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Programmer's Guide to GEM

Programmer's Guide to GEM PDF Author: Phil Balma
Publisher: Sybex
ISBN: 9780895882974
Category : Computer graphics
Languages : en
Pages : 504

Book Description


Programmer's Guide to GEM

Programmer's Guide to GEM PDF Author: Phil Balma
Publisher: Sybex
ISBN: 9780895882974
Category : Computer graphics
Languages : en
Pages : 504

Book Description


GEM

GEM PDF Author: Digital Research (Pacific Grove, Calif.)
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description


GPU Gems 3

GPU Gems 3 PDF Author: Hubert Nguyen
Publisher: Addison-Wesley Professional
ISBN: 9780321515261
Category : Computers
Languages : en
Pages : 942

Book Description
Still more useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

Game Programming Gems 3

Game Programming Gems 3 PDF Author: Dante Treglia
Publisher:
ISBN: 9781584502333
Category : Computers
Languages : en
Pages : 663

Book Description
The journey continues with this ALL NEW volume in the Game Programming Gems series! As with the first two volumes, a dynamic group of some of the best game programmers in the industry have generously joined together to share their insights and techniques. Their ready-to-use ideas, tips, and solutions, will help save hours of programming time, prevent redundancy, and leave you with more time to add cutting-edge features to your own games. Covering all the key areas of game development, this invaluable resource delves deep into the problems often encountered by programmers, and provides practical, valid solutions. Each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful for a variety of game development projects. In addition to covering Mathematics, Graphics, General Programming, Audio, and Artificial Intelligence, Game Programming Gems 3 also includes an all new section on Network and Multiplayer games. This is a must-have reference, and series, for every game developer. If you are just getting started, this book offers a true cross-section of the challenges youll face, and provides a variety of additional references to help you find all the resources you need to advance your skills and knowledge. If youre an expert already, youll find new ideas and techniques to help save plenty of valuable programming time.

200 Gems

200 Gems PDF Author: Mudit Seksaria
Publisher:
ISBN:
Category :
Languages : en
Pages : 225

Book Description
200 Gems is a compilation of two hundred coding questions and their solution written in Java to help you in your IT job interviews and your school and college academics. The questions are compiled from various sources like the internet and textbooks but all the solutions are written, optimized, and thoroughly tested by me. The difficulty level varies from beginner to intermediate. The primary focus of the book is to make you acquainted with basic coding questions and how they can be solved using programming skills. Only some Java-related information is there which can help you to start writing efficient codes. This book can also be your stepping stone to competitive programming.

Mazes for Programmers

Mazes for Programmers PDF Author: Jamis Buck
Publisher: Pragmatic Bookshelf
ISBN: 1680503960
Category : Computers
Languages : en
Pages : 385

Book Description
Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.

Lua Programming Gems

Lua Programming Gems PDF Author: Luiz Henrique de Figueiredo
Publisher: Lua.Org
ISBN: 9788590379843
Category : Lua (Computer program language)
Languages : en
Pages : 346

Book Description
This collection of articles record some of the existing wisdom and practice on how to program well in Lua. In well-written articles that go much beyond the brief informal exchange of tips in the mailing list or the wiki, the authors share their mastery of all aspects of Lua programming, elementary and advanced. The articles cover a wide spectrum of areas and approaches, with authors from both the industry and academia and titles about game programming, programming techniques, embedding and extending, algorithms and data structures, and design techniques.

Programming Ruby

Programming Ruby PDF Author: David Thomas
Publisher:
ISBN: 9780974514055
Category : Computers
Languages : en
Pages : 830

Book Description
A tutorial and reference to the object-oriented programming language for beginning to experienced programmers, updated for version 1.8, describes the language's structure, syntax, and operation, and explains how to build applications. Original. (Intermediate)

Practical Ruby Gems

Practical Ruby Gems PDF Author: David Berube
Publisher: Apress
ISBN: 1430201932
Category : Computers
Languages : en
Pages : 268

Book Description
This book is a comprehensive guide to utilizing and creating Ruby Gems. Coverage provides an enormous code library that will help developers improve their projects. It details 34 of the best and most useful Gems, including ones to speed up web applications, process credit card payments, produce PDF documents, read and update RSS feeds, and acquire real-time shipping prices from FedEx and UPS. Each of these also comes complete with actual use cases and code examples that readers can immediately use in their own projects. In addition, the book describes how readers can package and distribute their own Ruby Gems.

WebGL Programming Guide

WebGL Programming Guide PDF Author: Kouichi Matsuda
Publisher: Addison-Wesley
ISBN: 0133364925
Category : Computers
Languages : en
Pages : 547

Book Description
Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: • WebGL’s origin, core concepts, features, advantages, and integration with other web standards • How and basic WebGL functions work together to deliver 3D graphics • Shader development with OpenGL ES Shading Language (GLSL ES) • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective • Achieving greater realism through lighting and hierarchical objects • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.