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Reale – fiktive – virtuelle Räume

Reale – fiktive – virtuelle Räume PDF Author: Diana Marquardt
Publisher: Universitätsverlag Göttingen
ISBN: 3863955811
Category :
Languages : de
Pages : 257

Book Description


Reale – fiktive – virtuelle Räume

Reale – fiktive – virtuelle Räume PDF Author: Diana Marquardt
Publisher: Universitätsverlag Göttingen
ISBN: 3863955811
Category :
Languages : de
Pages : 257

Book Description


Jeffrey Shaw - eine Gebrauchsanweisung

Jeffrey Shaw - eine Gebrauchsanweisung PDF Author: Jeffrey Shaw
Publisher: Cantz Editions
ISBN:
Category : Art
Languages : en
Pages : 182

Book Description
Mattie has a couple of dilemmas. First (sigh), her parents are making her babysit her humiliating younger brother nearly nonstop. What could BE more awful than the constant company of a 4-year-old brother who acts like a dog? Then, her best friend's brother begins to show serious interest in her. Mattie thinks all her prayers have come true, that is, until her best friend Livvy stops returning her phone calls. Is this how a best friend should act? Will she have to choose between her best friend and a budding romance, and who should it be? A family crisis will force Mattie to make some difficult decisions. This very funny and very relatable story will appeal to broad swath of young teen girls.

Immersed in Media

Immersed in Media PDF Author: Matthew Lombard
Publisher: Springer
ISBN: 3319101900
Category : Computers
Languages : en
Pages : 338

Book Description
Highlights key research currently being undertaken within the field of telepresence, providing the most detailed account of the field to date, advancing our understanding of a fundamental property of all media - the illusion of presence; the sense of “being there” inside a virtual environment, with actual or virtual others. This collection has been put together by leading international scholars from America, Europe, and Asia. Together, they describe the state-of-the-art in presence theory, research and technology design for an advanced academic audience. Immersed in Media provides research that can help designers optimize presence for users of advanced media technologies such as virtual and augmented reality, collaborative social media, robotics, and artificial intelligence and lead us to better understand human cognition, emotion and behaviour.

MultiMediale 4

MultiMediale 4 PDF Author: Heinrich Klotz
Publisher:
ISBN:
Category : Art, Modern
Languages : de
Pages : 120

Book Description


Spaces and Identities in Border Regions

Spaces and Identities in Border Regions PDF Author: Christian Wille
Publisher: transcript Verlag
ISBN: 3839426502
Category : Social Science
Languages : en
Pages : 385

Book Description
Spatial and identity research operates with differentiations and relations. These are particularly useful heuristic tools when examining border regions where social and geopolitical demarcations diverge. Applying this approach, the authors of this volume investigate spatial and identity constructions in cross-border contexts as they appear in everyday, institutional and media practices. The results are discussed with a keen eye for obliquely aligned spaces and identities and relinked to governmental issues of normalization and subjectivation. The studies base upon empirical surveys conducted in Germany, France, Belgium and Luxembourg.

Cyberstalker

Cyberstalker PDF Author: Jens Hildebrand
Publisher: Warped Tomato Publishing
ISBN: 9783929892451
Category :
Languages : en
Pages : 242

Book Description
"Gripping and insidiously convincing, CYBERSTALKER will simultaneously thrill and appall readers, who may start to wonder who might really be on the other end of every Internet conversation." MG Harris, international best-selling author of ""The Joshua Files"" 3 Rules Against Cyberstalking: 1. Don't accept friendship requests from people you've never met. 2. Don't look at their photos. 3. Don't fall in love. A gripping YA novel for the Facebook generation. "I love you." Lilly's heart misses a beat when these words appear on her screen. Okay, she'd love to have a boyfriend, and when Ian sends her a friendship request, she eagerly accepts. He just looks so gorgeous in the pictures. But when she's about to meet him in person, things take a dramatic turn. Who is Ian really? And how far will he go to get what he wants?

A Reader in Themed and Immersive Spaces

A Reader in Themed and Immersive Spaces PDF Author: Scott A. Lukas
Publisher: Lulu.com
ISBN: 1365318141
Category : Architecture
Languages : en
Pages : 366

Book Description
"Themed spaces have, at their foundation, an overarching narrative, symbolic complex, or story that drives the overall context of their spaces. Theming, in some very unique ways, has expanded beyond previous stereotypes and oversimplifications of culture and place to now consider new and often controversial topics, themes, and storylines."--Publisher's website.

Gaming as Culture

Gaming as Culture PDF Author: J. Patrick Williams
Publisher: McFarland
ISBN: 0786454067
Category : Games & Activities
Languages : en
Pages : 233

Book Description
Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality. Instructors considering this book for use in a course may request an examination copy here.

Hello, My Name is Jens Haaning

Hello, My Name is Jens Haaning PDF Author: Jens Haaning
Publisher:
ISBN: 9782840660828
Category : Artists, Danish
Languages : en
Pages : 208

Book Description


Human nature

Human nature PDF Author: Christine Schöpf
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 444

Book Description
Edited by Gerfried Stocker, Christine Schopf.