Author: Mark Haigh-Hutchinson
Publisher: CRC Press
ISBN: 1000065081
Category : Art
Languages : en
Pages : 544
Book Description
The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that th
Real Time Cameras
Author: Mark Haigh-Hutchinson
Publisher: CRC Press
ISBN: 1000065081
Category : Art
Languages : en
Pages : 544
Book Description
The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that th
Publisher: CRC Press
ISBN: 1000065081
Category : Art
Languages : en
Pages : 544
Book Description
The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that th
Planning and Implementing a Real-time Air Pollution Monitoring and Outreach Program for Your Community
Real-Time Video Content for Virtual Production & Live Entertainment
Author: Laura Frank
Publisher: CRC Press
ISBN: 1000822281
Category : Computers
Languages : en
Pages : 327
Book Description
Real-Time Video Content for Virtual Production & Live Entertainment looks at the evolution of current software and hardware, how these tools are used, and how to plan for productions dependent on real-time content. From rock concerts to theatre, live television broadcast to film production, art installations to immersive experiences, the book outlines the various applications of real-time video content – the intersection of gaming and performance that is revolutionizing how films are made and how video content is created for screens. Rather than render out a fixed video file, new tools allow for interactive video content that responds to audience activity, camera position, and performer action in real time. Combining software renderers with environmental information, video content is generated nearly instantaneously to simulate depth, creating a new world of Virtual Production. This book provides an overview of the current software and hardware used to create real-time content while also reviewing the various external technologies the real-time content is dependent upon. Case studies from industry experts appear in each chapter to reinforce the tools described, establish industry practice, and provide insight on a complex and rapidly growing discipline. Real-Time Video Content for Virtual Production & Live Entertainment prepares students and practitioners for a future working with real-time technologies and informs current entertainment technology professionals how to rethink about their old roles using these new tools. The book includes access to a companion website featuring web-based and video resources that expand on topics covered in the text. Each chapter has a unique page that points to example material, video presentations, and professional studies on chapter topics. You can visit the companion website at rtv-book.com.
Publisher: CRC Press
ISBN: 1000822281
Category : Computers
Languages : en
Pages : 327
Book Description
Real-Time Video Content for Virtual Production & Live Entertainment looks at the evolution of current software and hardware, how these tools are used, and how to plan for productions dependent on real-time content. From rock concerts to theatre, live television broadcast to film production, art installations to immersive experiences, the book outlines the various applications of real-time video content – the intersection of gaming and performance that is revolutionizing how films are made and how video content is created for screens. Rather than render out a fixed video file, new tools allow for interactive video content that responds to audience activity, camera position, and performer action in real time. Combining software renderers with environmental information, video content is generated nearly instantaneously to simulate depth, creating a new world of Virtual Production. This book provides an overview of the current software and hardware used to create real-time content while also reviewing the various external technologies the real-time content is dependent upon. Case studies from industry experts appear in each chapter to reinforce the tools described, establish industry practice, and provide insight on a complex and rapidly growing discipline. Real-Time Video Content for Virtual Production & Live Entertainment prepares students and practitioners for a future working with real-time technologies and informs current entertainment technology professionals how to rethink about their old roles using these new tools. The book includes access to a companion website featuring web-based and video resources that expand on topics covered in the text. Each chapter has a unique page that points to example material, video presentations, and professional studies on chapter topics. You can visit the companion website at rtv-book.com.
Real Life in Real Time
Author: Johanna Brewer
Publisher: MIT Press
ISBN: 0262374765
Category : Social Science
Languages : en
Pages : 353
Book Description
The cultural ramifications of online live streaming, including its effects on identity and power in digital spaces. Some consider live streaming—the broadcasting of video and/or audio footage live online—simply an internet fad or source of entertainment, yet it is at the center of the digital mediation of our lives. In this edited volume, Johanna Brewer, Bo Ruberg, Amanda L. L. Cullen, and Christopher J. Persaud present a broad range of essays that explore the cultural implications of live streaming, paying special attention to how it is shifting notions of identity and power in digital spaces. The diverse set of international authors included represent a variety of perspectives, from digital media studies to queer studies, from human-computer interaction to anthropology, and more. While important foundational work has been carried out by game studies scholars, many other elements of streaming practices remain to be explored. To deepen engagement with diversity and social justice, the editors have included a variety of voices on such topics as access, gender, sexuality, race, disability, harassment, activism, and the cultural implications of design aesthetics. Live streaming affects a wide array of behaviors, norms, and patterns of communication. But above all, it lets participants observe and engage with real life as it unfolds in real time. Ultimately, these essays challenge us to look at both the possibilities for harm and the potential for radical change that live streaming presents.
Publisher: MIT Press
ISBN: 0262374765
Category : Social Science
Languages : en
Pages : 353
Book Description
The cultural ramifications of online live streaming, including its effects on identity and power in digital spaces. Some consider live streaming—the broadcasting of video and/or audio footage live online—simply an internet fad or source of entertainment, yet it is at the center of the digital mediation of our lives. In this edited volume, Johanna Brewer, Bo Ruberg, Amanda L. L. Cullen, and Christopher J. Persaud present a broad range of essays that explore the cultural implications of live streaming, paying special attention to how it is shifting notions of identity and power in digital spaces. The diverse set of international authors included represent a variety of perspectives, from digital media studies to queer studies, from human-computer interaction to anthropology, and more. While important foundational work has been carried out by game studies scholars, many other elements of streaming practices remain to be explored. To deepen engagement with diversity and social justice, the editors have included a variety of voices on such topics as access, gender, sexuality, race, disability, harassment, activism, and the cultural implications of design aesthetics. Live streaming affects a wide array of behaviors, norms, and patterns of communication. But above all, it lets participants observe and engage with real life as it unfolds in real time. Ultimately, these essays challenge us to look at both the possibilities for harm and the potential for radical change that live streaming presents.
Virtual Storytelling; Using Virtual Reality Technologies for Storytelling
Author: Olivier Balet
Publisher: Springer Science & Business Media
ISBN: 3540205357
Category : Computers
Languages : en
Pages : 243
Book Description
This book constitutes the refereed proceedings of the Second International Conference on Virtual Storytelling, ICVS 2003, held in Toulouse, France in November 2003. The 27 revised full papers presented together with 3 invited papers were carefully reviewed and selected for presentation. The papers are organized in topical sections on real-time technologies, narrativity and authoring, mediation and interface, virtual characters, mixed reality, and applications.
Publisher: Springer Science & Business Media
ISBN: 3540205357
Category : Computers
Languages : en
Pages : 243
Book Description
This book constitutes the refereed proceedings of the Second International Conference on Virtual Storytelling, ICVS 2003, held in Toulouse, France in November 2003. The 27 revised full papers presented together with 3 invited papers were carefully reviewed and selected for presentation. The papers are organized in topical sections on real-time technologies, narrativity and authoring, mediation and interface, virtual characters, mixed reality, and applications.
Planning and implementing a realtime air pollution monitoring and outreach program for your community : the AirBeat Project of Roxbury, Massachusetts.
Author:
Publisher: DIANE Publishing
ISBN: 1428900152
Category :
Languages : en
Pages : 87
Book Description
Publisher: DIANE Publishing
ISBN: 1428900152
Category :
Languages : en
Pages : 87
Book Description
Advanced Microsystems for Automotive Applications 2009
Author: Gereon Meyer
Publisher: Springer Science & Business Media
ISBN: 3642007457
Category : Technology & Engineering
Languages : en
Pages : 477
Book Description
The current economic crisis is cutting the automotive sector to the quick. Public authorities worldwide are now faced with requests for providing loans and accepting guarantees and even for putting large automotive companies under state control. Assessing the long-term benefits of such help and wei- ing the needs of different sectors against each other poses a major challenge for the national policies. Given the upcoming change of customer preferences and state regulations towards safety, sustainability and comfort of a car, the automotive industry is particularly called to prove its ability to make nec- sary innovations available in order to accelerate its pace to come out of the crisis. Consequently the Green Car is assuming a prominent role in the current debate. Various power train concepts are currently under discussion for the Green Car including extremely optimised internal combustion engines, hybrid drives and battery-electric traction. Electrical cars are the most appealing option because they are free of local emissions and provide the opportunity to use primary energy from sources other than crude oil for transport. Well to wheel analysis show that their green-house gas emissions can be rated negligibly small if electricity from renewable sources like wind and solar is used.
Publisher: Springer Science & Business Media
ISBN: 3642007457
Category : Technology & Engineering
Languages : en
Pages : 477
Book Description
The current economic crisis is cutting the automotive sector to the quick. Public authorities worldwide are now faced with requests for providing loans and accepting guarantees and even for putting large automotive companies under state control. Assessing the long-term benefits of such help and wei- ing the needs of different sectors against each other poses a major challenge for the national policies. Given the upcoming change of customer preferences and state regulations towards safety, sustainability and comfort of a car, the automotive industry is particularly called to prove its ability to make nec- sary innovations available in order to accelerate its pace to come out of the crisis. Consequently the Green Car is assuming a prominent role in the current debate. Various power train concepts are currently under discussion for the Green Car including extremely optimised internal combustion engines, hybrid drives and battery-electric traction. Electrical cars are the most appealing option because they are free of local emissions and provide the opportunity to use primary energy from sources other than crude oil for transport. Well to wheel analysis show that their green-house gas emissions can be rated negligibly small if electricity from renewable sources like wind and solar is used.
Handbook of Real-Time and Embedded Systems
Author: Insup Lee
Publisher: CRC Press
ISBN: 142001174X
Category : Computers
Languages : en
Pages : 798
Book Description
Real-time and embedded systems are essential to our lives, from controlling car engines and regulating traffic lights to monitoring plane takeoffs and landings to providing up-to-the-minute stock quotes. Bringing together researchers from both academia and industry, the Handbook of Real-Time and Embedded Systems provides comprehensive covera
Publisher: CRC Press
ISBN: 142001174X
Category : Computers
Languages : en
Pages : 798
Book Description
Real-time and embedded systems are essential to our lives, from controlling car engines and regulating traffic lights to monitoring plane takeoffs and landings to providing up-to-the-minute stock quotes. Bringing together researchers from both academia and industry, the Handbook of Real-Time and Embedded Systems provides comprehensive covera
Real-Time Vision for Human-Computer Interaction
Author: Branislav Kisacanin
Publisher: Springer Science & Business Media
ISBN: 9780387276977
Category : Computers
Languages : en
Pages : 324
Book Description
The need for natural and effective Human-Computer Interaction (HCI) is increasingly important due to the prevalence of computers in human activities. Computer vision and pattern recognition continue to play a dominant role in the HCI realm. However, computer vision methods often fail to become pervasive in the field due to the lack of real-time, robust algorithms, and novel and convincing applications. This state-of-the-art contributed volume is comprised of articles by prominent experts in computer vision, pattern recognition and HCI. It is the first published text to capture the latest research in this rapidly advancing field with exclusive focus on real-time algorithms and practical applications in diverse and numerous industries, and it outlines further challenges in these areas. Real-Time Vision for Human-Computer Interaction is an invaluable reference for HCI researchers in both academia and industry, and a useful supplement for advanced-level courses in HCI and Computer Vision.
Publisher: Springer Science & Business Media
ISBN: 9780387276977
Category : Computers
Languages : en
Pages : 324
Book Description
The need for natural and effective Human-Computer Interaction (HCI) is increasingly important due to the prevalence of computers in human activities. Computer vision and pattern recognition continue to play a dominant role in the HCI realm. However, computer vision methods often fail to become pervasive in the field due to the lack of real-time, robust algorithms, and novel and convincing applications. This state-of-the-art contributed volume is comprised of articles by prominent experts in computer vision, pattern recognition and HCI. It is the first published text to capture the latest research in this rapidly advancing field with exclusive focus on real-time algorithms and practical applications in diverse and numerous industries, and it outlines further challenges in these areas. Real-Time Vision for Human-Computer Interaction is an invaluable reference for HCI researchers in both academia and industry, and a useful supplement for advanced-level courses in HCI and Computer Vision.
The Bears of Brooks Falls: Wildlife and Survival on Alaska's Brooks River
Author: Michael Fitz
Publisher: The Countryman Press
ISBN: 168268511X
Category : Nature
Languages : en
Pages : 279
Book Description
A natural history and celebration of the famous bears and salmon of Brooks River. On the Alaska Peninsula, where exceptional landscapes are commonplace, a small river attracts attention far beyond its scale. Each year, from summer to early fall, brown bears and salmon gather at Brooks River to create one of North America’s greatest wildlife spectacles. As the salmon leap from the cascade, dozens of bears are there to catch them (with as many as forty-three bears sighted in a single day), and thousands of people come to watch in person or on the National Park Service’s popular Brooks Falls Bearcam. The Bears of Brooks Falls tells the story of this region and the bears that made it famous in three parts. The first forms an ecological history of the region, from its dormancy 30,000 years ago to the volcanic events that transformed it into the Valley of Ten Thousand Smokes. The central and longest section is a deep dive into the lives of the wildlife along the Brooks River, especially the bears and salmon. Readers will learn about the bears’ winter hibernation, mating season, hunting rituals, migration patterns, and their relationship with Alaska’s changing environment. Finally, the book explores the human impact, both positive and negative, on this special region and its wild population.
Publisher: The Countryman Press
ISBN: 168268511X
Category : Nature
Languages : en
Pages : 279
Book Description
A natural history and celebration of the famous bears and salmon of Brooks River. On the Alaska Peninsula, where exceptional landscapes are commonplace, a small river attracts attention far beyond its scale. Each year, from summer to early fall, brown bears and salmon gather at Brooks River to create one of North America’s greatest wildlife spectacles. As the salmon leap from the cascade, dozens of bears are there to catch them (with as many as forty-three bears sighted in a single day), and thousands of people come to watch in person or on the National Park Service’s popular Brooks Falls Bearcam. The Bears of Brooks Falls tells the story of this region and the bears that made it famous in three parts. The first forms an ecological history of the region, from its dormancy 30,000 years ago to the volcanic events that transformed it into the Valley of Ten Thousand Smokes. The central and longest section is a deep dive into the lives of the wildlife along the Brooks River, especially the bears and salmon. Readers will learn about the bears’ winter hibernation, mating season, hunting rituals, migration patterns, and their relationship with Alaska’s changing environment. Finally, the book explores the human impact, both positive and negative, on this special region and its wild population.