Quick free world maps using GIMP filters and Donjon fractal maps PDF Download
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Author: Ken N Wickham Publisher: Ken Wickham ISBN: Category : Games & Activities Languages : en Pages : 84
Book Description
I will show step-by-step instructions how to use two online tools to make several kinds of maps from randomized fractal maps. The value in this book isn't the original maps, which are free. The value is in the techniques used to turn those maps into 3d, contour, and highly detailed maps by using digital techniques in the book. Also I show how to create a better outline map. You don't actually draw the map. You pick which one you like from a random created map. Doing so only takes a few steps - depending on what details you want - and can be done whenever you want. I show how to make highly detailed maps. It's pretty easy. Just a few buttons and setting adjustments to automate results which I show. It's much easier than drawing or using digital brushes although you depend on randomly made maps. Ideal chunks of 100 pixels or less clips. Even better are 3 to 20 pixel clips such as the small island.
Author: Ken N Wickham Publisher: Ken Wickham ISBN: Category : Games & Activities Languages : en Pages : 84
Book Description
I will show step-by-step instructions how to use two online tools to make several kinds of maps from randomized fractal maps. The value in this book isn't the original maps, which are free. The value is in the techniques used to turn those maps into 3d, contour, and highly detailed maps by using digital techniques in the book. Also I show how to create a better outline map. You don't actually draw the map. You pick which one you like from a random created map. Doing so only takes a few steps - depending on what details you want - and can be done whenever you want. I show how to make highly detailed maps. It's pretty easy. Just a few buttons and setting adjustments to automate results which I show. It's much easier than drawing or using digital brushes although you depend on randomly made maps. Ideal chunks of 100 pixels or less clips. Even better are 3 to 20 pixel clips such as the small island.
Author: Martin Lindstrom Publisher: Currency ISBN: 0385523890 Category : Business & Economics Languages : en Pages : 274
Book Description
NEW YORK TIMES BESTSELLER • “A fascinating look at how consumers perceive logos, ads, commercials, brands, and products.”—Time How much do we know about why we buy? What truly influences our decisions in today’s message-cluttered world? In Buyology, Martin Lindstrom presents the astonishing findings from his groundbreaking three-year, seven-million-dollar neuromarketing study—a cutting-edge experiment that peered inside the brains of 2,000 volunteers from all around the world as they encountered various ads, logos, commercials, brands, and products. His startling results shatter much of what we have long believed about what captures our interest—and drives us to buy. Among the questions he explores: • Does sex actually sell? • Does subliminal advertising still surround us? • Can “cool” brands trigger our mating instincts? • Can our other senses—smell, touch, and sound—be aroused when we see a product? Buyology is a fascinating and shocking journey into the mind of today's consumer that will captivate anyone who's been seduced—or turned off—by marketers' relentless attempts to win our loyalty, our money, and our minds.
Author: Ken Wickham Publisher: Ken Wickham ISBN: Category : Games & Activities Languages : en Pages : 49
Book Description
This story mechanism book has tools to help create story plots, twists, theme, mood, motive, foe, story seed, scene action, transition scenes, narrative, and work with the main conflicts. The tools may be used separately, together, or selective. This meant to aid or take the place of a Gamemaster (GM) for creating stories, twists, and quests. Current length is 49 pages including cover, front matter, and table of contents. the generators are 2 pages each — one of them is the table turned sideways for printing. This book either suggest, or refer to tables (a few which are in other Mechanism series books) for story ideas, design, and actions. Its generic enough for any game or story genre. The 13 tools included products: Flash RPG: used to create micro stories, adventure seeds, or background stories. Three Conflict Chain RPG: expands Flash RPG. Deep Dive Engine: New, expands the RPGs further. Scene Action Generator: New, adds action words to a scene. Transition Generator: New, adds transition scenes to a story. Solo Game Engine: Used to make decisions and take place of GM. Plot Generator: 144 plot action keywords Twist Generator: 144 story twists arranged by type and question word. Theme Generator: 144 sets of themes. Foe Generator: 144 antagonists or foes. Motivation Generator: 144 motivations arranged by need, morality, personality, etc. Mood-Emotion Generator: 12 types of feelings arranged by degree of intensity. Modifier Generator: 144 modifier words to modify plots, actions, or almost anything
Author: Ken Wickham Publisher: Ken Wickham ISBN: Category : Games & Activities Languages : en Pages : 58
Book Description
This character mechanism book has tools to help create characters, character behavior, dialogue topics, voice qualities, character motivation, character sensory data, emotions, body language, human physical descriptions, character knowledge, careers, subconscious dreams & interpretation, and circles of relationships. The tools may be used separately, together, or selective. This meant to aid or take the place of a Gamemaster (GM) for creating dialogue and behavior. Dialogue and behavior may vary by culture or region of the world. An all-in-one character generator, communicator, and engine PDF brings together the 13 existing character related generators and engine. The current length is about 58 pages of charts, tables, and 2 engines. This initial version focuses on digital-user features rather than printing-out-user. For example, it doesn’t have page numbers on the sheets for the moment. It does have a side bookmark for quick section navigation and hypertext table of contents. This book either suggest, or refer to tables (a few which are not included in the other mechanism book) for character ideas, design, and actions. Its generic enough for any game or story genre characters. 58 pages: It's first page is the cover image shown on the thumbnail. Then two front matter pages for title page and copyright. The fourth page is a table of contents. And then two pages of overview. And then the sections begin. Some of the sections have clip-art images and a section title page. The fifteen products included in this book are as followed: Relationship Generator Character Behavior Engine Dialogue Engine Motivation Generator Mood-Emotion Generator Body Language Generator Character Generator Fact Generator - new update with an additional page full chart Modifier Generator Human Generator Character Communicator Knowledge Generator Career Generator Dream Generator Sound Generator also includes a combined engine
Author: Robert M. Ritter Publisher: Oxford University Press, USA ISBN: 9780198662396 Category : Reference Languages : en Pages : 404
Book Description
This book aims to provide a one-stop reference with comprehensive and helpful advice on a very broad range of issues encountered when writing or editing, either professionally or whilst studying. A completely expanded, revised, and updated version of the first edition, it presents the house style of Oxford University Press, drawing on the experience of the Dictionary Department and the Presss in-house academic desk editors. It gives clear advice on common spelling difficulties, names ofpeople and places, foreign words and phrases, abbreviations, and broad aspects of usage, including capitalization and punctuation.
Author: Mat Buckland Publisher: Jones & Bartlett Learning ISBN: 9781556220784 Category : Computers Languages : en Pages : 522
Book Description
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.
Author: Anne Stibbs Publisher: Bloomsbury Pub Limited ISBN: 9780747550754 Category : Games Languages : en Pages : 423
Book Description
An aid to solving crosswords. It contains over 100,000 potential solutions, including plurals, comparative and superlative adjectives, and inflections of verbs. The list extends to first names, place names and technical terms, euphemisms and compound expressions, as well as abbreviations.