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Programming for the Newton®

Programming for the Newton® PDF Author: Julie McKeehan
Publisher: Academic Press
ISBN: 1483269078
Category : Computers
Languages : en
Pages : 416

Book Description
Programming for the Newton: Software Development with NewtonScript focuses on the processes, approaches, operations, and principles involved in software development with NewtonScript. The publication first elaborates on Newton application design, views on the Newton, and protos. Discussions focus on system protos, creating and using user protos, linking and naming templates, creating the views of WaiterHelper, Newton application designs, and life cycle of an application. The text then elaborates on the fundamentals of NewtonScript, inheritance in NewtonScript, and view system and messages. Topics include InstallScript and RemoveScript, adding code to WaiterHelper, proto and parent inheritance, combining proto and parent inheritance, frames, arrays, and symbols and path expressions. The book ponders on debugging and Newton data storage, including description of methods and functions, handling soups in application, printing, tracking, and debugging functions. The publication is a vital reference for computer programmers and researchers interested in NewtonScript.

Programming for the Newton®

Programming for the Newton® PDF Author: Julie McKeehan
Publisher: Academic Press
ISBN: 1483269078
Category : Computers
Languages : en
Pages : 416

Book Description
Programming for the Newton: Software Development with NewtonScript focuses on the processes, approaches, operations, and principles involved in software development with NewtonScript. The publication first elaborates on Newton application design, views on the Newton, and protos. Discussions focus on system protos, creating and using user protos, linking and naming templates, creating the views of WaiterHelper, Newton application designs, and life cycle of an application. The text then elaborates on the fundamentals of NewtonScript, inheritance in NewtonScript, and view system and messages. Topics include InstallScript and RemoveScript, adding code to WaiterHelper, proto and parent inheritance, combining proto and parent inheritance, frames, arrays, and symbols and path expressions. The book ponders on debugging and Newton data storage, including description of methods and functions, handling soups in application, printing, tracking, and debugging functions. The publication is a vital reference for computer programmers and researchers interested in NewtonScript.

Programming for the Newton Using Windows

Programming for the Newton Using Windows PDF Author: Julie McKeehan
Publisher:
ISBN: 9780124848313
Category :
Languages : en
Pages : 0

Book Description


Basic for the Newton

Basic for the Newton PDF Author: John Schettino
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description


Programming for the Newton

Programming for the Newton PDF Author:
Publisher:
ISBN: 9780124848337
Category :
Languages : en
Pages : 446

Book Description


BASIC for the Newton

BASIC for the Newton PDF Author: John Schettino
Publisher: Morgan Kaufmann Pub
ISBN: 9780126239553
Category : Computers
Languages : en
Pages : 404

Book Description
BASIC for the Newton shows owners of Newton devices how to become Newton programmers using BASIC, the world's most widely-used, beginner-level programming language. The authors use a straightforward, "programming by example" approach, which should have you writing your own Newton programs in very short order.

The Nature of Code

The Nature of Code PDF Author: Daniel Shiffman
Publisher: No Starch Press
ISBN: 1718503717
Category : Computers
Languages : en
Pages : 642

Book Description
All aboard The Coding Train! This beginner-friendly creative coding tutorial is designed to grow your skills in a fun, hands-on way as you build simulations of real-world phenomena with “The Coding Train” YouTube star Daniel Shiffman. What if you could re-create the awe-inspiring flocking patterns of birds or the hypnotic dance of fireflies—with code? For over a decade, The Nature of Code has empowered countless readers to do just that, bridging the gap between creative expression and programming. This innovative guide by Daniel Shiffman, creator of the beloved Coding Train, welcomes budding and seasoned programmers alike into a world where code meets playful creativity. This JavaScript-based edition of Shiffman’s groundbreaking work gently unfolds the mysteries of the natural world, turning complex topics like genetic algorithms, physics-based simulations, and neural networks into accessible and visually stunning creations. Embark on this extraordinary adventure with projects involving: A physics engine: Simulate the push and pull of gravitational attraction. Flocking birds: Choreograph the mesmerizing dance of a flock. Branching trees: Grow lifelike and organic tree structures. Neural networks: Craft intelligent systems that learn and adapt. Cellular automata: Uncover the magic of self-organizing patterns. Evolutionary algorithms: Play witness to natural selection in your code. Shiffman’s work has transformed thousands of curious minds into creators, breaking down barriers between science, art, and technology, and inviting readers to see code not just as a tool for tasks but as a canvas for boundless creativity. Whether you’re deciphering the elegant patterns of natural phenomena or crafting your own digital ecosystems, Shiffman’s guidance is sure to inform and inspire. The Nature of Code is not just about coding; it’s about looking at the natural world in a new way and letting its wonders inspire your next creation. Dive in and discover the joy of turning code into art—all while mastering coding fundamentals along the way. NOTE: All examples are written with p5.js, a JavaScript library for creative coding, and are available on the book's website.

Programming the Universe

Programming the Universe PDF Author: Seth Lloyd
Publisher: Vintage
ISBN: 1400033861
Category : Science
Languages : en
Pages : 258

Book Description
Is the universe actually a giant quantum computer? According to Seth Lloyd, the answer is yes. All interactions between particles in the universe, Lloyd explains, convey not only energy but also information–in other words, particles not only collide, they compute. What is the entire universe computing, ultimately? “Its own dynamical evolution,” he says. “As the computation proceeds, reality unfolds.” Programming the Universe, a wonderfully accessible book, presents an original and compelling vision of reality, revealing our world in an entirely new light.

Programming for Computations - Python

Programming for Computations - Python PDF Author: Svein Linge
Publisher: Springer
ISBN: 3319324284
Category : Computers
Languages : en
Pages : 244

Book Description
This book presents computer programming as a key method for solving mathematical problems. There are two versions of the book, one for MATLAB and one for Python. The book was inspired by the Springer book TCSE 6: A Primer on Scientific Programming with Python (by Langtangen), but the style is more accessible and concise, in keeping with the needs of engineering students. The book outlines the shortest possible path from no previous experience with programming to a set of skills that allows the students to write simple programs for solving common mathematical problems with numerical methods in engineering and science courses. The emphasis is on generic algorithms, clean design of programs, use of functions, and automatic tests for verification.

Unreal Engine 4 AI Programming Essentials

Unreal Engine 4 AI Programming Essentials PDF Author: Peter L. Newton
Publisher: Packt Publishing Ltd
ISBN: 1784396559
Category : Computers
Languages : en
Pages : 188

Book Description
Create responsive and intelligent game AI using Blueprints in Unreal Engine 4 About This Book Understand and apply your Game AI better through various projects such as adding randomness and probability, and introducing movement Configure and debug Game AI logic using multiple methodologies Bridge the gap between your knowledge and Game AI in Unreal Engine 4 Who This Book Is For This book is for programmers and artists who want to expand their knowledge of Game AI in relation to Unreal Engine 4. You are recommended to have some experience of exploring Unreal Engine 4 prior to this book because we jump straight into Game AI. What You Will Learn Understand the fundamental components of Game AI within Unreal Engine 4 Skillfully introduce Game AI within Unreal Engine 4 Configure, customize, and assign Navigation and AI components to your pawn Create, debug, and analyze Game AI behavior Design responsive Game AI using the Behavior Tree methodology Create smart objects designed to interact with AI Utilize advanced AI features within your project to maximize the user experience In Detail Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal project using blueprints as your scripting language. You will start with an introduction to AI, and learn how it is applied to gaming. Then you'll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. As you progress, you'll find out how to implement randomness and probability traits. Using NavMesh, you will impart navigation components such as character movement, MoveTo nodes, settings, and world objects, and implement Behavior Trees. At the end of the book, you will troubleshoot any issues that might crop up while building the game. Style and approach This easy-to-follow project-based guide throws you directly into the excitement of Game AI in an approachable and comprehensive manner.

Computer Programming JavaScript, Python, HTML, SQL, CSS

Computer Programming JavaScript, Python, HTML, SQL, CSS PDF Author: William Alvin Newton
Publisher: William Alvin Newton
ISBN:
Category : Computers
Languages : en
Pages : 268

Book Description
In The Ultimate Python Programming Guide for Beginners you will learn all the essential tools to become proficient in the python programming language. Learn how to install python in all major operating systems: Windows, Mac OS, and even Linux. You will be guided step by step from downloading the necessary files to making adjustments in the installation for your particular operating system. Learn the command line shell, and how to use it to run python in interactive and script modes. Discover how the python interpreter functions, and learn how to use the interactive command line shell through practical examples you can try on your own. Learn datatypes and variables in depth, with example code and discussion of the generated output. Numbers are covered in detail, including a discussion of the 4 number types in python: integer, float, complex, and boolean. Learn about Truthy and Falsy returns and how they relate to the boolean type. Practice with some of the many built-in python math functions, and discover the difference between format() and round() functions. Strings are one of the most important variables in any programming language. Learn in-depth how to explore, search, and even manipulate strings in python. Practice with python's built-in string methods. Learn about python's control structures and how to use boolean logic to achieve your software requirements. Deal with operators and develop an understanding of the strengths and differences of mathematical, relational and logical operators, as well as the importance of operator precedence and associativity. Learn about strings and the many ways to search through and manipulate them. Discover the power of inheritance and polymorphism. Learn how to open, manipulate and read, and close files on your file system. Learn about the philosophy and importance of code reuse, and how modules in python makes this simple. Examine the difference between procedural and Object Oriented programming. Which is right for you may depend on what kind of code you are writing. Practice control structures in python. Study operators and learn about operator overloading. An in-depth discussion of python sequences: lists, sets, tuples and dictionaries. Learn the strengths and weaknesses of each. Practice creating and manipulating python sequences.