Author: Doug Welchman
Publisher: Xlibris Corporation
ISBN: 1503570169
Category : Fiction
Languages : en
Pages : 265
Book Description
Rijil survives his ascension day (twenty-one). He is on the run. The thought police almost kill him for being gifted in psi ability, an American taboo. He receives a commission from the Royal Navy. He meets Keke. Rijil is a fighter pilot before their psi ability is discovered. Once they belong to the Alpha Psi Ops team, they use their telepathy (psi) to hunt down Trapizoids. They get assaulted by them but discover they are a slave race to the Tolms. The Ancients intervene in the capacity of police to stop the war. The Trapizoids refuse to cooperate, and the Ancients are forced to clear the League of Planets of any wrongdoing. But the Tolms were the real enemy. The Ancients make use of Rijil and Keke, as they go about their main business of destroying Tolm target minds. The Trapizoids want to help eradicate the Tolms. They are allies. Both Rijil and Keke are put through the process of regeneration in case they die. After Keke dies, she is given an honorable discharge when she cant remember Rijil. He goes to Aquafloa, her home planet, and she remembers almost all their relationship. They find true and abiding love.
Psi' Ops and the Battle of Minds
Author: Doug Welchman
Publisher: Xlibris Corporation
ISBN: 1503570169
Category : Fiction
Languages : en
Pages : 265
Book Description
Rijil survives his ascension day (twenty-one). He is on the run. The thought police almost kill him for being gifted in psi ability, an American taboo. He receives a commission from the Royal Navy. He meets Keke. Rijil is a fighter pilot before their psi ability is discovered. Once they belong to the Alpha Psi Ops team, they use their telepathy (psi) to hunt down Trapizoids. They get assaulted by them but discover they are a slave race to the Tolms. The Ancients intervene in the capacity of police to stop the war. The Trapizoids refuse to cooperate, and the Ancients are forced to clear the League of Planets of any wrongdoing. But the Tolms were the real enemy. The Ancients make use of Rijil and Keke, as they go about their main business of destroying Tolm target minds. The Trapizoids want to help eradicate the Tolms. They are allies. Both Rijil and Keke are put through the process of regeneration in case they die. After Keke dies, she is given an honorable discharge when she cant remember Rijil. He goes to Aquafloa, her home planet, and she remembers almost all their relationship. They find true and abiding love.
Publisher: Xlibris Corporation
ISBN: 1503570169
Category : Fiction
Languages : en
Pages : 265
Book Description
Rijil survives his ascension day (twenty-one). He is on the run. The thought police almost kill him for being gifted in psi ability, an American taboo. He receives a commission from the Royal Navy. He meets Keke. Rijil is a fighter pilot before their psi ability is discovered. Once they belong to the Alpha Psi Ops team, they use their telepathy (psi) to hunt down Trapizoids. They get assaulted by them but discover they are a slave race to the Tolms. The Ancients intervene in the capacity of police to stop the war. The Trapizoids refuse to cooperate, and the Ancients are forced to clear the League of Planets of any wrongdoing. But the Tolms were the real enemy. The Ancients make use of Rijil and Keke, as they go about their main business of destroying Tolm target minds. The Trapizoids want to help eradicate the Tolms. They are allies. Both Rijil and Keke are put through the process of regeneration in case they die. After Keke dies, she is given an honorable discharge when she cant remember Rijil. He goes to Aquafloa, her home planet, and she remembers almost all their relationship. They find true and abiding love.
Psi-Ops
Author: Bart Farkas
Publisher: BradyGames
ISBN: 9780744004069
Category : Games & Activities
Languages : en
Pages : 126
Book Description
BradyGames' "Psi-Ops: The Mindgate Conspiracy Official Strategy Guide" includes a complete walkthrough of the entire game. All six Psi powers revealed. Boss strategies are also provided. Tips for unlocking every bonus mission. Detailed area maps. Secrets and cheats revealed! This product is available for sale worldwide.
Publisher: BradyGames
ISBN: 9780744004069
Category : Games & Activities
Languages : en
Pages : 126
Book Description
BradyGames' "Psi-Ops: The Mindgate Conspiracy Official Strategy Guide" includes a complete walkthrough of the entire game. All six Psi powers revealed. Boss strategies are also provided. Tips for unlocking every bonus mission. Detailed area maps. Secrets and cheats revealed! This product is available for sale worldwide.
Mind Wars
Author: Marie D. Jones
Publisher: Red Wheel/Weiser
ISBN: 1601633947
Category : Body, Mind & Spirit
Languages : en
Pages : 240
Book Description
From the dawn of humanity, the desire to control the thoughts, behaviors, and actions of others has been a pervasive one. From the use of coercive persuasion by ancient Egyptians and the Knights Templar to today’s claims of electronic harassment and microwave “bombing,” we have always been at the mercy of those who wish to reprogram our thoughts and reshape our beliefs. Mind Wars includes fascinating stories of: Ancient attempts at mind control using spell casting, potions, and rituals. Cults and the use of mental reprogramming. More modern mind-control techniques, from hypnosis, drugs, and electroshock to radiation and psychic driving. The inside story of the quest for a real Manchurian Candidate—MKUltra and the CIA connection. The brave new world of electronic harassment, “voice to skull” technology, and gang-stalking. The inner frontier of the human mind is the last bastion of privacy. But are we really in control of our own minds? The answer may shock you!
Publisher: Red Wheel/Weiser
ISBN: 1601633947
Category : Body, Mind & Spirit
Languages : en
Pages : 240
Book Description
From the dawn of humanity, the desire to control the thoughts, behaviors, and actions of others has been a pervasive one. From the use of coercive persuasion by ancient Egyptians and the Knights Templar to today’s claims of electronic harassment and microwave “bombing,” we have always been at the mercy of those who wish to reprogram our thoughts and reshape our beliefs. Mind Wars includes fascinating stories of: Ancient attempts at mind control using spell casting, potions, and rituals. Cults and the use of mental reprogramming. More modern mind-control techniques, from hypnosis, drugs, and electroshock to radiation and psychic driving. The inside story of the quest for a real Manchurian Candidate—MKUltra and the CIA connection. The brave new world of electronic harassment, “voice to skull” technology, and gang-stalking. The inner frontier of the human mind is the last bastion of privacy. But are we really in control of our own minds? The answer may shock you!
BattleSpace of Mind
Author: Michael Joseph McCarron
Publisher: TrineDay
ISBN: 1634244257
Category : Social Science
Languages : en
Pages : 615
Book Description
The Nazi's never surrendered and planned their 4th Reich using neurocognitive weapons. Going underground their technology made it's way to S. America, the Soviet Union, the United States, among other places. We all are bound by the new rules of corporate fascism, long planned by Himmler, and his main strategy for a 4th Reich, financial control. Are we all just living in a computer-controlled information battlespace continued from World War II? This book dissects the matrix of control used by advanced military industrial powers; it breaks down the technology bit by bit so you have an understanding how technology is being used in a battle for your mind. I address these issues from a veteran's insight as a former Signal Intelligence specialist and with some background in the Intelligence Community, I bring forth countermeasures to this control, showing you how you can safeguard your mind from these attacks. Countermeasures that are not available anywhere in the commercial world, yet without them you will be easy prey for these directed targeted pulse modulated attacks first used by the Nazis.
Publisher: TrineDay
ISBN: 1634244257
Category : Social Science
Languages : en
Pages : 615
Book Description
The Nazi's never surrendered and planned their 4th Reich using neurocognitive weapons. Going underground their technology made it's way to S. America, the Soviet Union, the United States, among other places. We all are bound by the new rules of corporate fascism, long planned by Himmler, and his main strategy for a 4th Reich, financial control. Are we all just living in a computer-controlled information battlespace continued from World War II? This book dissects the matrix of control used by advanced military industrial powers; it breaks down the technology bit by bit so you have an understanding how technology is being used in a battle for your mind. I address these issues from a veteran's insight as a former Signal Intelligence specialist and with some background in the Intelligence Community, I bring forth countermeasures to this control, showing you how you can safeguard your mind from these attacks. Countermeasures that are not available anywhere in the commercial world, yet without them you will be easy prey for these directed targeted pulse modulated attacks first used by the Nazis.
1001 Video Games You Must Play Before You Die
Author: Tony Mott
Publisher: Hachette UK
ISBN: 1844037150
Category : Games & Activities
Languages : en
Pages : 1773
Book Description
In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.
Publisher: Hachette UK
ISBN: 1844037150
Category : Games & Activities
Languages : en
Pages : 1773
Book Description
In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.
Fabricating the Absolute Fake
Author: Jaap Kooijman
Publisher: Amsterdam University Press
ISBN: 9053564926
Category : Social Science
Languages : en
Pages : 182
Book Description
A fascinating exploration of how global cultures struggle to create their own "America" within a post-9/11 media culture, Fabricating the Absolute Fake reflects on what it might mean to truly take part in American pop culture.
Publisher: Amsterdam University Press
ISBN: 9053564926
Category : Social Science
Languages : en
Pages : 182
Book Description
A fascinating exploration of how global cultures struggle to create their own "America" within a post-9/11 media culture, Fabricating the Absolute Fake reflects on what it might mean to truly take part in American pop culture.
Absynthe
Author: Brendan P. Bellecourt
Publisher: Penguin
ISBN: 0756416787
Category : Fiction
Languages : en
Pages : 417
Book Description
In his sci-fi debut, Bellecourt explores an alternate roaring 20s where a shell-shocked soldier must uncover latent telepathic abilities to save himself and the people around him. Liam Mulcahey, a reclusive, shell-shocked veteran, remembers little of the Great War. Ten years later, when he is caught in a brutal attack on a Chicago speakeasy, Liam is saved by Grace, an alluring heiress who's able to cast illusions. Though the attack appears to have been committed by the hated Uprising, Grace believes it was orchestrated by Leland De Pere--Liam's former commander and the current President of the United States. Meeting Grace unearths long-buried memories. Liam's former squad, the Devil's Henchmen, was given a serum to allow telepathic communication, transforming them into a unified killing machine. With Grace's help, Liam begins to regain his abilities, but when De Pere learns of it, he orders his militia to eliminate Liam at any cost. But Liam's abilities are expanding quickly. When Liam turns the tables and digs deeper into De Pere's plans, he discovers a terrible secret. The same experiment that granted Liam's abilities was bent toward darker purposes. Liam must navigate both his enemies and supposed allies to stop the President's nefarious plans before they're unleashed on the world. And Grace is hiding secrets of her own, secrets that could prove every bit as dangerous as the President's.
Publisher: Penguin
ISBN: 0756416787
Category : Fiction
Languages : en
Pages : 417
Book Description
In his sci-fi debut, Bellecourt explores an alternate roaring 20s where a shell-shocked soldier must uncover latent telepathic abilities to save himself and the people around him. Liam Mulcahey, a reclusive, shell-shocked veteran, remembers little of the Great War. Ten years later, when he is caught in a brutal attack on a Chicago speakeasy, Liam is saved by Grace, an alluring heiress who's able to cast illusions. Though the attack appears to have been committed by the hated Uprising, Grace believes it was orchestrated by Leland De Pere--Liam's former commander and the current President of the United States. Meeting Grace unearths long-buried memories. Liam's former squad, the Devil's Henchmen, was given a serum to allow telepathic communication, transforming them into a unified killing machine. With Grace's help, Liam begins to regain his abilities, but when De Pere learns of it, he orders his militia to eliminate Liam at any cost. But Liam's abilities are expanding quickly. When Liam turns the tables and digs deeper into De Pere's plans, he discovers a terrible secret. The same experiment that granted Liam's abilities was bent toward darker purposes. Liam must navigate both his enemies and supposed allies to stop the President's nefarious plans before they're unleashed on the world. And Grace is hiding secrets of her own, secrets that could prove every bit as dangerous as the President's.
Newspeak (Routledge Revivals)
Author: Jonathon Green
Publisher: Routledge
ISBN: 131790821X
Category : Language Arts & Disciplines
Languages : en
Pages : 278
Book Description
George Orwell coined the term ‘Newspeak’ for his novel 1984, the purpose of which was designed to shrink vocabularies and eliminate subtlety and nuance. For this dictionary, first published to herald the year 1984, Jonathon Green compiled nearly 8, 000 entries – selected from the slangs and specific vocabularies of trades, professions and interests – covering such areas as the world of entertainment, the media, the military economics, and finance. This dictionary provides an accurate and useful linguistic guide for students of lexicography and an interesting compendium for the general inquisitive reader.
Publisher: Routledge
ISBN: 131790821X
Category : Language Arts & Disciplines
Languages : en
Pages : 278
Book Description
George Orwell coined the term ‘Newspeak’ for his novel 1984, the purpose of which was designed to shrink vocabularies and eliminate subtlety and nuance. For this dictionary, first published to herald the year 1984, Jonathon Green compiled nearly 8, 000 entries – selected from the slangs and specific vocabularies of trades, professions and interests – covering such areas as the world of entertainment, the media, the military economics, and finance. This dictionary provides an accurate and useful linguistic guide for students of lexicography and an interesting compendium for the general inquisitive reader.
Crisis Counselor
Author: Noel L. Griese
Publisher: Anvil Publishers, Inc.
ISBN: 9780970497598
Category : Communication in organizations
Languages : en
Pages : 282
Book Description
This book is a compilation of articles that appeared in the Crisis Counselor newsletter. The articles focus on lessons to be learned by organizational communicators sseeking to improve their communication skills.
Publisher: Anvil Publishers, Inc.
ISBN: 9780970497598
Category : Communication in organizations
Languages : en
Pages : 282
Book Description
This book is a compilation of articles that appeared in the Crisis Counselor newsletter. The articles focus on lessons to be learned by organizational communicators sseeking to improve their communication skills.
Apollo's Warriors
Author: Michael E. Haas
Publisher: DIANE Publishing
ISBN: 9780788149832
Category : History
Languages : en
Pages : 388
Book Description
Presenting a fascinating insider's view of U.S.A.F. special operations, this volume brings to life the critical contributions these forces have made to the exercise of air & space power. Focusing in particular on the period between the Korean War & the Indochina wars of 1950-1979, the accounts of numerous missions are profusely illustrated with photos & maps. Includes a discussion of AF operations in Europe during WWII, as well as profiles of Air Commandos who performed above & beyond the call of duty. Reflects on the need for financial & political support for restoration of the forces. Bibliography. Extensive photos & maps. Charts & tables.
Publisher: DIANE Publishing
ISBN: 9780788149832
Category : History
Languages : en
Pages : 388
Book Description
Presenting a fascinating insider's view of U.S.A.F. special operations, this volume brings to life the critical contributions these forces have made to the exercise of air & space power. Focusing in particular on the period between the Korean War & the Indochina wars of 1950-1979, the accounts of numerous missions are profusely illustrated with photos & maps. Includes a discussion of AF operations in Europe during WWII, as well as profiles of Air Commandos who performed above & beyond the call of duty. Reflects on the need for financial & political support for restoration of the forces. Bibliography. Extensive photos & maps. Charts & tables.