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Recueil. Documentation sur Otto Tschumi

Recueil. Documentation sur Otto Tschumi PDF Author:
Publisher:
ISBN:
Category :
Languages : fr
Pages :

Book Description


Recueil. Documentation sur Otto Tschumi

Recueil. Documentation sur Otto Tschumi PDF Author:
Publisher:
ISBN:
Category :
Languages : fr
Pages :

Book Description


Otto Tschumi

Otto Tschumi PDF Author: Otto Tschumi
Publisher:
ISBN:
Category :
Languages : de
Pages : 268

Book Description


Recueil. Documentation sur Otto

Recueil. Documentation sur Otto PDF Author:
Publisher:
ISBN:
Category :
Languages : fr
Pages :

Book Description


Architectonics of Game Spaces

Architectonics of Game Spaces PDF Author: Andri Gerber
Publisher: Transcript Verlag, Roswitha Gost, Sigrid Nokel u. Dr. Karin Werner
ISBN: 9783837648027
Category :
Languages : en
Pages : 346

Book Description
What consequences does the design of the virtual yield for architecture and to what extent can architecture be used to turn game-worlds into sustainable places in "reality"? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with architecture.

Origins, Imitation, Conventions

Origins, Imitation, Conventions PDF Author: James S. Ackerman
Publisher: MIT Press
ISBN: 9780262011860
Category : Art
Languages : en
Pages : 356

Book Description
Twelve studies by eminent art historian James S. Ackerman. This collection contains studies written by art historian James Ackerman over the past decade. Whereas Ackerman's earlier work assumed a development of the arts as they responded to social, economic, political, and cultural change, his recent work reflects the poststructural critique of the presumption of progress that characterized Renaissance and modernist history and criticism. In this book he explores the tension between the authority of the past—which may act not only as a restraint but as a challenge and stimulus—and the potentially liberating gift of invention. He examines the ways in which artists and writers on art have related to ancestors and to established modes of representation, as well as to contemporary experiences. The "origins" studied here include the earliest art history and criticism; the beginnings of architectural drawing in the Middle Ages and Renaissance; Leonardo Da Vinci's sketches for churches, the first in the Renaissance to propose supporting domes on sculpted walls and piers; and the first architectural photographs. "Imitation" refers to artistic achievements that in part depended on the imitation of forms established in practices outside the fine arts, such as ancient Roman rhetoric and print media. "Conventions," like language, facilitate communication between the artist and viewer, but are both more universal (understood across cultures) and more fixed (resisting variation that might diminish their clarity). The three categories are closely linked throughout the book, as most acts of representation partake to some degree of all three.

Philippe Rahm Architectes. Form Follows Climate. About a Meteorological Park in Taiwan. Ediz. Illustrata

Philippe Rahm Architectes. Form Follows Climate. About a Meteorological Park in Taiwan. Ediz. Illustrata PDF Author: Philippe Rahm
Publisher:
ISBN: 9788894139464
Category : Architecture
Languages : en
Pages : 60

Book Description


Ideas That Shaped Buildings

Ideas That Shaped Buildings PDF Author: M. Fil Hearn
Publisher: MIT Press
ISBN: 9780262582278
Category : Architecture
Languages : en
Pages : 380

Book Description
Identifying the operative ideas in architectural theory from ancient Rome to the present and codifying them into coherent theoretical systems; for students, practitioners, and the general reader. In Ideas That Shaped Buildings, Fil Hearn identifies and codifies into theoretical systems the operative tenets of architectural theory from ancient Rome to the present. With this strikingly original synthesis of architectural history and theory, he constructs an intellectual armature on which virtually any architectural concept, past or present, can be positioned. Dealing mainly with the treatises that have been highly influential historically, he organizes their concepts thematically and analyzes their development through time. Straightforward and concise, Ideas That Shaped Buildings is readily accessible to architecture students, practicing architects, and the general public—indeed anyone interested in understanding the design rationale of buildings. Its overarching message is that, far from being constricting, proper knowledge and application of architectural theory is enabling and inspiring, and makes creative freedom possible by providing the conceptual awareness needed to devise a design. After an introductory history of the development of architectural theory, the text is divided into four parts. The first deals with issues relevant to all theories of architecture. The second, treating theory from antiquity to 1800, focuses on the prescriptive conventions inherent in the classical tradition. The third, treating theory after 1800, focuses on the inspirational principles prompted by rationalist perceptions of the Gothic tradition. The fourth, treating theory since 1965, deals with rationales beyond rationalism and the influence of computers on design method and design formulation. The concepts discussed are illustrated with theoretical drawings and images of actual buildings.

How to Read Architecture

How to Read Architecture PDF Author: Paulette Singley
Publisher: Routledge
ISBN: 0429557450
Category : Architecture
Languages : en
Pages : 509

Book Description
How to Read Architecture is based on the fundamental premise that reading and interpreting architecture is something we already do, and that close observation matters. This book enhances this skill so that given an unfamiliar building, you will have the tools to understand it and to be inspired by it. Author Paulette Singley encourages you to misread, closely read, conventionally read, and unconventionally read architecture to stimulate your creative process. This book explores three essential ways to help you understand architecture: reading a building from the outside-in, from the inside-out, and from the position of out-and-out, or formal, architecture. This book erodes boundaries between the frequently compartmentalized fields of interior design, landscape design, and building design with chapters exploring concepts of terroir, scenography, criticality, atmosphere, tectonics, inhabitation, type, form, and enclosure. Using examples and case studies that span a wide range of historical and global precedents, Singley addresses the complex interaction among the ways a building engages its context, addresses its performative exigencies, and operates as an autonomous aesthetic object. Including over 300 images, this book is an essential read for both undergraduate and postgraduate students of architecture with a global focus on the interpretation of buildings in their context.

Virtual Cities

Virtual Cities PDF Author: Konstantinos Dimopoulos
Publisher: Unbound Publishing
ISBN: 1783528508
Category : Games & Activities
Languages : en
Pages : 257

Book Description
Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.

Cairo

Cairo PDF Author: Janet L. Abu-Lughod
Publisher: Princeton University Press
ISBN: 0691656606
Category : Religion
Languages : en
Pages : 300

Book Description
1001 years as a continuous settlement, 100 years as a modern city, Cairo in the 1970s is a complex metropolis. Janet Abu-Lughod traces the social and demographic history of Cairo, demonstrating the continuities and transformations that underlie the organization of today's city. Originally published in 1971. The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.