Author: Michael Eisenberg
Publisher:
ISBN: 9780262050432
Category : Scheme (Computer program language)
Languages : en
Pages : 304
Book Description
Programming in Scheme
Author: Michael Eisenberg
Publisher:
ISBN: 9780262050432
Category : Scheme (Computer program language)
Languages : en
Pages : 304
Book Description
Publisher:
ISBN: 9780262050432
Category : Scheme (Computer program language)
Languages : en
Pages : 304
Book Description
Programming and Meta-Programming in Scheme
Author: Jon Pearce
Publisher: Springer Science & Business Media
ISBN: 0387983201
Category : Scheme (Computer program language).
Languages : en
Pages : 360
Book Description
A comprehensive course in Scheme, covering all of its major features: abstraction; functional programming; data types; recursion; and semantic programming. This volume aims to teach students to program in Scheme and discusses different programming paradigms in depth. An important theme throughout is that of meta-programming, thus providing an insight into topics such as type-checking and overloading.
Publisher: Springer Science & Business Media
ISBN: 0387983201
Category : Scheme (Computer program language).
Languages : en
Pages : 360
Book Description
A comprehensive course in Scheme, covering all of its major features: abstraction; functional programming; data types; recursion; and semantic programming. This volume aims to teach students to program in Scheme and discusses different programming paradigms in depth. An important theme throughout is that of meta-programming, thus providing an insight into topics such as type-checking and overloading.
Scheme and the Art of Programming
Author: George Springer
Publisher:
ISBN:
Category : Computer programming
Languages : en
Pages : 344
Book Description
This is the first introduction to computer programming text to focus on functional programming which is not too mathematically rigorous for freshmen. The text features an introduction to the Scheme programming language and real-world examples and exercises which are easy to follow and learn from.
Publisher:
ISBN:
Category : Computer programming
Languages : en
Pages : 344
Book Description
This is the first introduction to computer programming text to focus on functional programming which is not too mathematically rigorous for freshmen. The text features an introduction to the Scheme programming language and real-world examples and exercises which are easy to follow and learn from.
Programming in SCHEME
Author: Mark Watson
Publisher: Springer
ISBN: 1461223946
Category : Computers
Languages : en
Pages : 242
Book Description
Scheme provides a flexible and powerful language for programming embodying many of the best features of logical and functional programming. This enjoyable book provides readers with an introduction to programming in Scheme by constructing a series of interesting and re-usable programs. The book includes two diskettes containing MIT Scheme to run on Windows PCs.
Publisher: Springer
ISBN: 1461223946
Category : Computers
Languages : en
Pages : 242
Book Description
Scheme provides a flexible and powerful language for programming embodying many of the best features of logical and functional programming. This enjoyable book provides readers with an introduction to programming in Scheme by constructing a series of interesting and re-usable programs. The book includes two diskettes containing MIT Scheme to run on Windows PCs.
Structure and Interpretation of Computer Programs
Author: Harold Abelson
Publisher: MIT Press
ISBN: 0262367629
Category : Computers
Languages : en
Pages : 642
Book Description
A new version of the classic and widely used text adapted for the JavaScript programming language. Since the publication of its first edition in 1984 and its second edition in 1996, Structure and Interpretation of Computer Programs (SICP) has influenced computer science curricula around the world. Widely adopted as a textbook, the book has its origins in a popular entry-level computer science course taught by Harold Abelson and Gerald Jay Sussman at MIT. SICP introduces the reader to central ideas of computation by establishing a series of mental models for computation. Earlier editions used the programming language Scheme in their program examples. This new version of the second edition has been adapted for JavaScript. The first three chapters of SICP cover programming concepts that are common to all modern high-level programming languages. Chapters four and five, which used Scheme to formulate language processors for Scheme, required significant revision. Chapter four offers new material, in particular an introduction to the notion of program parsing. The evaluator and compiler in chapter five introduce a subtle stack discipline to support return statements (a prominent feature of statement-oriented languages) without sacrificing tail recursion. The JavaScript programs included in the book run in any implementation of the language that complies with the ECMAScript 2020 specification, using the JavaScript package sicp provided by the MIT Press website.
Publisher: MIT Press
ISBN: 0262367629
Category : Computers
Languages : en
Pages : 642
Book Description
A new version of the classic and widely used text adapted for the JavaScript programming language. Since the publication of its first edition in 1984 and its second edition in 1996, Structure and Interpretation of Computer Programs (SICP) has influenced computer science curricula around the world. Widely adopted as a textbook, the book has its origins in a popular entry-level computer science course taught by Harold Abelson and Gerald Jay Sussman at MIT. SICP introduces the reader to central ideas of computation by establishing a series of mental models for computation. Earlier editions used the programming language Scheme in their program examples. This new version of the second edition has been adapted for JavaScript. The first three chapters of SICP cover programming concepts that are common to all modern high-level programming languages. Chapters four and five, which used Scheme to formulate language processors for Scheme, required significant revision. Chapter four offers new material, in particular an introduction to the notion of program parsing. The evaluator and compiler in chapter five introduce a subtle stack discipline to support return statements (a prominent feature of statement-oriented languages) without sacrificing tail recursion. The JavaScript programs included in the book run in any implementation of the language that complies with the ECMAScript 2020 specification, using the JavaScript package sicp provided by the MIT Press website.
Revised [6] Report on the Algorithmic Language Scheme
Author: Michael Sperber
Publisher: Cambridge University Press
ISBN: 9780521193993
Category : Computers
Languages : en
Pages : 312
Book Description
A series of reports describing the innovative programming language Scheme.
Publisher: Cambridge University Press
ISBN: 9780521193993
Category : Computers
Languages : en
Pages : 312
Book Description
A series of reports describing the innovative programming language Scheme.
LISP 1.5 Programmer's Manual
Author: John McCarthy
Publisher: MIT Press
ISBN: 9780262130110
Category : Computers
Languages : en
Pages : 116
Book Description
The manual describes LISP, a formal mathematical language. LISP differs from most programming languages in three important ways. The first way is in the nature of the data. The LISP language is designed primarily for symbolic data processing used for symbolic calculations in differential and integral calculus, electrical circuit theory, mathematical logic, game playing, and other fields of artificial intelligence. The manual describes LISP, a formal mathematical language. LISP differs from most programming languages in three important ways. The first way is in the nature of the data. In the LISP language, all data are in the form of symbolic expressions usually referred to as S-expressions, of indefinite length, and which have a branching tree-type of structure, so that significant subexpressions can be readily isolated. In the LISP system, the bulk of the available memory is used for storing S-expressions in the form of list structures. The second distinction is that the LISP language is the source language itself which specifies in what way the S-expressions are to be processed. Third, LISP can interpret and execute programs written in the form of S-expressions. Thus, like machine language, and unlike most other high level languages, it can be used to generate programs for further executions.
Publisher: MIT Press
ISBN: 9780262130110
Category : Computers
Languages : en
Pages : 116
Book Description
The manual describes LISP, a formal mathematical language. LISP differs from most programming languages in three important ways. The first way is in the nature of the data. The LISP language is designed primarily for symbolic data processing used for symbolic calculations in differential and integral calculus, electrical circuit theory, mathematical logic, game playing, and other fields of artificial intelligence. The manual describes LISP, a formal mathematical language. LISP differs from most programming languages in three important ways. The first way is in the nature of the data. In the LISP language, all data are in the form of symbolic expressions usually referred to as S-expressions, of indefinite length, and which have a branching tree-type of structure, so that significant subexpressions can be readily isolated. In the LISP system, the bulk of the available memory is used for storing S-expressions in the form of list structures. The second distinction is that the LISP language is the source language itself which specifies in what way the S-expressions are to be processed. Third, LISP can interpret and execute programs written in the form of S-expressions. Thus, like machine language, and unlike most other high level languages, it can be used to generate programs for further executions.
Realm of Racket
Author: Matthias Felleisen
Publisher: No Starch Press
ISBN: 1593274920
Category : Computers
Languages : en
Pages : 318
Book Description
Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!
Publisher: No Starch Press
ISBN: 1593274920
Category : Computers
Languages : en
Pages : 318
Book Description
Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!
The Reasoned Schemer, second edition
Author: Daniel P. Friedman
Publisher: MIT Press
ISBN: 0262535513
Category : Computers
Languages : en
Pages : 206
Book Description
A new edition of a book, written in a humorous question-and-answer style, that shows how to implement and use an elegant little programming language for logic programming. The goal of this book is to show the beauty and elegance of relational programming, which captures the essence of logic programming. The book shows how to implement a relational programming language in Scheme, or in any other functional language, and demonstrates the remarkable flexibility of the resulting relational programs. As in the first edition, the pedagogical method is a series of questions and answers, which proceed with the characteristic humor that marked The Little Schemer and The Seasoned Schemer. Familiarity with a functional language or with the first five chapters of The Little Schemer is assumed. For this second edition, the authors have greatly simplified the programming language used in the book, as well as the implementation of the language. In addition to revising the text extensively, and simplifying and revising the “Laws” and “Commandments,” they have added explicit “Translation” rules to ease translation of Scheme functions into relations.
Publisher: MIT Press
ISBN: 0262535513
Category : Computers
Languages : en
Pages : 206
Book Description
A new edition of a book, written in a humorous question-and-answer style, that shows how to implement and use an elegant little programming language for logic programming. The goal of this book is to show the beauty and elegance of relational programming, which captures the essence of logic programming. The book shows how to implement a relational programming language in Scheme, or in any other functional language, and demonstrates the remarkable flexibility of the resulting relational programs. As in the first edition, the pedagogical method is a series of questions and answers, which proceed with the characteristic humor that marked The Little Schemer and The Seasoned Schemer. Familiarity with a functional language or with the first five chapters of The Little Schemer is assumed. For this second edition, the authors have greatly simplified the programming language used in the book, as well as the implementation of the language. In addition to revising the text extensively, and simplifying and revising the “Laws” and “Commandments,” they have added explicit “Translation” rules to ease translation of Scheme functions into relations.
Exploring Computer Science with Scheme
Author: Oliver Grillmeyer
Publisher: Springer Science & Business Media
ISBN: 1475729375
Category : Computers
Languages : en
Pages : 603
Book Description
A presentation of the central and basic concepts, techniques, and tools of computer science, with the emphasis on presenting a problem-solving approach and on providing a survey of all of the most important topics covered in degree programmes. Scheme is used throughout as the programming language and the author stresses a functional programming approach to create simple functions so as to obtain the desired programming goal. Such simple functions are easily tested individually, which greatly helps in producing programs that work correctly first time. Throughout, the author aids to writing programs, and makes liberal use of boxes with "Mistakes to Avoid." Programming examples include: * abstracting a problem; * creating pseudo code as an intermediate solution; * top-down and bottom-up design; * building procedural and data abstractions; * writing progams in modules which are easily testable. Numerous exercises help readers test their understanding of the material and develop ideas in greater depth, making this an ideal first course for all students coming to computer science for the first time.
Publisher: Springer Science & Business Media
ISBN: 1475729375
Category : Computers
Languages : en
Pages : 603
Book Description
A presentation of the central and basic concepts, techniques, and tools of computer science, with the emphasis on presenting a problem-solving approach and on providing a survey of all of the most important topics covered in degree programmes. Scheme is used throughout as the programming language and the author stresses a functional programming approach to create simple functions so as to obtain the desired programming goal. Such simple functions are easily tested individually, which greatly helps in producing programs that work correctly first time. Throughout, the author aids to writing programs, and makes liberal use of boxes with "Mistakes to Avoid." Programming examples include: * abstracting a problem; * creating pseudo code as an intermediate solution; * top-down and bottom-up design; * building procedural and data abstractions; * writing progams in modules which are easily testable. Numerous exercises help readers test their understanding of the material and develop ideas in greater depth, making this an ideal first course for all students coming to computer science for the first time.