Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 0262515652
Category : Education
Languages : en
Pages : 165
Book Description
The design for Quest to Learn, an innovative school in New York City that offers a “game-like” approach to learning. Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are built to help players understand how they are doing, what they need to work on, and where to go next. Content is not treated as dry information but as a living resource; students are encouraged to interact with the larger world in ways that feel relevant, exciting, and empowering. Quest to Learn opened in the fall of 2009 with 76 sixth graders. In their first semester, these students learned—among other things—to convert fractions into decimals in order to break a piece of code found in a library book; to use atlases and read maps to create a location guide for a reality television series; and to create video tutorials for a hapless group of fictional inventors. This research and development document outlines the learning framework for the school, making the original design available to others in the field. Elements in development include a detailed curriculum map, a budget, and samples of student and teacher handbooks.
Quest to Learn
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 0262515652
Category : Education
Languages : en
Pages : 165
Book Description
The design for Quest to Learn, an innovative school in New York City that offers a “game-like” approach to learning. Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are built to help players understand how they are doing, what they need to work on, and where to go next. Content is not treated as dry information but as a living resource; students are encouraged to interact with the larger world in ways that feel relevant, exciting, and empowering. Quest to Learn opened in the fall of 2009 with 76 sixth graders. In their first semester, these students learned—among other things—to convert fractions into decimals in order to break a piece of code found in a library book; to use atlases and read maps to create a location guide for a reality television series; and to create video tutorials for a hapless group of fictional inventors. This research and development document outlines the learning framework for the school, making the original design available to others in the field. Elements in development include a detailed curriculum map, a budget, and samples of student and teacher handbooks.
Publisher: MIT Press
ISBN: 0262515652
Category : Education
Languages : en
Pages : 165
Book Description
The design for Quest to Learn, an innovative school in New York City that offers a “game-like” approach to learning. Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are built to help players understand how they are doing, what they need to work on, and where to go next. Content is not treated as dry information but as a living resource; students are encouraged to interact with the larger world in ways that feel relevant, exciting, and empowering. Quest to Learn opened in the fall of 2009 with 76 sixth graders. In their first semester, these students learned—among other things—to convert fractions into decimals in order to break a piece of code found in a library book; to use atlases and read maps to create a location guide for a reality television series; and to create video tutorials for a hapless group of fictional inventors. This research and development document outlines the learning framework for the school, making the original design available to others in the field. Elements in development include a detailed curriculum map, a budget, and samples of student and teacher handbooks.
The Ultimate Quest
Author: Jordan Haynie Ware
Publisher: Church Publishing, Inc.
ISBN: 0819233250
Category : Religion
Languages : en
Pages : 177
Book Description
- A thorough introduction to the Episcopal Church (vocabulary, theology, practice) for youth, young adults, seekers, geeks - A humorous translation of Episcopal practices into geek lingo
Publisher: Church Publishing, Inc.
ISBN: 0819233250
Category : Religion
Languages : en
Pages : 177
Book Description
- A thorough introduction to the Episcopal Church (vocabulary, theology, practice) for youth, young adults, seekers, geeks - A humorous translation of Episcopal practices into geek lingo
The Four Vision Quests of Jesus
Author: Steven Charleston
Publisher: Church Publishing, Inc.
ISBN: 0819231746
Category : Religion
Languages : en
Pages : 177
Book Description
A unique look at Christian biblical interpretation and theology from the perspective of Native American tradition. This book focuses on four specific experiences of Jesus as portrayed in the synoptic gospels. It examines each story as a “vision quest,” a universal spiritual phenomenon, but one of particular importance within North American indigenous communities. Jesus’ experience in the wilderness is the first quest. It speaks to a foundational Native American value: the need to enter into the “we” rather than the “I.” The Transfiguration is the second quest, describing the Native theology of transcendent spirituality that impacts reality and shapes mission. Gethsemane is the third quest. It embodies the Native tradition of the holy men or women, who find their freedom through discipline and concerns for justice, compassion, and human dignity. Golgotha is the final quest. It represents the Native sacrament of sacrifice (e.g., the Sun Dance). The chapter on Golgotha is a discussion of kinship, balance, and harmony: all primary to Native tradition and integral to Christian thought.
Publisher: Church Publishing, Inc.
ISBN: 0819231746
Category : Religion
Languages : en
Pages : 177
Book Description
A unique look at Christian biblical interpretation and theology from the perspective of Native American tradition. This book focuses on four specific experiences of Jesus as portrayed in the synoptic gospels. It examines each story as a “vision quest,” a universal spiritual phenomenon, but one of particular importance within North American indigenous communities. Jesus’ experience in the wilderness is the first quest. It speaks to a foundational Native American value: the need to enter into the “we” rather than the “I.” The Transfiguration is the second quest, describing the Native theology of transcendent spirituality that impacts reality and shapes mission. Gethsemane is the third quest. It embodies the Native tradition of the holy men or women, who find their freedom through discipline and concerns for justice, compassion, and human dignity. Golgotha is the final quest. It represents the Native sacrament of sacrifice (e.g., the Sun Dance). The chapter on Golgotha is a discussion of kinship, balance, and harmony: all primary to Native tradition and integral to Christian thought.
Quest and Response
Author: Donald R. McCoy
Publisher:
ISBN:
Category : Biography & Autobiography
Languages : en
Pages : 448
Book Description
Publisher:
ISBN:
Category : Biography & Autobiography
Languages : en
Pages : 448
Book Description
Minutes of the Annual Conferences of the Methodist Episcopal Church
Author:
Publisher:
ISBN:
Category : Methodist conferences
Languages : en
Pages : 422
Book Description
Publisher:
ISBN:
Category : Methodist conferences
Languages : en
Pages : 422
Book Description
Philosophy and Psychology Pamphlets
Merchant Vessels of the United States
Fenton's Quest
Author: Mary Elizabeth Braddon
Publisher:
ISBN:
Category : Adultery
Languages : en
Pages : 308
Book Description
Publisher:
ISBN:
Category : Adultery
Languages : en
Pages : 308
Book Description
Tales of the Quest
Author: Katherine Woodbury
Publisher: Peaks Island Press
ISBN: 1370145551
Category : Fiction
Languages : en
Pages : 175
Book Description
Ah, the Quest! The sight of chivalric knights setting forth on heroic tasks to win the hand of the fair princess stirs any heart. This fourth installment in the Roesia Chronicles explores the dark and violent beginnings of the Quest up to its pragmatic and often humorous present. Amidst all the game playing, will true love and genuine respect still triumph? Therein lies quite the tale.
Publisher: Peaks Island Press
ISBN: 1370145551
Category : Fiction
Languages : en
Pages : 175
Book Description
Ah, the Quest! The sight of chivalric knights setting forth on heroic tasks to win the hand of the fair princess stirs any heart. This fourth installment in the Roesia Chronicles explores the dark and violent beginnings of the Quest up to its pragmatic and often humorous present. Amidst all the game playing, will true love and genuine respect still triumph? Therein lies quite the tale.
Quest
Author:
Publisher:
ISBN:
Category : Physical education and training
Languages : en
Pages : 304
Book Description
Publisher:
ISBN:
Category : Physical education and training
Languages : en
Pages : 304
Book Description