Author: Federico Coletto
Publisher: Federico Coletto
ISBN:
Category : Computers
Languages : en
Pages : 34
Book Description
Modern-day technologies enable videogame programmers to implement a number of graphical effects, amazing IAs and features that until just a few years ago would have been considered pure fantasy. One of the crucial aspects of designing video programs for games consists in achieving the highest possible interaction between the player and the simulated environment that must be realistic enough to be both engrossing and engaging. To be realistic, the environment must first of all enable the user to credibly influence the objects it includes, that in turn must be made to correctly interact with one another. The brand new FRF (Fluid Redistribution Forecasting) algorithm developed by the author, will try to satisfy this kind of requests constituting a solid development base.
Real-time simulation of highly-viscous fluids using the "Fluid Redistribution Forecasting" (FRF) algorithm
Author: Federico Coletto
Publisher: Federico Coletto
ISBN:
Category : Computers
Languages : en
Pages : 34
Book Description
Modern-day technologies enable videogame programmers to implement a number of graphical effects, amazing IAs and features that until just a few years ago would have been considered pure fantasy. One of the crucial aspects of designing video programs for games consists in achieving the highest possible interaction between the player and the simulated environment that must be realistic enough to be both engrossing and engaging. To be realistic, the environment must first of all enable the user to credibly influence the objects it includes, that in turn must be made to correctly interact with one another. The brand new FRF (Fluid Redistribution Forecasting) algorithm developed by the author, will try to satisfy this kind of requests constituting a solid development base.
Publisher: Federico Coletto
ISBN:
Category : Computers
Languages : en
Pages : 34
Book Description
Modern-day technologies enable videogame programmers to implement a number of graphical effects, amazing IAs and features that until just a few years ago would have been considered pure fantasy. One of the crucial aspects of designing video programs for games consists in achieving the highest possible interaction between the player and the simulated environment that must be realistic enough to be both engrossing and engaging. To be realistic, the environment must first of all enable the user to credibly influence the objects it includes, that in turn must be made to correctly interact with one another. The brand new FRF (Fluid Redistribution Forecasting) algorithm developed by the author, will try to satisfy this kind of requests constituting a solid development base.
Twenty-Second Symposium on Naval Hydrodynamics
Author: National Research Council
Publisher: National Academies Press
ISBN: 0309065372
Category : Science
Languages : en
Pages : 1039
Book Description
The Twenty-Second Symposium on Naval Hydrodynamics was held in Washington, D.C., from August 9-14, 1998. It coincided with the 100th anniversary of the David Taylor Model Basin. This international symposium was organized jointly by the Office of Naval Research (Mechanics and Energy Conversion S&T Division), the National Research Council (Naval Studies Board), and the Naval Surface Warfare Center, Carderock Division (David Taylor Model Basin). This biennial symposium promotes the technical exchange of naval research developments of common interest to all the countries of the world. The forum encourages both formal and informal discussion of the presented papers, and the occasion provides an opportunity for direct communication between international peers.
Publisher: National Academies Press
ISBN: 0309065372
Category : Science
Languages : en
Pages : 1039
Book Description
The Twenty-Second Symposium on Naval Hydrodynamics was held in Washington, D.C., from August 9-14, 1998. It coincided with the 100th anniversary of the David Taylor Model Basin. This international symposium was organized jointly by the Office of Naval Research (Mechanics and Energy Conversion S&T Division), the National Research Council (Naval Studies Board), and the Naval Surface Warfare Center, Carderock Division (David Taylor Model Basin). This biennial symposium promotes the technical exchange of naval research developments of common interest to all the countries of the world. The forum encourages both formal and informal discussion of the presented papers, and the occasion provides an opportunity for direct communication between international peers.
Scientific and Technical Aerospace Reports
Radioactive Waste Management
Author:
Publisher:
ISBN:
Category : Radioactive waste disposal
Languages : en
Pages : 622
Book Description
Publisher:
ISBN:
Category : Radioactive waste disposal
Languages : en
Pages : 622
Book Description
Bell Laboratories Talks and Papers
Author: Bell Telephone Laboratories. Libraries and Information Systems Center
Publisher:
ISBN:
Category : Electrical engineering
Languages : en
Pages : 462
Book Description
Publisher:
ISBN:
Category : Electrical engineering
Languages : en
Pages : 462
Book Description
Applied mechanics reviews
Physics Briefs
International Aerospace Abstracts
The Finite Volume Method in Computational Fluid Dynamics
Author: F. Moukalled
Publisher: Springer
ISBN: 3319168746
Category : Technology & Engineering
Languages : en
Pages : 799
Book Description
This textbook explores both the theoretical foundation of the Finite Volume Method (FVM) and its applications in Computational Fluid Dynamics (CFD). Readers will discover a thorough explanation of the FVM numerics and algorithms used for the simulation of incompressible and compressible fluid flows, along with a detailed examination of the components needed for the development of a collocated unstructured pressure-based CFD solver. Two particular CFD codes are explored. The first is uFVM, a three-dimensional unstructured pressure-based finite volume academic CFD code, implemented within Matlab. The second is OpenFOAM®, an open source framework used in the development of a range of CFD programs for the simulation of industrial scale flow problems. With over 220 figures, numerous examples and more than one hundred exercise on FVM numerics, programming, and applications, this textbook is suitable for use in an introductory course on the FVM, in an advanced course on numerics, and as a reference for CFD programmers and researchers.
Publisher: Springer
ISBN: 3319168746
Category : Technology & Engineering
Languages : en
Pages : 799
Book Description
This textbook explores both the theoretical foundation of the Finite Volume Method (FVM) and its applications in Computational Fluid Dynamics (CFD). Readers will discover a thorough explanation of the FVM numerics and algorithms used for the simulation of incompressible and compressible fluid flows, along with a detailed examination of the components needed for the development of a collocated unstructured pressure-based CFD solver. Two particular CFD codes are explored. The first is uFVM, a three-dimensional unstructured pressure-based finite volume academic CFD code, implemented within Matlab. The second is OpenFOAM®, an open source framework used in the development of a range of CFD programs for the simulation of industrial scale flow problems. With over 220 figures, numerous examples and more than one hundred exercise on FVM numerics, programming, and applications, this textbook is suitable for use in an introductory course on the FVM, in an advanced course on numerics, and as a reference for CFD programmers and researchers.
Fluid Simulation for Computer Graphics
Author: Robert Bridson
Publisher: CRC Press
ISBN: 1482232847
Category : Computers
Languages : en
Pages : 269
Book Description
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle–voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.
Publisher: CRC Press
ISBN: 1482232847
Category : Computers
Languages : en
Pages : 269
Book Description
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle–voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.