Author: Paul O. Ingram
Publisher: Wipf and Stock Publishers
ISBN:
Category : Fiction
Languages : en
Pages : 147
Book Description
Raven Games is a novel focused on four characters: (1) David Elwin, who studies Grizzly bear populations in the Pacific Northwest, Alaska, and Canada and who is drawn into the world of Haida spirituality by (2) Jamie Bear Mother’s Daughter and (3) her Grandfather, Born of Songs, who is a Haida shaman, and (4) Jonathan Blue Heron, who is trying to escape from being a Haida by transforming himself into a white man. David Elwin and Jonathan become friends during the Vietnam War. David Elwin is drawn into the Haida world as a replacement for Jonathan Blue Heron by gradually embodying both the Haida worldview and a white culture’s worldview.
The Raven's Hat
Author: Jonas Peters
Publisher: MIT Press
ISBN: 026204451X
Category : Mathematics
Languages : en
Pages : 193
Book Description
Games that show how mathematics can solve the apparently unsolvable. This book presents a series of engaging games that seem unsolvable--but can be solved when they are translated into mathematical terms. How can players find their ID cards when the cards are distributed randomly among twenty boxes? By applying the theory of permutations. How can a player guess the color of her own hat when she can only see other players' hats? Hamming codes, which are used in communication technologies. Like magic, mathematics solves the apparently unsolvable. The games allow readers, including university students or anyone with high school-level math, to experience the joy of mathematical discovery.
Publisher: MIT Press
ISBN: 026204451X
Category : Mathematics
Languages : en
Pages : 193
Book Description
Games that show how mathematics can solve the apparently unsolvable. This book presents a series of engaging games that seem unsolvable--but can be solved when they are translated into mathematical terms. How can players find their ID cards when the cards are distributed randomly among twenty boxes? By applying the theory of permutations. How can a player guess the color of her own hat when she can only see other players' hats? Hamming codes, which are used in communication technologies. Like magic, mathematics solves the apparently unsolvable. The games allow readers, including university students or anyone with high school-level math, to experience the joy of mathematical discovery.
Raven Games
Author: Paul O. Ingram
Publisher: Wipf and Stock Publishers
ISBN:
Category : Fiction
Languages : en
Pages : 147
Book Description
Raven Games is a novel focused on four characters: (1) David Elwin, who studies Grizzly bear populations in the Pacific Northwest, Alaska, and Canada and who is drawn into the world of Haida spirituality by (2) Jamie Bear Mother’s Daughter and (3) her Grandfather, Born of Songs, who is a Haida shaman, and (4) Jonathan Blue Heron, who is trying to escape from being a Haida by transforming himself into a white man. David Elwin and Jonathan become friends during the Vietnam War. David Elwin is drawn into the Haida world as a replacement for Jonathan Blue Heron by gradually embodying both the Haida worldview and a white culture’s worldview.
Publisher: Wipf and Stock Publishers
ISBN:
Category : Fiction
Languages : en
Pages : 147
Book Description
Raven Games is a novel focused on four characters: (1) David Elwin, who studies Grizzly bear populations in the Pacific Northwest, Alaska, and Canada and who is drawn into the world of Haida spirituality by (2) Jamie Bear Mother’s Daughter and (3) her Grandfather, Born of Songs, who is a Haida shaman, and (4) Jonathan Blue Heron, who is trying to escape from being a Haida by transforming himself into a white man. David Elwin and Jonathan become friends during the Vietnam War. David Elwin is drawn into the Haida world as a replacement for Jonathan Blue Heron by gradually embodying both the Haida worldview and a white culture’s worldview.
Odin's Ravens
DECEPTION GAMES
Author: Abilash Chandran
Publisher: Notion Press
ISBN: 1947634941
Category : Fiction
Languages : en
Pages : 464
Book Description
In a world ruled by supernatural beings, three powerful empires emerged with different ideologies. The equation of the existence of beings in this new world was based upon the abilities one had or did not have. Amidst it all, the lives of two siblings unfurls, revealing little-known secrets that could challenge the ideology of dominant empires. Caught between the war and the machinations of the different empires, the Crown twins discover life, love, and secrets while driving through the web of deceptions plotted by invincible hands trying to deceive the other. In the process, they learned their purposes for being who they were, exploring their roles in the politically thrilling milieu.
Publisher: Notion Press
ISBN: 1947634941
Category : Fiction
Languages : en
Pages : 464
Book Description
In a world ruled by supernatural beings, three powerful empires emerged with different ideologies. The equation of the existence of beings in this new world was based upon the abilities one had or did not have. Amidst it all, the lives of two siblings unfurls, revealing little-known secrets that could challenge the ideology of dominant empires. Caught between the war and the machinations of the different empires, the Crown twins discover life, love, and secrets while driving through the web of deceptions plotted by invincible hands trying to deceive the other. In the process, they learned their purposes for being who they were, exploring their roles in the politically thrilling milieu.
Ravensong
Author: Catherine Feher-Elston
Publisher: Penguin
ISBN: 1101153458
Category : Nature
Languages : en
Pages : 225
Book Description
Birds of mystery, intelligence, and curiosity, ravens and crows have fascinated humans for untold centuries. In this first in a series of beautifully illustrated books that celebrate the power and beauty of the animal kingdom, Catherine Feher-Elston considers the raven in the contexts of mythology, folklore, history, and science. From the raven's role as trickster in Native American religion to his ability to captivate ornithologists and biologists with his intriguing behaviors, Ravensong pays tribute to the elegance and grandeur of two of America's most ubiquitous avian species.
Publisher: Penguin
ISBN: 1101153458
Category : Nature
Languages : en
Pages : 225
Book Description
Birds of mystery, intelligence, and curiosity, ravens and crows have fascinated humans for untold centuries. In this first in a series of beautifully illustrated books that celebrate the power and beauty of the animal kingdom, Catherine Feher-Elston considers the raven in the contexts of mythology, folklore, history, and science. From the raven's role as trickster in Native American religion to his ability to captivate ornithologists and biologists with his intriguing behaviors, Ravensong pays tribute to the elegance and grandeur of two of America's most ubiquitous avian species.
The Koryak
Author: Waldemar Jochelson
Publisher: BoD – Books on Demand
ISBN: 3942883872
Category : Science
Languages : en
Pages : 886
Book Description
Since the 18th century, researchers and scientists have traveled the peninsula of Kamchatka in the Russian Far East. Many of them were of German origin and had been commissioned by the Russian government to perform specific tasks. Their exhaustive descriptions and detailed reports are still considered some of the most valuable documents on the ethnography of the indigenous peoples of that part of the world. These works inform us about living conditions and particular ways of natural resource use at various times, and provide us with valuable background information for current assessment. As the first profound anthropological descriptions of that region, the publications of the Jesup North Pacific Expedition, undertaken in the first years of the 20th century, marked the beginning of a new era of research in Russia. They represented a shift of the already existing transnational research networks toward North America. Jochelson’s work The Koryak was an important milestone for Russian and North American anthropology that provides to this day a unique contribution to thoroughly understanding the cultures of the North Pacific rim.
Publisher: BoD – Books on Demand
ISBN: 3942883872
Category : Science
Languages : en
Pages : 886
Book Description
Since the 18th century, researchers and scientists have traveled the peninsula of Kamchatka in the Russian Far East. Many of them were of German origin and had been commissioned by the Russian government to perform specific tasks. Their exhaustive descriptions and detailed reports are still considered some of the most valuable documents on the ethnography of the indigenous peoples of that part of the world. These works inform us about living conditions and particular ways of natural resource use at various times, and provide us with valuable background information for current assessment. As the first profound anthropological descriptions of that region, the publications of the Jesup North Pacific Expedition, undertaken in the first years of the 20th century, marked the beginning of a new era of research in Russia. They represented a shift of the already existing transnational research networks toward North America. Jochelson’s work The Koryak was an important milestone for Russian and North American anthropology that provides to this day a unique contribution to thoroughly understanding the cultures of the North Pacific rim.
Computer Games for Learning
Author: Richard E. Mayer
Publisher: MIT Press
ISBN: 0262324512
Category : Education
Languages : en
Pages : 303
Book Description
A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.
Publisher: MIT Press
ISBN: 0262324512
Category : Education
Languages : en
Pages : 303
Book Description
A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.
Raven's Rants
Author: Raven
Publisher: iUniverse
ISBN: 059529541X
Category :
Languages : en
Pages : 468
Book Description
Publisher: iUniverse
ISBN: 059529541X
Category :
Languages : en
Pages : 468
Book Description
Board Games as Media
Author: Paul Booth
Publisher: Bloomsbury Publishing USA
ISBN: 1501357182
Category : Games & Activities
Languages : en
Pages : 297
Book Description
Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.
Publisher: Bloomsbury Publishing USA
ISBN: 1501357182
Category : Games & Activities
Languages : en
Pages : 297
Book Description
Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.
Game Preview
Author: Nicolae Sfetcu
Publisher: Nicolae Sfetcu
ISBN:
Category : Games & Activities
Languages : en
Pages : 825
Book Description
A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.
Publisher: Nicolae Sfetcu
ISBN:
Category : Games & Activities
Languages : en
Pages : 825
Book Description
A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.