Realms of Peril: Game Master's Handbook PDF Download

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Realms of Peril: Game Master's Handbook

Realms of Peril: Game Master's Handbook PDF Author: Zack Wolf
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description
REALMS OF PERIL is a classic fantasy role-playing game presented as a pair of jam-packed zines designed by Zack Wolf and illustrated by DC Stow. THE THE GAME MASTER'S HANDBOOK is an indispensable reference manual for new and seasoned GMs full of clear and concise procedures, enlightening tips, best-practices, and inspiring content to help every session come alive.

Realms of Peril: Game Master's Handbook

Realms of Peril: Game Master's Handbook PDF Author: Zack Wolf
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description
REALMS OF PERIL is a classic fantasy role-playing game presented as a pair of jam-packed zines designed by Zack Wolf and illustrated by DC Stow. THE THE GAME MASTER'S HANDBOOK is an indispensable reference manual for new and seasoned GMs full of clear and concise procedures, enlightening tips, best-practices, and inspiring content to help every session come alive.

Realms of Peril: Adventurer's Field Guide

Realms of Peril: Adventurer's Field Guide PDF Author: Zack Wolf
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description
REALMS OF PERIL is a classic fantasy role-playing game presented as a pair of jam-packed zines designed by Zack Wolf and illustrated by DC Stow. THE ADVENTURER'S FIELD GUIDE is a complete rulebook containing everything you need as a player to learn how to play, create unique adventurers, and advance your characters into powerful movers and shakers in the world.

Realms of Solo

Realms of Solo PDF Author: Peter Rudin-Burgess
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 0

Book Description
Realms of Solo Solo Roleplaying Realms of Peril Realms of Peril by Spellsword is an interesting mix of Powered by the Apocalypse and d20. You get all the PbtA features you know and expect, player-facing rolls and moves for everything, but all scaled up to use a d20. The other cool thing about the core game is the wealth of random tables in the Game Master's Reference. There is nothing that makes solo play easier than having random tables for everything that is perfectly in tune with the game's feel, genre, and setting. Against this background the solo rules in this booklet use a d20 oracle based on the basic move, and d20 oracles for when you need something that is not covered by the GM Reference. On top of that you get my normal advice on improvisational play, soloing, and some of my hints and tips that have grown out of my experience.

The Game Master's Book of Non-Player Characters

The Game Master's Book of Non-Player Characters PDF Author: Jeff Ashworth
Publisher: Media Lab Books
ISBN: 9781948174800
Category : Games & Activities
Languages : en
Pages : 272

Book Description
From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.

Forgotten Realms Campaign Guide

Forgotten Realms Campaign Guide PDF Author: Bruce R. Cordell
Publisher:
ISBN: 9780786949243
Category : Games
Languages : en
Pages : 287

Book Description
288 page hardcover by Bruce R. Cordell

Forgotten Realms Player's Guide

Forgotten Realms Player's Guide PDF Author: Rob Heinsoo
Publisher:
ISBN: 9780786949298
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

Book Description
The complete guide for building Forgotten Realms characters. This guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting.

The Master of Game

The Master of Game PDF Author: Edward (of Norwich)
Publisher:
ISBN:
Category : Hunting
Languages : en
Pages : 388

Book Description


ZWEIHANDER Grim & Perilous RPG

ZWEIHANDER Grim & Perilous RPG PDF Author: Daniel D. Fox
Publisher: Andrews McMeel Publishing
ISBN: 1524854964
Category : Games & Activities
Languages : en
Pages : 1618

Book Description
Powered by HTML, this Zweihander eBook edition is published with a nuanced reflowable document layout. It includes: Reflowable text and images Sidebar navigation via device contents Hyperlinked Table of Contents and Index for fast, easy searches Hyperlinked cross-references throughout the book Tap and zoom illustrations This digital format differs from standard fixed layouts and PDFs. We highly suggest users download a sample before purchasing. WELCOME TO GRIM & PERILOUS GAMING Featured on Forbes.com, ranked one of the best-selling fantasy tabletop role-playing games at DriveThruRPG, and having sold over 90,000 copies worldwide, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer, and grittier version of classical tabletop role-playing games. This revised edition is published in celebration with Andrews McMeel Publishing and features a refreshed layout, new artwork, rules clarifications, color plates by Dejan Mandic, and errata. ZWEIHÄNDER Grim & Perilous RPG is a game where your characters will: Live in a gritty, "realistic" fantasy world Make morally grey decisions & enact vicious reprisals Uncover insidious plots & political intrigue Take part in heart-pumping chase scenes Venture into the wilderness & survive its perils Desperately fight in clandestine & open field combat Defend themselves from injuries, madness, & mutations Encounter sanity-blasting creatures & their minions Using the Powered By ZWEIHÄNDER d100 game engine, you will create grim characters, write perilous adventures, and build your own low fantasy & dark fantasy campaigns. These rules are a perfect fit for Renaissance and medieval-styled adventures, too. You can also use this book to create your own home-brewed worlds, whether inspired by the works of Andrzej Sapkowski’s The Witcher, George R.R. Martin’s Game of Thrones, Glen Cook’s Black Company, Myke Cole’s The Armored Saint, Robert E. Howard’s Solomon Kane, Scott Lynch’s Gentlemen Bastard series, or other "grimdark"-inspired media. This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules, and a bestiary brimming with creatures both fair & foul. All that’s left are a few friends, pencils, and a handful of dice. ZWEIHÄNDER Grim & Perilous RPG awaits, and the fate of your grim & perilous tale hangs in the balance!

The Game Master's Book of Random Encounters

The Game Master's Book of Random Encounters PDF Author: Jeff Ashworth
Publisher: Media Lab Books
ISBN: 9781948174374
Category : Games & Activities
Languages : en
Pages : 256

Book Description
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

The Game Master's Book of Random Encounters (Special Edition)

The Game Master's Book of Random Encounters (Special Edition) PDF Author: Jeff Ashworth
Publisher:
ISBN: 9781956403466
Category :
Languages : en
Pages : 0

Book Description