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Product Design : Creativity, Concepts and Usability

Product Design : Creativity, Concepts and Usability PDF Author: Kumar Prashant
Publisher: PHI Learning Pvt. Ltd.
ISBN: 8120344278
Category : Product design
Languages : en
Pages : 330

Book Description


Product Design : Creativity, Concepts and Usability

Product Design : Creativity, Concepts and Usability PDF Author: Kumar Prashant
Publisher: PHI Learning Pvt. Ltd.
ISBN: 8120344278
Category : Product design
Languages : en
Pages : 330

Book Description


Product Design : Creativity, Concepts and Usability

Product Design : Creativity, Concepts and Usability PDF Author: Kumar Prashant
Publisher: PHI Learning Pvt. Ltd.
ISBN: 9788120344273
Category : Product design
Languages : en
Pages : 336

Book Description


Design, User Experience, and Usability: Design Philosophy, Methods, and Tools

Design, User Experience, and Usability: Design Philosophy, Methods, and Tools PDF Author: Aaron Marcus
Publisher: Springer
ISBN: 3642392296
Category : Computers
Languages : en
Pages : 684

Book Description
The four-volume set LNCS 8012, 8013, 8014 and 8015 constitutes the proceedings of the Second International Conference on Design, User Experience, and Usability, DUXU 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 282 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 67 papers included in this volume are organized in topical sections on design philosophy, usability methods and tools, and design processes, methods and tools.

Design, User Experience, and Usability. Interaction Design

Design, User Experience, and Usability. Interaction Design PDF Author: Aaron Marcus
Publisher: Springer Nature
ISBN: 3030497135
Category : Computers
Languages : en
Pages : 619

Book Description
This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 40 papers included in this volume were organized in topical sections on UX design methods, tools and guidelines, interaction design and information visualization, and emotional design.

Cross-Cultural Design

Cross-Cultural Design PDF Author: Pei-Luen Patrick Rau
Publisher: Springer
ISBN: 3319579312
Category : Computers
Languages : en
Pages : 758

Book Description
This book constitutes the proceedings of the 9th International Conference on Cross-Cultural Design, CCD 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, held in Vancouver, Canada, in July 2017. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process. The papers thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 60 papers presented in the CCD 2017 proceedings are organized in topical sections: cultural foundations of design; cross-cultural product and service design; cross-cultural communication; design for social development; cross-cultural design for learning.

Validating Product Ideas

Validating Product Ideas PDF Author: Tomer Sharon
Publisher: Rosenfeld Media
ISBN: 1933820926
Category : Business & Economics
Languages : en
Pages : 345

Book Description
Want to know what your users are thinking? If you’re a product manager or developer, this book will help you learn the techniques for finding the answers to your most burning questions about your customers. With step-by-step guidance, Validating Product Ideas shows you how to tackle the research to build the best possible product.

User Experience Innovation

User Experience Innovation PDF Author: Christian Kraft
Publisher: Apress
ISBN: 1430241500
Category : Business & Economics
Languages : en
Pages : 224

Book Description
User Experience Innovation is a book about creating novel and engaging user experiences for new products and systems. User experience is what makes devices such as Apple's iPhone and systems such as Amazon.com so successful. iPhone customers don't buy just a phone; they buy into an experience enabled by the device. Similarly, Amazon.com customers enter a world of book reviews, interesting recommendations, instant downloads to their Kindle, and one-click purchasing. Products today are focal points, and it is the experience surrounding the product that matters the most. User Experience Innovation helps you create the right sort of experience around your products in order to be successful in the marketplace. The approach in User Experience Innovation is backed by 18 years of experience from an author holding more than 100 patents relating to user experience. This is a book written by a practitioner for other practitioners. You'll learn 17 specific methods for creating innovation; these methods run the gamut from targeting user needs to relieving pain points, to providing positive surprises, to innovating around paradoxes. Each method is one that the author has used successfully. Taken together, they can help you create truly successful user experience innovations to benefit your company or organization, and to help you grow as an experienced expert and innovator in your own right. Provides 17 proven methods for innovating around user experience Helps you think beyond the product to the sum total of a customer's experience Written by an experienced practitioner holding more than 100 user-experience patents

Human Factors and Ergonomics in Consumer Product Design

Human Factors and Ergonomics in Consumer Product Design PDF Author: Waldemar Karwowski
Publisher: CRC Press
ISBN: 1420046292
Category : Technology & Engineering
Languages : en
Pages : 494

Book Description
Every day we interact with thousands of consumer products. We not only expect them to perform their functions safely, reliably, and efficiently, but also to do it so seamlessly that we don't even think about it. However, with the many factors involved in consumer product design, from the application of human factors and ergonomics principles to red

Handbook of Human Factors and Ergonomics in Consumer Product Design, 2 Volume Set

Handbook of Human Factors and Ergonomics in Consumer Product Design, 2 Volume Set PDF Author: Waldemar Karwowski
Publisher: CRC Press
ISBN: 1420046233
Category : Technology & Engineering
Languages : en
Pages : 1005

Book Description
A comprehensive resource, this handbook covers consumer product research, case study, and application. It discusses the unique perspective a human factors approach lends to product design and how this perspective can be critical to success in the market place. Divided into two volumes, the handbook includes introductory and summary chapters on case study design, design methods and process, error and hazards, evaluation methods, focus groups, and more. It discusses white goods, entertainment systems, personnel audio devices, mobile phones, gardening products, computer systems, and leisure goods.

Concept Generation for Design Creativity

Concept Generation for Design Creativity PDF Author: Toshiharu Taura
Publisher: Springer Science & Business Media
ISBN: 1447140818
Category : Technology & Engineering
Languages : en
Pages : 175

Book Description
The concept generation process seems like an intuitional thought: difficult to capture and perform, although everyone is capable of it. It is not an analytical process but a synthetic process which has yet to be clarified. Furthermore, new research methods for investigating the concept generation process—a very difficult task since the concept generation process is driven by inner feelings deeply etched in the mind—are necessary to establish its theory and methodology. Concept Generation for Design Creativity – A Systematized Theory and Methodology presents the concept generation process both theoretically and methodologically. Theoretically, the concept generation process is discussed by comparing metaphor, abduction, and General Design Theory from the notions of similarities and dissimilarities. Analogy, blending, and integration by thematic relation have been explained methodologically. So far, these theories and methods have been discussed independently, and the relations among them have not been clarified. Two newly developed research methods to investigate the concept generation process are clearly explained: the explanation-based protocol analysis and constructive simulation. By reading Concept Generation for Design Creativity – A Systematized Theory and Methodology, students, researchers and lecturers in design disciplines (including engineering design, industrial design, software design, CHI, design education, and cognitive science ) can obtain a clear picture of the advanced research findings and the outline of the theories and methods for concept generation. Furthermore, readers are expected to achieve the competence to generate new concepts.