisper from the edge of the solar system: a faint signal sweeping the cosmos like a lighthouse beam. Whatever's out there isn't talking to us. It's talking to some distant star, perhaps. Or perhaps to something closer, something en route. So who do you send to force introductions with unknown and unknowable alien intellect that doesn't wish to be met? You send a linguist with multiple personalities, her brain surgically partitioned into separate, sentient processing cores. You send a biologist so radically interfaced with machinery that he sees x-rays and tastes ultrasound. You send a pacifist warrior in the faint hope she won't be needed. You send a monster to command them all, an extinct hominid predator once called vampire, recalled from the grave with the voodoo of recombinant genetics and the blood of sociopaths. And you send a synthesist—an informational topologist with half his mind gone—as an interface between here and there. Pray they can be trusted with the fate of a world. They may be more alien than the thing they've been sent to find. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Publisher: Macmillan
ISBN: 1429955198
Category : Fiction
Languages : en
Pages : 388
Book Description
Hugo and Shirley Jackson award-winning Peter Watts stands on the cutting edge of hard SF with his acclaimed novel, Blindsight Two months since the stars fell... Two months of silence, while a world held its breath. Now some half-derelict space probe, sparking fitfully past Neptune's orbit, hears a whisper from the edge of the solar system: a faint signal sweeping the cosmos like a lighthouse beam. Whatever's out there isn't talking to us. It's talking to some distant star, perhaps. Or perhaps to something closer, something en route. So who do you send to force introductions with unknown and unknowable alien intellect that doesn't wish to be met? You send a linguist with multiple personalities, her brain surgically partitioned into separate, sentient processing cores. You send a biologist so radically interfaced with machinery that he sees x-rays and tastes ultrasound. You send a pacifist warrior in the faint hope she won't be needed. You send a monster to command them all, an extinct hominid predator once called vampire, recalled from the grave with the voodoo of recombinant genetics and the blood of sociopaths. And you send a synthesist—an informational topologist with half his mind gone—as an interface between here and there. Pray they can be trusted with the fate of a world. They may be more alien than the thing they've been sent to find. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Playing with Videogames
Author: James Newman
Publisher: Routledge
ISBN: 1134173016
Category : Games & Activities
Languages : en
Pages : 225
Book Description
Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.
Publisher: Routledge
ISBN: 1134173016
Category : Games & Activities
Languages : en
Pages : 225
Book Description
Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.
Seven Pleasures
Author: Willard Spiegelman
Publisher: Farrar, Straus and Giroux
ISBN: 1429958707
Category : Literary Collections
Languages : en
Pages : 148
Book Description
What does it mean to be happy? Americans have had an obsession with "the pursuit of happiness" ever since the Founding Fathers enshrined it—along with life and liberty—as our national birthright. Whether it means the accumulation of wealth or a more vaguely understood notion of self-fulfillment or self-actualization, happiness has been an inevitable, though elusive, goal. But it is hard to separate "real" happiness from the banal self-help version that embraces mindless positive thinking. And though we have two booming "happiness industries"—religion, with its promise of salvation, and psychopharmacology, with its promise of better living through chemistry—each comes with its own problems and complications. In Seven Pleasures, Willard Spiegelman takes a look at the possibilities for achieving ordinary secular happiness without recourse to either religion or drugs. In this erudite and frequently hilarious book of essays, he discusses seven activities that lead naturally and easily to a sense of well-being. One of these—dancing—requires a partner, and therefore provides a lesson in civility, or good citizenship, as one of its benefits. The other six—reading, walking, looking, listening, swimming, and writing—are things one performs alone. Seven Pleasures is a marvelously engaging guide to the pursuit of happiness, and all its accompanying delights.
Publisher: Farrar, Straus and Giroux
ISBN: 1429958707
Category : Literary Collections
Languages : en
Pages : 148
Book Description
What does it mean to be happy? Americans have had an obsession with "the pursuit of happiness" ever since the Founding Fathers enshrined it—along with life and liberty—as our national birthright. Whether it means the accumulation of wealth or a more vaguely understood notion of self-fulfillment or self-actualization, happiness has been an inevitable, though elusive, goal. But it is hard to separate "real" happiness from the banal self-help version that embraces mindless positive thinking. And though we have two booming "happiness industries"—religion, with its promise of salvation, and psychopharmacology, with its promise of better living through chemistry—each comes with its own problems and complications. In Seven Pleasures, Willard Spiegelman takes a look at the possibilities for achieving ordinary secular happiness without recourse to either religion or drugs. In this erudite and frequently hilarious book of essays, he discusses seven activities that lead naturally and easily to a sense of well-being. One of these—dancing—requires a partner, and therefore provides a lesson in civility, or good citizenship, as one of its benefits. The other six—reading, walking, looking, listening, swimming, and writing—are things one performs alone. Seven Pleasures is a marvelously engaging guide to the pursuit of happiness, and all its accompanying delights.
Resident Evil: Underworld
Author: S.D. Perry
Publisher: Titan Books (US, CA)
ISBN: 1781161895
Category : Fiction
Languages : en
Pages : 222
Book Description
Beneath the deserts of the American Southwest, one of the Umbrella Corporation's most elaborate facilities is about to go online. Somewhere inside may also be the key to stopping Umbrella once and for all... can Leon Kennedy, Claire Redfield, Rebecca Chambers, and their friends can get past a strike team of corrupt S.T.A.R.S., and survive the genetically engineered horrors awaiting them?
Publisher: Titan Books (US, CA)
ISBN: 1781161895
Category : Fiction
Languages : en
Pages : 222
Book Description
Beneath the deserts of the American Southwest, one of the Umbrella Corporation's most elaborate facilities is about to go online. Somewhere inside may also be the key to stopping Umbrella once and for all... can Leon Kennedy, Claire Redfield, Rebecca Chambers, and their friends can get past a strike team of corrupt S.T.A.R.S., and survive the genetically engineered horrors awaiting them?
Nietzsche's Task
Author: Laurence Lampert
Publisher: Yale University Press
ISBN: 0300128835
Category : Philosophy
Languages : en
Pages : 332
Book Description
When Nietzsche published Beyond Good and Evil in 1886, he told a friend that it was a book that would not be read properly until “around the year 2000.” Now Laurence Lampert sets out to fulfill this prophecy by providing a section by section interpretation of this philosophical masterpiece that emphasizes its unity and depth as a comprehensive new teaching on nature and humanity. According to Lampert, Nietzsche begins with a critique of philosophy that is ultimately affirmative, because it shows how philosophy can arrive at a defensible ontological account of the way of all beings. Nietzsche next argues that a new post-Christian religion can arise out of the affirmation of the world disclosed to philosophy. Then, turning to the implications of the new ontology for morality and politics, Nietzsche argues that these can be reconstituted on the fundamental insights of the new philosophy. Nietzsche’s comprehensive depiction of this anti-Platonic philosophy ends with a chapter on nobility, in which he contends that what can now be publicly celebrated as noble in our species are its highest achievements of mind and spirit.
Publisher: Yale University Press
ISBN: 0300128835
Category : Philosophy
Languages : en
Pages : 332
Book Description
When Nietzsche published Beyond Good and Evil in 1886, he told a friend that it was a book that would not be read properly until “around the year 2000.” Now Laurence Lampert sets out to fulfill this prophecy by providing a section by section interpretation of this philosophical masterpiece that emphasizes its unity and depth as a comprehensive new teaching on nature and humanity. According to Lampert, Nietzsche begins with a critique of philosophy that is ultimately affirmative, because it shows how philosophy can arrive at a defensible ontological account of the way of all beings. Nietzsche next argues that a new post-Christian religion can arise out of the affirmation of the world disclosed to philosophy. Then, turning to the implications of the new ontology for morality and politics, Nietzsche argues that these can be reconstituted on the fundamental insights of the new philosophy. Nietzsche’s comprehensive depiction of this anti-Platonic philosophy ends with a chapter on nobility, in which he contends that what can now be publicly celebrated as noble in our species are its highest achievements of mind and spirit.
Resident Evil 2 Official Strategy Guide
Author:
Publisher: Bradygames
ISBN: 9781566869584
Category : Resident Evil (Game)
Languages : en
Pages : 0
Book Description
For the first time, the popular "Resident Evil" series is available to Nintendo 64 fans. This strategy guide includes a walkthrough with strategies to defeat every boss; locations of all the power-ups, weapons, and other important game play items; and secrets and solutions for all the puzzles.
Publisher: Bradygames
ISBN: 9781566869584
Category : Resident Evil (Game)
Languages : en
Pages : 0
Book Description
For the first time, the popular "Resident Evil" series is available to Nintendo 64 fans. This strategy guide includes a walkthrough with strategies to defeat every boss; locations of all the power-ups, weapons, and other important game play items; and secrets and solutions for all the puzzles.
Dickinson
Author: Emily Dickinson
Publisher: Harvard University Press
ISBN: 0674048679
Category : Literary Criticism
Languages : en
Pages : 552
Book Description
Seamus Heaney, Denis Donoghue, William Pritchard, Marilyn Butler, Harold Bloom, and many others have praised Helen Vendler as one of the most attentive readers of poetry. Here, Vendler turns her illuminating skills as a critic to 150 selected poems of Emily Dickinson. As she did in The Art of Shakespeare’s Sonnets, she serves as an incomparable guide, considering both stylistic and imaginative features of the poems. In selecting these poems for commentary Vendler chooses to exhibit many aspects of Dickinson’s work as a poet, “from her first-person poems to the poems of grand abstraction, from her ecstatic verses to her unparalleled depictions of emotional numbness, from her comic anecdotes to her painful poems of aftermath.” Included here are many expected favorites as well as more complex and less often anthologized poems. Taken together, Vendler’s selection reveals Emily Dickinson’s development as a poet, her astonishing range, and her revelation of what Wordsworth called “the history and science of feeling.” In accompanying commentaries Vendler offers a deeper acquaintance with Dickinson the writer, “the inventive conceiver and linguistic shaper of her perennial themes.” All of Dickinson’s preoccupations—death, religion, love, the natural world, the nature of thought—are explored here in detail, but Vendler always takes care to emphasize the poet’s startling imagination and the ingenuity of her linguistic invention. Whether exploring less familiar poems or favorites we thought we knew, Vendler reveals Dickinson as “a master” of a revolutionary verse-language of immediacy and power. Dickinson: Selected Poems and Commentaries will be an indispensable reference work for students of Dickinson and readers of lyric poetry.
Publisher: Harvard University Press
ISBN: 0674048679
Category : Literary Criticism
Languages : en
Pages : 552
Book Description
Seamus Heaney, Denis Donoghue, William Pritchard, Marilyn Butler, Harold Bloom, and many others have praised Helen Vendler as one of the most attentive readers of poetry. Here, Vendler turns her illuminating skills as a critic to 150 selected poems of Emily Dickinson. As she did in The Art of Shakespeare’s Sonnets, she serves as an incomparable guide, considering both stylistic and imaginative features of the poems. In selecting these poems for commentary Vendler chooses to exhibit many aspects of Dickinson’s work as a poet, “from her first-person poems to the poems of grand abstraction, from her ecstatic verses to her unparalleled depictions of emotional numbness, from her comic anecdotes to her painful poems of aftermath.” Included here are many expected favorites as well as more complex and less often anthologized poems. Taken together, Vendler’s selection reveals Emily Dickinson’s development as a poet, her astonishing range, and her revelation of what Wordsworth called “the history and science of feeling.” In accompanying commentaries Vendler offers a deeper acquaintance with Dickinson the writer, “the inventive conceiver and linguistic shaper of her perennial themes.” All of Dickinson’s preoccupations—death, religion, love, the natural world, the nature of thought—are explored here in detail, but Vendler always takes care to emphasize the poet’s startling imagination and the ingenuity of her linguistic invention. Whether exploring less familiar poems or favorites we thought we knew, Vendler reveals Dickinson as “a master” of a revolutionary verse-language of immediacy and power. Dickinson: Selected Poems and Commentaries will be an indispensable reference work for students of Dickinson and readers of lyric poetry.