Author: John David Anderson
Publisher: Simon and Schuster
ISBN: 148144705X
Category : Juvenile Fiction
Languages : en
Pages : 336
Book Description
Middle-schooler Bryan wakes up to find that his life has become a video game, with bullies to beat, races to run, puzzles to solve, and much more at stake.
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Author: John David Anderson
Publisher: Simon and Schuster
ISBN: 148144705X
Category : Juvenile Fiction
Languages : en
Pages : 336
Book Description
Middle-schooler Bryan wakes up to find that his life has become a video game, with bullies to beat, races to run, puzzles to solve, and much more at stake.
Publisher: Simon and Schuster
ISBN: 148144705X
Category : Juvenile Fiction
Languages : en
Pages : 336
Book Description
Middle-schooler Bryan wakes up to find that his life has become a video game, with bullies to beat, races to run, puzzles to solve, and much more at stake.
Reality Is Broken
Author: Jane McGonigal
Publisher: Penguin
ISBN: 1101475498
Category : Psychology
Languages : en
Pages : 334
Book Description
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
Publisher: Penguin
ISBN: 1101475498
Category : Psychology
Languages : en
Pages : 334
Book Description
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
The Guy's Guide to God, Girls, and the Phone in Your Pocket
Author: Jonathan McKee
Publisher: Barbour Publishing
ISBN: 1630580473
Category : Juvenile Nonfiction
Languages : en
Pages : 275
Book Description
The Guy's Guide will encourage your faith, challenge you spiritually, and give you real-life advice how to live out your faith in today’s highly secularized culture.
Publisher: Barbour Publishing
ISBN: 1630580473
Category : Juvenile Nonfiction
Languages : en
Pages : 275
Book Description
The Guy's Guide will encourage your faith, challenge you spiritually, and give you real-life advice how to live out your faith in today’s highly secularized culture.
The Ultimate History of Video Games, Volume 2
Author: Steven L. Kent
Publisher: Crown
ISBN: 1984825437
Category : Social Science
Languages : en
Pages : 592
Book Description
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
Publisher: Crown
ISBN: 1984825437
Category : Social Science
Languages : en
Pages : 592
Book Description
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
Diary of a Roblox Noob
Author: Robloxia Kid
Publisher: Independently Published
ISBN: 9781983352904
Category : Antiques & Collectibles
Languages : en
Pages : 84
Book Description
Oh boy...The Roblox Noob is in for a big surprise! When a bright and shiny Roblox day turns into a deadly stormy night, the Roblox Noob finds refuge in an unexpected place - a flying school bus! Little did he know that this was the start of his greatest adventure yet... This is Roblox! Or is this Fortnite? This is Roblox Fortnite! To survive, Noob must fight along Sergeant Jonesy - a tough, battle-hardened commando who's faced countless Husks, Lobbers and monsters - and Headhunter - a well-trained Urban Assault soldier who's only mission is to destroy as many monsters as she can. Does the Roblox Noob have the mental fortitude to survive in the harsh world of Fortnite? It definitely does not seem so! Read to find out! Read this Roblox book for FREE with Kindle Unlimited!
Publisher: Independently Published
ISBN: 9781983352904
Category : Antiques & Collectibles
Languages : en
Pages : 84
Book Description
Oh boy...The Roblox Noob is in for a big surprise! When a bright and shiny Roblox day turns into a deadly stormy night, the Roblox Noob finds refuge in an unexpected place - a flying school bus! Little did he know that this was the start of his greatest adventure yet... This is Roblox! Or is this Fortnite? This is Roblox Fortnite! To survive, Noob must fight along Sergeant Jonesy - a tough, battle-hardened commando who's faced countless Husks, Lobbers and monsters - and Headhunter - a well-trained Urban Assault soldier who's only mission is to destroy as many monsters as she can. Does the Roblox Noob have the mental fortitude to survive in the harsh world of Fortnite? It definitely does not seem so! Read to find out! Read this Roblox book for FREE with Kindle Unlimited!
Seven Times Smarter
Author: Laurel Schmidt
Publisher: Harmony
ISBN: 0307421589
Category : Education
Languages : en
Pages : 290
Book Description
What Is Smart? There's evidence of so much more than "reading, writing, and 'rithmetic" in every child -- at least seven distinct intelligences, according to the theory of multiple intelligences, developed by Harvard's Dr. Howard Gardner. In Seven Times Smarter, veteran educator Laurel Schmidt offers a parent-friendly explanation of this theory and of the ways that kids are -- simply put -- word smart, picture smart, music smart, body smart, logic smart, people smart, and self-smart. These intelligences aren't fixed at birth. They can be nurtured and strengthened, meaning that in the right environment, kids get smarter. Seven Times Smarter, an invaluable resource for parents, teachers, and caregivers, provides the perfect way to create this environment. Unlike other craft or activity books that just fill time and keep kids busy, Seven Times Smarter prompts kids aged six to fourteen to work their brains and cultivate new skills using recycled or low-cost materials found in every home -- and enjoy it! It offers an exploration of what it means to be smart, checklists to recognize the seven intelligences in your child, book lists to develop and celebrate all the ways your child is smart, and fifty creative, constructive activities that are good for kids playing alone or in a group, supervised or independently, including: * Memory Tours -- If a memory book is too straightforward for your artistic child, try an un-book, a memory box, or a calendar. * Hanging Gardens -- Indoors or out, even the smallest garden plot can yield a bumper crop of mathematical, linguistic, scientific, and kinesthetic skills. * The Boredom Brigade -- Boredom is a springboard for imagination; imaginary structures, identities, occupations, and friends are just some of the ways kids develop their inter- and intra-personal intelligences. * Junk Yard Genius -- There's an education in junk; in fact, it's easy to turn your broken radio, alarm clock, fan, blow-dryer, or scale into a project that could fascinate kids for days.
Publisher: Harmony
ISBN: 0307421589
Category : Education
Languages : en
Pages : 290
Book Description
What Is Smart? There's evidence of so much more than "reading, writing, and 'rithmetic" in every child -- at least seven distinct intelligences, according to the theory of multiple intelligences, developed by Harvard's Dr. Howard Gardner. In Seven Times Smarter, veteran educator Laurel Schmidt offers a parent-friendly explanation of this theory and of the ways that kids are -- simply put -- word smart, picture smart, music smart, body smart, logic smart, people smart, and self-smart. These intelligences aren't fixed at birth. They can be nurtured and strengthened, meaning that in the right environment, kids get smarter. Seven Times Smarter, an invaluable resource for parents, teachers, and caregivers, provides the perfect way to create this environment. Unlike other craft or activity books that just fill time and keep kids busy, Seven Times Smarter prompts kids aged six to fourteen to work their brains and cultivate new skills using recycled or low-cost materials found in every home -- and enjoy it! It offers an exploration of what it means to be smart, checklists to recognize the seven intelligences in your child, book lists to develop and celebrate all the ways your child is smart, and fifty creative, constructive activities that are good for kids playing alone or in a group, supervised or independently, including: * Memory Tours -- If a memory book is too straightforward for your artistic child, try an un-book, a memory box, or a calendar. * Hanging Gardens -- Indoors or out, even the smallest garden plot can yield a bumper crop of mathematical, linguistic, scientific, and kinesthetic skills. * The Boredom Brigade -- Boredom is a springboard for imagination; imaginary structures, identities, occupations, and friends are just some of the ways kids develop their inter- and intra-personal intelligences. * Junk Yard Genius -- There's an education in junk; in fact, it's easy to turn your broken radio, alarm clock, fan, blow-dryer, or scale into a project that could fascinate kids for days.
Fearless Fourteen
Author: Janet Evanovich
Publisher: St. Martin's Press
ISBN: 1429990775
Category : Fiction
Languages : en
Pages : 372
Book Description
Personal vendettas, hidden treasure, and a monkey named Carl will send bounty hunter Stephanie Plum on her most explosive adventure yet. The Crime: Armed robbery to the tune of nine million dollars Dom Rizzi robbed a bank, stashed the money, and did the time. His family couldn't be more proud. He always was the smart one. The Cousin: Joe Morelli Joe Morelli, Dom Rizzi, and Dom's sister, Loretta, are cousins. Morelli is a cop, Rizzi robs banks, and Loretta is a single mother waiting tables at the firehouse. The all-American family. The Complications: Murder, kidnapping, destruction of personal property, and acid reflux Less than a week after Dom's release from prison, Joe Morelli has shadowy figures breaking into his house and dying in his basement. He's getting threatening messages, Loretta is kidnapped, and Dom is missing. The Catastrophe: Moonman Morelli hires Walter "Mooner" Dunphy, stoner and "inventor" turned crime fighter, to protect his house. Morelli can't afford a lot on a cop's salary, and Mooner will work for potatoes. The Cupcake: Stephanie Plum Stephanie and Morelli have a long-standing relationship that involves sex, affection, and driving each other nuts. She's a bond enforcement agent with more luck than talent, and she's involved in this bank-robbery-gone-bad disaster from day one. The Crisis: A favor for Ranger Security expert Carlos Manoso, street name Ranger, has a job for Stephanie that will involve night work. Morelli has his own ideas regarding Stephanie's evening activities. The Conclusion: Only the fearless should listen to Fearless Fourteen by Janet Evanovich. Thrills, chills, and incontinence may result.
Publisher: St. Martin's Press
ISBN: 1429990775
Category : Fiction
Languages : en
Pages : 372
Book Description
Personal vendettas, hidden treasure, and a monkey named Carl will send bounty hunter Stephanie Plum on her most explosive adventure yet. The Crime: Armed robbery to the tune of nine million dollars Dom Rizzi robbed a bank, stashed the money, and did the time. His family couldn't be more proud. He always was the smart one. The Cousin: Joe Morelli Joe Morelli, Dom Rizzi, and Dom's sister, Loretta, are cousins. Morelli is a cop, Rizzi robs banks, and Loretta is a single mother waiting tables at the firehouse. The all-American family. The Complications: Murder, kidnapping, destruction of personal property, and acid reflux Less than a week after Dom's release from prison, Joe Morelli has shadowy figures breaking into his house and dying in his basement. He's getting threatening messages, Loretta is kidnapped, and Dom is missing. The Catastrophe: Moonman Morelli hires Walter "Mooner" Dunphy, stoner and "inventor" turned crime fighter, to protect his house. Morelli can't afford a lot on a cop's salary, and Mooner will work for potatoes. The Cupcake: Stephanie Plum Stephanie and Morelli have a long-standing relationship that involves sex, affection, and driving each other nuts. She's a bond enforcement agent with more luck than talent, and she's involved in this bank-robbery-gone-bad disaster from day one. The Crisis: A favor for Ranger Security expert Carlos Manoso, street name Ranger, has a job for Stephanie that will involve night work. Morelli has his own ideas regarding Stephanie's evening activities. The Conclusion: Only the fearless should listen to Fearless Fourteen by Janet Evanovich. Thrills, chills, and incontinence may result.
Blindsight
Author: Peter Watts
Publisher: Macmillan
ISBN: 1429955198
Category : Fiction
Languages : en
Pages : 388
Book Description
Hugo and Shirley Jackson award-winning Peter Watts stands on the cutting edge of hard SF with his acclaimed novel, Blindsight Two months since the stars fell... Two months of silence, while a world held its breath. Now some half-derelict space probe, sparking fitfully past Neptune's orbit, hears a whisper from the edge of the solar system: a faint signal sweeping the cosmos like a lighthouse beam. Whatever's out there isn't talking to us. It's talking to some distant star, perhaps. Or perhaps to something closer, something en route. So who do you send to force introductions with unknown and unknowable alien intellect that doesn't wish to be met? You send a linguist with multiple personalities, her brain surgically partitioned into separate, sentient processing cores. You send a biologist so radically interfaced with machinery that he sees x-rays and tastes ultrasound. You send a pacifist warrior in the faint hope she won't be needed. You send a monster to command them all, an extinct hominid predator once called vampire, recalled from the grave with the voodoo of recombinant genetics and the blood of sociopaths. And you send a synthesist—an informational topologist with half his mind gone—as an interface between here and there. Pray they can be trusted with the fate of a world. They may be more alien than the thing they've been sent to find. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Publisher: Macmillan
ISBN: 1429955198
Category : Fiction
Languages : en
Pages : 388
Book Description
Hugo and Shirley Jackson award-winning Peter Watts stands on the cutting edge of hard SF with his acclaimed novel, Blindsight Two months since the stars fell... Two months of silence, while a world held its breath. Now some half-derelict space probe, sparking fitfully past Neptune's orbit, hears a whisper from the edge of the solar system: a faint signal sweeping the cosmos like a lighthouse beam. Whatever's out there isn't talking to us. It's talking to some distant star, perhaps. Or perhaps to something closer, something en route. So who do you send to force introductions with unknown and unknowable alien intellect that doesn't wish to be met? You send a linguist with multiple personalities, her brain surgically partitioned into separate, sentient processing cores. You send a biologist so radically interfaced with machinery that he sees x-rays and tastes ultrasound. You send a pacifist warrior in the faint hope she won't be needed. You send a monster to command them all, an extinct hominid predator once called vampire, recalled from the grave with the voodoo of recombinant genetics and the blood of sociopaths. And you send a synthesist—an informational topologist with half his mind gone—as an interface between here and there. Pray they can be trusted with the fate of a world. They may be more alien than the thing they've been sent to find. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Heat
Author: Mike Lupica
Publisher: Penguin
ISBN: 9780142407578
Category : Juvenile Fiction
Languages : en
Pages : 244
Book Description
The #1 Bestseller! Michael Arroyo has a pitching arm that throws serious heat along with aspirations of leading his team all the way to the Little League World Series. But his firepower is nothing compared to the heat Michael faces in his day-to-day life. Newly orphaned after his father led the family’s escape from Cuba, Michael’s only family is his seventeen-yearold brother Carlos. If Social Services hears of their situation, they will be separated in the foster-care system—or worse, sent back to Cuba. Together, the boys carry on alone, dodging bills and anyone who asks too many questions. But then someone wonders how a twelve-year-old boy could possibly throw with as much power as Michael Arroyo throws. With no way to prove his age, no birth certificate, and no parent to fight for his cause, Michael’s secret world is blown wide open, and he discovers that family can come from the most unexpected sources. Perfect for any Little Leaguer with dreams of making it big--as well as for fans of Mike Lupica's other New York Times bestsellers Travel Team, The Big Field, The Underdogs, Million-Dollar Throw, and The Game Changers series, this cheer-worthy baseball story shows that when the game knocks you down, champions stand tall.
Publisher: Penguin
ISBN: 9780142407578
Category : Juvenile Fiction
Languages : en
Pages : 244
Book Description
The #1 Bestseller! Michael Arroyo has a pitching arm that throws serious heat along with aspirations of leading his team all the way to the Little League World Series. But his firepower is nothing compared to the heat Michael faces in his day-to-day life. Newly orphaned after his father led the family’s escape from Cuba, Michael’s only family is his seventeen-yearold brother Carlos. If Social Services hears of their situation, they will be separated in the foster-care system—or worse, sent back to Cuba. Together, the boys carry on alone, dodging bills and anyone who asks too many questions. But then someone wonders how a twelve-year-old boy could possibly throw with as much power as Michael Arroyo throws. With no way to prove his age, no birth certificate, and no parent to fight for his cause, Michael’s secret world is blown wide open, and he discovers that family can come from the most unexpected sources. Perfect for any Little Leaguer with dreams of making it big--as well as for fans of Mike Lupica's other New York Times bestsellers Travel Team, The Big Field, The Underdogs, Million-Dollar Throw, and The Game Changers series, this cheer-worthy baseball story shows that when the game knocks you down, champions stand tall.
Stranger Things: Runaway Max
Author: Brenna Yovanoff
Publisher: Ember
ISBN: 059317951X
Category : Young Adult Fiction
Languages : en
Pages : 257
Book Description
Fans went wild for this gripping, emotional addition to the Stranger Things' universe after its successful launch! Fall into the never-before-told backstory of the beloved Dig Dug maven, Max Mayfield, written by New York Times bestselling author Brenna Yovanoff. Meet Max. She's from California. She skateboards. Her family just dumped her in the middle of Indiana. And she's really not ready to call Hawkins her new home. Whether she's facing off against her bully brother, Billy, the new kids at school, or monsters abound, Max tackles life with sass and grit. This must-read novel based on the hit Netflix series Stranger Things explores Max's past--with all the good and the bad it's given her--in the lead up to the thrilling season that introduces our favorite new member of the gang.
Publisher: Ember
ISBN: 059317951X
Category : Young Adult Fiction
Languages : en
Pages : 257
Book Description
Fans went wild for this gripping, emotional addition to the Stranger Things' universe after its successful launch! Fall into the never-before-told backstory of the beloved Dig Dug maven, Max Mayfield, written by New York Times bestselling author Brenna Yovanoff. Meet Max. She's from California. She skateboards. Her family just dumped her in the middle of Indiana. And she's really not ready to call Hawkins her new home. Whether she's facing off against her bully brother, Billy, the new kids at school, or monsters abound, Max tackles life with sass and grit. This must-read novel based on the hit Netflix series Stranger Things explores Max's past--with all the good and the bad it's given her--in the lead up to the thrilling season that introduces our favorite new member of the gang.