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Problem-solving Principles for ADA Programmers

Problem-solving Principles for ADA Programmers PDF Author: William E. Lewis
Publisher: Hayden Books
ISBN:
Category : Computers
Languages : en
Pages : 202

Book Description


Problem-solving Principles for ADA Programmers

Problem-solving Principles for ADA Programmers PDF Author: William E. Lewis
Publisher: Hayden Books
ISBN:
Category : Computers
Languages : en
Pages : 202

Book Description


Problem-solving Principles for Programmers

Problem-solving Principles for Programmers PDF Author: William E. Lewis
Publisher: Hayden Books
ISBN:
Category : Education
Languages : en
Pages : 188

Book Description


Problem-solving Principles for BASIC Programmers

Problem-solving Principles for BASIC Programmers PDF Author: William E. Lewis
Publisher:
ISBN: 9780810452008
Category : BASIC (Computer program language)
Languages : en
Pages : 166

Book Description


Principles of Program Design

Principles of Program Design PDF Author: Paul Addison
Publisher:
ISBN: 9781111825560
Category : Computer programming
Languages : en
Pages : 571

Book Description
From the respected instructor and author Paul Addison, PRINCIPLES OF PROGRAM DESIGN: PROBLEM SOLVING WITH JAVASCRIPT, International Edition gives your students the fundamental concepts of good program design, illustrated and reinforced by hands-on examples using JavaScript. Why JavaScript? It simply illustrates the programming concepts explained in the book, requires no special editor or compiler, and runs in any browser. Little or no experience is needed because the emphasis is on learning by doing. There are examples of coding exercises throughout every chapter, varying in length and representing simple to complex problems. Students are encouraged to think in terms of the logical steps needed to solve a problem and can take these skills with them to any programming language in the future. To help reinforce concepts for your students, each chapter has a chapter summary, review questions, hand-on activities, and a running case study that students build on in each chapter.

Problem-solving Principles

Problem-solving Principles PDF Author: Ronald E. Prather
Publisher: Prentice Hall
ISBN: 9780137213085
Category : Computer programming
Languages : en
Pages : 350

Book Description


Think Like a Programmer

Think Like a Programmer PDF Author: V. Anton Spraul
Publisher: No Starch Press
ISBN: 1593274564
Category : Computers
Languages : en
Pages : 260

Book Description
The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.

Algorithmic Problem Solving

Algorithmic Problem Solving PDF Author: Roland Backhouse
Publisher: John Wiley & Sons
ISBN: 0470684534
Category : Computers
Languages : en
Pages : 434

Book Description
An entertaining and captivating way to learn the fundamentals of using algorithms to solve problems The algorithmic approach to solving problems in computer technology is an essential tool. With this unique book, algorithm guru Roland Backhouse shares his four decades of experience to teach the fundamental principles of using algorithms to solve problems. Using fun and well-known puzzles to gradually introduce different aspects of algorithms in mathematics and computing. Backhouse presents you with a readable, entertaining, and energetic book that will motivate and challenge you to open your mind to the algorithmic nature of problem solving. Provides a novel approach to the mathematics of problem solving focusing on the algorithmic nature of problem solving Uses popular and entertaining puzzles to teach you different aspects of using algorithms to solve mathematical and computing challenges Features a theory section that supports each of the puzzles presented throughout the book Assumes only an elementary understanding of mathematics Let Roland Backhouse and his four decades of experience show you how you can solve challenging problems with algorithms!

Problem Solving: Methods, Programming and Future Concepts

Problem Solving: Methods, Programming and Future Concepts PDF Author: O.V. German
Publisher: Elsevier
ISBN: 9780080544830
Category : Mathematics
Languages : en
Pages : 421

Book Description
Problem solving is the very area of articifical intelligence AI which, probably, will never result in a complete set of formalized theories, in a pragmatic philosphy, or in a "universal" applied discipline. Studying questions concerning this area, encompasses different concepts, models and theories. This volume of the series looks at classifying problems, interpreting them, and the methods of solving them. The final chapter covers future concepts such as universal problem solving approach restoration, weak methods becoming strong, the role of formal logic in future developments, human factors and other paradigms. Different groups of readers such as mathematicians, specialists in computer sciences, and programmers will find this title of interest. Post-graduates and the students specializing in AI and applied mathematics will also find the work useful.

Animated Problem Solving

Animated Problem Solving PDF Author: Marco T. Morazán
Publisher: Springer Nature
ISBN: 3030850919
Category : Computers
Languages : en
Pages : 688

Book Description
This textbook is about systematic problem solving and systematic reasoning using type-driven design. There are two problem solving techniques that are emphasized throughout the book: divide and conquer and iterative refinement. Divide and conquer is the process by which a large problem is broken into two or more smaller problems that are easier to solve and then the solutions for the smaller pieces are combined to create an answer to the problem. Iterative refinement is the process by which a solution to a problem is gradually made better–like the drafts of an essay. Mastering these techniques are essential to becoming a good problem solver and programmer. The book is divided in five parts. Part I focuses on the basics. It starts with how to write expressions and subsequently leads to decision making and functions as the basis for problem solving. Part II then introduces compound data of finite size, while Part III covers compound data of arbitrary size like e.g. lists, intervals, natural numbers, and binary trees. It also introduces structural recursion, a powerful data-processing strategy that uses divide and conquer to process data whose size is not fixed. Next, Part IV delves into abstraction and shows how to eliminate repetitions in solutions to problems. It also introduces generic programming which is abstraction over the type of data processed. This leads to the realization that functions are data and, perhaps more surprising, that data are functions, which in turn naturally leads to object-oriented programming. Part V introduces distributed programming, i.e., using multiple computers to solve a problem. This book promises that by the end of it readers will have designed and implemented a multiplayer video game that they can play with their friends over the internet. To achieve this, however, there is a lot about problem solving and programming that must be learned first. The game is developed using iterative refinement. The reader learns step-by-step about programming and how to apply new knowledge to develop increasingly better versions of the video game. This way, readers practice modern trends that are likely to be common throughout a professional career and beyond.

Problem Solving and Programming Concepts

Problem Solving and Programming Concepts PDF Author: Maureen Sprankle
Publisher: Prentice Hall
ISBN: 0136060609
Category : Computer programming
Languages : en
Pages : 505

Book Description
A core or supplementary text for one-semester, freshman/sophomore-level introductory courses taken by programming majors in Problem Solving for Programmers, Problem Solving for Applications, any Computer Language Course, or Introduction to Programming. Revised to reflect the most current issues in the programming industry, this widely adopted text emphasizes that problem solving is the same in all computer languages, regardless of syntax. Sprankle and Hubbard use a generic, non-language-specific approach to present the tools and concepts required when using any programming language to develop computer applications. Designed for students with little or no computer experience but useful to programmers at any level the text provides step-by-step progression and consistent in-depth coverage of topics, with detailed explanations and many illustrations. Instructor Supplements (see resources tab): Instructor Manual with Solutions and Test Bank Lecture Power Point Slides Go to: www.prenhall.com/sprankle