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Psychology Gets in the Game

Psychology Gets in the Game PDF Author: Christopher D. Green
Publisher: U of Nebraska Press
ISBN: 080322673X
Category : Sports & Recreation
Languages : en
Pages : 324

Book Description
"Although sport psychology did not fully mature as a recognized discipline until the 1960s, pioneering psychologists in the late nineteenth and early twentieth centuries, making greater use of empirical research methodologies, sought to understand mental factors that affect athletic performance. Though the psychologists behind the studies described here worked independently of one another and charted their own distinct courses of inquiry, their works, taken together, provided the corpus of precedents and foundations on which the modern field of sport psychology was built. The essays collected in this volume tell the stories not only of these psychologists and their subjects but of the social and academic context that surrounded them, shaping and being shaped by their ideas"--Provided by publisher.

Psychology Gets in the Game

Psychology Gets in the Game PDF Author: Christopher D. Green
Publisher: U of Nebraska Press
ISBN: 080322673X
Category : Sports & Recreation
Languages : en
Pages : 324

Book Description
"Although sport psychology did not fully mature as a recognized discipline until the 1960s, pioneering psychologists in the late nineteenth and early twentieth centuries, making greater use of empirical research methodologies, sought to understand mental factors that affect athletic performance. Though the psychologists behind the studies described here worked independently of one another and charted their own distinct courses of inquiry, their works, taken together, provided the corpus of precedents and foundations on which the modern field of sport psychology was built. The essays collected in this volume tell the stories not only of these psychologists and their subjects but of the social and academic context that surrounded them, shaping and being shaped by their ideas"--Provided by publisher.

Getting Gamers

Getting Gamers PDF Author: Jamie Madigan
Publisher: Rowman & Littlefield Publishers
ISBN: 9781538121337
Category : Video games
Languages : en
Pages : 0

Book Description
A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them.

The Psychology of Video Games

The Psychology of Video Games PDF Author: Celia Hodent
Publisher: Routledge
ISBN: 1000194760
Category : Psychology
Languages : en
Pages : 105

Book Description
What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.

Bowling Psychology

Bowling Psychology PDF Author: Hinitz, Dean
Publisher: Human Kinetics
ISBN: 1492504084
Category : Sports & Recreation
Languages : en
Pages : 248

Book Description
Dean Hinitz gives serious bowlers the mental tools for performing at their best. Bowling Psychology features the latest mental training concepts including mindfulness training, sensory awareness, and mind–body connection as well as insightful interviews from top bowlers—many of whom are clients of the author.

The Mental Game Plan

The Mental Game Plan PDF Author: Stephen John Bull
Publisher: Fitness Information Techn.Incorporated
ISBN:
Category : Sports & Recreation
Languages : en
Pages : 222

Book Description


Get in the Game

Get in the Game PDF Author: Jonathan Stringfield
Publisher: John Wiley & Sons
ISBN: 1119855365
Category : Business & Economics
Languages : en
Pages : 262

Book Description
An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industry Comprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety. Practical discussions of gaming as a competitive platform or streaming viewing experience. In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse. Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.

Moves in Mind

Moves in Mind PDF Author: Fernand Gobet
Publisher: Psychology Press
ISBN: 1135425132
Category : Games & Activities
Languages : en
Pages : 288

Book Description
This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience.

Sports Psychology For Dummies

Sports Psychology For Dummies PDF Author: Leif H. Smith
Publisher: John Wiley & Sons
ISBN: 1119856019
Category : Sports & Recreation
Languages : en
Pages : 372

Book Description
Get your head in the game with this hands-on guide to the psychology of sport There's more to getting into the right headspace for the big game or event than trying to think like a winner. Modern sports psychologists emphasize advanced strategies like biofeedback and neurofeedback, while encouraging the use of mindfulness and other mental health techniques. In Sports Psychology For Dummies, 2nd Edition, a team of athletic performance experts and psychologists walks you through the mental side of intense competition and training. From the importance of focus to the tactics designed to restore and improve confidence after a loss, you'll explore ideas such as goal setting, self-perception, and self-talk. This book also covers: Personalized plans for athletic success Real-life examples of sports psychology changing the athletic experience in different sports The wide variety of careers available in the field of sports psychology and how to get started in them Ideal for athletes, parents of student athletes, and coaches looking for ways to improve performance both on and off the field, Sports Psychology For Dummies is also the perfect resource for anyone interested in a career in this rapidly growing and evolving field.

Scouting and Scoring

Scouting and Scoring PDF Author: Christopher Phillips
Publisher: Princeton University Press
ISBN: 0691217165
Category : History
Languages : en
Pages : 311

Book Description
An in-depth look at the intersection of judgment and statistics in baseball Scouting and scoring are considered fundamentally different ways of ascertaining value in baseball. Scouting seems to rely on experience and intuition, scoring on performance metrics and statistics. In Scouting and Scoring, Christopher Phillips rejects these simplistic divisions. He shows how both scouts and scorers rely on numbers, bureaucracy, trust, and human labor to make sound judgments about the value of baseball players. Tracing baseball’s story from the nineteenth century to today, Phillips explains that the sport was one of the earliest fields to introduce numerical analysis, and new methods of data collection were supposed to enable teams to replace scouting with scoring. But that’s not how things turned out. From the invention of official scorers and Statcast to the creation of the Major League Scouting Bureau, Scouting and Scoring reveals the inextricable connections between human expertise and data science, and offers an entirely fresh understanding of baseball.

Mental Game Plan. Getting Psyched for Sport

Mental Game Plan. Getting Psyched for Sport PDF Author: Stephen J. Bull
Publisher:
ISBN:
Category :
Languages : en
Pages : 206

Book Description