Author: Deborah Schecter
Publisher: Scholastic Teaching Resources
ISBN: 9780439199421
Category : Education
Languages : en
Pages : 96
Book Description
Engage students and deepen their mathematical understanding with creative, hands-on art projects. Students use place-value knowledge to "build" Place-Value Skylines, multiply to create "Be Mine" Multiplication arrays, measure to create Area & Perimeter Pals, collect, display, and interpret data to assemble Sand Castle Glyphs, and more. Projects feature easy-to-find materials, step-by-step how to's, and reproducible templates and record sheets. Math and art connection makes math concepts meaningful Great for introducing skills and concepts, reteaching, reinforcement, or review Activities use easy-to-find materials Includes step-by-step how-to's Meets national and state math standards
Quick and Easy Math Art
Author: Deborah Schecter
Publisher: Scholastic Teaching Resources
ISBN: 9780439199421
Category : Education
Languages : en
Pages : 96
Book Description
Engage students and deepen their mathematical understanding with creative, hands-on art projects. Students use place-value knowledge to "build" Place-Value Skylines, multiply to create "Be Mine" Multiplication arrays, measure to create Area & Perimeter Pals, collect, display, and interpret data to assemble Sand Castle Glyphs, and more. Projects feature easy-to-find materials, step-by-step how to's, and reproducible templates and record sheets. Math and art connection makes math concepts meaningful Great for introducing skills and concepts, reteaching, reinforcement, or review Activities use easy-to-find materials Includes step-by-step how-to's Meets national and state math standards
Publisher: Scholastic Teaching Resources
ISBN: 9780439199421
Category : Education
Languages : en
Pages : 96
Book Description
Engage students and deepen their mathematical understanding with creative, hands-on art projects. Students use place-value knowledge to "build" Place-Value Skylines, multiply to create "Be Mine" Multiplication arrays, measure to create Area & Perimeter Pals, collect, display, and interpret data to assemble Sand Castle Glyphs, and more. Projects feature easy-to-find materials, step-by-step how to's, and reproducible templates and record sheets. Math and art connection makes math concepts meaningful Great for introducing skills and concepts, reteaching, reinforcement, or review Activities use easy-to-find materials Includes step-by-step how-to's Meets national and state math standards
Ed Emberley's Picture Pie 2
Author:
Publisher: Little Brown & Company
ISBN: 9780316234580
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
An activity drawing guide by a Caldecott Medalist combines simple instructions and a bound-in stencil for a variety of projects that demonstrate how to create professional-looking posters and displays out of basic shapes. Original.
Publisher: Little Brown & Company
ISBN: 9780316234580
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
An activity drawing guide by a Caldecott Medalist combines simple instructions and a bound-in stencil for a variety of projects that demonstrate how to create professional-looking posters and displays out of basic shapes. Original.
Math Art and Drawing Games for Kids
Author: Karyn Tripp
Publisher: Quarry Books
ISBN: 1631597701
Category : Juvenile Nonfiction
Languages : en
Pages : 115
Book Description
In Math Art and Drawing Games for Kids, you’ll find an amazing collection of more than 40 hands-on art activities that make learning about math fun! Make Art + Learn Math Concepts = Become a Math Genius! Create fine art-inspired projects using math, including M. C. Escher’s tessellations, Wassily Kandinski’s abstractions, and Alexander Calder’s mobiles. Make pixel art using graph paper, grids, and dot grids. Explore projects that teach symmetry with mandala drawings, stained glass rose window art, and more. Use equations, counting, addition, and multiplication to create Fibonacci and golden rectangle art. Play with geometric shapes like spirals, hexagrams, and tetrahedrons. Learn about patterns and motifs used by cultures from all over the world, including Native American porcupine quill art, African Kente prints, and labyrinths from ancient Crete. Cook up some delicious math by making cookie tangrams, waffle fractions, and bread art. Take a creative path to mastering math with Math Art and Drawing Games for Kids!
Publisher: Quarry Books
ISBN: 1631597701
Category : Juvenile Nonfiction
Languages : en
Pages : 115
Book Description
In Math Art and Drawing Games for Kids, you’ll find an amazing collection of more than 40 hands-on art activities that make learning about math fun! Make Art + Learn Math Concepts = Become a Math Genius! Create fine art-inspired projects using math, including M. C. Escher’s tessellations, Wassily Kandinski’s abstractions, and Alexander Calder’s mobiles. Make pixel art using graph paper, grids, and dot grids. Explore projects that teach symmetry with mandala drawings, stained glass rose window art, and more. Use equations, counting, addition, and multiplication to create Fibonacci and golden rectangle art. Play with geometric shapes like spirals, hexagrams, and tetrahedrons. Learn about patterns and motifs used by cultures from all over the world, including Native American porcupine quill art, African Kente prints, and labyrinths from ancient Crete. Cook up some delicious math by making cookie tangrams, waffle fractions, and bread art. Take a creative path to mastering math with Math Art and Drawing Games for Kids!
Street-Fighting Mathematics
Author: Sanjoy Mahajan
Publisher: MIT Press
ISBN: 0262265591
Category : Education
Languages : en
Pages : 152
Book Description
An antidote to mathematical rigor mortis, teaching how to guess answers without needing a proof or an exact calculation. In problem solving, as in street fighting, rules are for fools: do whatever works—don't just stand there! Yet we often fear an unjustified leap even though it may land us on a correct result. Traditional mathematics teaching is largely about solving exactly stated problems exactly, yet life often hands us partly defined problems needing only moderately accurate solutions. This engaging book is an antidote to the rigor mortis brought on by too much mathematical rigor, teaching us how to guess answers without needing a proof or an exact calculation. In Street-Fighting Mathematics, Sanjoy Mahajan builds, sharpens, and demonstrates tools for educated guessing and down-and-dirty, opportunistic problem solving across diverse fields of knowledge—from mathematics to management. Mahajan describes six tools: dimensional analysis, easy cases, lumping, picture proofs, successive approximation, and reasoning by analogy. Illustrating each tool with numerous examples, he carefully separates the tool—the general principle—from the particular application so that the reader can most easily grasp the tool itself to use on problems of particular interest. Street-Fighting Mathematics grew out of a short course taught by the author at MIT for students ranging from first-year undergraduates to graduate students ready for careers in physics, mathematics, management, electrical engineering, computer science, and biology. They benefited from an approach that avoided rigor and taught them how to use mathematics to solve real problems. Street-Fighting Mathematics will appear in print and online under a Creative Commons Noncommercial Share Alike license.
Publisher: MIT Press
ISBN: 0262265591
Category : Education
Languages : en
Pages : 152
Book Description
An antidote to mathematical rigor mortis, teaching how to guess answers without needing a proof or an exact calculation. In problem solving, as in street fighting, rules are for fools: do whatever works—don't just stand there! Yet we often fear an unjustified leap even though it may land us on a correct result. Traditional mathematics teaching is largely about solving exactly stated problems exactly, yet life often hands us partly defined problems needing only moderately accurate solutions. This engaging book is an antidote to the rigor mortis brought on by too much mathematical rigor, teaching us how to guess answers without needing a proof or an exact calculation. In Street-Fighting Mathematics, Sanjoy Mahajan builds, sharpens, and demonstrates tools for educated guessing and down-and-dirty, opportunistic problem solving across diverse fields of knowledge—from mathematics to management. Mahajan describes six tools: dimensional analysis, easy cases, lumping, picture proofs, successive approximation, and reasoning by analogy. Illustrating each tool with numerous examples, he carefully separates the tool—the general principle—from the particular application so that the reader can most easily grasp the tool itself to use on problems of particular interest. Street-Fighting Mathematics grew out of a short course taught by the author at MIT for students ranging from first-year undergraduates to graduate students ready for careers in physics, mathematics, management, electrical engineering, computer science, and biology. They benefited from an approach that avoided rigor and taught them how to use mathematics to solve real problems. Street-Fighting Mathematics will appear in print and online under a Creative Commons Noncommercial Share Alike license.
3D Math Primer for Graphics and Game Development, 2nd Edition
Author: Fletcher Dunn
Publisher: CRC Press
ISBN: 1568817231
Category : Computers
Languages : en
Pages : 848
Book Description
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Publisher: CRC Press
ISBN: 1568817231
Category : Computers
Languages : en
Pages : 848
Book Description
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
The Art of the Infinite
Author: Robert Kaplan
Publisher: Bloomsbury Publishing USA
ISBN: 1608198693
Category : Mathematics
Languages : en
Pages : 417
Book Description
Traces the development of mathematical thinking and describes the characteristics of the "republic of numbers" in terms of humankind's fascination with, and growing knowledge of, infinity.
Publisher: Bloomsbury Publishing USA
ISBN: 1608198693
Category : Mathematics
Languages : en
Pages : 417
Book Description
Traces the development of mathematical thinking and describes the characteristics of the "republic of numbers" in terms of humankind's fascination with, and growing knowledge of, infinity.
A Quick History of Maths
Author: Clive Gifford
Publisher: Quick Histories
ISBN: 0711249016
Category : Mathematics
Languages : en
Pages : 130
Book Description
A Quick History of Maths is 43,000 years of mathematical discoveries packed into one book, plus lots of jokes.
Publisher: Quick Histories
ISBN: 0711249016
Category : Mathematics
Languages : en
Pages : 130
Book Description
A Quick History of Maths is 43,000 years of mathematical discoveries packed into one book, plus lots of jokes.
Quick As a Cricket
Author: Audrey Wood
Publisher: Clarion Books
ISBN: 0358362628
Category : Juvenile Fiction
Languages : en
Pages : 35
Book Description
A child describes the feelings and emotions which are the mark of his individual self.
Publisher: Clarion Books
ISBN: 0358362628
Category : Juvenile Fiction
Languages : en
Pages : 35
Book Description
A child describes the feelings and emotions which are the mark of his individual self.
The Art of Non-Conformity
Author: Chris Guillebeau
Publisher: Penguin
ISBN: 0399536108
Category : Self-Help
Languages : en
Pages : 257
Book Description
If you've ever thought, "There must be more to life than this," The Art of Non-Conformity is for you. Based on Chris Guillebeau's popular online manifesto "A Brief Guide to World Domination," The Art of Non-Conformity defies common assumptions about life and work while arming you with the tools to live differently. You'll discover how to live on your own terms by exploring creative self-employment, radical goal-setting, contrarian travel, and embracing life as a constant adventure. Inspired and guided by Chris's own story and those of others who have pursued unconventional lives, you can devise your own plan for world domination-and make the world a better place at the same time.
Publisher: Penguin
ISBN: 0399536108
Category : Self-Help
Languages : en
Pages : 257
Book Description
If you've ever thought, "There must be more to life than this," The Art of Non-Conformity is for you. Based on Chris Guillebeau's popular online manifesto "A Brief Guide to World Domination," The Art of Non-Conformity defies common assumptions about life and work while arming you with the tools to live differently. You'll discover how to live on your own terms by exploring creative self-employment, radical goal-setting, contrarian travel, and embracing life as a constant adventure. Inspired and guided by Chris's own story and those of others who have pursued unconventional lives, you can devise your own plan for world domination-and make the world a better place at the same time.
Basic Mathematics
Author: Serge Lang
Publisher:
ISBN: 9783540967873
Category : Mathematics
Languages : en
Pages : 475
Book Description
Publisher:
ISBN: 9783540967873
Category : Mathematics
Languages : en
Pages : 475
Book Description