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Render

Render PDF Author: K. A. Riley
Publisher:
ISBN: 9781696785747
Category :
Languages : en
Pages : 296

Book Description
Spoiler-free description: With the truth finally revealed, Kress and Render lead the Seventeens on a dangerous journey. But nothing is ever quite as it seems, and danger lurks behind every corner...

Render

Render PDF Author: K. A. Riley
Publisher:
ISBN: 9781696785747
Category :
Languages : en
Pages : 296

Book Description
Spoiler-free description: With the truth finally revealed, Kress and Render lead the Seventeens on a dangerous journey. But nothing is ever quite as it seems, and danger lurks behind every corner...

Physically Based Rendering

Physically Based Rendering PDF Author: Matt Pharr
Publisher: Morgan Kaufmann
ISBN: 0123750792
Category : Computers
Languages : en
Pages : 1201

Book Description
This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.

How to Render

How to Render PDF Author: Scott Robertson
Publisher:
ISBN: 9781781166840
Category : Graphic arts
Languages : en
Pages : 292

Book Description
'How to Render' shows how the human brain interprets the visual world around us. Author Scott Robertson explains the subject of visually communicating the form of an object in easy to understand step-by-step lessons through the use of drawings, photography and even 3D digital imagery.

Real-Time Rendering

Real-Time Rendering PDF Author: Tomas Akenine-Möller
Publisher: CRC Press
ISBN: 1315362007
Category : Computers
Languages : en
Pages : 1046

Book Description
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

bookdown

bookdown PDF Author: Yihui Xie
Publisher: CRC Press
ISBN: 1351792601
Category : Mathematics
Languages : en
Pages : 140

Book Description
bookdown: Authoring Books and Technical Documents with R Markdown presents a much easier way to write books and technical publications than traditional tools such as LaTeX and Word. The bookdown package inherits the simplicity of syntax and flexibility for data analysis from R Markdown, and extends R Markdown for technical writing, so that you can make better use of document elements such as figures, tables, equations, theorems, citations, and references. Similar to LaTeX, you can number and cross-reference these elements with bookdown. Your document can even include live examples so readers can interact with them while reading the book. The book can be rendered to multiple output formats, including LaTeX/PDF, HTML, EPUB, and Word, thus making it easy to put your documents online. The style and theme of these output formats can be customized. We used books and R primarily for examples in this book, but bookdown is not only for books or R. Most features introduced in this book also apply to other types of publications: journal papers, reports, dissertations, course handouts, study notes, and even novels. You do not have to use R, either. Other choices of computing languages include Python, C, C++, SQL, Bash, Stan, JavaScript, and so on, although R is best supported. You can also leave out computing, for example, to write a fiction. This book itself is an example of publishing with bookdown and R Markdown, and its source is fully available on GitHub.

How to Render

How to Render PDF Author: Scott Robertson
Publisher:
ISBN: 9781933492834
Category : Art
Languages : en
Pages : 0

Book Description
Explains how the human brain interprets the visual world around us, as well as the subject of visually communicating the form of an object in easy to understand lessons through the use of drawings, photography, and more.

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition PDF Author: Tomas Akenine-Möller
Publisher: CRC Press
ISBN: 1351816152
Category : Computers
Languages : en
Pages : 1199

Book Description
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

Render

Render PDF Author: Rebecca Gayle Howell
Publisher: Ohio State University Press
ISBN:
Category : Poetry
Languages : en
Pages : 78

Book Description
Poetry. "To enter into these poems one must be fully committed, as the poet is, to seeing this world as it is, to staying with it, moment by moment, day by day. Yet these poems hold a dark promise: this is how you can do it, but you must be fully engaged, which means you must be fully awake, you must wake up inside it. As we proceed, the how-to of the beginning poems subtly transform, as the animals (or, more specifically, the livestock) we are engaging begin to, more and more, become part of us, literally and figuratively we enter inside of that which we devour."--Nick Flynn "This is the book you want with you in the cellar when the tornado is upstairs taking your house and your farm. It's the book you want in the bomb shelter, and in the stalled car, in the kitchen waiting for the kids to come home, in the library when the library books are burned. Its instructions are clear and urgent. Rebecca Gayle Howell has pressed her face to the face of the actual animal world. She remembers everything we have forgotten. Read this! It's not too late. We can start over from right here and right now."--Marie Howe "In every one of these haunting and hungry poems, Howell draws a map for how to enter the heat and dew of the human being, naked and facing the natural world, desperate to feel. I did not realize while reading RENDER how deeply I was handing everything over."--Nikky Finney

Render

Render PDF Author: Sachiko Murakami
Publisher:
ISBN: 9781551528274
Category : Poetry
Languages : en
Pages : 112

Book Description
Searing, intimate poems that render a history of trauma, addiction, and recovery through dreams and waking experience.

Digital Lighting and Rendering

Digital Lighting and Rendering PDF Author: Jeremy Birn
Publisher: Pearson Education
ISBN: 0132798212
Category : Computers
Languages : en
Pages : 727

Book Description
Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images Design realistic materials and paint detailed texture maps Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings Render in multiple passes for greater efficiency and creative control Understand production pipelines at visual effects and animation studios Develop your lighting reel to get a job in the industry