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The N64 Encyclopedia

The N64 Encyclopedia PDF Author: Chris Scullion
Publisher: White Owl
ISBN: 1526772213
Category : Games & Activities
Languages : en
Pages : 258

Book Description
The fourth book in Chris Scullion’s critically acclaimed series of video game encyclopedias, The N64 Encyclopedia is dedicated to the Nintendo 64, one of the most well-loved games consoles ever released. Although the Nintendo 64 didn’t sell as well as some of Nintendo’s other systems, and although it struggled in the shadow of the bold newcomer that was the Sony PlayStation, everyone who owned an N64 was in love with it and the four-player multiplayer it provided as standard. Despite its relatively small library, the Nintendo 64 had a healthy number of groundbreaking titles that would revolutionise the way we played video games. The likes of Super Mario 64, GoldenEye 007, Mario Kart 64 and The Legend of Zelda: Ocarina of Time remain iconic in the eyes of video game fans 25 years down the line. This book naturally contains those games, but it also contains every other game released for the system, no matter how obscure. It also covers every game released in Japan, including those for the ill-fated Nintendo 64DD add-on which never left the country. With over 400 games covered, screenshots for every title and a light-hearted writing style designed to make reading it a fun experience, the N64 Encyclopedia is the definitive guide to a truly revolutionary gaming system.

The N64 Encyclopedia

The N64 Encyclopedia PDF Author: Chris Scullion
Publisher: White Owl
ISBN: 1526772213
Category : Games & Activities
Languages : en
Pages : 258

Book Description
The fourth book in Chris Scullion’s critically acclaimed series of video game encyclopedias, The N64 Encyclopedia is dedicated to the Nintendo 64, one of the most well-loved games consoles ever released. Although the Nintendo 64 didn’t sell as well as some of Nintendo’s other systems, and although it struggled in the shadow of the bold newcomer that was the Sony PlayStation, everyone who owned an N64 was in love with it and the four-player multiplayer it provided as standard. Despite its relatively small library, the Nintendo 64 had a healthy number of groundbreaking titles that would revolutionise the way we played video games. The likes of Super Mario 64, GoldenEye 007, Mario Kart 64 and The Legend of Zelda: Ocarina of Time remain iconic in the eyes of video game fans 25 years down the line. This book naturally contains those games, but it also contains every other game released for the system, no matter how obscure. It also covers every game released in Japan, including those for the ill-fated Nintendo 64DD add-on which never left the country. With over 400 games covered, screenshots for every title and a light-hearted writing style designed to make reading it a fun experience, the N64 Encyclopedia is the definitive guide to a truly revolutionary gaming system.

Puyo Runa

Puyo Runa PDF Author: Norman E. Whitten
Publisher: University of Illinois Press
ISBN: 0252054199
Category : Social Science
Languages : en
Pages : 338

Book Description
The Andean nation of Ecuador derives much of its revenue from petroleum that is extracted from its vast Upper Amazonian rain forest, which is home to ten indigenous nationalities. Norman E. Whitten Jr. and Dorothea Scott Whitten have lived among and studied one such people, the Canelos Quichua, for nearly forty years. In Puyo Runa, they present a trenchant ethnography of history, ecology, imagery, and cosmology to focus on shamans, ceramic artists, myth, ritual, and political engagements. Canelos Quichua are active participants in national politics, including large-scale movements for social justice for Andean and Amazonian people. Puyo Runa offers readers exceptional insight into this cultural world, revealing its intricacies and embedded humanisms.

A History of Korea

A History of Korea PDF Author: Jinwung Kim
Publisher: Indiana University Press
ISBN: 0253000785
Category : History
Languages : en
Pages : 709

Book Description
A history of the divided region, from prehistoric times to present day, examining at political, social, cultural, economic, and diplomatic developments. Contemporary North and South Korea are nations of radical contrasts: one a bellicose totalitarian state with a failing economy; the other a peaceful democracy with a strong economy. Yet their people share a common history that extends back more than three thousand years. In this comprehensive new history of Korea from the prehistoric era to the present day, Jinwung Kim recounts the rich and fascinating story of the political, social, cultural, economic, and diplomatic developments in Korea’s long march to the present. He provides a detailed account of the origins of the Korean people and language and the founding of the first walled-town states, along with the advanced civilization that existed in the ancient land of “Unified Silla.” Clarifying the often complex history of the Three Kingdoms Period, Kim chronicles the five-century long history of the Choson dynasty, which left a deep impression on Korean culture. From the beginning, China has loomed large in the history of Korea, from the earliest times when the tribes that would eventually make up the Korean nation roamed the vast plains of Manchuria and against whom Korea would soon define itself. Japan, too, has played an important role in Korean history, particularly in the 20th century; Kim tells this story as well, including the conflicts that led to the current divided state. The first detailed overview of Korean history in nearly a quarter century, this volume will enlighten a new generation of students eager to understand this contested region of Asia. “Using the latest sources, including recently declassified Communist documents, Jinwung Kim’s book holds promise of becoming the textbook of choice. Benefiting from his direct and intimate knowledge of the country, he writes with great clarity, providing rich and interesting descriptions of political, social, cultural, economic, and diplomatic developments throughout the history of Korea.” —James I. Matray, California State University, Chico “A clearly written, comprehensive, and impressively detailed work.” —Journal of Asian Studies

Little Player

Little Player PDF Author: Martin Alessi
Publisher: Massive Impact, Inc.
ISBN:
Category : Juvenile Nonfiction
Languages : en
Pages : 36

Book Description
In this issue our editors take a better look at the amazing Mario Kart 8 Deluxe. We also preview the awesome Minecraft: Switch Edition, Crash Bandicoot NSane Trilogy, Micro Machines World Series, and Hey Pikmin!! Our Big and Little Editors rate the latest video games to let you know which titles are the best for young players in our biggest review section ever!

The Dreamcast Encyclopedia

The Dreamcast Encyclopedia PDF Author: Chris Scullion
Publisher: White Owl
ISBN: 1526772248
Category : Games & Activities
Languages : en
Pages : 279

Book Description
The Dreamcast Encyclopedia is the fifth book in Scottish author and games journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. The Sega Dreamcast is fondly remembered by players as a games console that was ahead of its time, almost to a fault. Its incredible graphics offered a level of detail that hadn’t been seen on home systems to that point, and its built-in modem brought online multiplayer to many console players for the first time ever. Ultimately though, the release of the PS2 (and later the GameCube and Xbox) led to struggling sales and Sega would eventually pull the plug on the Dreamcast just two years into its life, bowing out of the console manufacturing business altogether. On paper the Dreamcast was a commercial failure, but those who owned one remember it so fondly that for many it remains one of the greatest games consoles of all time, with a small but well-formed library of high-quality games. This book contains every one of those games, including not only the entire western library of around 270 titles, but also the 340 or so games that were exclusively released in Japan. With over 600 games covered in total, screenshots for every title and a light-hearted writing style designed for an entertaining read, The Dreamcast Encyclopedia is the definitive guide to one of the most underrated gaming systems of all time.

COSMODE JAPAN Vol.1

COSMODE JAPAN Vol.1 PDF Author:
Publisher: eBookPro
ISBN: 4990541650
Category :
Languages : en
Pages : 119

Book Description


Yamada-kun and the Seven Witches

Yamada-kun and the Seven Witches PDF Author: Miki Yoshikawa
Publisher: Kodansha Comics
ISBN: 1632360772
Category : Comics & Graphic Novels
Languages : en
Pages : 194

Book Description
SWAPPED WITH A KISS Class troublemaker Ryu Yamada is already having a bad day when he stumbles down a staircase along with star student Urara Shiraishi. When he wakes up, he realizes they have switched bodies—and that Ryu has the power to trade places with anyone just by kissing them! After figuring out the workings behind this new and amazing ability, Ryu and Urara take full advantage of the situation to improve their lives. But with such an oddly amazing power, just how long will Ryu and Urara be able to keep their secret under wraps?

A Casual Revolution

A Casual Revolution PDF Author: Jesper Juul
Publisher: MIT Press
ISBN: 0262517396
Category : Games & Activities
Languages : en
Pages : 261

Book Description
How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games. We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Important Notice: The digital edition of this book is missing some of the images found in the physical edition.

101 Video Games to Play Before You Grow Up

101 Video Games to Play Before You Grow Up PDF Author: Ben Bertoli
Publisher: Walter Foster Jr.
ISBN: 163322385X
Category : Juvenile Nonfiction
Languages : en
Pages : 147

Book Description
A must-play checklist and guidebook for the top 101 video games every kid should experience, including trivia and tips, behind-the-scenes tidbits, and ratings. Full color. 5 15/16 x 8 5/16.

Developing Frontier Cities

Developing Frontier Cities PDF Author: Harvey Lithwick
Publisher: Springer Science & Business Media
ISBN: 9401712352
Category : Social Science
Languages : en
Pages : 356

Book Description
The Unique Nature of Frontier Cities and their Development Challenge Harvey Lithwick and Yehuda Grad us The advent of government downsizing, and globalization has led to enormous com petitive pressures as well as the opening of new opportunities. How cities in remote frontier areas might cope with what for them might appear to be a devastating challenge is the subject of this book. Our concern is with frontier cities in particular. In our earlier study, Frontiers in Regional Development (Rowman and Littlefield, 1996), we examined the distinction between frontiers and peripheries. The terms are often used interchangeably, but we believe that in fact, both in scholarly works and in popular usage, very different connotations are conveyed by these concepts. Frontiers evoke a strong positive image, of sparsely settled territories, offering challenges, adventure, unspoiled natural land scapes, and a different, and for many an attractive life style. Frontiers are lands of opportunity. Peripheries conjure up negative images, of inaccessibility, inadequate services and political and economic marginality. They are places to escape from, rather than frontiers, which is were people escape to. Peripheries are places of and for losers.